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Side by Side Diff: cc/output/gl_renderer.h

Issue 2121043002: 16 bpp video stream capture, render and WebGL usage - Realsense R200 & SR300 support. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Tests: cc, skcanvas_video_renderer, wrtcrecorder... Fake capture supports Y16. Created 4 years, 2 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/output/color_lut_cache.h" 14 #include "cc/output/color_lut_cache.h"
15 #include "cc/output/direct_renderer.h" 15 #include "cc/output/direct_renderer.h"
16 #include "cc/output/gl_renderer_draw_cache.h" 16 #include "cc/output/gl_renderer_draw_cache.h"
17 #include "cc/output/program_binding.h" 17 #include "cc/output/program_binding.h"
18 #include "cc/output/renderer.h" 18 #include "cc/output/renderer.h"
19 #include "cc/quads/debug_border_draw_quad.h" 19 #include "cc/quads/debug_border_draw_quad.h"
20 #include "cc/quads/render_pass_draw_quad.h" 20 #include "cc/quads/render_pass_draw_quad.h"
21 #include "cc/quads/solid_color_draw_quad.h" 21 #include "cc/quads/solid_color_draw_quad.h"
22 #include "cc/quads/tile_draw_quad.h" 22 #include "cc/quads/tile_draw_quad.h"
23 #include "cc/quads/y_video_draw_quad.h"
23 #include "cc/quads/yuv_video_draw_quad.h" 24 #include "cc/quads/yuv_video_draw_quad.h"
24 #include "ui/gfx/geometry/quad_f.h" 25 #include "ui/gfx/geometry/quad_f.h"
25 26
26 class SkBitmap; 27 class SkBitmap;
27 28
28 namespace gpu { 29 namespace gpu {
29 namespace gles2 { 30 namespace gles2 {
30 class GLES2Interface; 31 class GLES2Interface;
31 } 32 }
32 } 33 }
(...skipping 179 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 const gfx::Transform& device_transform, 213 const gfx::Transform& device_transform,
213 const gfx::QuadF& aa_quad, 214 const gfx::QuadF& aa_quad,
214 const gfx::QuadF* clip_region); 215 const gfx::QuadF* clip_region);
215 void DrawContentQuadNoAA(const DrawingFrame* frame, 216 void DrawContentQuadNoAA(const DrawingFrame* frame,
216 const ContentDrawQuadBase* quad, 217 const ContentDrawQuadBase* quad,
217 ResourceId resource_id, 218 ResourceId resource_id,
218 const gfx::QuadF* clip_region); 219 const gfx::QuadF* clip_region);
219 void DrawYUVVideoQuad(const DrawingFrame* frame, 220 void DrawYUVVideoQuad(const DrawingFrame* frame,
220 const YUVVideoDrawQuad* quad, 221 const YUVVideoDrawQuad* quad,
221 const gfx::QuadF* clip_region); 222 const gfx::QuadF* clip_region);
223 void DrawYVideoQuad(const DrawingFrame* frame,
224 const YVideoDrawQuad* quad,
225 const gfx::QuadF* clip_region);
222 void DrawPictureQuad(const DrawingFrame* frame, 226 void DrawPictureQuad(const DrawingFrame* frame,
223 const PictureDrawQuad* quad, 227 const PictureDrawQuad* quad,
224 const gfx::QuadF* clip_region); 228 const gfx::QuadF* clip_region);
225 229
226 void SetShaderOpacity(float opacity, int alpha_location); 230 void SetShaderOpacity(float opacity, int alpha_location);
227 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location); 231 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
228 void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame, 232 void DrawQuadGeometryClippedByQuadF(const DrawingFrame* frame,
229 const gfx::Transform& draw_transform, 233 const gfx::Transform& draw_transform,
230 const gfx::RectF& quad_rect, 234 const gfx::RectF& quad_rect,
231 const gfx::QuadF& clipping_region_quad, 235 const gfx::QuadF& clipping_region_quad,
(...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after
348 RenderPassColorMatrixProgramAA; 352 RenderPassColorMatrixProgramAA;
349 typedef ProgramBinding<VertexShaderPosTexTransform, 353 typedef ProgramBinding<VertexShaderPosTexTransform,
350 FragmentShaderRGBATexAlphaMaskColorMatrix> 354 FragmentShaderRGBATexAlphaMaskColorMatrix>
351 RenderPassMaskColorMatrixProgram; 355 RenderPassMaskColorMatrixProgram;
352 356
353 // Video shaders. 357 // Video shaders.
354 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex> 358 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
355 VideoStreamTextureProgram; 359 VideoStreamTextureProgram;
356 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset, 360 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
357 FragmentShaderYUVVideo> VideoYUVProgram; 361 FragmentShaderYUVVideo> VideoYUVProgram;
362 typedef ProgramBinding<VertexShaderPosTexTransform, FragmentShaderYVideo>
363 VideoYProgram;
358 364
359 // Special purpose / effects shaders. 365 // Special purpose / effects shaders.
360 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor> 366 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
361 DebugBorderProgram; 367 DebugBorderProgram;
362 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor> 368 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
363 SolidColorProgram; 369 SolidColorProgram;
364 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA> 370 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
365 SolidColorProgramAA; 371 SolidColorProgramAA;
366 372
367 const TileProgram* GetTileProgram( 373 const TileProgram* GetTileProgram(
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
418 SamplerType sampler); 424 SamplerType sampler);
419 const NonPremultipliedTextureBackgroundProgram* 425 const NonPremultipliedTextureBackgroundProgram*
420 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision, 426 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision,
421 SamplerType sampler); 427 SamplerType sampler);
422 428
423 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision, 429 const VideoYUVProgram* GetVideoYUVProgram(TexCoordPrecision precision,
424 SamplerType sampler, 430 SamplerType sampler,
425 bool use_alpha_texture, 431 bool use_alpha_texture,
426 bool use_nv12, 432 bool use_nv12,
427 bool use_color_lut); 433 bool use_color_lut);
434 const VideoYProgram* GetVideoYProgram(TexCoordPrecision precision,
435 SamplerType sampler);
428 const VideoStreamTextureProgram* GetVideoStreamTextureProgram( 436 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
429 TexCoordPrecision precision); 437 TexCoordPrecision precision);
430 438
431 const DebugBorderProgram* GetDebugBorderProgram(); 439 const DebugBorderProgram* GetDebugBorderProgram();
432 const SolidColorProgram* GetSolidColorProgram(); 440 const SolidColorProgram* GetSolidColorProgram();
433 const SolidColorProgramAA* GetSolidColorProgramAA(); 441 const SolidColorProgramAA* GetSolidColorProgramAA();
434 442
435 TileProgram 443 TileProgram
436 tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1]; 444 tile_program_[LAST_TEX_COORD_PRECISION + 1][LAST_SAMPLER_TYPE + 1];
437 TileProgramOpaque 445 TileProgramOpaque
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
484 [LAST_BLEND_MODE + 1] 492 [LAST_BLEND_MODE + 1]
485 [LAST_MASK_VALUE + 1]; 493 [LAST_MASK_VALUE + 1];
486 RenderPassMaskColorMatrixProgramAA 494 RenderPassMaskColorMatrixProgramAA
487 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1] 495 render_pass_mask_color_matrix_program_aa_[LAST_TEX_COORD_PRECISION + 1]
488 [LAST_SAMPLER_TYPE + 1] 496 [LAST_SAMPLER_TYPE + 1]
489 [LAST_BLEND_MODE + 1] 497 [LAST_BLEND_MODE + 1]
490 [LAST_MASK_VALUE + 1]; 498 [LAST_MASK_VALUE + 1];
491 499
492 VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1] 500 VideoYUVProgram video_yuv_program_[LAST_TEX_COORD_PRECISION + 1]
493 [LAST_SAMPLER_TYPE + 1][2][2][2]; 501 [LAST_SAMPLER_TYPE + 1][2][2][2];
502 VideoYProgram video_y_program_[LAST_TEX_COORD_PRECISION + 1]
503 [LAST_SAMPLER_TYPE + 1];
494 VideoStreamTextureProgram 504 VideoStreamTextureProgram
495 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1]; 505 video_stream_texture_program_[LAST_TEX_COORD_PRECISION + 1];
496 506
497 DebugBorderProgram debug_border_program_; 507 DebugBorderProgram debug_border_program_;
498 SolidColorProgram solid_color_program_; 508 SolidColorProgram solid_color_program_;
499 SolidColorProgramAA solid_color_program_aa_; 509 SolidColorProgramAA solid_color_program_aa_;
500 510
501 gpu::gles2::GLES2Interface* gl_; 511 gpu::gles2::GLES2Interface* gl_;
502 gpu::ContextSupport* context_support_; 512 gpu::ContextSupport* context_support_;
503 513
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
548 bool force_drawing_frame_framebuffer_unflipped_ = false; 558 bool force_drawing_frame_framebuffer_unflipped_ = false;
549 559
550 BoundGeometry bound_geometry_; 560 BoundGeometry bound_geometry_;
551 ColorLUTCache color_lut_cache_; 561 ColorLUTCache color_lut_cache_;
552 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 562 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
553 }; 563 };
554 564
555 } // namespace cc 565 } // namespace cc
556 566
557 #endif // CC_OUTPUT_GL_RENDERER_H_ 567 #endif // CC_OUTPUT_GL_RENDERER_H_
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