| Index: src/core/SkNormalSource.cpp
|
| diff --git a/src/core/SkNormalSource.cpp b/src/core/SkNormalSource.cpp
|
| index 52bb4adaa70092504a58bc4f17ecd825f6b4988a..03c1a3a80c39e31caea8b412eb0fc1634c41044b 100644
|
| --- a/src/core/SkNormalSource.cpp
|
| +++ b/src/core/SkNormalSource.cpp
|
| @@ -109,7 +109,7 @@ public:
|
| // transforming all the normals here!
|
|
|
| // If there's no x & y components, return (0, 0, +/- 1) instead to avoid division by 0
|
| - fragBuilder->codeAppend( "if (abs(normal.z) > 0.9999) {");
|
| + fragBuilder->codeAppend( "if (abs(normal.z) > 0.999) {");
|
| fragBuilder->codeAppendf(" %s = normalize(vec4(0.0, 0.0, normal.z, 0.0));",
|
| args.fOutputColor);
|
| // Else, Normalizing the transformed X and Y, while keeping constant both Z and the
|
|
|