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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
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794 int a_texture_location_; | 794 int a_texture_location_; |
795 int alpha_location_; | 795 int alpha_location_; |
796 int yuv_matrix_location_; | 796 int yuv_matrix_location_; |
797 int yuv_adj_location_; | 797 int yuv_adj_location_; |
798 int ya_clamp_rect_location_; | 798 int ya_clamp_rect_location_; |
799 int uv_clamp_rect_location_; | 799 int uv_clamp_rect_location_; |
800 | 800 |
801 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 801 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
802 }; | 802 }; |
803 | 803 |
| 804 class FragmentShaderYVideo : public FragmentTexOpaqueBinding { |
| 805 public: |
| 806 FragmentShaderYVideo(); |
| 807 std::string GetShaderString(TexCoordPrecision precision, |
| 808 SamplerType sampler) const; |
| 809 static std::string GetShaderHead(); |
| 810 static std::string GetShaderBody(); |
| 811 |
| 812 void Init(gpu::gles2::GLES2Interface* context, |
| 813 unsigned program, |
| 814 int* base_uniform_index); |
| 815 int x_derivative_location() const { return x_derivative_location_; } |
| 816 int y_derivative_location() const { return y_derivative_location_; } |
| 817 |
| 818 private: |
| 819 int x_derivative_location_; |
| 820 int y_derivative_location_; |
| 821 |
| 822 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYVideo); |
| 823 }; |
| 824 |
804 class FragmentShaderColor : public FragmentTexBlendMode { | 825 class FragmentShaderColor : public FragmentTexBlendMode { |
805 public: | 826 public: |
806 FragmentShaderColor(); | 827 FragmentShaderColor(); |
807 std::string GetShaderString( | 828 std::string GetShaderString( |
808 TexCoordPrecision precision, SamplerType sampler) const; | 829 TexCoordPrecision precision, SamplerType sampler) const; |
809 static std::string GetShaderHead(); | 830 static std::string GetShaderHead(); |
810 static std::string GetShaderBody(); | 831 static std::string GetShaderBody(); |
811 | 832 |
812 void Init(gpu::gles2::GLES2Interface* context, | 833 void Init(gpu::gles2::GLES2Interface* context, |
813 unsigned program, | 834 unsigned program, |
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835 | 856 |
836 private: | 857 private: |
837 int color_location_; | 858 int color_location_; |
838 | 859 |
839 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 860 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
840 }; | 861 }; |
841 | 862 |
842 } // namespace cc | 863 } // namespace cc |
843 | 864 |
844 #endif // CC_OUTPUT_SHADER_H_ | 865 #endif // CC_OUTPUT_SHADER_H_ |
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