Index: gm/stroke_rect_shader.cpp |
diff --git a/gm/stroke_rect_shader.cpp b/gm/stroke_rect_shader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..99cf38766369642b1a1a68773b97878bed08a5e4 |
--- /dev/null |
+++ b/gm/stroke_rect_shader.cpp |
@@ -0,0 +1,60 @@ |
+/* |
robertphillips
2016/07/06 15:01:47
What's up with the naming of this file?
bsalomon
2016/07/06 15:57:53
I don't understand. What is up with it? The unders
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+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "gm.h" |
+#include "SkGradientShader.h" |
+ |
robertphillips
2016/07/06 15:01:47
Are we testing the degenerate rect cases somewhere
bsalomon
2016/07/06 15:57:53
The strokedrect GM tests more varieties of rects +
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+namespace skiagm { |
+ |
robertphillips
2016/07/06 15:01:47
// Draw stroked rects (both AA and nonAA) with all
bsalomon
2016/07/06 15:57:53
Done.
|
+DEF_SIMPLE_GM(stroke_rect_shader, canvas, 690, 300) { |
+ static constexpr SkRect kRect {0, 0, 100, 100}; |
+ static constexpr SkPoint kPts[] {{kRect.fLeft, kRect.fTop}, {kRect.fRight, kRect.fBottom}}; |
+ static constexpr SkColor kColors[] {SK_ColorRED, SK_ColorBLUE}; |
+ SkPaint paint; |
robertphillips
2016/07/06 15:01:47
What are your thoughts on the style proposal that
bsalomon
2016/07/06 15:57:53
I don't agree with it, but I'm fine abiding by it.
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+ auto shader = SkGradientShader::MakeLinear(kPts, kColors, nullptr, 2, |
+ SkShader::kClamp_TileMode); |
+ paint.setShader(std::move(shader)); |
+ paint.setStyle(SkPaint::kStroke_Style); |
+ // Do a large initial translate so that local coords disagree with device coords significantly |
+ // for the first rect drawn. |
robertphillips
2016/07/06 15:01:47
kRect.centerX(), kRect.centerY() ?
bsalomon
2016/07/06 15:57:53
Done.
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+ canvas->translate(kRect.width() / 2, kRect.height() / 2); |
+ static constexpr SkScalar kPad = 20; |
+ for (auto aa : {false, true}) { |
+ paint.setAntiAlias(aa); |
+ canvas->save(); |
+ |
+ static constexpr SkScalar kStrokeWidth = 10; |
+ paint.setStrokeWidth(kStrokeWidth); |
+ |
+ paint.setStrokeJoin(SkPaint::kBevel_Join); |
+ canvas->drawRect(kRect, paint); |
+ canvas->translate(kRect.width() + kPad, 0); |
+ |
+ paint.setStrokeJoin(SkPaint::kMiter_Join); |
+ canvas->drawRect(kRect, paint); |
+ canvas->translate(kRect.width() + kPad, 0); |
+ |
+ // This miter limit should effectively produce a bevel join. |
+ paint.setStrokeMiter(0.01); |
+ canvas->drawRect(kRect, paint); |
+ canvas->translate(kRect.width() + kPad, 0); |
+ |
robertphillips
2016/07/06 15:01:47
Wrong comment ?
bsalomon
2016/07/06 15:57:53
Done.
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+ // This miter limit should effectively produce a bevel join. |
+ paint.setStrokeJoin(SkPaint::kRound_Join); |
+ canvas->drawRect(kRect, paint); |
+ canvas->translate(kRect.width() + kPad, 0); |
+ |
robertphillips
2016/07/06 15:01:47
// Hairlines, make bevel and round joins appear th
bsalomon
2016/07/06 15:57:53
If we are going to test that I think it'd be bette
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+ paint.setStrokeWidth(0); |
+ canvas->drawRect(kRect, paint); |
robertphillips
2016/07/06 15:01:47
Rm this translate ?
bsalomon
2016/07/06 15:57:53
Done.
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+ canvas->translate(kRect.width() + kPad, 0); |
+ |
+ canvas->restore(); |
+ canvas->translate(0, kRect.height() + kPad); |
+ } |
+} |
+ |
+} |