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Issue 2121043002: 16 bpp video stream capture, render and WebGL usage - Realsense R200 & SR300 support. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 module cc.mojom; 5 module cc.mojom;
6 6
7 import "cc/ipc/filter_operations.mojom"; 7 import "cc/ipc/filter_operations.mojom";
8 import "cc/ipc/render_pass_id.mojom"; 8 import "cc/ipc/render_pass_id.mojom";
9 import "cc/ipc/shared_quad_state.mojom"; 9 import "cc/ipc/shared_quad_state.mojom";
10 import "cc/ipc/surface_id.mojom"; 10 import "cc/ipc/surface_id.mojom";
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95 uint32 y_plane_resource_id; 95 uint32 y_plane_resource_id;
96 uint32 u_plane_resource_id; 96 uint32 u_plane_resource_id;
97 uint32 v_plane_resource_id; 97 uint32 v_plane_resource_id;
98 uint32 a_plane_resource_id; 98 uint32 a_plane_resource_id;
99 YUVColorSpace color_space; 99 YUVColorSpace color_space;
100 float resource_offset; 100 float resource_offset;
101 float resource_multiplier; 101 float resource_multiplier;
102 uint32 bits_per_channel; 102 uint32 bits_per_channel;
103 }; 103 };
104 104
105 struct YVideoQuadState {
106 uint32 resource_id;
107 gfx.mojom.PointF uv_top_left;
108 gfx.mojom.PointF uv_bottom_right;
109 };
110
105 union DrawQuadState { 111 union DrawQuadState {
106 DebugBorderQuadState debug_border_quad_state; 112 DebugBorderQuadState debug_border_quad_state;
107 RenderPassQuadState render_pass_quad_state; 113 RenderPassQuadState render_pass_quad_state;
108 SolidColorQuadState solid_color_quad_state; 114 SolidColorQuadState solid_color_quad_state;
109 StreamVideoQuadState stream_video_quad_state; 115 StreamVideoQuadState stream_video_quad_state;
110 SurfaceQuadState surface_quad_state; 116 SurfaceQuadState surface_quad_state;
111 TextureQuadState texture_quad_state; 117 TextureQuadState texture_quad_state;
112 TileQuadState tile_quad_state; 118 TileQuadState tile_quad_state;
113 YUVVideoQuadState yuv_video_quad_state; 119 YUVVideoQuadState yuv_video_quad_state;
120 YVideoQuadState y_video_quad_state;
114 }; 121 };
115 122
116 struct DrawQuad { 123 struct DrawQuad {
117 // This rect, after applying the quad_transform(), gives the geometry that 124 // This rect, after applying the quad_transform(), gives the geometry that
118 // this quad should draw to. This rect lives in content space. 125 // this quad should draw to. This rect lives in content space.
119 gfx.mojom.Rect rect; 126 gfx.mojom.Rect rect;
120 127
121 // This specifies the region of the quad that is opaque. This rect lives in 128 // This specifies the region of the quad that is opaque. This rect lives in
122 // content space. 129 // content space.
123 gfx.mojom.Rect opaque_rect; 130 gfx.mojom.Rect opaque_rect;
124 131
125 // Allows changing the rect that gets drawn to make it smaller. This value 132 // Allows changing the rect that gets drawn to make it smaller. This value
126 // should be clipped to |rect|. This rect lives in content space. 133 // should be clipped to |rect|. This rect lives in content space.
127 gfx.mojom.Rect visible_rect; 134 gfx.mojom.Rect visible_rect;
128 135
129 // Allows changing the rect that gets drawn to make it smaller. This value 136 // Allows changing the rect that gets drawn to make it smaller. This value
130 // should be clipped to |rect|. This rect lives in content space. 137 // should be clipped to |rect|. This rect lives in content space.
131 bool needs_blending; 138 bool needs_blending;
132 139
133 // Optionally holds a SharedQuadState (transforms etc) shared by multiple 140 // Optionally holds a SharedQuadState (transforms etc) shared by multiple
134 // quads. 141 // quads.
135 SharedQuadState? sqs; 142 SharedQuadState? sqs;
136 143
137 DrawQuadState draw_quad_state; 144 DrawQuadState draw_quad_state;
138 }; 145 };
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