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Side by Side Diff: cc/output/gl_renderer.h

Issue 2121043002: 16 bpp video stream capture, render and WebGL usage - Realsense R200 & SR300 support. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 2 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/output/color_lut_cache.h" 14 #include "cc/output/color_lut_cache.h"
15 #include "cc/output/context_cache_controller.h" 15 #include "cc/output/context_cache_controller.h"
16 #include "cc/output/direct_renderer.h" 16 #include "cc/output/direct_renderer.h"
17 #include "cc/output/gl_renderer_draw_cache.h" 17 #include "cc/output/gl_renderer_draw_cache.h"
18 #include "cc/output/program_binding.h" 18 #include "cc/output/program_binding.h"
19 #include "cc/quads/debug_border_draw_quad.h" 19 #include "cc/quads/debug_border_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h" 20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/solid_color_draw_quad.h" 21 #include "cc/quads/solid_color_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h" 22 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/quads/y_video_draw_quad.h"
23 #include "cc/quads/yuv_video_draw_quad.h" 24 #include "cc/quads/yuv_video_draw_quad.h"
24 #include "ui/events/latency_info.h" 25 #include "ui/events/latency_info.h"
25 #include "ui/gfx/geometry/quad_f.h" 26 #include "ui/gfx/geometry/quad_f.h"
26 27
27 class SkBitmap; 28 class SkBitmap;
28 29
29 namespace gpu { 30 namespace gpu {
30 namespace gles2 { 31 namespace gles2 {
31 class GLES2Interface; 32 class GLES2Interface;
32 } 33 }
(...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 const gfx::Transform& device_transform, 213 const gfx::Transform& device_transform,
213 const gfx::QuadF& aa_quad, 214 const gfx::QuadF& aa_quad,
214 const gfx::QuadF* clip_region); 215 const gfx::QuadF* clip_region);
215 void DrawContentQuadNoAA(const DrawingFrame* frame, 216 void DrawContentQuadNoAA(const DrawingFrame* frame,
216 const ContentDrawQuadBase* quad, 217 const ContentDrawQuadBase* quad,
217 ResourceId resource_id, 218 ResourceId resource_id,
218 const gfx::QuadF* clip_region); 219 const gfx::QuadF* clip_region);
219 void DrawYUVVideoQuad(const DrawingFrame* frame, 220 void DrawYUVVideoQuad(const DrawingFrame* frame,
220 const YUVVideoDrawQuad* quad, 221 const YUVVideoDrawQuad* quad,
221 const gfx::QuadF* clip_region); 222 const gfx::QuadF* clip_region);
223 void DrawYVideoQuad(const DrawingFrame* frame,
224 const YVideoDrawQuad* quad,
225 const gfx::QuadF* clip_region);
222 void DrawPictureQuad(const DrawingFrame* frame, 226 void DrawPictureQuad(const DrawingFrame* frame,
223 const PictureDrawQuad* quad, 227 const PictureDrawQuad* quad,
224 const gfx::QuadF* clip_region); 228 const gfx::QuadF* clip_region);
225 229
226 void SetShaderOpacity(float opacity, int alpha_location); 230 void SetShaderOpacity(float opacity, int alpha_location);
227 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); 231 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
228 void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame, 232 void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame,
229 const gfx::Transform& draw_transform, 233 const gfx::Transform& draw_transform,
230 const gfx::RectF& quad_rect, 234 const gfx::RectF& quad_rect,
231 const gfx::QuadF& clipping_region_quad, 235 const gfx::QuadF& clipping_region_quad,
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
343 RenderPassColorMatrixProgramAA; 347 RenderPassColorMatrixProgramAA;
344 typedef ProgramBinding<VertexShaderPosTexTransform, 348 typedef ProgramBinding<VertexShaderPosTexTransform,
345 FragmentShaderRGBATexAlphaMaskColorMatrix> 349 FragmentShaderRGBATexAlphaMaskColorMatrix>
346 RenderPassMaskColorMatrixProgram; 350 RenderPassMaskColorMatrixProgram;
347 351
348 // Video shaders. 352 // Video shaders.
349 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex> 353 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
350 VideoStreamTextureProgram; 354 VideoStreamTextureProgram;
351 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, 355 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
352 FragmentShaderYUVVideo> VideoYUVProgram; 356 FragmentShaderYUVVideo> VideoYUVProgram;
357 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderYVideo>
358 VideoYProgram;
353 359
354 // Special purpose / effects shaders. 360 // Special purpose / effects shaders.
355 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> 361 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
356 DebugBorderProgram; 362 DebugBorderProgram;
357 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> 363 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
358 SolidColorProgram; 364 SolidColorProgram;
359 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> 365 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
360 SolidColorProgramAA; 366 SolidColorProgramAA;
361 367
362 const TileProgram* GetTileProgram( 368 const TileProgram* GetTileProgram(
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
413 SamplerType sampler); 419 SamplerType sampler);
414 const NonPremultipliedTextureBackgroundProgram* 420 const NonPremultipliedTextureBackgroundProgram*
415 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision, 421 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision,
416 SamplerType sampler); 422 SamplerType sampler);
417 423
418 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision, 424 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision,
419 SamplerType sampler, 425 SamplerType sampler,
420 bool use_alpha_texture, 426 bool use_alpha_texture,
421 bool use_nv12, 427 bool use_nv12,
422 bool use_color_lut); 428 bool use_color_lut);
429 const VideoYProgram* GetVideoYProgram(TexCoordPrecision precision,
430 SamplerType sampler);
423 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( 431 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
424 TexCoordPrecision precision); 432 TexCoordPrecision precision);
425 433
426 const DebugBorderProgram* GetDebugBorderProgram(); 434 const DebugBorderProgram* GetDebugBorderProgram();
427 const SolidColorProgram* GetSolidColorProgram(); 435 const SolidColorProgram* GetSolidColorProgram();
428 const SolidColorProgramAA* GetSolidColorProgramAA(); 436 const SolidColorProgramAA* GetSolidColorProgramAA();
429 437
430 TileProgram 438 TileProgram
431 tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; 439 tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
432 TileProgramOpaque 440 TileProgramOpaque
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
479 [LAST_BLEND_MODE + 1] 487 [LAST_BLEND_MODE + 1]
480 [LAST_MASK_VALUE + 1]; 488 [LAST_MASK_VALUE + 1];
481 RenderPassMaskColorMatrixProgramAA 489 RenderPassMaskColorMatrixProgramAA
482 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1] 490 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1]
483 [LAST_SAMPLER_TYPE + 1] 491 [LAST_SAMPLER_TYPE + 1]
484 [LAST_BLEND_MODE + 1] 492 [LAST_BLEND_MODE + 1]
485 [LAST_MASK_VALUE + 1]; 493 [LAST_MASK_VALUE + 1];
486 494
487 VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1] 495 VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1]
488 [LAST_SAMPLER_TYPE + 1][2][2][2]; 496 [LAST_SAMPLER_TYPE + 1][2][2][2];
497 VideoYProgram video_y_program_[LAST_TEX_COORD_PRECISION + 1]
498 [LAST_SAMPLER_TYPE + 1];
489 VideoStreamTextureProgram 499 VideoStreamTextureProgram
490 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1]; 500 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1];
491 501
492 DebugBorderProgram debug_border_program_; 502 DebugBorderProgram debug_border_program_;
493 SolidColorProgram solid_color_program_; 503 SolidColorProgram solid_color_program_;
494 SolidColorProgramAA solid_color_program_aa_; 504 SolidColorProgramAA solid_color_program_aa_;
495 505
496 gpu::gles2::GLES2Interface* gl_; 506 gpu::gles2::GLES2Interface* gl_;
497 gpu::ContextSupport* context_support_; 507 gpu::ContextSupport* context_support_;
498 std::unique_ptr<ContextCacheController::ScopedVisibility> context_visibility_; 508 std::unique_ptr<ContextCacheController::ScopedVisibility> context_visibility_;
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after
544 bool force_drawing_frame_framebuffer_unflipped_ = false; 554 bool force_drawing_frame_framebuffer_unflipped_ = false;
545 555
546 BoundGeometry bound_geometry_; 556 BoundGeometry bound_geometry_;
547 ColorLUTCache color_lut_cache_; 557 ColorLUTCache color_lut_cache_;
548 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 558 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
549 }; 559 };
550 560
551 } // namespace cc 561 } // namespace cc
552 562
553 #endif // CC_OUTPUT_GL_RENDERER_H_ 563 #endif // CC_OUTPUT_GL_RENDERER_H_
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