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Issue 2122793003: Handle symbols in FrameMirror#invocationText(). (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Handle symbols in FrameMirror#invocationText(). Created 4 years, 5 months ago
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1 // Copyright 2008 the V8 project authors. All rights reserved. 1 // Copyright 2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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28 // Flags: --expose-debug-as debug 28 // Flags: --expose-debug-as debug
29 29
30 // The functions used for testing backtraces. 30 // The functions used for testing backtraces.
31 function Point(x, y) { 31 function Point(x, y) {
32 this.x = x; 32 this.x = x;
33 this.y = y; 33 this.y = y;
34 }; 34 };
35 35
36 Point.prototype.distanceTo = function(p) { 36 Point.prototype.distanceTo = function(p) {
37 debugger; 37 debugger;
38 return Math.sqrt(Math.pow(Math.abs(this.x - p.x), 2) + Math.pow(Math.abs(this. y - p.y), 2)) 38 return Math.sqrt(Math.pow(Math.abs(this.x - p.x), 2) +
39 Math.pow(Math.abs(this.y - p.y), 2))
39 } 40 }
40 41
41 p1 = new Point(1,1); 42 p1 = new Point(1,1);
42 p2 = new Point(2,2); 43 p2 = new Point(2,2);
43 44
44 p1.distanceTo = function(p) { 45 p1.distanceTo = function(p) {
45 return p.distanceTo(this); 46 return p.distanceTo(this);
46 } 47 }
47 48
48 function distance(p, q) { 49 function distance(p, q) {
49 return p.distanceTo(q); 50 return p.distanceTo(q);
50 } 51 }
51 52
52 function createPoint(x, y) { 53 function createPoint(x, y) {
53 return new Point(x, y); 54 return new Point(x, y);
54 } 55 }
55 56
56 a=[1,2,distance]; 57 a=[1,2,distance];
57 58
58 // Get the Debug object exposed from the debug context global object. 59 // Get the Debug object exposed from the debug context global object.
59 Debug = debug.Debug 60 Debug = debug.Debug
60 61
61 testConstructor = false; // Flag to control which part of the test is run. 62 what = 'constructor'; // Flag to control which part of the test is run.
62 listenerCalled = false; 63 listenerCalled = false;
63 exception = false; 64 exception = false;
64 65
65 function safeEval(code) { 66 function safeEval(code) {
66 try { 67 try {
67 return eval('(' + code + ')'); 68 return eval('(' + code + ')');
68 } catch (e) { 69 } catch (e) {
69 return undefined; 70 return undefined;
70 } 71 }
71 } 72 }
72 73
73 function listener(event, exec_state, event_data, data) { 74 function listener(event, exec_state, event_data, data) {
74 try { 75 try {
75 if (event == Debug.DebugEvent.Break) 76 if (event == Debug.DebugEvent.Break) {
76 { 77 if (what == 'constructor') {
77 if (!testConstructor) { 78 // The expected backtrace is
78 // The expected backtrace is 79 // 0: Call distance on Point where distance is a prototype property
79 // 0: Call distance on Point where distance is a property on the prototype 80 // 1: Call distance on Point where distance is a direct property
80 // 1: Call distance on Point where distance is a direct property 81 // 2: Call on function an array element 2
81 // 2: Call on function an array element 2 82 // 3: [anonymous]
82 // 3: [anonymous] 83 assertEquals("#<Point>.distanceTo(p=#<Point>)",
83 assertEquals("#<Point>.distanceTo(p=#<Point>)", exec_state.frame(0).invoca tionText()); 84 exec_state.frame(0).invocationText());
84 assertEquals("#<Point>.distanceTo(p=#<Point>)", exec_state.frame(1).invoca tionText()); 85 assertEquals("#<Point>.distanceTo(p=#<Point>)",
85 assertEquals("#<Array>[2](aka distance)(p=#<Point>, q=#<Point>)", exec_sta te.frame(2).invocationText()); 86 exec_state.frame(1).invocationText());
86 assertEquals("[anonymous]()", exec_state.frame(3).invocationText()); 87 assertEquals("#<Array>[2](aka distance)(p=#<Point>, q=#<Point>)",
87 listenerCalled = true; 88 exec_state.frame(2).invocationText());
88 } else { 89 assertEquals("[anonymous]()", exec_state.frame(3).invocationText());
89 // The expected backtrace is 90 listenerCalled = true;
90 // 0: Call Point constructor 91 } else if (what == 'breakpoint') {
91 // 1: Call on global function createPoint 92 // The expected backtrace is
92 // 2: [anonymous] 93 // 0: Call Point constructor
93 assertEquals("new Point(x=0, y=0)", exec_state.frame(0).invocationText()); 94 // 1: Call on global function createPoint
94 assertEquals("createPoint(x=0, y=0)", exec_state.frame(1).invocationText() ); 95 // 2: [anonymous]
95 assertEquals("[anonymous]()", exec_state.frame(2).invocationText()); 96 assertEquals("new Point(x=0, y=0)",
96 listenerCalled = true; 97 exec_state.frame(0).invocationText());
98 assertEquals("createPoint(x=0, y=0)",
99 exec_state.frame(1).invocationText());
100 assertEquals("[anonymous]()", exec_state.frame(2).invocationText());
101 listenerCalled = true;
102 } else if (what == 'symbol') {
103 // The expected backtrace is
104 // 0: Call Point constructor
105 // 1: Call on symbol method
106 // 2: [anonymous]
107 assertEquals("new Point(x=0, y=0)",
108 exec_state.frame(0).invocationText());
109 assertEquals("#<Object>[Symbol(Das Symbol)](x=0, y=0)",
110 exec_state.frame(1).invocationText());
111 assertEquals("[anonymous]()", exec_state.frame(2).invocationText());
112 listenerCalled = true;
113 } else {
114 assertUnreachable();
115 }
97 } 116 }
98 }
99 } catch (e) { 117 } catch (e) {
100 exception = e 118 exception = e
101 }; 119 };
102 }; 120 };
103 121
104 // Add the debug event listener. 122 // Add the debug event listener.
105 Debug.setListener(listener); 123 Debug.setListener(listener);
106 124
107 // Set a break point and call to invoke the debug event listener. 125 // Set a break point and call to invoke the debug event listener.
108 a[2](p1, p2) 126 a[2](p1, p2)
109 127
110 // Make sure that the debug event listener vas invoked. 128 // Make sure that the debug event listener vas invoked.
111 assertTrue(listenerCalled); 129 assertTrue(listenerCalled);
112 assertFalse(exception, "exception in listener") 130 assertFalse(exception, "exception in listener")
113 131
114 // Set a break point and call to invoke the debug event listener. 132 // Set a break point and call to invoke the debug event listener.
133 what = 'breakpoint';
115 listenerCalled = false; 134 listenerCalled = false;
116 testConstructor = true;
117 Debug.setBreakPoint(Point, 0, 0); 135 Debug.setBreakPoint(Point, 0, 0);
118 createPoint(0, 0); 136 createPoint(0, 0);
119 137
120 // Make sure that the debug event listener vas invoked (again). 138 // Make sure that the debug event listener vas invoked (again).
121 assertTrue(listenerCalled); 139 assertTrue(listenerCalled);
122 assertFalse(exception, "exception in listener") 140 assertFalse(exception, "exception in listener")
141
142 what = 'symbol';
143 listenerCalled = false;
144 var S = Symbol('Das Symbol');
145 var o = { [S](x, y) { return new Point(x, y); } };
146 Debug.setBreakPoint(Point, 0, 0);
147 o[S](0, 0);
148
149 assertTrue(listenerCalled);
150 assertFalse(exception, "exception in listener")
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