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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSWMaskHelper.h" | 8 #include "GrSWMaskHelper.h" |
| 9 | 9 |
| 10 #include "GrCaps.h" | 10 #include "GrCaps.h" |
| (...skipping 141 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 152 return nullptr; | 152 return nullptr; |
| 153 } | 153 } |
| 154 | 154 |
| 155 helper.toTexture(texture); | 155 helper.toTexture(texture); |
| 156 | 156 |
| 157 return texture; | 157 return texture; |
| 158 } | 158 } |
| 159 | 159 |
| 160 void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture, | 160 void GrSWMaskHelper::DrawToTargetWithShapeMask(GrTexture* texture, |
| 161 GrDrawContext* drawContext, | 161 GrDrawContext* drawContext, |
| 162 const GrPaint* paint, | 162 const GrPaint& paint, |
| 163 const GrUserStencilSettings* user
StencilSettings, | 163 const GrUserStencilSettings* user
StencilSettings, |
| 164 const GrClip& clip, | 164 const GrClip& clip, |
| 165 GrColor color, | |
| 166 const SkMatrix& viewMatrix, | 165 const SkMatrix& viewMatrix, |
| 167 const SkIRect& rect) { | 166 const SkIRect& rect) { |
| 168 SkMatrix invert; | 167 SkMatrix invert; |
| 169 if (!viewMatrix.invert(&invert)) { | 168 if (!viewMatrix.invert(&invert)) { |
| 170 return; | 169 return; |
| 171 } | 170 } |
| 172 | 171 |
| 173 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, | 172 SkRect dstRect = SkRect::MakeLTRB(SK_Scalar1 * rect.fLeft, |
| 174 SK_Scalar1 * rect.fTop, | 173 SK_Scalar1 * rect.fTop, |
| 175 SK_Scalar1 * rect.fRight, | 174 SK_Scalar1 * rect.fRight, |
| 176 SK_Scalar1 * rect.fBottom); | 175 SK_Scalar1 * rect.fBottom); |
| 177 | 176 |
| 178 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply | 177 // We use device coords to compute the texture coordinates. We take the devi
ce coords and apply |
| 179 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling | 178 // a translation so that the top-left of the device bounds maps to 0,0, and
then a scaling |
| 180 // matrix to normalized coords. | 179 // matrix to normalized coords. |
| 181 SkMatrix maskMatrix; | 180 SkMatrix maskMatrix; |
| 182 maskMatrix.setIDiv(texture->width(), texture->height()); | 181 maskMatrix.setIDiv(texture->width(), texture->height()); |
| 183 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); | 182 maskMatrix.preTranslate(SkIntToScalar(-rect.fLeft), SkIntToScalar(-rect.fTop
)); |
| 184 | 183 |
| 185 GrPipelineBuilder pipelineBuilder(*paint, drawContext->mustUseHWAA(*paint)); | 184 GrPipelineBuilder pipelineBuilder(paint, drawContext->mustUseHWAA(paint)); |
| 186 pipelineBuilder.setUserStencil(userStencilSettings); | 185 pipelineBuilder.setUserStencil(userStencilSettings); |
| 187 | 186 |
| 188 pipelineBuilder.addCoverageFragmentProcessor( | 187 pipelineBuilder.addCoverageFragmentProcessor( |
| 189 GrSimpleTextureEffect::Make(texture, | 188 GrSimpleTextureEffect::Make(texture, |
| 190 maskMatrix, | 189 maskMatrix, |
| 191 GrTextureParams::kNone_Filt
erMode, | 190 GrTextureParams::kNone_Filt
erMode, |
| 192 kDevice_GrCoordSet)); | 191 kDevice_GrCoordSet)); |
| 193 | 192 |
| 194 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, S
kMatrix::I(), | 193 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(paint.ge
tColor(), |
| 194 SkMatrix
::I(), |
| 195 dstRect,
nullptr, &invert)); | 195 dstRect,
nullptr, &invert)); |
| 196 drawContext->drawBatch(pipelineBuilder, clip, batch); | 196 drawContext->drawBatch(pipelineBuilder, clip, batch); |
| 197 } | 197 } |
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