| Index: cc/output/buffer_to_texture_target_map.h
|
| diff --git a/cc/output/buffer_to_texture_target_map.h b/cc/output/buffer_to_texture_target_map.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..62ea52fd853ef43d2f98843d7c88525caf2f0d33
|
| --- /dev/null
|
| +++ b/cc/output/buffer_to_texture_target_map.h
|
| @@ -0,0 +1,36 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CC_OUTPUT_BUFFER_TO_TEXTURE_TARGET_MAP_H_
|
| +#define CC_OUTPUT_BUFFER_TO_TEXTURE_TARGET_MAP_H_
|
| +
|
| +#include <map>
|
| +#include <string>
|
| +
|
| +#include "cc/base/cc_export.h"
|
| +#include "ui/gfx/buffer_types.h"
|
| +
|
| +namespace cc {
|
| +// A map of GPU Memory Buffer usage/format to GL texture target.
|
| +using BufferToTextureTargetKey = std::pair<gfx::BufferUsage, gfx::BufferFormat>;
|
| +using BufferToTextureTargetMap = std::map<BufferToTextureTargetKey, uint32_t>;
|
| +
|
| +// Converts a serialized ImageTextureTargetsMap back to the runtime format.
|
| +// Serialization takes the form:
|
| +// "usage,format,target;usage,format,target;...;usage,format,target"
|
| +CC_EXPORT BufferToTextureTargetMap
|
| +StringToBufferToTextureTargetMap(const std::string& str);
|
| +
|
| +// Converts an ImageTextureTargetsMap to a string representation of the format:
|
| +// "usage,format,target;usage,format,target;...;usage,format,target"
|
| +CC_EXPORT std::string BufferToTextureTargetMapToString(
|
| + const BufferToTextureTargetMap& map);
|
| +
|
| +// Returns a default-initialized BufferToTextureTargetsMap where every entry
|
| +// maps to GL_TEXTURE_2D.
|
| +CC_EXPORT BufferToTextureTargetMap DefaultBufferToTextureTargetMapForTesting();
|
| +
|
| +} // namespace cc
|
| +
|
| +#endif // CC_OUTPUT_BUFFER_TO_TEXTURE_TARGET_MAP_H_
|
|
|