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Side by Side Diff: remoting/android/java/src/org/chromium/chromoting/jni/JniInterface.java

Issue 21236002: Chromoting Android app mouse/keyboard bugfixes and enhancements (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix bug where pressing the numpad enter key could have closed the keyboard Created 7 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.chromoting.jni; 5 package org.chromium.chromoting.jni;
6 6
7 import android.app.Activity; 7 import android.app.Activity;
8 import android.app.AlertDialog; 8 import android.app.AlertDialog;
9 import android.content.Context; 9 import android.content.Context;
10 import android.content.DialogInterface; 10 import android.content.DialogInterface;
(...skipping 180 matching lines...) Expand 10 before | Expand all | Expand 10 after
191 if (sRedrawCallback != null) 191 if (sRedrawCallback != null)
192 sRedrawCallback.run(); 192 sRedrawCallback.run();
193 } 193 }
194 194
195 /** 195 /**
196 * Obtains the image buffer. 196 * Obtains the image buffer.
197 * This should not be called from the UI thread. (We prefer the native graph ics thread.) 197 * This should not be called from the UI thread. (We prefer the native graph ics thread.)
198 */ 198 */
199 public static Bitmap retrieveVideoFrame() { 199 public static Bitmap retrieveVideoFrame() {
200 if (Looper.myLooper() == Looper.getMainLooper()) { 200 if (Looper.myLooper() == Looper.getMainLooper()) {
201 Log.w("deskview", "Canvas being redrawn on UI thread"); 201 Log.w("jniiface", "Canvas being redrawn on UI thread");
202 } 202 }
203 203
204 if (!sConnected) { 204 if (!sConnected) {
205 return null; 205 return null;
206 } 206 }
207 207
208 int[] frame = new int[sWidth * sHeight]; 208 int[] frame = new int[sWidth * sHeight];
209 209
210 sBuffer.order(ByteOrder.LITTLE_ENDIAN); 210 sBuffer.order(ByteOrder.LITTLE_ENDIAN);
211 sBuffer.asIntBuffer().get(frame, 0, frame.length); 211 sBuffer.asIntBuffer().get(frame, 0, frame.length);
212 212
213 return Bitmap.createBitmap(frame, 0, sWidth, sWidth, sHeight, Bitmap.Con fig.ARGB_8888); 213 return Bitmap.createBitmap(frame, 0, sWidth, sWidth, sHeight, Bitmap.Con fig.ARGB_8888);
214 } 214 }
215 215
216 /** Moves the mouse cursor, possibly while clicking. */ 216 /** Moves the mouse cursor, possibly while clicking the specified (nonnegati ve) button. */
217 public static void mouseAction(int x, int y, int whichButton, boolean button Down) { 217 public static void mouseAction(int x, int y, int whichButton, boolean button Down) {
218 if (!sConnected) { 218 if (!sConnected) {
219 return; 219 return;
220 } 220 }
221 221
222 mouseActionNative(x, y, whichButton, buttonDown); 222 mouseActionNative(x, y, whichButton, buttonDown);
223 } 223 }
224 224
225 /** Presses and releases the specified key. */ 225 /** Presses and releases the specified (nonnegative) key. */
226 public static void keyboardAction(int keyCode, boolean keyDown) { 226 public static void keyboardAction(int keyCode, boolean keyDown) {
227 if (!sConnected) { 227 if (!sConnected) {
228 return; 228 return;
229 } 229 }
230 230
231 keyboardActionNative(keyCode, keyDown); 231 keyboardActionNative(keyCode, keyDown);
232 } 232 }
233 233
234 /** Performs the native response to the user's PIN. */ 234 /** Performs the native response to the user's PIN. */
235 private static native void authenticationResponse(String pin); 235 private static native void authenticationResponse(String pin);
236 236
237 /** Schedules a redraw on the native graphics thread. */ 237 /** Schedules a redraw on the native graphics thread. */
238 private static native void scheduleRedrawNative(); 238 private static native void scheduleRedrawNative();
239 239
240 /** Passes mouse information to the native handling code. */ 240 /** Passes mouse information to the native handling code. */
241 private static native void mouseActionNative(int x, int y, int whichButton, boolean buttonDown); 241 private static native void mouseActionNative(int x, int y, int whichButton, boolean buttonDown);
242 242
243 /** Passes key press information to the native handling code. */ 243 /** Passes key press information to the native handling code. */
244 private static native void keyboardActionNative(int keyCode, boolean keyDown ); 244 private static native void keyboardActionNative(int keyCode, boolean keyDown );
245 } 245 }
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