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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_SHADER_H_ | 5 #ifndef CC_OUTPUT_SHADER_H_ |
| 6 #define CC_OUTPUT_SHADER_H_ | 6 #define CC_OUTPUT_SHADER_H_ |
| 7 | 7 |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| (...skipping 783 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 794 int a_texture_location_; | 794 int a_texture_location_; |
| 795 int alpha_location_; | 795 int alpha_location_; |
| 796 int yuv_matrix_location_; | 796 int yuv_matrix_location_; |
| 797 int yuv_adj_location_; | 797 int yuv_adj_location_; |
| 798 int ya_clamp_rect_location_; | 798 int ya_clamp_rect_location_; |
| 799 int uv_clamp_rect_location_; | 799 int uv_clamp_rect_location_; |
| 800 | 800 |
| 801 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); | 801 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYUVVideo); |
| 802 }; | 802 }; |
| 803 | 803 |
| 804 class FragmentShaderYVideo : public FragmentTexOpaqueBinding { |
| 805 public: |
| 806 FragmentShaderYVideo(); |
| 807 std::string GetShaderString(TexCoordPrecision precision, |
| 808 SamplerType sampler) const; |
| 809 static std::string GetShaderHead(); |
| 810 static std::string GetShaderBody(); |
| 811 |
| 812 void Init(gpu::gles2::GLES2Interface* context, |
| 813 unsigned program, |
| 814 int* base_uniform_index); |
| 815 int x_derivative_location() const { return x_derivative_location_; } |
| 816 int y_derivative_location() const { return y_derivative_location_; } |
| 817 |
| 818 private: |
| 819 int x_derivative_location_; |
| 820 int y_derivative_location_; |
| 821 |
| 822 DISALLOW_COPY_AND_ASSIGN(FragmentShaderYVideo); |
| 823 }; |
| 824 |
| 804 class FragmentShaderColor : public FragmentTexBlendMode { | 825 class FragmentShaderColor : public FragmentTexBlendMode { |
| 805 public: | 826 public: |
| 806 FragmentShaderColor(); | 827 FragmentShaderColor(); |
| 807 std::string GetShaderString( | 828 std::string GetShaderString( |
| 808 TexCoordPrecision precision, SamplerType sampler) const; | 829 TexCoordPrecision precision, SamplerType sampler) const; |
| 809 static std::string GetShaderHead(); | 830 static std::string GetShaderHead(); |
| 810 static std::string GetShaderBody(); | 831 static std::string GetShaderBody(); |
| 811 | 832 |
| 812 void Init(gpu::gles2::GLES2Interface* context, | 833 void Init(gpu::gles2::GLES2Interface* context, |
| 813 unsigned program, | 834 unsigned program, |
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| 835 | 856 |
| 836 private: | 857 private: |
| 837 int color_location_; | 858 int color_location_; |
| 838 | 859 |
| 839 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); | 860 DISALLOW_COPY_AND_ASSIGN(FragmentShaderColorAA); |
| 840 }; | 861 }; |
| 841 | 862 |
| 842 } // namespace cc | 863 } // namespace cc |
| 843 | 864 |
| 844 #endif // CC_OUTPUT_SHADER_H_ | 865 #endif // CC_OUTPUT_SHADER_H_ |
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