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Side by Side Diff: src/transitions.h

Issue 21228002: Remove elements transitions from the transition array. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 7 years, 4 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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34 #include "objects.h" 34 #include "objects.h"
35 #include "v8checks.h" 35 #include "v8checks.h"
36 36
37 namespace v8 { 37 namespace v8 {
38 namespace internal { 38 namespace internal {
39 39
40 40
41 // TransitionArrays are fixed arrays used to hold map transitions for property, 41 // TransitionArrays are fixed arrays used to hold map transitions for property,
42 // constant, and element changes. They can either be simple transition arrays 42 // constant, and element changes. They can either be simple transition arrays
43 // that store a single property transition, or a full transition array that has 43 // that store a single property transition, or a full transition array that has
44 // space for elements transitions, prototype transitions and multiple property 44 // prototype transitions and multiple property transitons. The details related
45 // transitons. The details related to property transitions are accessed in the 45 // to property transitions are accessed in the descriptor array of the target
46 // descriptor array of the target map. In the case of a simple transition, the 46 // map. In the case of a simple transition, the key is also read from the
47 // key is also read from the descriptor array of the target map. 47 // descriptor array of the target map.
48 // 48 //
49 // The simple format of the these objects is: 49 // The simple format of the these objects is:
50 // [0] Undefined or back pointer map 50 // [0] Undefined or back pointer map
51 // [1] Single transition 51 // [1] Single transition
52 // 52 //
53 // The full format is: 53 // The full format is:
54 // [0] Undefined or back pointer map 54 // [0] Undefined or back pointer map
55 // [1] Smi(0) or elements transition map 55 // [1] Smi(0) or fixed array of prototype transitions
56 // [2] Smi(0) or fixed array of prototype transitions 56 // [2] First transition
57 // [3] First transition
58 // [length() - kTransitionSize] Last transition 57 // [length() - kTransitionSize] Last transition
59 class TransitionArray: public FixedArray { 58 class TransitionArray: public FixedArray {
60 public: 59 public:
61 // Accessors for fetching instance transition at transition number. 60 // Accessors for fetching instance transition at transition number.
62 inline Name* GetKey(int transition_number); 61 inline Name* GetKey(int transition_number);
63 inline void SetKey(int transition_number, Name* value); 62 inline void SetKey(int transition_number, Name* value);
64 inline Object** GetKeySlot(int transition_number); 63 inline Object** GetKeySlot(int transition_number);
65 int GetSortedKeyIndex(int transition_number) { return transition_number; } 64 int GetSortedKeyIndex(int transition_number) { return transition_number; }
66 65
67 Name* GetSortedKey(int transition_number) { 66 Name* GetSortedKey(int transition_number) {
68 return GetKey(transition_number); 67 return GetKey(transition_number);
69 } 68 }
70 69
71 inline Map* GetTarget(int transition_number); 70 inline Map* GetTarget(int transition_number);
72 inline void SetTarget(int transition_number, Map* target); 71 inline void SetTarget(int transition_number, Map* target);
73 72
74 inline PropertyDetails GetTargetDetails(int transition_number); 73 inline PropertyDetails GetTargetDetails(int transition_number);
75 74
76 inline Map* elements_transition();
77 inline void set_elements_transition(
78 Map* target,
79 WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
80 inline bool HasElementsTransition(); 75 inline bool HasElementsTransition();
81 inline void ClearElementsTransition();
82 76
83 inline Object* back_pointer_storage(); 77 inline Object* back_pointer_storage();
84 inline void set_back_pointer_storage( 78 inline void set_back_pointer_storage(
85 Object* back_pointer, 79 Object* back_pointer,
86 WriteBarrierMode mode = UPDATE_WRITE_BARRIER); 80 WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
87 81
88 inline FixedArray* GetPrototypeTransitions(); 82 inline FixedArray* GetPrototypeTransitions();
89 inline void SetPrototypeTransitions( 83 inline void SetPrototypeTransitions(
90 FixedArray* prototype_transitions, 84 FixedArray* prototype_transitions,
91 WriteBarrierMode mode = UPDATE_WRITE_BARRIER); 85 WriteBarrierMode mode = UPDATE_WRITE_BARRIER);
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120 inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin, 114 inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin,
121 int origin_transition, 115 int origin_transition,
122 int target_transition); 116 int target_transition);
123 117
124 // Search a transition for a given property name. 118 // Search a transition for a given property name.
125 inline int Search(Name* name); 119 inline int Search(Name* name);
126 120
127 // Allocates a TransitionArray. 121 // Allocates a TransitionArray.
128 MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions); 122 MUST_USE_RESULT static MaybeObject* Allocate(int number_of_transitions);
129 123
130 bool IsSimpleTransition() { return length() == kSimpleTransitionSize; } 124 bool IsSimpleTransition() {
131 bool IsFullTransitionArray() { return length() >= kFirstIndex; } 125 return length() == kSimpleTransitionSize &&
126 get(kSimpleTransitionTarget)->IsHeapObject() &&
127 // The IntrusivePrototypeTransitionIterator may have set the map of the
128 // prototype transitions array to a smi. In that case, there are
129 // prototype transitions, hence this transition array is a full
130 // transition array.
131 (*HeapObject::RawField(HeapObject::cast(get(kSimpleTransitionTarget)),
titzer 2013/07/31 13:55:46 Any reason to use a RawField as opposed to the map
Toon Verwaest 2013/07/31 15:05:23 Done.
132 HeapObject::kMapOffset))->IsMap() &&
133 get(kSimpleTransitionTarget)->IsMap();
134 }
135
136 bool IsFullTransitionArray() {
137 return length() > kFirstIndex ||
138 (length() == kFirstIndex && !IsSimpleTransition());
139 }
132 140
133 // Casting. 141 // Casting.
134 static inline TransitionArray* cast(Object* obj); 142 static inline TransitionArray* cast(Object* obj);
135 143
136 // Constant for denoting key was not found. 144 // Constant for denoting key was not found.
137 static const int kNotFound = -1; 145 static const int kNotFound = -1;
138 146
139 static const int kBackPointerStorageIndex = 0; 147 static const int kBackPointerStorageIndex = 0;
140 148
141 // Layout for full transition arrays. 149 // Layout for full transition arrays.
142 static const int kElementsTransitionIndex = 1; 150 static const int kPrototypeTransitionsIndex = 1;
143 static const int kPrototypeTransitionsIndex = 2; 151 static const int kFirstIndex = 2;
144 static const int kFirstIndex = 3;
145 152
146 // Layout for simple transition arrays. 153 // Layout for simple transition arrays.
147 static const int kSimpleTransitionTarget = 1; 154 static const int kSimpleTransitionTarget = 1;
148 static const int kSimpleTransitionSize = 2; 155 static const int kSimpleTransitionSize = 2;
149 static const int kSimpleTransitionIndex = 0; 156 static const int kSimpleTransitionIndex = 0;
150 STATIC_ASSERT(kSimpleTransitionIndex != kNotFound); 157 STATIC_ASSERT(kSimpleTransitionIndex != kNotFound);
151 158
152 static const int kBackPointerStorageOffset = FixedArray::kHeaderSize; 159 static const int kBackPointerStorageOffset = FixedArray::kHeaderSize;
153 160
154 // Layout for the full transition array header. 161 // Layout for the full transition array header.
155 static const int kElementsTransitionOffset = kBackPointerStorageOffset + 162 static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset +
156 kPointerSize;
157 static const int kPrototypeTransitionsOffset = kElementsTransitionOffset +
158 kPointerSize; 163 kPointerSize;
159 164
160 // Layout of map transition entries in full transition arrays. 165 // Layout of map transition entries in full transition arrays.
161 static const int kTransitionKey = 0; 166 static const int kTransitionKey = 0;
162 static const int kTransitionTarget = 1; 167 static const int kTransitionTarget = 1;
163 static const int kTransitionSize = 2; 168 static const int kTransitionSize = 2;
164 169
165 #ifdef OBJECT_PRINT 170 #ifdef OBJECT_PRINT
166 // Print all the transitions. 171 // Print all the transitions.
167 inline void PrintTransitions() { 172 inline void PrintTransitions() {
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198 Name* key, 203 Name* key,
199 Map* target); 204 Map* target);
200 205
201 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray); 206 DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray);
202 }; 207 };
203 208
204 209
205 } } // namespace v8::internal 210 } } // namespace v8::internal
206 211
207 #endif // V8_TRANSITIONS_H_ 212 #endif // V8_TRANSITIONS_H_
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