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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 2126083002: Remove fColor from PathRenderer DrawPathArgs struct (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Remove unnecessary GrPaint::setColor calls Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 9
10 #include "GrCaps.h" 10 #include "GrCaps.h"
(...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after
152 return nullptr; 152 return nullptr;
153 } 153 }
154 154
155 helper.toTexture(texture); 155 helper.toTexture(texture);
156 156
157 return texture; 157 return texture;
158 } 158 }
159 159
160 void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture, 160 void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture,
161 GrDrawContext* drawContext, 161 GrDrawContext* drawContext,
162 const GrPaint* paint, 162 const GrPaint& paint,
163 const GrUserStencilSettings* user StencilSettings, 163 const GrUserStencilSettings* user StencilSettings,
164 const GrClip& clip, 164 const GrClip& clip,
165 GrColor color,
166 const SkMatrix& viewMatrix, 165 const SkMatrix& viewMatrix,
167 const SkIRect& rect) { 166 const SkIRect& rect) {
168 SkMatrix invert; 167 SkMatrix invert;
169 if (!viewMatrix.invert(&invert)) { 168 if (!viewMatrix.invert(&invert)) {
170 return; 169 return;
171 } 170 }
172 171
173 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, 172 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft,
174 SK_Scalar1 * rect.fTop, 173 SK_Scalar1 * rect.fTop,
175 SK_Scalar1 * rect.fRight, 174 SK_Scalar1 * rect.fRight,
176 SK_Scalar1 * rect.fBottom); 175 SK_Scalar1 * rect.fBottom);
177 176
178 // We use device coords to compute the texture coordinates. We take the devi ce coords and apply 177 // We use device coords to compute the texture coordinates. We take the devi ce coords and apply
179 // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling 178 // a translation so that the top-left of the device bounds maps to 0,0, and then a scaling
180 // matrix to normalized coords. 179 // matrix to normalized coords.
181 SkMatrix maskMatrix; 180 SkMatrix maskMatrix;
182 maskMatrix.setIDiv(texture->width(), texture->height()); 181 maskMatrix.setIDiv(texture->width(), texture->height());
183 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop )); 182 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop ));
184 183
185 GrPipelineBuilder pipelineBuilder(*paint, drawContext->mustUseHWAA(*paint)); 184 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(paint));
186 pipelineBuilder.setUserStencil(userStencilSettings); 185 pipelineBuilder.setUserStencil(userStencilSettings);
187 186
188 pipelineBuilder.addCoverageFragmentProcessor( 187 pipelineBuilder.addCoverageFragmentProcessor(
189 GrSimpleTextureEffect::Make(texture, 188 GrSimpleTextureEffect::Make(texture,
190 maskMatrix, 189 maskMatrix,
191 GrTextureParams::kNone_Filt erMode, 190 GrTextureParams::kNone_Filt erMode,
192 kDevice_GrCoordSet)); 191 kDevice_GrCoordSet));
193 192
194 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, S kMatrix::I(), 193 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(paint.ge tColor(),
194 SkMatrix ::I(),
195 dstRect, nullptr, &invert)); 195 dstRect, nullptr, &invert));
196 drawContext->drawBatch(pipelineBuilder, clip, batch); 196 drawContext->drawBatch(pipelineBuilder, clip, batch);
197 } 197 }
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