Index: media/renderers/skcanvas_video_renderer.cc |
diff --git a/media/renderers/skcanvas_video_renderer.cc b/media/renderers/skcanvas_video_renderer.cc |
index c3387ae15db6db9f9918d5192865ca36e5827313..bf85a16945018d25598a33233c0eabd825a153f7 100644 |
--- a/media/renderers/skcanvas_video_renderer.cc |
+++ b/media/renderers/skcanvas_video_renderer.cc |
@@ -4,12 +4,14 @@ |
#include "media/renderers/skcanvas_video_renderer.h" |
+#include <GLES3/gl3.h> |
#include <limits> |
#include "base/macros.h" |
#include "gpu/GLES2/gl2extchromium.h" |
#include "gpu/command_buffer/client/gles2_interface.h" |
#include "gpu/command_buffer/common/mailbox_holder.h" |
+#include "media/base/data_buffer.h" |
#include "media/base/video_frame.h" |
#include "media/base/yuv_convert.h" |
#include "skia/ext/texture_handle.h" |
@@ -165,7 +167,8 @@ sk_sp<SkImage> NewSkImageFromVideoFrameNative(VideoFrame* video_frame, |
DCHECK(PIXEL_FORMAT_ARGB == video_frame->format() || |
PIXEL_FORMAT_XRGB == video_frame->format() || |
PIXEL_FORMAT_NV12 == video_frame->format() || |
- PIXEL_FORMAT_UYVY == video_frame->format()); |
+ PIXEL_FORMAT_UYVY == video_frame->format() || |
+ PIXEL_FORMAT_Y16 == video_frame->format()); |
const gpu::MailboxHolder& mailbox_holder = video_frame->mailbox_holder(0); |
DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D || |
@@ -347,6 +350,7 @@ void SkCanvasVideoRenderer::Paint(const scoped_refptr<VideoFrame>& video_frame, |
// frame has an unexpected format. |
if (!video_frame.get() || video_frame->natural_size().IsEmpty() || |
!(media::IsYuvPlanar(video_frame->format()) || |
+ video_frame->format() == media::PIXEL_FORMAT_Y16 || |
video_frame->HasTextures())) { |
SkPaint blackWithAlphaPaint; |
blackWithAlphaPaint.setAlpha(paint.getAlpha()); |
@@ -520,6 +524,77 @@ scoped_refptr<VideoFrame> DownShiftHighbitVideoFrame( |
} |
return ret; |
} |
+ |
+void ConvertY16ToARGB(const VideoFrame* video_frame, |
+ void* argb_pixels, |
+ size_t argb_row_bytes) { |
+ const uint8_t* source = |
+ reinterpret_cast<const uint8_t*>(video_frame->visible_data(0)); |
+ uint8_t* out = reinterpret_cast<uint8_t*>(argb_pixels); |
+ const size_t stride = video_frame->stride(0); |
+ for (int i = 0; i < video_frame->visible_rect().height(); ++i) { |
+ const uint8_t* row = source; |
+ uint32_t* rgba = reinterpret_cast<uint32_t*>(out); |
+ for (const uint8_t* row_end = row + video_frame->row_bytes(0); |
+ row < row_end; ++row) { |
+ // We loose the precision here and take only upper 8 bits of 16 bit data. |
+ // It is important not to render Y16 as RG_88. To get the full precision |
+ // use float textures with WebGL1 and e.g. R16UI or R32F textures with |
+ // WebGL2. |
+ uint32_t green = *++row; |
+ *rgba++ = SkColorSetARGB(0xFF, green, green, green); |
+ } |
+ out += argb_row_bytes; |
+ source += stride; |
+ } |
+} |
+ |
+void FlipAndConvertY16(const uint8_t* input, |
+ uint8_t* output, |
+ unsigned format, |
+ unsigned type, |
+ bool flip_y, |
+ size_t row_bytes, |
+ size_t stride, |
+ size_t output_row_bytes, |
+ size_t height) { |
+ DCHECK(input != output); |
+ for (size_t i = 0; i < height; ++i) { |
+ const uint16_t* in = reinterpret_cast<const uint16_t*>(input + i * stride); |
+ uint8_t* out = flip_y ? output + output_row_bytes * (height - i - 1) |
+ : output + output_row_bytes * i; |
+ if (type == GL_FLOAT) { |
+ float* out_row = reinterpret_cast<float*>(out); |
+ const uint16_t* in_end = in + row_bytes / 2; |
+ if (format == GL_RGBA) { |
+ while (in < in_end) { |
+ float red = *in++ / 65536.f; |
+ *out_row++ = red; |
+ *out_row++ = red; |
+ *out_row++ = red; |
+ *out_row++ = 1.0f; |
+ } |
+ } else if (format == GL_RGB) { |
+ while (in < in_end) { |
+ float red = *in++ / 65536.f; |
+ *out_row++ = red; |
+ *out_row++ = red; |
+ *out_row++ = red; |
+ } |
+ } else if (type == GL_RED) { |
+ while (in < in_end) |
+ *out_row++ = *in++ / 65536.f; |
+ } else { |
+ NOTREACHED(); |
+ } |
+ } else if ((format == GL_RG && type == GL_UNSIGNED_BYTE) || |
+ (format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT)) { |
+ memcpy(out, input + i * stride, row_bytes); |
+ } else { |
+ NOTREACHED(); |
+ } |
+ } |
+} |
} |
// static |
@@ -531,10 +606,6 @@ void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( |
NOTREACHED() << "Cannot extract pixels from non-CPU frame formats."; |
return; |
} |
- if (!media::IsYuvPlanar(video_frame->format())) { |
- NOTREACHED() << "Non YUV formats are not supported"; |
- return; |
- } |
switch (video_frame->format()) { |
case PIXEL_FORMAT_YV12: |
@@ -627,6 +698,10 @@ void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( |
break; |
} |
+ case PIXEL_FORMAT_Y16: |
+ ConvertY16ToARGB(video_frame, rgb_pixels, row_bytes); |
+ break; |
+ |
case PIXEL_FORMAT_NV12: |
case PIXEL_FORMAT_NV21: |
case PIXEL_FORMAT_UYVY: |
@@ -637,14 +712,9 @@ void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( |
case PIXEL_FORMAT_RGB32: |
case PIXEL_FORMAT_MJPEG: |
case PIXEL_FORMAT_MT21: |
- // TODO(dshwang): Use either I400ToARGB or J400ToARGB depending if we want |
- // BT.601 constrained range of 16 to 240, or JPEG full range BT.601 |
- // coefficients. Implement it when Y8/16 foramt is supported. |
- // crbug.com/624436 |
case PIXEL_FORMAT_Y8: |
- case PIXEL_FORMAT_Y16: |
case PIXEL_FORMAT_UNKNOWN: |
- NOTREACHED(); |
+ NOTREACHED() << "Only YUV formats and Y16 are supported."; |
} |
} |
@@ -744,15 +814,288 @@ bool SkCanvasVideoRenderer::CopyVideoFrameTexturesToGLTexture( |
SyncTokenClientImpl client(canvas_gl); |
video_frame->UpdateReleaseSyncToken(&client); |
+ } else if (video_frame->format() == PIXEL_FORMAT_Y16) { |
+ CopyRG8ToTexture(context_3d, destination_gl, video_frame.get(), texture, |
+ internal_format, type, flip_y); |
} else { |
CopyVideoFrameSingleTextureToGLTexture(destination_gl, video_frame.get(), |
texture, internal_format, type, |
premultiply_alpha, flip_y); |
} |
+ return true; |
+} |
+ |
+bool SkCanvasVideoRenderer::TexImageImpl(const char* functionID, |
+ unsigned target, |
+ gpu::gles2::GLES2Interface* gl, |
+ VideoFrame* frame, |
+ int level, |
+ int internalformat, |
+ unsigned format, |
+ unsigned type, |
+ int xoffset, |
+ int yoffset, |
+ int zoffset, |
+ bool flip_y, |
+ bool premultiplyAlpha) { |
+ DCHECK(frame); |
+ DCHECK(!frame->HasTextures()); |
+ |
+ bool has_alpha = false; |
+ unsigned output_bytes_per_pixel; |
+ switch (frame->format()) { |
+ case PIXEL_FORMAT_Y16: |
+ // Allow reinterpreting RG8 buffer here as R component in FLOAT. |
+ switch (format) { |
+ case GL_RGBA: |
+ if (type == GL_FLOAT) { |
+ output_bytes_per_pixel = 4 * sizeof(GLfloat); |
+ break; |
+ } |
+ // Pass through. |
+ case GL_RGB: |
+ if (type == GL_FLOAT) { |
+ output_bytes_per_pixel = 3 * sizeof(GLfloat); |
+ break; |
+ } |
+ // Pass through. |
+ default: |
+ return false; |
+ } |
+ break; |
+ default: |
+ return false; |
+ } |
+ unsigned source_bytes_per_pixel = |
+ VideoFrame::PlaneBitsPerPixel(frame->format(), 0) / 8; |
+ DCHECK_EQ(VideoFrame::PlaneBitsPerPixel(frame->format(), 0) % 8, 0); |
+ if (has_alpha && premultiplyAlpha) { |
+ NOTREACHED() << "Premultiply alpha is not supported."; |
+ return false; |
+ } |
+ if (xoffset || yoffset || zoffset) { |
+ NOTREACHED() << "Offsets are not supported."; |
+ return false; |
+ } |
+ |
+ uint8_t* data; |
+ scoped_refptr<DataBuffer> temp_buffer; |
+ size_t width = frame->visible_rect().width(); |
+ size_t height = frame->visible_rect().height(); |
+ size_t output_row_bytes = |
+ frame->row_bytes(0) * output_bytes_per_pixel / source_bytes_per_pixel; |
+ temp_buffer = new DataBuffer(output_row_bytes * height); |
+ data = temp_buffer->writable_data(); |
+ DCHECK_EQ(frame->format(), PIXEL_FORMAT_Y16); |
+ FlipAndConvertY16(frame->visible_data(0), data, format, type, flip_y, |
+ frame->row_bytes(0), frame->stride(0), output_row_bytes, |
+ height); |
+ |
+ if (!strcmp(functionID, "texImage2D")) { |
+ gl->TexImage2D(target, level, internalformat, width, height, 0, format, |
+ type, data); |
+ } else if (!strcmp(functionID, "texSubImage2D")) { |
+ gl->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, |
+ type, data); |
+ } else { |
+ DCHECK(!strcmp(functionID, "texSubImage3D")); |
+ gl->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, |
+ 1, format, type, data); |
+ } |
return true; |
} |
+void SkCanvasVideoRenderer::CopyRG8ToTexture( |
+ const Context3D& context_3d, |
+ gpu::gles2::GLES2Interface* target_gl, |
+ VideoFrame* frame, |
+ unsigned texture, |
+ unsigned internal_format, |
+ unsigned type, |
+ bool flip_y) { |
+ // TODO(astojilj): After GLES 3.2, use glCopyImageSubData for RG8 to R16UI |
+ // conversion. glCopyImageSubData is already available as extension on some of |
+ // the Android devices (GL_EXT_COPY_IMAGE). |
+ gpu::gles2::GLES2Interface* local_gl = context_3d.gl; |
+ |
+ // Get source texture on local_gl. |
+ unsigned source_texture; |
+ { |
+ const gpu::MailboxHolder& mailbox_holder = frame->mailbox_holder(0); |
+ DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D) |
+ << mailbox_holder.texture_target; |
+ |
+ local_gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData()); |
+ source_texture = local_gl->CreateAndConsumeTextureCHROMIUM( |
+ mailbox_holder.texture_target, mailbox_holder.mailbox.name); |
+ } |
+ |
+ // Reinterpret RG8 as 16 bit normalized and then to luminance in RGBA on |
+ // local_gl. Later, do the copy on target_gl. |
+ unsigned intermediate_texture; |
+ local_gl->GenTextures(1, &intermediate_texture); |
+ DoCopyRG8ToTexture(context_3d, source_texture, intermediate_texture, GL_RGBA, |
+ GL_RGBA, GL_FLOAT, frame->visible_rect().width(), |
+ frame->visible_rect().height(), flip_y); |
+ local_gl->DeleteTextures(1, &source_texture); |
+ |
+ // Get intermediate_texture to target_gl. |
+ { |
+ gpu::MailboxHolder mailbox_holder; |
+ mailbox_holder.texture_target = GL_TEXTURE_2D; |
+ local_gl->GenMailboxCHROMIUM(mailbox_holder.mailbox.name); |
+ local_gl->ProduceTextureDirectCHROMIUM(intermediate_texture, |
+ mailbox_holder.texture_target, |
+ mailbox_holder.mailbox.name); |
+ // Wait for mailbox creation on local context before consuming it and |
+ // copying from it on the consumer context. |
+ const GLuint64 fence_sync = local_gl->InsertFenceSyncCHROMIUM(); |
+ local_gl->ShallowFlushCHROMIUM(); |
+ local_gl->GenSyncTokenCHROMIUM(fence_sync, |
+ mailbox_holder.sync_token.GetData()); |
+ |
+ target_gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData()); |
+ uint32_t target_intermediate_texture = |
+ target_gl->CreateAndConsumeTextureCHROMIUM( |
+ mailbox_holder.texture_target, mailbox_holder.mailbox.name); |
+ |
+ local_gl->DeleteTextures(1, &intermediate_texture); |
+ intermediate_texture = target_intermediate_texture; |
+ } |
+ |
+ // Copy intermediate_texture to texture. |
+ target_gl->CopyTextureCHROMIUM(intermediate_texture, texture, internal_format, |
+ type, false, false, false); |
+ target_gl->DeleteTextures(1, &intermediate_texture); |
+ |
+ // Undo gr_context state changes introduced in this function. |
+ context_3d.gr_context->resetContext( |
+ kMisc_GrGLBackendState | kBlend_GrGLBackendState | |
+ kView_GrGLBackendState | kStencil_GrGLBackendState | |
+ kVertex_GrGLBackendState | kProgram_GrGLBackendState | |
+ kTextureBinding_GrGLBackendState); |
+ SyncTokenClientImpl client(target_gl); |
+ frame->UpdateReleaseSyncToken(&client); |
+} |
+ |
+void SkCanvasVideoRenderer::DoCopyRG8ToTexture(const Context3D& context_3d, |
+ unsigned source_texture, |
+ unsigned texture, |
+ unsigned format, |
+ unsigned internal_format, |
+ unsigned type, |
+ unsigned width, |
+ unsigned height, |
+ bool flip_y) { |
+ gpu::gles2::GLES2Interface* gl = context_3d.gl; |
+ |
+ if (cached_gl_resources_gr_context_id_ != context_3d.gr_context->uniqueID()) { |
+ rg8_to_texture_program_ = 0; |
+ rg8_to_texture_vertices_buffer_ = 0; |
+ cached_gl_resources_gr_context_id_ = context_3d.gr_context->uniqueID(); |
+ } |
+ |
+ gl->EnableVertexAttribArray(0); |
+ if (!rg8_to_texture_vertices_buffer_) { |
+ gl->GenBuffers(1, &rg8_to_texture_vertices_buffer_); |
+ gl->BindBuffer(GL_ARRAY_BUFFER, rg8_to_texture_vertices_buffer_); |
+ const GLfloat vertices[] = {-1.f, -1.f, 1.f, -1.f, -1.0f, 1.f, 1.f, 1.f}; |
+ gl->BufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
+ gl->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
+ } |
+ |
+ if (!rg8_to_texture_program_) { |
+ rg8_to_texture_program_ = gl->CreateProgram(); |
+ GLuint vertex_shader = gl->CreateShader(GL_VERTEX_SHADER); |
+ std::string source = std::string( |
+ "\ |
+ #ifdef GL_ES\n\ |
+ precision mediump float;\n\ |
+ #define TexCoordPrecision mediump\n\ |
+ #else\n\ |
+ #define TexCoordPrecision\n\ |
+ #endif\n\ |
+ uniform vec2 coord_transform;\n\ |
+ attribute vec2 a_pos;\n\ |
+ varying TexCoordPrecision vec2 v_uv;\n\ |
+ void main(void) {\n\ |
+ gl_Position = vec4(a_pos, 0, 1.0);\n\ |
+ v_uv = (a_pos * coord_transform) + 0.5;\n\ |
+ }\n"); |
+ const char* vertex_source = source.c_str(); |
+ gl->ShaderSource(vertex_shader, 1, &vertex_source, 0); |
+ gl->CompileShader(vertex_shader); |
+ gl->AttachShader(rg8_to_texture_program_, vertex_shader); |
+ |
+ GLuint fragment_shader = gl->CreateShader(GL_FRAGMENT_SHADER); |
+ source = std::string( |
+ "\ |
+ #ifdef GL_ES\n\ |
+ precision mediump float;\n\ |
+ #define TexCoordPrecision mediump\n\ |
+ #else\n\ |
+ #define TexCoordPrecision\n\ |
+ #endif\n\ |
+ uniform sampler2D u_sampler;\n\ |
+ varying TexCoordPrecision vec2 v_uv;\n\ |
+ void main(void) {\n\ |
+ vec4 color = texture2D(u_sampler, v_uv);\n\ |
+ gl_FragColor.rgb = vec3((color.r * 0.00390625) + color.g);\n\ |
+ }\n"); |
+ const char* fragment_source = source.c_str(); |
+ gl->ShaderSource(fragment_shader, 1, &fragment_source, 0); |
+ gl->CompileShader(fragment_shader); |
+ |
+ gl->AttachShader(rg8_to_texture_program_, fragment_shader); |
+ |
+ gl->BindAttribLocation(rg8_to_texture_program_, 0, "a_pos"); |
+ gl->LinkProgram(rg8_to_texture_program_); |
+ } |
+ |
+ gl->UseProgram(rg8_to_texture_program_); |
+ gl->Uniform1i(gl->GetUniformLocation(rg8_to_texture_program_, "u_sampler"), |
+ 0); |
+ gl->Uniform2f( |
+ gl->GetUniformLocation(rg8_to_texture_program_, "coord_transform"), 0.5, |
+ flip_y ? -0.5 : 0.5); |
+ |
+ GLuint fbo; |
+ gl->GenFramebuffers(1, &fbo); |
+ gl->ActiveTexture(GL_TEXTURE0); |
+ unsigned target = GL_TEXTURE_2D; |
+ gl->BindTexture(target, texture); |
+ gl->TexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, |
+ type, 0); |
+ |
+ gl->TexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ gl->TexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ gl->BindFramebuffer(GL_FRAMEBUFFER, fbo); |
+ gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, |
+ texture, 0); |
+ |
+ gl->BindTexture(target, source_texture); |
+ gl->TexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
+ gl->TexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
+ gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
+ gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
+ |
+ gl->Disable(GL_DEPTH_TEST); |
+ gl->Disable(GL_STENCIL_TEST); |
+ gl->Disable(GL_CULL_FACE); |
+ gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
+ gl->DepthMask(GL_FALSE); |
+ gl->Disable(GL_BLEND); |
+ gl->Disable(GL_SCISSOR_TEST); |
+ gl->Viewport(0, 0, width, height); |
+ gl->DrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
+ gl->Flush(); |
+ gl->BindFramebuffer(GL_FRAMEBUFFER, 0); |
+ gl->DeleteFramebuffers(1, &fbo); |
+} |
+ |
void SkCanvasVideoRenderer::ResetCache() { |
DCHECK(thread_checker_.CalledOnValidThread()); |
// Clear cached values. |
@@ -777,6 +1120,8 @@ bool SkCanvasVideoRenderer::UpdateLastImage( |
last_image_ = |
NewSkImageFromVideoFrameYUVTextures(video_frame.get(), context_3d); |
} else { |
+ // TODO(astojilj): For Y16 on RG textures we don't want to paint 16 bit |
+ // split to 8 bit R & G. Implement using CopyRG8ToTexture. |
last_image_ = |
NewSkImageFromVideoFrameNative(video_frame.get(), context_3d); |
} |