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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SERVICES_UI_WS_WINDOW_MANAGER_STATE_H_ | 5 #ifndef SERVICES_UI_WS_WINDOW_MANAGER_STATE_H_ |
6 #define SERVICES_UI_WS_WINDOW_MANAGER_STATE_H_ | 6 #define SERVICES_UI_WS_WINDOW_MANAGER_STATE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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72 void Deactivate(); | 72 void Deactivate(); |
73 | 73 |
74 // Processes an event from PlatformDisplay. | 74 // Processes an event from PlatformDisplay. |
75 void ProcessEvent(const ui::Event& event); | 75 void ProcessEvent(const ui::Event& event); |
76 | 76 |
77 // Called when the ack from an event dispatched to WindowTree |tree| is | 77 // Called when the ack from an event dispatched to WindowTree |tree| is |
78 // received. | 78 // received. |
79 // TODO(sky): make this private and use a callback. | 79 // TODO(sky): make this private and use a callback. |
80 void OnEventAck(mojom::WindowTree* tree, mojom::EventResult result); | 80 void OnEventAck(mojom::WindowTree* tree, mojom::EventResult result); |
81 | 81 |
| 82 // Called when the WindowManager acks an accelerator. |
| 83 void OnAcceleratorAck(mojom::EventResult result); |
| 84 |
82 private: | 85 private: |
83 class ProcessedEventTarget; | 86 class ProcessedEventTarget; |
84 friend class Display; | 87 friend class Display; |
85 friend class test::WindowManagerStateTestApi; | 88 friend class test::WindowManagerStateTestApi; |
86 | 89 |
| 90 enum class EventDispatchPhase { |
| 91 // Not actively dispatching. |
| 92 NONE, |
| 93 |
| 94 // A PRE_TARGET accelerator has been encountered and we're awaiting the ack. |
| 95 PRE_TARGET_ACCELERATOR, |
| 96 |
| 97 // Dispatching to the target, awaiting the ack. |
| 98 TARGET, |
| 99 }; |
| 100 |
87 // There are two types of events that may be queued, both occur only when | 101 // There are two types of events that may be queued, both occur only when |
88 // waiting for an ack from a client. | 102 // waiting for an ack from a client. |
89 // . We get an event from the PlatformDisplay. This results in |event| being | 103 // . We get an event from the PlatformDisplay. This results in |event| being |
90 // set, but |processed_target| is null. | 104 // set, but |processed_target| is null. |
91 // . We get an event from the EventDispatcher. In this case both |event| and | 105 // . We get an event from the EventDispatcher. In this case both |event| and |
92 // |processed_target| are valid. | 106 // |processed_target| are valid. |
93 // The second case happens if EventDispatcher generates more than one event | 107 // The second case happens if EventDispatcher generates more than one event |
94 // at a time. | 108 // at a time. |
95 struct QueuedEvent { | 109 struct QueuedEvent { |
96 QueuedEvent(); | 110 QueuedEvent(); |
97 ~QueuedEvent(); | 111 ~QueuedEvent(); |
98 | 112 |
99 std::unique_ptr<ui::Event> event; | 113 std::unique_ptr<ui::Event> event; |
100 std::unique_ptr<ProcessedEventTarget> processed_target; | 114 std::unique_ptr<ProcessedEventTarget> processed_target; |
101 }; | 115 }; |
102 | 116 |
103 const WindowServer* window_server() const; | 117 const WindowServer* window_server() const; |
104 WindowServer* window_server(); | 118 WindowServer* window_server(); |
105 | 119 |
106 DisplayManager* display_manager(); | 120 DisplayManager* display_manager(); |
107 const DisplayManager* display_manager() const; | 121 const DisplayManager* display_manager() const; |
108 | 122 |
109 // Sets the visibility of all window manager roots windows to |value|. | 123 // Sets the visibility of all window manager roots windows to |value|. |
110 void SetAllRootWindowsVisible(bool value); | 124 void SetAllRootWindowsVisible(bool value); |
111 | 125 |
112 // Returns the ServerWindow that is the root of the WindowManager for | 126 // Returns the ServerWindow that is the root of the WindowManager for |
113 // |window|. |window| corresponds to the root of a Display. | 127 // |window|. |window| corresponds to the root of a Display. |
114 ServerWindow* GetWindowManagerRoot(ServerWindow* window); | 128 ServerWindow* GetWindowManagerRoot(ServerWindow* window); |
115 | 129 |
| 130 // Called if the client doesn't ack an event in the appropriate amount of |
| 131 // time. |
116 void OnEventAckTimeout(ClientSpecificId client_id); | 132 void OnEventAckTimeout(ClientSpecificId client_id); |
117 | 133 |
118 // Schedules an event to be processed later. | 134 // Schedules an event to be processed later. |
119 void QueueEvent(const ui::Event& event, | 135 void QueueEvent(const ui::Event& event, |
120 std::unique_ptr<ProcessedEventTarget> processed_event_target); | 136 std::unique_ptr<ProcessedEventTarget> processed_event_target); |
121 | 137 |
122 // Processes the next valid event in |event_queue_|. If the event has already | 138 // Processes the next valid event in |event_queue_|. If the event has already |
123 // been processed it is dispatched, otherwise the event is passed to the | 139 // been processed it is dispatched, otherwise the event is passed to the |
124 // EventDispatcher for processing. | 140 // EventDispatcher for processing. |
125 void ProcessNextEventFromQueue(); | 141 void ProcessNextEventFromQueue(); |
126 | 142 |
127 // Dispatches the event to the appropriate client and starts the ack timer. | 143 // Dispatches the event to the appropriate client and starts the ack timer. |
128 void DispatchInputEventToWindowImpl(ServerWindow* target, | 144 void DispatchInputEventToWindowImpl(ServerWindow* target, |
129 ClientSpecificId client_id, | 145 ClientSpecificId client_id, |
130 const ui::Event& event, | 146 const ui::Event& event, |
131 base::WeakPtr<Accelerator> accelerator); | 147 base::WeakPtr<Accelerator> accelerator); |
132 | 148 |
133 // Registers accelerators used internally for debugging. | 149 // Registers accelerators used internally for debugging. |
134 void AddDebugAccelerators(); | 150 void AddDebugAccelerators(); |
135 | 151 |
136 // Returns true if the accelerator was handled. | 152 // Returns true if the accelerator was handled. |
137 bool HandleDebugAccelerator(uint32_t accelerator_id); | 153 bool HandleDebugAccelerator(uint32_t accelerator_id); |
138 | 154 |
| 155 // Called when waiting for an event or accelerator to be processed by |tree|. |
| 156 void ScheduleInputEventTimeout(WindowTree* tree); |
| 157 |
139 // EventDispatcherDelegate: | 158 // EventDispatcherDelegate: |
140 void OnAccelerator(uint32_t accelerator_id, const ui::Event& event) override; | 159 void OnAccelerator(uint32_t accelerator_id, |
| 160 const ui::Event& event, |
| 161 AcceleratorPhase phase) override; |
141 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; | 162 void SetFocusedWindowFromEventDispatcher(ServerWindow* window) override; |
142 ServerWindow* GetFocusedWindowForEventDispatcher() override; | 163 ServerWindow* GetFocusedWindowForEventDispatcher() override; |
143 void SetNativeCapture(ServerWindow* window) override; | 164 void SetNativeCapture(ServerWindow* window) override; |
144 void ReleaseNativeCapture() override; | 165 void ReleaseNativeCapture() override; |
145 void OnServerWindowCaptureLost(ServerWindow* window) override; | 166 void OnServerWindowCaptureLost(ServerWindow* window) override; |
146 void OnMouseCursorLocationChanged(const gfx::Point& point) override; | 167 void OnMouseCursorLocationChanged(const gfx::Point& point) override; |
147 void DispatchInputEventToWindow(ServerWindow* target, | 168 void DispatchInputEventToWindow(ServerWindow* target, |
148 ClientSpecificId client_id, | 169 ClientSpecificId client_id, |
149 const ui::Event& event, | 170 const ui::Event& event, |
150 Accelerator* accelerator) override; | 171 Accelerator* accelerator) override; |
151 ClientSpecificId GetEventTargetClientId(const ServerWindow* window, | 172 ClientSpecificId GetEventTargetClientId(const ServerWindow* window, |
152 bool in_nonclient_area) override; | 173 bool in_nonclient_area) override; |
153 ServerWindow* GetRootWindowContaining(const gfx::Point& location) override; | 174 ServerWindow* GetRootWindowContaining(const gfx::Point& location) override; |
154 void OnEventTargetNotFound(const ui::Event& event) override; | 175 void OnEventTargetNotFound(const ui::Event& event) override; |
155 | 176 |
156 // The single WindowTree this WindowManagerState is associated with. | 177 // The single WindowTree this WindowManagerState is associated with. |
157 // |window_tree_| owns this. | 178 // |window_tree_| owns this. |
158 WindowTree* window_tree_; | 179 WindowTree* window_tree_; |
159 | 180 |
160 // Set to true the first time SetFrameDecorationValues() is called. | 181 // Set to true the first time SetFrameDecorationValues() is called. |
161 bool got_frame_decoration_values_ = false; | 182 bool got_frame_decoration_values_ = false; |
162 mojom::FrameDecorationValuesPtr frame_decoration_values_; | 183 mojom::FrameDecorationValuesPtr frame_decoration_values_; |
163 | 184 |
| 185 EventDispatchPhase event_dispatch_phase_ = EventDispatchPhase::NONE; |
| 186 // The tree we're waiting to process the current accelerator or event. |
164 mojom::WindowTree* tree_awaiting_input_ack_ = nullptr; | 187 mojom::WindowTree* tree_awaiting_input_ack_ = nullptr; |
| 188 // The event we're awaiting an accelerator or input ack from. |
165 std::unique_ptr<ui::Event> event_awaiting_input_ack_; | 189 std::unique_ptr<ui::Event> event_awaiting_input_ack_; |
166 base::WeakPtr<Accelerator> post_target_accelerator_; | 190 base::WeakPtr<Accelerator> post_target_accelerator_; |
167 std::queue<std::unique_ptr<QueuedEvent>> event_queue_; | 191 std::queue<std::unique_ptr<QueuedEvent>> event_queue_; |
168 base::OneShotTimer event_ack_timer_; | 192 base::OneShotTimer event_ack_timer_; |
169 | 193 |
170 EventDispatcher event_dispatcher_; | 194 EventDispatcher event_dispatcher_; |
171 | 195 |
172 // PlatformDisplay that currently has capture. | 196 // PlatformDisplay that currently has capture. |
173 PlatformDisplay* platform_display_with_capture_ = nullptr; | 197 PlatformDisplay* platform_display_with_capture_ = nullptr; |
174 | 198 |
175 base::WeakPtrFactory<WindowManagerState> weak_factory_; | 199 base::WeakPtrFactory<WindowManagerState> weak_factory_; |
176 | 200 |
177 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); | 201 DISALLOW_COPY_AND_ASSIGN(WindowManagerState); |
178 }; | 202 }; |
179 | 203 |
180 } // namespace ws | 204 } // namespace ws |
181 } // namespace ui | 205 } // namespace ui |
182 | 206 |
183 #endif // SERVICES_UI_WS_WINDOW_MANAGER_STATE_H_ | 207 #endif // SERVICES_UI_WS_WINDOW_MANAGER_STATE_H_ |
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