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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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756 int mask_sampler_location_; | 756 int mask_sampler_location_; |
757 int alpha_location_; | 757 int alpha_location_; |
758 int mask_tex_coord_scale_location_; | 758 int mask_tex_coord_scale_location_; |
759 int mask_tex_coord_offset_location_; | 759 int mask_tex_coord_offset_location_; |
760 int color_matrix_location_; | 760 int color_matrix_location_; |
761 int color_offset_location_; | 761 int color_offset_location_; |
762 }; | 762 }; |
763 | 763 |
764 class FragmentShaderYUVVideo : public FragmentTexBlendMode { | 764 class FragmentShaderYUVVideo : public FragmentTexBlendMode { |
765 public: | 765 public: |
| 766 enum HighbitTexture { |
| 767 HIGHBIT_Y8 = 0, // either RED_8 or LUMINANCE_8 |
| 768 HIGHBIT_LUMINANCE_F16 = 1, |
| 769 HIGHBIT_RG88 = 2, |
| 770 LAST_HIGHBIT_TEXTURE = HIGHBIT_RG88 |
| 771 }; |
| 772 |
766 FragmentShaderYUVVideo(); | 773 FragmentShaderYUVVideo(); |
767 std::string GetShaderString( | 774 std::string GetShaderString( |
768 TexCoordPrecision precision, SamplerType sampler) const; | 775 TexCoordPrecision precision, SamplerType sampler) const; |
769 | 776 |
770 void SetFeatures(bool use_alpha_texture, bool use_nv12, bool use_color_lut); | 777 void SetFeatures(bool use_alpha_texture, |
| 778 bool use_nv12, |
| 779 bool use_color_lut, |
| 780 HighbitTexture highbit_texture); |
771 | 781 |
772 void Init(gpu::gles2::GLES2Interface* context, | 782 void Init(gpu::gles2::GLES2Interface* context, |
773 unsigned program, | 783 unsigned program, |
774 int* base_uniform_index); | 784 int* base_uniform_index); |
775 int y_texture_location() const { return y_texture_location_; } | 785 int y_texture_location() const { return y_texture_location_; } |
776 int u_texture_location() const { return u_texture_location_; } | 786 int u_texture_location() const { return u_texture_location_; } |
777 int v_texture_location() const { return v_texture_location_; } | 787 int v_texture_location() const { return v_texture_location_; } |
778 int uv_texture_location() const { return uv_texture_location_; } | 788 int uv_texture_location() const { return uv_texture_location_; } |
779 int a_texture_location() const { return a_texture_location_; } | 789 int a_texture_location() const { return a_texture_location_; } |
780 int lut_texture_location() const { return lut_texture_location_; } | 790 int lut_texture_location() const { return lut_texture_location_; } |
781 int alpha_location() const { return alpha_location_; } | 791 int alpha_location() const { return alpha_location_; } |
782 int yuv_matrix_location() const { return yuv_matrix_location_; } | 792 int yuv_matrix_location() const { return yuv_matrix_location_; } |
783 int yuv_adj_location() const { return yuv_adj_location_; } | 793 int yuv_adj_location() const { return yuv_adj_location_; } |
| 794 int ya_size_location() const { return ya_size_location_; } |
| 795 int uv_size_location() const { return uv_size_location_; } |
784 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } | 796 int ya_clamp_rect_location() const { return ya_clamp_rect_location_; } |
785 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } | 797 int uv_clamp_rect_location() const { return uv_clamp_rect_location_; } |
| 798 int inverse_max_input_value_location() const { |
| 799 return inverse_max_input_value_location_; |
| 800 } |
786 int resource_multiplier_location() const { | 801 int resource_multiplier_location() const { |
787 return resource_multiplier_location_; | 802 return resource_multiplier_location_; |
788 } | 803 } |
789 int resource_offset_location() const { return resource_offset_location_; } | 804 int resource_offset_location() const { return resource_offset_location_; } |
790 | 805 |
791 private: | 806 private: |
792 bool use_alpha_texture_; | 807 bool use_alpha_texture_; |
793 bool use_nv12_; | 808 bool use_nv12_; |
794 bool use_color_lut_; | 809 bool use_color_lut_; |
| 810 HighbitTexture highbit_texture_ = HIGHBIT_Y8; |
795 | 811 |
796 int y_texture_location_; | 812 int y_texture_location_; |
797 int u_texture_location_; | 813 int u_texture_location_; |
798 int v_texture_location_; | 814 int v_texture_location_; |
799 int uv_texture_location_; | 815 int uv_texture_location_; |
800 int a_texture_location_; | 816 int a_texture_location_; |
801 int lut_texture_location_; | 817 int lut_texture_location_; |
802 int alpha_location_; | 818 int alpha_location_; |
803 int yuv_matrix_location_; | 819 int yuv_matrix_location_; |
804 int yuv_adj_location_; | 820 int yuv_adj_location_; |
| 821 int inverse_max_input_value_location_; |
| 822 int ya_size_location_; |
| 823 int uv_size_location_; |
805 int ya_clamp_rect_location_; | 824 int ya_clamp_rect_location_; |
806 int uv_clamp_rect_location_; | 825 int uv_clamp_rect_location_; |
807 int resource_multiplier_location_; | 826 int resource_multiplier_location_; |
808 int resource_offset_location_; | 827 int resource_offset_location_; |
809 | 828 |
810 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 829 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
811 }; | 830 }; |
812 | 831 |
813 class FragmentShaderColor : public FragmentTexBlendMode { | 832 class FragmentShaderColor : public FragmentTexBlendMode { |
814 public: | 833 public: |
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844 | 863 |
845 private: | 864 private: |
846 int color_location_; | 865 int color_location_; |
847 | 866 |
848 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 867 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
849 }; | 868 }; |
850 | 869 |
851 } // namespace cc | 870 } // namespace cc |
852 | 871 |
853 #endif // CC_OUTPUT_SHADER_H_ | 872 #endif // CC_OUTPUT_SHADER_H_ |
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