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Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2121683002: Update WebGL2 conformance test expectations. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update WebGL2 conformance test expectations. Created 4 years, 5 months ago
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Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index ba46209f9a28dca1d11bc87bacc099f6424b51c7..67a43866a9bcf86d8695050ad2af84fbc1b8197e 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -37,7 +37,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/framebufferblit/depth_stencil.html',
bug=483282)
self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821)
- # self.Fail('deqp/functional/gles3/shaderoperator/*.html', bug=483282)
self.Flaky('deqp/functional/gles3/negativefragmentapi.html', bug=604794)
@@ -56,9 +55,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['amd'], bug=617290)
# Windows only.
- self.Fail('deqp/functional/gles3/transformfeedback/*.html',
- ['win'], bug=483282)
-
self.Fail('deqp/functional/gles3/shaderloop_for.html',
['win'], bug=617817)
self.Fail('deqp/functional/gles3/shaderloop_while.html',
@@ -124,6 +120,8 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', 'nvidia'], bug=483282)
self.Fail('deqp/functional/gles3/framebufferblit/rect_05.html',
['win', 'nvidia'], bug=483282)
+ self.Fail('deqp/functional/gles3/transformfeedback/*.html',
+ ['win', 'nvidia'], bug=483282)
# Win / AMD
self.Fail('deqp/functional/gles3/texturespecification/' +
@@ -149,6 +147,9 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/textureshadow/cube*',
['win', ('amd', 0x6779)], bug=483282)
+ self.Fail('deqp/functional/gles3/transformfeedback/*.html',
+ ['win', ('amd', 0x6779)], bug=483282)
+
# It's unfortunate that this suppression needs to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
# it's infeasible to suppress individual failures one by one.
@@ -195,23 +196,11 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['win', 'intel'], bug=483282)
self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
['win', 'intel'], bug=483282)
- self.Fail('conformance2/textures/misc/tex-unpack-params.html',
- ['win', 'intel'], bug=483282)
self.Fail('deqp/functional/gles3/uniformbuffers/*.html',
['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/array.int.html',
- ['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/array.uint.html',
- ['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/basic.int.html',
- ['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/basic.uint.html',
- ['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/random_00.html',
- ['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/random_01.html',
+ self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
['win', 'intel'], bug=483282)
- self.Fail('deqp/functional/gles3/fragmentoutput/random_02.html',
+ self.Fail('deqp/functional/gles3/textureshadow/2d_array_*.html',
['win', 'intel'], bug=483282)
# Mac only.
@@ -307,8 +296,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/fbocompleteness.html',
['mac', ('nvidia', 0xfe9)], bug=616562)
- self.Fail('deqp/functional/gles3/negativebufferapi.html',
- ['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/texturespecification/' +
'basic_copyteximage2d.html',
@@ -359,10 +346,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
'texsubimage3d_pbo_3d_01.html',
['mac', ('nvidia', 0xfe9)], bug=614174)
- self.Fail('deqp/functional/gles3/shadertexturefunction/' +
- 'texturelod.html',
- ['mac', ('nvidia', 0xfe9)], bug=483282)
-
self.Fail('deqp/functional/gles3/fragmentoutput/array.fixed.html',
['mac', ('nvidia', 0xfe9)], bug=483282)
self.Fail('deqp/functional/gles3/fragmentoutput/basic.fixed.html',
@@ -426,9 +409,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
'textureprojlodoffset.html',
['mac', 'amd'], bug=483282)
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
- 'texturelod.html',
- ['mac', 'amd'], bug=483282)
- self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'textureprojlod.html',
['mac', 'amd'], bug=483282)
self.Fail('deqp/functional/gles3/vertexarrays/' +
@@ -586,6 +566,44 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/data/gles3/shaders/scoping.html',
['linux', 'intel'], bug=610800)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_12.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_13.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_18.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_25.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_29.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_32.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_34.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/' +
+ 'default_framebuffer_00.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
+ ['linux', 'intel', 'opengl'], bug=483282)
+
# Linux AMD only.
# It looks like AMD shader compiler rejects many valid ES3 semantics.
self.Fail('deqp/data/gles3/shaders/conversions.html',
@@ -746,6 +764,49 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
self.Fail('deqp/functional/gles3/shadermatrix/pre_decrement.html',
['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_04.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_07.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_08.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_10.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_11.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_12.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_13.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_18.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_25.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_28.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_29.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_30.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_31.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_32.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_33.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/conversion_34.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/' +
+ 'default_framebuffer_00.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
+ ['linux', 'amd'], bug=483282)
+
+ self.Fail('deqp/functional/gles3/shaderoperator/unary_operator_01.html',
+ ['linux', 'amd'], bug=483282)
+ self.Fail('deqp/functional/gles3/shaderoperator/unary_operator_02.html',
+ ['linux', 'amd'], bug=483282)
+
# Conflicting expectations to test that the
# "Expectations Have No collisions" unittest works.
# page_name = 'conformance/glsl/constructors/glsl-construct-ivec4.html'
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