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Side by Side Diff: src/gpu/gl/GrGLGpu.cpp

Issue 2123693002: Revert of Begin instanced rendering for simple shapes (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGpu.h" 8 #include "GrGLGpu.h"
9 #include "GrGLBuffer.h" 9 #include "GrGLBuffer.h"
10 #include "GrGLGLSL.h" 10 #include "GrGLGLSL.h"
11 #include "GrGLGpuCommandBuffer.h" 11 #include "GrGLGpuCommandBuffer.h"
12 #include "GrGLStencilAttachment.h" 12 #include "GrGLStencilAttachment.h"
13 #include "GrGLTextureRenderTarget.h" 13 #include "GrGLTextureRenderTarget.h"
14 #include "GrGpuResourcePriv.h" 14 #include "GrGpuResourcePriv.h"
15 #include "GrMesh.h" 15 #include "GrMesh.h"
16 #include "GrPipeline.h" 16 #include "GrPipeline.h"
17 #include "GrPLSGeometryProcessor.h" 17 #include "GrPLSGeometryProcessor.h"
18 #include "GrRenderTargetPriv.h" 18 #include "GrRenderTargetPriv.h"
19 #include "GrSurfacePriv.h" 19 #include "GrSurfacePriv.h"
20 #include "GrTexturePriv.h" 20 #include "GrTexturePriv.h"
21 #include "GrTypes.h" 21 #include "GrTypes.h"
22 #include "builders/GrGLShaderStringBuilder.h" 22 #include "builders/GrGLShaderStringBuilder.h"
23 #include "glsl/GrGLSL.h" 23 #include "glsl/GrGLSL.h"
24 #include "glsl/GrGLSLCaps.h" 24 #include "glsl/GrGLSLCaps.h"
25 #include "glsl/GrGLSLPLSPathRendering.h" 25 #include "glsl/GrGLSLPLSPathRendering.h"
26 #include "instanced/GLInstancedRendering.h"
27 #include "SkMipMap.h" 26 #include "SkMipMap.h"
28 #include "SkPixmap.h" 27 #include "SkPixmap.h"
29 #include "SkStrokeRec.h" 28 #include "SkStrokeRec.h"
30 #include "SkTemplates.h" 29 #include "SkTemplates.h"
31 #include "SkTypes.h" 30 #include "SkTypes.h"
32 31
33 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 32 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
34 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) 33 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
35 34
36 #define SKIP_CACHE_CHECK true 35 #define SKIP_CACHE_CHECK true
37 36
38 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR 37 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR
39 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) 38 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface)
40 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) 39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call)
41 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) 40 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface)
42 #else 41 #else
43 #define CLEAR_ERROR_BEFORE_ALLOC(iface) 42 #define CLEAR_ERROR_BEFORE_ALLOC(iface)
44 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) 43 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call)
45 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR 44 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR
46 #endif 45 #endif
47 46
48 /////////////////////////////////////////////////////////////////////////////// 47 ///////////////////////////////////////////////////////////////////////////////
49 48
50 using gr_instanced::InstancedRendering;
51 using gr_instanced::GLInstancedRendering;
52 49
53 static const GrGLenum gXfermodeEquation2Blend[] = { 50 static const GrGLenum gXfermodeEquation2Blend[] = {
54 // Basic OpenGL blend equations. 51 // Basic OpenGL blend equations.
55 GR_GL_FUNC_ADD, 52 GR_GL_FUNC_ADD,
56 GR_GL_FUNC_SUBTRACT, 53 GR_GL_FUNC_SUBTRACT,
57 GR_GL_FUNC_REVERSE_SUBTRACT, 54 GR_GL_FUNC_REVERSE_SUBTRACT,
58 55
59 // GL_KHR_blend_equation_advanced. 56 // GL_KHR_blend_equation_advanced.
60 GR_GL_SCREEN, 57 GR_GL_SCREEN,
61 GR_GL_OVERLAY, 58 GR_GL_OVERLAY,
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471 fWireRectArrayBuffer.reset(); 468 fWireRectArrayBuffer.reset();
472 fPLSSetupProgram.fProgram = 0; 469 fPLSSetupProgram.fProgram = 0;
473 fPLSSetupProgram.fArrayBuffer.reset(); 470 fPLSSetupProgram.fArrayBuffer.reset();
474 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { 471 if (this->glCaps().shaderCaps()->pathRenderingSupport()) {
475 this->glPathRendering()->disconnect(type); 472 this->glPathRendering()->disconnect(type);
476 } 473 }
477 } 474 }
478 475
479 /////////////////////////////////////////////////////////////////////////////// 476 ///////////////////////////////////////////////////////////////////////////////
480 477
481 InstancedRendering* GrGLGpu::createInstancedRenderingIfSupported() {
482 return GLInstancedRendering::CreateIfSupported(this);
483 }
484
485 void GrGLGpu::onResetContext(uint32_t resetBits) { 478 void GrGLGpu::onResetContext(uint32_t resetBits) {
486 // we don't use the zb at all 479 // we don't use the zb at all
487 if (resetBits & kMisc_GrGLBackendState) { 480 if (resetBits & kMisc_GrGLBackendState) {
488 GL_CALL(Disable(GR_GL_DEPTH_TEST)); 481 GL_CALL(Disable(GR_GL_DEPTH_TEST));
489 GL_CALL(DepthMask(GR_GL_FALSE)); 482 GL_CALL(DepthMask(GR_GL_FALSE));
490 483
491 fHWBufferState[kTexel_GrBufferType].invalidate(); 484 fHWBufferState[kTexel_GrBufferType].invalidate();
492 fHWBufferState[kDrawIndirect_GrBufferType].invalidate(); 485 fHWBufferState[kDrawIndirect_GrBufferType].invalidate();
493 fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate(); 486 fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate();
494 fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate(); 487 fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate();
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4609 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || 4602 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() ||
4610 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { 4603 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) {
4611 copyParams->fFilter = GrTextureParams::kNone_FilterMode; 4604 copyParams->fFilter = GrTextureParams::kNone_FilterMode;
4612 copyParams->fWidth = texture->width(); 4605 copyParams->fWidth = texture->width();
4613 copyParams->fHeight = texture->height(); 4606 copyParams->fHeight = texture->height();
4614 return true; 4607 return true;
4615 } 4608 }
4616 } 4609 }
4617 return false; 4610 return false;
4618 } 4611 }
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