| Index: chrome/browser/renderer_host/render_widget_host_view_mac.mm | 
| =================================================================== | 
| --- chrome/browser/renderer_host/render_widget_host_view_mac.mm	(revision 9502) | 
| +++ chrome/browser/renderer_host/render_widget_host_view_mac.mm	(working copy) | 
| @@ -124,17 +124,27 @@ | 
| } | 
|  | 
| void RenderWidgetHostViewMac::UpdateCursor(const WebCursor& cursor) { | 
| -//  current_cursor_ = cursor;  // temporarily commented for link issues | 
| +  current_cursor_ = cursor; | 
| UpdateCursorIfOverSelf(); | 
| } | 
|  | 
| void RenderWidgetHostViewMac::UpdateCursorIfOverSelf() { | 
| -  // Do something special (as Windows does) for arrow cursor while loading a | 
| -  // page? TODO(avi): decide | 
| -  // TODO(avi): check to see if mouse pointer is within our bounds | 
| -  // Disabled so we don't have to link in glue... yet | 
| -//  NSCursor* ns_cursor = current_cursor_.GetCursor(); | 
| -//  [ns_cursor set]; | 
| +  // Do something special (as Win Chromium does) for arrow cursor while loading | 
| +  // a page? TODO(avi): decide | 
| +  // Can we synchronize to the event stream? Switch to -[NSWindow | 
| +  // mouseLocationOutsideOfEventStream] if we cannot. TODO(avi): test and see | 
| +  NSEvent* event = [[cocoa_view_ window] currentEvent]; | 
| +  if ([event window] != [cocoa_view_ window]) | 
| +    return; | 
| + | 
| +  NSPoint event_location = [event locationInWindow]; | 
| +  NSPoint local_point = [cocoa_view_ convertPoint:event_location fromView:nil]; | 
| + | 
| +  if (!NSPointInRect(local_point, [cocoa_view_ bounds])) | 
| +    return; | 
| + | 
| +  NSCursor* ns_cursor = current_cursor_.GetCursor(); | 
| +  [ns_cursor set]; | 
| } | 
|  | 
| void RenderWidgetHostViewMac::SetIsLoading(bool is_loading) { | 
|  |