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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SERVICES_UI_WS_EVENT_DISPATCHER_DELEGATE_H_ | 5 #ifndef SERVICES_UI_WS_EVENT_DISPATCHER_DELEGATE_H_ |
| 6 #define SERVICES_UI_WS_EVENT_DISPATCHER_DELEGATE_H_ | 6 #define SERVICES_UI_WS_EVENT_DISPATCHER_DELEGATE_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "services/ui/common/types.h" | 10 #include "services/ui/common/types.h" |
| 11 | 11 |
| 12 namespace gfx { | 12 namespace gfx { |
| 13 class Point; | 13 class Point; |
| 14 } | 14 } |
| 15 | 15 |
| 16 namespace ui { | 16 namespace ui { |
| 17 class Event; | 17 class Event; |
| 18 } | 18 } |
| 19 | 19 |
| 20 namespace ui { | 20 namespace ui { |
| 21 namespace ws { | 21 namespace ws { |
| 22 | 22 |
| 23 class Accelerator; | 23 class Accelerator; |
| 24 class ServerWindow; | 24 class ServerWindow; |
| 25 | 25 |
| 26 // Used by EventDispatcher for mocking in tests. | 26 // Used by EventDispatcher for mocking in tests. |
| 27 class EventDispatcherDelegate { | 27 class EventDispatcherDelegate { |
| 28 public: | 28 public: |
| 29 virtual void OnAccelerator(uint32_t accelerator, const ui::Event& event) = 0; | 29 enum class AcceleratorPhase { |
| 30 PRE, |
| 31 POST, |
| 32 }; |
| 33 |
| 34 virtual void OnAccelerator(uint32_t accelerator, |
| 35 const ui::Event& event, |
| 36 AcceleratorPhase phase) = 0; |
| 30 | 37 |
| 31 virtual void SetFocusedWindowFromEventDispatcher(ServerWindow* window) = 0; | 38 virtual void SetFocusedWindowFromEventDispatcher(ServerWindow* window) = 0; |
| 32 virtual ServerWindow* GetFocusedWindowForEventDispatcher() = 0; | 39 virtual ServerWindow* GetFocusedWindowForEventDispatcher() = 0; |
| 33 | 40 |
| 34 // Called when capture should be set on the native display. |window| is the | 41 // Called when capture should be set on the native display. |window| is the |
| 35 // window capture is being set on. | 42 // window capture is being set on. |
| 36 virtual void SetNativeCapture(ServerWindow* window) = 0; | 43 virtual void SetNativeCapture(ServerWindow* window) = 0; |
| 37 // Called when the native display is having capture released. There is no | 44 // Called when the native display is having capture released. There is no |
| 38 // longer a ServerWindow holding capture. | 45 // longer a ServerWindow holding capture. |
| 39 virtual void ReleaseNativeCapture() = 0; | 46 virtual void ReleaseNativeCapture() = 0; |
| (...skipping 24 matching lines...) Expand all Loading... |
| 64 virtual void OnEventTargetNotFound(const ui::Event& event) = 0; | 71 virtual void OnEventTargetNotFound(const ui::Event& event) = 0; |
| 65 | 72 |
| 66 protected: | 73 protected: |
| 67 virtual ~EventDispatcherDelegate() {} | 74 virtual ~EventDispatcherDelegate() {} |
| 68 }; | 75 }; |
| 69 | 76 |
| 70 } // namespace ws | 77 } // namespace ws |
| 71 } // namespace ui | 78 } // namespace ui |
| 72 | 79 |
| 73 #endif // SERVICES_UI_WS_EVENT_DISPATCHER_DELEGATE_H_ | 80 #endif // SERVICES_UI_WS_EVENT_DISPATCHER_DELEGATE_H_ |
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