| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index ba46209f9a28dca1d11bc87bacc099f6424b51c7..67a43866a9bcf86d8695050ad2af84fbc1b8197e 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -37,7 +37,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/framebufferblit/depth_stencil.html',
|
| bug=483282)
|
| self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821)
|
| - # self.Fail('deqp/functional/gles3/shaderoperator/*.html', bug=483282)
|
|
|
| self.Flaky('deqp/functional/gles3/negativefragmentapi.html', bug=604794)
|
|
|
| @@ -56,9 +55,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['amd'], bug=617290)
|
|
|
| # Windows only.
|
| - self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| - ['win'], bug=483282)
|
| -
|
| self.Fail('deqp/functional/gles3/shaderloop_for.html',
|
| ['win'], bug=617817)
|
| self.Fail('deqp/functional/gles3/shaderloop_while.html',
|
| @@ -124,6 +120,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'nvidia'], bug=483282)
|
| self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html',
|
| ['win', 'nvidia'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| + ['win', 'nvidia'], bug=483282)
|
|
|
| # Win / AMD
|
| self.Fail('deqp/functional/gles3/texturespecification/' +
|
| @@ -149,6 +147,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/textureshadow/cube*',
|
| ['win', ('amd', 0x6779)], bug=483282)
|
|
|
| + self.Fail('deqp/functional/gles3/transformfeedback/*.html',
|
| + ['win', ('amd', 0x6779)], bug=483282)
|
| +
|
| # It's unfortunate that this suppression needs to be so broad, but
|
| # basically any test that uses readPixels is potentially flaky, and
|
| # it's infeasible to suppress individual failures one by one.
|
| @@ -195,23 +196,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['win', 'intel'], bug=483282)
|
| self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
|
| ['win', 'intel'], bug=483282)
|
| - self.Fail('conformance2/textures/misc/tex-unpack-params.html',
|
| - ['win', 'intel'], bug=483282)
|
| self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
|
| ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/array.int.html',
|
| - ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/array.uint.html',
|
| - ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/basic.int.html',
|
| - ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/basic.uint.html',
|
| - ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/random_00.html',
|
| - ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/random_01.html',
|
| + self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
|
| ['win', 'intel'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/fragmentoutput/random_02.html',
|
| + self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
| ['win', 'intel'], bug=483282)
|
|
|
| # Mac only.
|
| @@ -307,8 +296,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['mac', ('nvidia', 0xfe9)], bug=483282)
|
| self.Fail('deqp/functional/gles3/fbocompleteness.html',
|
| ['mac', ('nvidia', 0xfe9)], bug=616562)
|
| - self.Fail('deqp/functional/gles3/negativebufferapi.html',
|
| - ['mac', ('nvidia', 0xfe9)], bug=483282)
|
|
|
| self.Fail('deqp/functional/gles3/texturespecification/' +
|
| 'basic_copyteximage2d.html',
|
| @@ -359,10 +346,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| 'texsubimage3d_pbo_3d_01.html',
|
| ['mac', ('nvidia', 0xfe9)], bug=614174)
|
|
|
| - self.Fail('deqp/functional/gles3/shadertexturefunction/' +
|
| - 'texturelod.html',
|
| - ['mac', ('nvidia', 0xfe9)], bug=483282)
|
| -
|
| self.Fail('deqp/functional/gles3/fragmentoutput/array.fixed.html',
|
| ['mac', ('nvidia', 0xfe9)], bug=483282)
|
| self.Fail('deqp/functional/gles3/fragmentoutput/basic.fixed.html',
|
| @@ -426,9 +409,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| 'textureprojlodoffset.html',
|
| ['mac', 'amd'], bug=483282)
|
| self.Fail('deqp/functional/gles3/shadertexturefunction/' +
|
| - 'texturelod.html',
|
| - ['mac', 'amd'], bug=483282)
|
| - self.Fail('deqp/functional/gles3/shadertexturefunction/' +
|
| 'textureprojlod.html',
|
| ['mac', 'amd'], bug=483282)
|
| self.Fail('deqp/functional/gles3/vertexarrays/' +
|
| @@ -586,6 +566,44 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/data/gles3/shaders/scoping.html',
|
| ['linux', 'intel'], bug=610800)
|
|
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_12.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_13.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_18.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_25.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_29.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_32.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_34.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_00.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
|
| + ['linux', 'intel', 'opengl'], bug=483282)
|
| +
|
| # Linux AMD only.
|
| # It looks like AMD shader compiler rejects many valid ES3 semantics.
|
| self.Fail('deqp/data/gles3/shaders/conversions.html',
|
| @@ -746,6 +764,49 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| self.Fail('deqp/functional/gles3/shadermatrix/pre_decrement.html',
|
| ['linux', 'amd'], bug=483282)
|
|
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_12.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_13.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_18.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_25.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_29.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_32.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/conversion_34.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| + 'default_framebuffer_00.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
|
| + ['linux', 'amd'], bug=483282)
|
| +
|
| + self.Fail('deqp/functional/gles3/shaderoperator/unary_operator_01.html',
|
| + ['linux', 'amd'], bug=483282)
|
| + self.Fail('deqp/functional/gles3/shaderoperator/unary_operator_02.html',
|
| + ['linux', 'amd'], bug=483282)
|
| +
|
| # Conflicting expectations to test that the
|
| # "Expectations Have No collisions" unittest works.
|
| # page_name = 'conformance/glsl/constructors/glsl-construct-ivec4.html'
|
|
|