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Side by Side Diff: Source/core/frame/FrameView.cpp

Issue 212553004: [repaint-after-layout] Skip invalidations if our RenderView did a full invalidation. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase to master. Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org> 2 * Copyright (C) 1998, 1999 Torben Weis <weis@kde.org>
3 * 1999 Lars Knoll <knoll@kde.org> 3 * 1999 Lars Knoll <knoll@kde.org>
4 * 1999 Antti Koivisto <koivisto@kde.org> 4 * 1999 Antti Koivisto <koivisto@kde.org>
5 * 2000 Dirk Mueller <mueller@kde.org> 5 * 2000 Dirk Mueller <mueller@kde.org>
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. 6 * Copyright (C) 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
7 * (C) 2006 Graham Dennis (graham.dennis@gmail.com) 7 * (C) 2006 Graham Dennis (graham.dennis@gmail.com)
8 * (C) 2006 Alexey Proskuryakov (ap@nypop.com) 8 * (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9 * Copyright (C) 2009 Google Inc. All rights reserved. 9 * Copyright (C) 2009 Google Inc. All rights reserved.
10 * 10 *
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1037 ASSERT(RuntimeEnabledFeatures::repaintAfterLayoutEnabled()); 1037 ASSERT(RuntimeEnabledFeatures::repaintAfterLayoutEnabled());
1038 ASSERT(!root->needsLayout()); 1038 ASSERT(!root->needsLayout());
1039 // We should only repaint for the outer most layout. This works as 1039 // We should only repaint for the outer most layout. This works as
1040 // we continue to track repaint rects until this function is called. 1040 // we continue to track repaint rects until this function is called.
1041 ASSERT(!m_nestedLayoutCount); 1041 ASSERT(!m_nestedLayoutCount);
1042 1042
1043 // FIXME: really, we're in the repaint phase here, and the compositing queri es are legal. 1043 // FIXME: really, we're in the repaint phase here, and the compositing queri es are legal.
1044 // Until those states are fully fledged, I'll just disable the ASSERTS. 1044 // Until those states are fully fledged, I'll just disable the ASSERTS.
1045 DisableCompositingQueryAsserts disabler; 1045 DisableCompositingQueryAsserts disabler;
1046 1046
1047 root->updateShouldDoFullRepaintAfterLayout();
Julien - ping for review 2014/03/31 17:31:26 Are you sure this code is needed? (Document won't
dsinclair 2014/03/31 19:34:56 Done.
1048 bool renderViewDidFullInvalidation = root->isRenderView() && root->shouldDoF ullRepaintAfterLayout();
1049
1047 for (RenderObject* renderer = root; renderer; renderer = renderer->nextInPre Order()) { 1050 for (RenderObject* renderer = root; renderer; renderer = renderer->nextInPre Order()) {
1051 // If the RenderView did a full invalidation, and that's the view that w e're part
1052 // of, skip issuing invalidations for the RenderObject as it will be
1053 // covered by the RenderView invalidation.
1054 if (renderer != root && (renderer->view() == root) && renderViewDidFullI nvalidation) {
1055 renderer->clearRepaintState();
1056 continue;
1057 }
Julien - ping for review 2014/03/31 17:31:26 I would just pull this code out of the previous lo
dsinclair 2014/03/31 19:34:56 Done.
1058
1048 const LayoutRect& oldRepaintRect = renderer->oldRepaintRect(); 1059 const LayoutRect& oldRepaintRect = renderer->oldRepaintRect();
1049 const LayoutRect& newRepaintRect = renderer->newRepaintRect(); 1060 const LayoutRect& newRepaintRect = renderer->newRepaintRect();
1050 1061
1051 if ((renderer->onlyNeededPositionedMovementLayout() && renderer->composi tingState() != PaintsIntoOwnBacking) 1062 renderer->updateShouldDoFullRepaintAfterLayout();
1052 || (renderer->shouldDoFullRepaintIfSelfPaintingLayer()
1053 && renderer->hasLayer()
1054 && toRenderLayerModelObject(renderer)->layer()->isSelfPaintingLa yer())) {
1055 renderer->setShouldDoFullRepaintAfterLayout(true);
1056 }
1057 1063
1058 // FIXME: Currently renderers with layers will get repainted when we cal l updateLayerPositionsAfterLayout. 1064 // FIXME: Currently renderers with layers will get repainted when we cal l updateLayerPositionsAfterLayout.
1059 // That call should be broken apart to position the layers be done befor e 1065 // That call should be broken apart to position the layers be done befor e
1060 // the repaintTree call so this will repaint everything. 1066 // the repaintTree call so this will repaint everything.
1061 bool didFullRepaint = false; 1067 bool didFullRepaint = false;
1062 if (!renderer->layoutDidGetCalled()) { 1068 if (!renderer->layoutDidGetCalled()) {
1063 if (renderer->shouldDoFullRepaintAfterLayout()) { 1069 if (renderer->shouldDoFullRepaintAfterLayout()) {
1064 renderer->repaint(); 1070 renderer->repaint();
1065 didFullRepaint = true; 1071 didFullRepaint = true;
1066 } 1072 }
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3253 void FrameView::willRemoveScrollbar(Scrollbar* scrollbar, ScrollbarOrientation o rientation) 3259 void FrameView::willRemoveScrollbar(Scrollbar* scrollbar, ScrollbarOrientation o rientation)
3254 { 3260 {
3255 ScrollableArea::willRemoveScrollbar(scrollbar, orientation); 3261 ScrollableArea::willRemoveScrollbar(scrollbar, orientation);
3256 if (AXObjectCache* cache = axObjectCache()) { 3262 if (AXObjectCache* cache = axObjectCache()) {
3257 cache->remove(scrollbar); 3263 cache->remove(scrollbar);
3258 cache->handleScrollbarUpdate(this); 3264 cache->handleScrollbarUpdate(this);
3259 } 3265 }
3260 } 3266 }
3261 3267
3262 } // namespace WebCore 3268 } // namespace WebCore
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