Index: src/gpu/GrPathRenderer.h |
diff --git a/src/gpu/GrPathRenderer.h b/src/gpu/GrPathRenderer.h |
index 96e603f07526267979809833dea7cb385bdb63a5..3b677acff3d23b895f56d19a808bd9aad0727c90 100644 |
--- a/src/gpu/GrPathRenderer.h |
+++ b/src/gpu/GrPathRenderer.h |
@@ -130,7 +130,6 @@ public: |
GrDrawContext* fDrawContext; |
const GrClip* fClip; |
- GrColor fColor; |
const SkMatrix* fViewMatrix; |
const GrShape* fShape; |
bool fAntiAlias; |
@@ -275,13 +274,13 @@ private: |
); |
GrPaint paint; |
+ paint.setColor4f(GrColor4f(1.0f, 1.0f, 1.0f, 1.0f)); |
DrawPathArgs drawArgs; |
drawArgs.fResourceProvider = args.fResourceProvider; |
drawArgs.fPaint = &paint; |
drawArgs.fUserStencilSettings = &kIncrementStencil; |
drawArgs.fDrawContext = args.fDrawContext; |
- drawArgs.fColor = GrColor_WHITE; |
drawArgs.fViewMatrix = args.fViewMatrix; |
drawArgs.fShape = args.fShape; |
drawArgs.fAntiAlias = false; // In this case the MSAA handles the AA so we want to draw BW |