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Side by Side Diff: media/renderers/skcanvas_video_renderer.cc

Issue 2121043002: 16 bpp video stream capture, render and WebGL usage - Realsense R200 & SR300 support. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: gpu memory buffers, reinterpret RG8->R32F on GPU, Linux and ChromeOS support added. Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/renderers/skcanvas_video_renderer.h" 5 #include "media/renderers/skcanvas_video_renderer.h"
6 6
7 #include <GLES3/gl3.h>
7 #include <limits> 8 #include <limits>
8 9
9 #include "base/macros.h" 10 #include "base/macros.h"
10 #include "gpu/GLES2/gl2extchromium.h" 11 #include "gpu/GLES2/gl2extchromium.h"
11 #include "gpu/command_buffer/client/gles2_interface.h" 12 #include "gpu/command_buffer/client/gles2_interface.h"
12 #include "gpu/command_buffer/common/mailbox_holder.h" 13 #include "gpu/command_buffer/common/mailbox_holder.h"
14 #include "media/base/data_buffer.h"
13 #include "media/base/video_frame.h" 15 #include "media/base/video_frame.h"
14 #include "media/base/yuv_convert.h" 16 #include "media/base/yuv_convert.h"
15 #include "skia/ext/texture_handle.h" 17 #include "skia/ext/texture_handle.h"
16 #include "third_party/libyuv/include/libyuv.h" 18 #include "third_party/libyuv/include/libyuv.h"
17 #include "third_party/skia/include/core/SkCanvas.h" 19 #include "third_party/skia/include/core/SkCanvas.h"
18 #include "third_party/skia/include/core/SkImage.h" 20 #include "third_party/skia/include/core/SkImage.h"
19 #include "third_party/skia/include/core/SkImageGenerator.h" 21 #include "third_party/skia/include/core/SkImageGenerator.h"
20 #include "third_party/skia/include/gpu/GrContext.h" 22 #include "third_party/skia/include/gpu/GrContext.h"
21 #include "third_party/skia/include/gpu/GrPaint.h" 23 #include "third_party/skia/include/gpu/GrPaint.h"
22 #include "third_party/skia/include/gpu/GrTexture.h" 24 #include "third_party/skia/include/gpu/GrTexture.h"
(...skipping 135 matching lines...) Expand 10 before | Expand all | Expand 10 after
158 return img; 160 return img;
159 } 161 }
160 162
161 // Creates a SkImage from a |video_frame| backed by native resources. 163 // Creates a SkImage from a |video_frame| backed by native resources.
162 // The SkImage will take ownership of the underlying resource. 164 // The SkImage will take ownership of the underlying resource.
163 sk_sp<SkImage> NewSkImageFromVideoFrameNative(VideoFrame* video_frame, 165 sk_sp<SkImage> NewSkImageFromVideoFrameNative(VideoFrame* video_frame,
164 const Context3D& context_3d) { 166 const Context3D& context_3d) {
165 DCHECK(PIXEL_FORMAT_ARGB == video_frame->format() || 167 DCHECK(PIXEL_FORMAT_ARGB == video_frame->format() ||
166 PIXEL_FORMAT_XRGB == video_frame->format() || 168 PIXEL_FORMAT_XRGB == video_frame->format() ||
167 PIXEL_FORMAT_NV12 == video_frame->format() || 169 PIXEL_FORMAT_NV12 == video_frame->format() ||
168 PIXEL_FORMAT_UYVY == video_frame->format()); 170 PIXEL_FORMAT_UYVY == video_frame->format() ||
171 PIXEL_FORMAT_Y8 == video_frame->format() ||
172 PIXEL_FORMAT_Y16 == video_frame->format());
169 173
170 const gpu::MailboxHolder& mailbox_holder = video_frame->mailbox_holder(0); 174 const gpu::MailboxHolder& mailbox_holder = video_frame->mailbox_holder(0);
171 DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D || 175 DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D ||
172 mailbox_holder.texture_target == GL_TEXTURE_RECTANGLE_ARB || 176 mailbox_holder.texture_target == GL_TEXTURE_RECTANGLE_ARB ||
173 mailbox_holder.texture_target == GL_TEXTURE_EXTERNAL_OES) 177 mailbox_holder.texture_target == GL_TEXTURE_EXTERNAL_OES)
174 << mailbox_holder.texture_target; 178 << mailbox_holder.texture_target;
175 179
176 gpu::gles2::GLES2Interface* gl = context_3d.gl; 180 gpu::gles2::GLES2Interface* gl = context_3d.gl;
177 unsigned source_texture = 0; 181 unsigned source_texture = 0;
178 if (mailbox_holder.texture_target != GL_TEXTURE_2D) { 182 if (mailbox_holder.texture_target != GL_TEXTURE_2D) {
(...skipping 137 matching lines...) Expand 10 before | Expand all | Expand 10 after
316 scoped_refptr<VideoFrame> frame_; 320 scoped_refptr<VideoFrame> frame_;
317 321
318 DISALLOW_IMPLICIT_CONSTRUCTORS(VideoImageGenerator); 322 DISALLOW_IMPLICIT_CONSTRUCTORS(VideoImageGenerator);
319 }; 323 };
320 324
321 SkCanvasVideoRenderer::SkCanvasVideoRenderer() 325 SkCanvasVideoRenderer::SkCanvasVideoRenderer()
322 : last_image_deleting_timer_( 326 : last_image_deleting_timer_(
323 FROM_HERE, 327 FROM_HERE,
324 base::TimeDelta::FromSeconds(kTemporaryResourceDeletionDelay), 328 base::TimeDelta::FromSeconds(kTemporaryResourceDeletionDelay),
325 this, 329 this,
326 &SkCanvasVideoRenderer::ResetCache) {} 330 &SkCanvasVideoRenderer::ResetCache),
331 rg8_to_red_program_(0) {}
327 332
328 SkCanvasVideoRenderer::~SkCanvasVideoRenderer() { 333 SkCanvasVideoRenderer::~SkCanvasVideoRenderer() {
329 ResetCache(); 334 ResetCache();
330 } 335 }
331 336
332 void SkCanvasVideoRenderer::Paint(const scoped_refptr<VideoFrame>& video_frame, 337 void SkCanvasVideoRenderer::Paint(const scoped_refptr<VideoFrame>& video_frame,
333 SkCanvas* canvas, 338 SkCanvas* canvas,
334 const gfx::RectF& dest_rect, 339 const gfx::RectF& dest_rect,
335 uint8_t alpha, 340 uint8_t alpha,
336 SkXfermode::Mode mode, 341 SkXfermode::Mode mode,
(...skipping 146 matching lines...) Expand 10 before | Expand all | Expand 10 after
483 for (int row = 0; row < video_frame->rows(plane); row++) { 488 for (int row = 0; row < video_frame->rows(plane); row++) {
484 for (int x = 0; x < width; x++) { 489 for (int x = 0; x < width; x++) {
485 dst[x] = src[x] >> shift; 490 dst[x] = src[x] >> shift;
486 } 491 }
487 src += video_frame->stride(plane) / 2; 492 src += video_frame->stride(plane) / 2;
488 dst += ret->stride(plane); 493 dst += ret->stride(plane);
489 } 494 }
490 } 495 }
491 return ret; 496 return ret;
492 } 497 }
498
499 void FlipAndConvertY16(const uint8_t* input,
500 uint8_t* output,
501 unsigned format,
502 unsigned type,
503 bool flip_y,
504 size_t row_bytes,
505 size_t stride,
506 size_t output_row_bytes,
507 size_t height) {
508 DCHECK(input != output);
509 for (size_t i = 0; i < height; ++i) {
510 const uint16_t* in = reinterpret_cast<const uint16_t*>(input + i * stride);
511 uint8_t* out = flip_y ? output + output_row_bytes * (height - i - 1)
512 : output + output_row_bytes * height;
513 if ((format == GL_RG && type == GL_UNSIGNED_BYTE) ||
514 (format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT)) {
515 memcpy(out, input + i * stride, row_bytes);
516 } else if (format == GL_RED && type == GL_FLOAT) {
517 float* out_row = reinterpret_cast<float*>(out);
518 const uint16_t* in_end = in + row_bytes / 2;
519 while (in < in_end)
520 *out_row++ = *in++ / 65536.f;
521 } else {
522 NOTREACHED();
523 }
524 }
525 }
526
527 bool isSingleRedComponentFormat(unsigned internal_format) {
528 switch (internal_format) {
529 case GL_R8:
530 case GL_R16F:
531 case GL_R32F:
532 case GL_R8UI:
533 case GL_R8I:
534 case GL_R16UI:
535 case GL_R16I:
536 case GL_R32UI:
537 case GL_R32I:
538 return true;
539 default:
540 return false;
541 }
542 }
493 } 543 }
494 544
495 // static 545 // static
496 void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels( 546 void SkCanvasVideoRenderer::ConvertVideoFrameToRGBPixels(
497 const VideoFrame* video_frame, 547 const VideoFrame* video_frame,
498 void* rgb_pixels, 548 void* rgb_pixels,
499 size_t row_bytes) { 549 size_t row_bytes) {
500 if (!video_frame->IsMappable()) { 550 if (!video_frame->IsMappable()) {
501 NOTREACHED() << "Cannot extract pixels from non-CPU frame formats."; 551 NOTREACHED() << "Cannot extract pixels from non-CPU frame formats.";
502 return; 552 return;
503 } 553 }
504 if (!media::IsYuvPlanar(video_frame->format())) {
505 NOTREACHED() << "Non YUV formats are not supported";
506 return;
507 }
508 554
509 switch (video_frame->format()) { 555 switch (video_frame->format()) {
510 case PIXEL_FORMAT_YV12: 556 case PIXEL_FORMAT_YV12:
511 case PIXEL_FORMAT_I420: 557 case PIXEL_FORMAT_I420:
512 if (CheckColorSpace(video_frame, COLOR_SPACE_JPEG)) { 558 if (CheckColorSpace(video_frame, COLOR_SPACE_JPEG)) {
513 LIBYUV_J420_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane), 559 LIBYUV_J420_TO_ARGB(video_frame->visible_data(VideoFrame::kYPlane),
514 video_frame->stride(VideoFrame::kYPlane), 560 video_frame->stride(VideoFrame::kYPlane),
515 video_frame->visible_data(VideoFrame::kUPlane), 561 video_frame->visible_data(VideoFrame::kUPlane),
516 video_frame->stride(VideoFrame::kUPlane), 562 video_frame->stride(VideoFrame::kUPlane),
517 video_frame->visible_data(VideoFrame::kVPlane), 563 video_frame->visible_data(VideoFrame::kVPlane),
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
597 case PIXEL_FORMAT_NV12: 643 case PIXEL_FORMAT_NV12:
598 case PIXEL_FORMAT_NV21: 644 case PIXEL_FORMAT_NV21:
599 case PIXEL_FORMAT_UYVY: 645 case PIXEL_FORMAT_UYVY:
600 case PIXEL_FORMAT_YUY2: 646 case PIXEL_FORMAT_YUY2:
601 case PIXEL_FORMAT_ARGB: 647 case PIXEL_FORMAT_ARGB:
602 case PIXEL_FORMAT_XRGB: 648 case PIXEL_FORMAT_XRGB:
603 case PIXEL_FORMAT_RGB24: 649 case PIXEL_FORMAT_RGB24:
604 case PIXEL_FORMAT_RGB32: 650 case PIXEL_FORMAT_RGB32:
605 case PIXEL_FORMAT_MJPEG: 651 case PIXEL_FORMAT_MJPEG:
606 case PIXEL_FORMAT_MT21: 652 case PIXEL_FORMAT_MT21:
653 case PIXEL_FORMAT_Y8:
654 case PIXEL_FORMAT_Y16:
607 case PIXEL_FORMAT_UNKNOWN: 655 case PIXEL_FORMAT_UNKNOWN:
608 NOTREACHED(); 656 NOTREACHED() << "Only YUV formats and Y16 are supported.";
609 } 657 }
610 } 658 }
611 659
612 // static 660 // static
613 void SkCanvasVideoRenderer::CopyVideoFrameSingleTextureToGLTexture( 661 void SkCanvasVideoRenderer::CopyVideoFrameSingleTextureToGLTexture(
614 gpu::gles2::GLES2Interface* gl, 662 gpu::gles2::GLES2Interface* gl,
615 VideoFrame* video_frame, 663 VideoFrame* video_frame,
616 unsigned int texture, 664 unsigned int texture,
617 unsigned int internal_format, 665 unsigned int internal_format,
618 unsigned int type, 666 unsigned int type,
(...skipping 79 matching lines...) Expand 10 before | Expand all | Expand 10 after
698 // canvas context. 746 // canvas context.
699 const GLuint64 dest_fence_sync = destination_gl->InsertFenceSyncCHROMIUM(); 747 const GLuint64 dest_fence_sync = destination_gl->InsertFenceSyncCHROMIUM();
700 destination_gl->ShallowFlushCHROMIUM(); 748 destination_gl->ShallowFlushCHROMIUM();
701 gpu::SyncToken dest_sync_token; 749 gpu::SyncToken dest_sync_token;
702 destination_gl->GenSyncTokenCHROMIUM(dest_fence_sync, 750 destination_gl->GenSyncTokenCHROMIUM(dest_fence_sync,
703 dest_sync_token.GetData()); 751 dest_sync_token.GetData());
704 canvas_gl->WaitSyncTokenCHROMIUM(dest_sync_token.GetConstData()); 752 canvas_gl->WaitSyncTokenCHROMIUM(dest_sync_token.GetConstData());
705 753
706 SyncTokenClientImpl client(canvas_gl); 754 SyncTokenClientImpl client(canvas_gl);
707 video_frame->UpdateReleaseSyncToken(&client); 755 video_frame->UpdateReleaseSyncToken(&client);
756 } else if (video_frame->format() == PIXEL_FORMAT_Y16 &&
757 isSingleRedComponentFormat(internal_format)) {
758 CopyRG8ToRedTextureData(context_3d, destination_gl, video_frame.get(),
759 texture, internal_format, type, flip_y);
708 } else { 760 } else {
709 CopyVideoFrameSingleTextureToGLTexture(destination_gl, video_frame.get(), 761 CopyVideoFrameSingleTextureToGLTexture(destination_gl, video_frame.get(),
710 texture, internal_format, type, 762 texture, internal_format, type,
711 premultiply_alpha, flip_y); 763 premultiply_alpha, flip_y);
712 } 764 }
713
714 return true; 765 return true;
715 } 766 }
716 767
768 bool SkCanvasVideoRenderer::TexImageImpl(const char* functionID,
769 unsigned target,
770 gpu::gles2::GLES2Interface* gl,
771 VideoFrame* frame,
772 int level,
773 int internalformat,
774 unsigned format,
775 unsigned type,
776 int xoffset,
777 int yoffset,
778 int zoffset,
779 bool flip_y,
780 bool premultiplyAlpha) {
781 DCHECK(frame);
782 DCHECK(!frame->HasTextures());
783
784 bool has_alpha = false;
785 bool need_conversion = false;
786 unsigned output_bits_per_pixel;
787 switch (frame->format()) {
788 case PIXEL_FORMAT_Y16:
789 // Allow reinterpreting RG8 buffer here as R16 or FLOAT.
790 if ((format != GL_RED_INTEGER || type != GL_UNSIGNED_SHORT) &&
791 (format != GL_RG || type != GL_UNSIGNED_BYTE) &&
792 (format != GL_RED || type != GL_FLOAT))
793 return false;
794 need_conversion =
795 !(format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT) &&
796 !(format == GL_RG && type == GL_UNSIGNED_BYTE);
797 output_bits_per_pixel = (type == GL_FLOAT) ? 32 : 16;
798 break;
799 case PIXEL_FORMAT_Y8:
800 if (format != GL_RED || type != GL_UNSIGNED_BYTE)
801 return false;
802 output_bits_per_pixel = 8;
803 break;
804 default:
805 return false;
806 }
807 need_conversion =
808 need_conversion || (frame->stride(0) != frame->row_bytes(0));
809 unsigned source_bits_per_pixel =
810 VideoFrame::PlaneBitsPerPixel(frame->format(), 0);
811 DCHECK_EQ(source_bits_per_pixel % 8, 0U);
812
813 if (has_alpha && premultiplyAlpha) {
814 NOTREACHED() << "Premultiply alpha is not supported.";
815 return false;
816 }
817 if (xoffset || yoffset || zoffset) {
818 NOTREACHED() << "Offsets are not supported.";
819 return false;
820 }
821
822 // Handle other than Y16 formats here only if there is no repacking required.
823 // The reason for this is that this method handles Y16 specifics and provides
824 // optimization (compared to default implementation in
825 // WebGLRenderingContextBase::texImageImpl) for situations where there is no
826 // need to do repacking pixel data.
827 if (frame->format() != PIXEL_FORMAT_Y16 && (flip_y || need_conversion))
828 return false;
829
830 uint8_t* data;
831 scoped_refptr<DataBuffer> temp_buffer;
832 size_t width = frame->visible_rect().width();
833 size_t height = frame->visible_rect().height();
834 if (flip_y || need_conversion) {
835 size_t output_row_bytes =
836 frame->row_bytes(0) * output_bits_per_pixel / source_bits_per_pixel;
837 temp_buffer = new DataBuffer(output_row_bytes * height);
838 data = temp_buffer->writable_data();
839 DCHECK_EQ(frame->format(), PIXEL_FORMAT_Y16);
840 FlipAndConvertY16(frame->visible_data(0), data, format, type, flip_y,
841 frame->row_bytes(0), frame->stride(0), output_row_bytes,
842 height);
843 } else {
844 data = frame->visible_data(0);
845 }
846
847 if (!strcmp(functionID, "texImage2D")) {
848 gl->TexImage2D(target, level, internalformat, width, height, 0, format,
849 type, data);
850 } else if (!strcmp(functionID, "texSubImage2D")) {
851 gl->TexSubImage2D(target, level, xoffset, yoffset, width, height, format,
852 type, data);
853 } else {
854 DCHECK(!strcmp(functionID, "texSubImage3D"));
855 gl->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
856 1, format, type, data);
857 }
858 return true;
859 }
860
861 void SkCanvasVideoRenderer::CopyRG8ToRedTextureData(
862 const Context3D& context_3d,
863 gpu::gles2::GLES2Interface* target_gl,
864 VideoFrame* frame,
865 unsigned texture,
866 unsigned internal_format,
867 unsigned type,
868 bool flip_y) {
869 // TODO(astojilj): After GLES 3.2, use glCopyImageSubData for RG8 to R16UI
870 // conversion. glCopyImageSubData is already available as extension on some of
871 // the Android devices (GL_EXT_COPY_IMAGE).
872 gpu::gles2::GLES2Interface* local_gl = context_3d.gl;
873
874 // Get source texture on local_gl.
875 unsigned source_texture;
876 {
877 const gpu::MailboxHolder& mailbox_holder = frame->mailbox_holder(0);
878 DCHECK(mailbox_holder.texture_target == GL_TEXTURE_2D)
879 << mailbox_holder.texture_target;
880
881 local_gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData());
882 source_texture = local_gl->CreateAndConsumeTextureCHROMIUM(
883 mailbox_holder.texture_target, mailbox_holder.mailbox.name);
884 }
885
886 // Reinterpret RG8 to R32F on local_gl. Later, do the copy on target_gl.
887 unsigned intermediate_texture;
888 local_gl->GenTextures(1, &intermediate_texture);
889 DoCopyRG8ToRedTextureData(local_gl, source_texture, intermediate_texture,
aleksandar.stojiljkovic 2016/09/20 12:22:55 https://codereview.chromium.org/2121043002/diff/60
890 GL_R32F, GL_FLOAT, frame->visible_rect().width(),
891 frame->visible_rect().height(), flip_y);
892 local_gl->DeleteTextures(1, &source_texture);
893
894 // Get intermediate_texture to target_gl.
895 {
896 gpu::MailboxHolder mailbox_holder;
897 mailbox_holder.texture_target = GL_TEXTURE_2D;
898 local_gl->GenMailboxCHROMIUM(mailbox_holder.mailbox.name);
899 local_gl->ProduceTextureDirectCHROMIUM(intermediate_texture,
900 mailbox_holder.texture_target,
901 mailbox_holder.mailbox.name);
902 // Wait for mailbox creation on local context before consuming it and
903 // copying from it on the consumer context.
904 const GLuint64 fence_sync = local_gl->InsertFenceSyncCHROMIUM();
905 local_gl->ShallowFlushCHROMIUM();
906 local_gl->GenSyncTokenCHROMIUM(fence_sync,
907 mailbox_holder.sync_token.GetData());
908
909 target_gl->WaitSyncTokenCHROMIUM(mailbox_holder.sync_token.GetConstData());
910 uint32_t target_intermediate_texture =
911 target_gl->CreateAndConsumeTextureCHROMIUM(
912 mailbox_holder.texture_target, mailbox_holder.mailbox.name);
913
914 local_gl->DeleteTextures(1, &intermediate_texture);
915 intermediate_texture = target_intermediate_texture;
916 }
917
918 // Copy intermediate_texture to texture.
919 target_gl->CopyTextureCHROMIUM(intermediate_texture, texture, internal_format,
920 type, false, false, false);
921 target_gl->DeleteTextures(1, &intermediate_texture);
922
923 // Undo gr_context state changes introduced in this function.
924 context_3d.gr_context->resetContext(
925 kMisc_GrGLBackendState | kBlend_GrGLBackendState |
926 kView_GrGLBackendState | kStencil_GrGLBackendState |
927 kVertex_GrGLBackendState | kProgram_GrGLBackendState |
928 kTextureBinding_GrGLBackendState);
929 SyncTokenClientImpl client(target_gl);
930 frame->UpdateReleaseSyncToken(&client);
931 }
932
933 void SkCanvasVideoRenderer::DoCopyRG8ToRedTextureData(
934 gpu::gles2::GLES2Interface* gl,
935 unsigned source_texture,
936 unsigned texture,
937 unsigned internal_format,
938 unsigned type,
939 unsigned width,
940 unsigned height,
941 bool flip_y) {
942 GLuint buffer;
943 gl->GenBuffers(1, &buffer);
944 gl->BindBuffer(GL_ARRAY_BUFFER, buffer);
945 const GLfloat vertices[] = {-1.f, -1.f, 1.f, -1.f, -1.0f, 1.f, 1.f, 1.f};
946 gl->BufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
947 gl->EnableVertexAttribArray(0);
948 gl->VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
949
950 if (!rg8_to_red_program_) {
951 rg8_to_red_program_ = gl->CreateProgram();
jbauman 2016/09/20 20:51:22 I don't think the lifetime of this is correct if t
aleksandar.stojiljkovic 2016/09/30 14:26:32 Done. Using GrContext::uniqueID to control the lif
952 GLuint vertex_shader = gl->CreateShader(GL_VERTEX_SHADER);
953 std::string source = std::string(
954 "\
955 #ifdef GL_ES\n\
956 precision mediump float;\n\
957 #define TexCoordPrecision mediump\n\
958 #else\n\
959 #define TexCoordPrecision\n\
960 #endif\n\
961 uniform vec2 coord_transform;\n\
962 attribute vec2 a_pos;\n\
963 varying TexCoordPrecision vec2 v_uv;\n\
964 void main(void) {\n\
965 gl_Position = vec4(a_pos, 0, 1.0);\n\
966 v_uv = (a_pos * coord_transform) + 0.5;\n\
967 }\n");
968 const char* vertex_source = source.c_str();
969 gl->ShaderSource(vertex_shader, 1, &vertex_source, 0);
970 gl->CompileShader(vertex_shader);
971 gl->AttachShader(rg8_to_red_program_, vertex_shader);
972
973 GLuint fragment_shader = gl->CreateShader(GL_FRAGMENT_SHADER);
974 source = std::string(
975 "\
976 #ifdef GL_ES\n\
977 precision mediump float;\n\
978 #define TexCoordPrecision mediump\n\
979 #else\n\
980 #define TexCoordPrecision\n\
981 #endif\n\
982 uniform sampler2D u_sampler;\n\
983 varying TexCoordPrecision vec2 v_uv;\n\
984 void main(void) {\n\
985 vec4 color = texture2D(u_sampler, v_uv);\n\
986 gl_FragColor.r = (color.r * 0.00390625) + color.g;\n\
987 }\n");
988 const char* fragment_source = source.c_str();
989 gl->ShaderSource(fragment_shader, 1, &fragment_source, 0);
990 gl->CompileShader(fragment_shader);
991
992 gl->AttachShader(rg8_to_red_program_, fragment_shader);
993
994 gl->BindAttribLocation(rg8_to_red_program_, 0, "a_pos");
995 gl->LinkProgram(rg8_to_red_program_);
996 }
997
998 gl->UseProgram(rg8_to_red_program_);
999 gl->Uniform1i(gl->GetUniformLocation(rg8_to_red_program_, "u_sampler"), 0);
1000 gl->Uniform2f(gl->GetUniformLocation(rg8_to_red_program_, "coord_transform"),
1001 0.5, flip_y ? -0.5 : 0.5);
1002
1003 GLuint fbo;
1004 gl->GenFramebuffers(1, &fbo);
1005 gl->ActiveTexture(GL_TEXTURE0);
1006 unsigned target = GL_TEXTURE_2D;
1007 gl->BindTexture(target, texture);
1008 gl->TexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, GL_RED,
1009 type, 0);
1010
1011 gl->TexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1012 gl->TexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1013 gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1014 gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1015 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
1016 gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target,
1017 texture, 0);
1018
1019 gl->BindTexture(target, source_texture);
1020 gl->TexParameterf(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1021 gl->TexParameterf(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1022 gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1023 gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1024
1025 gl->Disable(GL_DEPTH_TEST);
1026 gl->Disable(GL_STENCIL_TEST);
1027 gl->Disable(GL_CULL_FACE);
1028 gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1029 gl->DepthMask(GL_FALSE);
1030 gl->Disable(GL_BLEND);
1031 gl->Disable(GL_SCISSOR_TEST);
1032 gl->Viewport(0, 0, width, height);
1033 gl->DrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1034 gl->Flush();
1035 gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
1036 gl->DeleteBuffers(1, &buffer);
1037 gl->DeleteFramebuffers(1, &fbo);
1038 }
1039
717 void SkCanvasVideoRenderer::ResetCache() { 1040 void SkCanvasVideoRenderer::ResetCache() {
718 DCHECK(thread_checker_.CalledOnValidThread()); 1041 DCHECK(thread_checker_.CalledOnValidThread());
719 // Clear cached values. 1042 // Clear cached values.
720 last_image_ = nullptr; 1043 last_image_ = nullptr;
721 last_timestamp_ = kNoTimestamp; 1044 last_timestamp_ = kNoTimestamp;
722 } 1045 }
723 1046
724 bool SkCanvasVideoRenderer::UpdateLastImage( 1047 bool SkCanvasVideoRenderer::UpdateLastImage(
725 const scoped_refptr<VideoFrame>& video_frame, 1048 const scoped_refptr<VideoFrame>& video_frame,
726 const Context3D& context_3d) { 1049 const Context3D& context_3d) {
(...skipping 21 matching lines...) Expand all
748 if (!last_image_) // Couldn't create the SkImage. 1071 if (!last_image_) // Couldn't create the SkImage.
749 return false; 1072 return false;
750 last_timestamp_ = video_frame->timestamp(); 1073 last_timestamp_ = video_frame->timestamp();
751 } 1074 }
752 last_image_deleting_timer_.Reset(); 1075 last_image_deleting_timer_.Reset();
753 DCHECK(!!last_image_); 1076 DCHECK(!!last_image_);
754 return true; 1077 return true;
755 } 1078 }
756 1079
757 } // namespace media 1080 } // namespace media
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