Index: cc/base/switches.cc |
diff --git a/cc/base/switches.cc b/cc/base/switches.cc |
index ef4cbc6056b9928b377b16c1b2556e358f413f3b..3614b53903434a0a5b816ca8fc9421dcb1115200 100644 |
--- a/cc/base/switches.cc |
+++ b/cc/base/switches.cc |
@@ -44,6 +44,10 @@ const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; |
// Compress tile textures for GPUs supporting it. |
const char kEnableTileCompression[] = "enable-tile-compression"; |
+// Use RG8 texture instead of half float conversion by CPU. |
+const char kDisableHalfFloatConversionTexture[] = |
hubbe
2016/09/27 20:49:51
Please use the features API instead.
dshwang
2016/09/28 10:33:27
Got it.
hubbe
2016/09/28 17:57:44
Usually people don't reply until they have actuall
dshwang
2016/09/29 18:52:27
Usually I did :) I want to listen to your opinion
|
+ "disable-half-float-conversion-texture"; |
+ |
// Enable color space aware rasterization and compositing. |
const char kEnableColorCorrectRendering[] = "enable-color-correct-rendering"; |