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Issue 2126013002: Fix canvas blink_perf tests to avoid GPU fallback (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
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1 <!DOCTYPE html> 1 <!DOCTYPE html>
2 <html> 2 <html>
3 <body> 3 <body>
4 <video id="video" loop></video> 4 <video id="video" loop></video>
5 <script src="../resources/runner.js"></script> 5 <script src="../resources/runner.js"></script>
6 <script src="resources/canvas_runner.js"></script> 6 <script src="resources/canvas_runner.js"></script>
7 <script> 7 <script>
8 var videoElement = document.getElementById("video"); 8 var videoElement = document.getElementById("video");
9 var destCanvas2D = document.createElement("canvas"); 9 var destCanvas2D = document.createElement("canvas");
10 var destCtx2D = destCanvas2D.getContext("2d"); 10 var destCtx2D = destCanvas2D.getContext("2d");
11 var dummyCanvas2D = document.createElement("canvas");
12 var dummyCtx2D = dummyCanvas2D.getContext("2d");
13
14 dummyCanvas2D.width = 1;
15 dummyCanvas2D.height = 1;
11 16
12 function setSize(width, height) { 17 function setSize(width, height) {
13 destCanvas2D.width = width; 18 destCanvas2D.width = width;
14 destCanvas2D.height = height; 19 destCanvas2D.height = height;
15 } 20 }
16 21
17 function startPerfTest() { 22 function startPerfTest() {
18 CanvasRunner.start({ 23 CanvasRunner.start({
19 description: "This bench test checks the speed on drawing Video element to HW accelerated Canvas2D(1024x1024).", 24 description: "This bench test checks the speed on drawing Video element to HW accelerated Canvas2D(1024x1024).",
20 doRun: doRun, 25 doRun: doRun,
21 ensureComplete: ensureComplete}); 26 ensureComplete: ensureComplete});
22 } 27 }
23 28
24 function doRun() { 29 function ensureComplete() {
25 // draw Video 30 // Using destCanvas2D a source image is just to flush out the content when
26 destCtx2D.drawImage(videoElement, 0, 0); 31 // accelerated 2D canvas is in use.
32 dummyCtx2D.drawImage(destCanvas2D, 0, 0, 1, 1, 0, 0, 1, 1);
27 } 33 }
28 34
29 function ensureComplete() { 35 function ensureComplete() {
30 // Calling getImageData() is just to flush out the content when 36 // Calling getImageData() is just to flush out the content when
31 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low. 37 // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
32 destCtx2D.getImageData(0, 0, 1, 1); 38 destCtx2D.getImageData(0, 0, 1, 1);
xidachen 2016/07/06 20:16:25 I think you meant to make the change in here.
33 } 39 }
34 40
35 window.onload = function () { 41 window.onload = function () {
36 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size 42 // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated C anvas for a specified size
37 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257 43 // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
38 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024. 44 // and the dest canvas is HW accelerated Canvas when setting its size to 102 4x1024.
39 setSize(1024, 1024); 45 setSize(1024, 1024);
40 46
41 videoElement.src = "resources/bear-1280x720.mp4"; 47 videoElement.src = "resources/bear-1280x720.mp4";
42 if(!videoElement.canPlayType('video/mp4').replace(/no/, '')) { 48 if(!videoElement.canPlayType('video/mp4').replace(/no/, '')) {
43 CanvasRunner.logFatalError("video/mp4 is unsupported"); 49 CanvasRunner.logFatalError("video/mp4 is unsupported");
44 }; 50 };
45 CanvasRunner.startPlayingAndWaitForVideo(videoElement, startPerfTest); 51 CanvasRunner.startPlayingAndWaitForVideo(videoElement, startPerfTest);
46 } 52 }
47 53
48 </script> 54 </script>
49 </body> 55 </body>
50 </html> 56 </html>
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