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| 1 /* | 1 /* | 
| 2  * Copyright 2011 Google Inc. | 2  * Copyright 2011 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #include "GrGLGpu.h" | 8 #include "GrGLGpu.h" | 
| 9 #include "GrGLBuffer.h" | 9 #include "GrGLBuffer.h" | 
| 10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" | 
| 11 #include "GrGLGpuCommandBuffer.h" | 11 #include "GrGLGpuCommandBuffer.h" | 
| 12 #include "GrGLStencilAttachment.h" | 12 #include "GrGLStencilAttachment.h" | 
| 13 #include "GrGLTextureRenderTarget.h" | 13 #include "GrGLTextureRenderTarget.h" | 
| 14 #include "GrGpuResourcePriv.h" | 14 #include "GrGpuResourcePriv.h" | 
| 15 #include "GrMesh.h" | 15 #include "GrMesh.h" | 
| 16 #include "GrPipeline.h" | 16 #include "GrPipeline.h" | 
| 17 #include "GrPLSGeometryProcessor.h" | 17 #include "GrPLSGeometryProcessor.h" | 
| 18 #include "GrRenderTargetPriv.h" | 18 #include "GrRenderTargetPriv.h" | 
| 19 #include "GrSurfacePriv.h" | 19 #include "GrSurfacePriv.h" | 
| 20 #include "GrTexturePriv.h" | 20 #include "GrTexturePriv.h" | 
| 21 #include "GrTypes.h" | 21 #include "GrTypes.h" | 
| 22 #include "builders/GrGLShaderStringBuilder.h" | 22 #include "builders/GrGLShaderStringBuilder.h" | 
| 23 #include "glsl/GrGLSL.h" | 23 #include "glsl/GrGLSL.h" | 
| 24 #include "glsl/GrGLSLCaps.h" | 24 #include "glsl/GrGLSLCaps.h" | 
| 25 #include "glsl/GrGLSLPLSPathRendering.h" | 25 #include "glsl/GrGLSLPLSPathRendering.h" | 
| 26 #include "instanced/GLInstancedRendering.h" |  | 
| 27 #include "SkMipMap.h" | 26 #include "SkMipMap.h" | 
| 28 #include "SkPixmap.h" | 27 #include "SkPixmap.h" | 
| 29 #include "SkStrokeRec.h" | 28 #include "SkStrokeRec.h" | 
| 30 #include "SkTemplates.h" | 29 #include "SkTemplates.h" | 
| 31 #include "SkTypes.h" | 30 #include "SkTypes.h" | 
| 32 | 31 | 
| 33 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 32 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 
| 34 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 33 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 
| 35 | 34 | 
| 36 #define SKIP_CACHE_CHECK    true | 35 #define SKIP_CACHE_CHECK    true | 
| 37 | 36 | 
| 38 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 37 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 
| 39     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface) | 38     #define CLEAR_ERROR_BEFORE_ALLOC(iface)   GrGLClearErr(iface) | 
| 40     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call) | 39     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL_NOERRCHECK(iface, call) | 
| 41     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface) | 40     #define CHECK_ALLOC_ERROR(iface)          GR_GL_GET_ERROR(iface) | 
| 42 #else | 41 #else | 
| 43     #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 42     #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 
| 44     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call) | 43     #define GL_ALLOC_CALL(iface, call)        GR_GL_CALL(iface, call) | 
| 45     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR | 44     #define CHECK_ALLOC_ERROR(iface)          GR_GL_NO_ERROR | 
| 46 #endif | 45 #endif | 
| 47 | 46 | 
| 48 /////////////////////////////////////////////////////////////////////////////// | 47 /////////////////////////////////////////////////////////////////////////////// | 
| 49 | 48 | 
| 50 using gr_instanced::InstancedRendering; |  | 
| 51 using gr_instanced::GLInstancedRendering; |  | 
| 52 | 49 | 
| 53 static const GrGLenum gXfermodeEquation2Blend[] = { | 50 static const GrGLenum gXfermodeEquation2Blend[] = { | 
| 54     // Basic OpenGL blend equations. | 51     // Basic OpenGL blend equations. | 
| 55     GR_GL_FUNC_ADD, | 52     GR_GL_FUNC_ADD, | 
| 56     GR_GL_FUNC_SUBTRACT, | 53     GR_GL_FUNC_SUBTRACT, | 
| 57     GR_GL_FUNC_REVERSE_SUBTRACT, | 54     GR_GL_FUNC_REVERSE_SUBTRACT, | 
| 58 | 55 | 
| 59     // GL_KHR_blend_equation_advanced. | 56     // GL_KHR_blend_equation_advanced. | 
| 60     GR_GL_SCREEN, | 57     GR_GL_SCREEN, | 
| 61     GR_GL_OVERLAY, | 58     GR_GL_OVERLAY, | 
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| 471     fWireRectArrayBuffer.reset(); | 468     fWireRectArrayBuffer.reset(); | 
| 472     fPLSSetupProgram.fProgram = 0; | 469     fPLSSetupProgram.fProgram = 0; | 
| 473     fPLSSetupProgram.fArrayBuffer.reset(); | 470     fPLSSetupProgram.fArrayBuffer.reset(); | 
| 474     if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 471     if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 
| 475         this->glPathRendering()->disconnect(type); | 472         this->glPathRendering()->disconnect(type); | 
| 476     } | 473     } | 
| 477 } | 474 } | 
| 478 | 475 | 
| 479 /////////////////////////////////////////////////////////////////////////////// | 476 /////////////////////////////////////////////////////////////////////////////// | 
| 480 | 477 | 
| 481 InstancedRendering* GrGLGpu::createInstancedRenderingIfSupported() { |  | 
| 482     return GLInstancedRendering::CreateIfSupported(this); |  | 
| 483 } |  | 
| 484 |  | 
| 485 void GrGLGpu::onResetContext(uint32_t resetBits) { | 478 void GrGLGpu::onResetContext(uint32_t resetBits) { | 
| 486     // we don't use the zb at all | 479     // we don't use the zb at all | 
| 487     if (resetBits & kMisc_GrGLBackendState) { | 480     if (resetBits & kMisc_GrGLBackendState) { | 
| 488         GL_CALL(Disable(GR_GL_DEPTH_TEST)); | 481         GL_CALL(Disable(GR_GL_DEPTH_TEST)); | 
| 489         GL_CALL(DepthMask(GR_GL_FALSE)); | 482         GL_CALL(DepthMask(GR_GL_FALSE)); | 
| 490 | 483 | 
| 491         fHWBufferState[kTexel_GrBufferType].invalidate(); | 484         fHWBufferState[kTexel_GrBufferType].invalidate(); | 
| 492         fHWBufferState[kDrawIndirect_GrBufferType].invalidate(); | 485         fHWBufferState[kDrawIndirect_GrBufferType].invalidate(); | 
| 493         fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate(); | 486         fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate(); | 
| 494         fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate(); | 487         fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate(); | 
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| 4609         if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 4602         if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 
| 4610             GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 4603             GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 
| 4611             copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 4604             copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 
| 4612             copyParams->fWidth = texture->width(); | 4605             copyParams->fWidth = texture->width(); | 
| 4613             copyParams->fHeight = texture->height(); | 4606             copyParams->fHeight = texture->height(); | 
| 4614             return true; | 4607             return true; | 
| 4615         } | 4608         } | 
| 4616     } | 4609     } | 
| 4617     return false; | 4610     return false; | 
| 4618 } | 4611 } | 
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