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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/raster/one_copy_raster_buffer_provider.h" | 5 #include "cc/raster/one_copy_raster_buffer_provider.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <limits> | 10 #include <limits> |
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| 209 const RasterSource::PlaybackSettings& playback_settings, | 209 const RasterSource::PlaybackSettings& playback_settings, |
| 210 uint64_t previous_content_id, | 210 uint64_t previous_content_id, |
| 211 uint64_t new_content_id) { | 211 uint64_t new_content_id) { |
| 212 // Allocate GpuMemoryBuffer if necessary. If using partial raster, we | 212 // Allocate GpuMemoryBuffer if necessary. If using partial raster, we |
| 213 // must allocate a buffer with BufferUsage CPU_READ_WRITE_PERSISTENT. | 213 // must allocate a buffer with BufferUsage CPU_READ_WRITE_PERSISTENT. |
| 214 if (!staging_buffer->gpu_memory_buffer) { | 214 if (!staging_buffer->gpu_memory_buffer) { |
| 215 staging_buffer->gpu_memory_buffer = | 215 staging_buffer->gpu_memory_buffer = |
| 216 resource_provider_->gpu_memory_buffer_manager() | 216 resource_provider_->gpu_memory_buffer_manager() |
| 217 ->AllocateGpuMemoryBuffer( | 217 ->AllocateGpuMemoryBuffer( |
| 218 staging_buffer->size, BufferFormat(resource->format()), | 218 staging_buffer->size, BufferFormat(resource->format()), |
| 219 use_partial_raster_ | 219 StagingBufferUsage(), gpu::kNullSurfaceHandle); |
| 220 ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT | |
| 221 : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, | |
| 222 gpu::kNullSurfaceHandle); | |
| 223 } | 220 } |
| 224 | 221 |
| 225 gfx::Rect playback_rect = raster_full_rect; | 222 gfx::Rect playback_rect = raster_full_rect; |
| 226 if (use_partial_raster_ && previous_content_id) { | 223 if (use_partial_raster_ && previous_content_id) { |
| 227 // Reduce playback rect to dirty region if the content id of the staging | 224 // Reduce playback rect to dirty region if the content id of the staging |
| 228 // buffer matches the prevous content id. | 225 // buffer matches the prevous content id. |
| 229 if (previous_content_id == staging_buffer->content_id) | 226 if (previous_content_id == staging_buffer->content_id) |
| 230 playback_rect.Intersect(raster_dirty_rect); | 227 playback_rect.Intersect(raster_dirty_rect); |
| 231 } | 228 } |
| 232 | 229 |
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| 273 uint64_t new_content_id) { | 270 uint64_t new_content_id) { |
| 274 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); | 271 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); |
| 275 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); | 272 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); |
| 276 DCHECK(gl); | 273 DCHECK(gl); |
| 277 | 274 |
| 278 // Create texture after synchronizing with compositor. | 275 // Create texture after synchronizing with compositor. |
| 279 ResourceProvider::ScopedTextureProvider scoped_texture( | 276 ResourceProvider::ScopedTextureProvider scoped_texture( |
| 280 gl, resource_lock, async_worker_context_enabled_); | 277 gl, resource_lock, async_worker_context_enabled_); |
| 281 | 278 |
| 282 unsigned resource_texture_id = scoped_texture.texture_id(); | 279 unsigned resource_texture_id = scoped_texture.texture_id(); |
| 283 unsigned image_target = | 280 unsigned image_target = resource_provider_->GetImageTextureTarget( |
| 284 resource_provider_->GetImageTextureTarget(resource_lock->format()); | 281 StagingBufferUsage(), staging_buffer->format); |
| 285 | 282 |
| 286 // Create and bind staging texture. | 283 // Create and bind staging texture. |
| 287 if (!staging_buffer->texture_id) { | 284 if (!staging_buffer->texture_id) { |
| 288 gl->GenTextures(1, &staging_buffer->texture_id); | 285 gl->GenTextures(1, &staging_buffer->texture_id); |
| 289 gl->BindTexture(image_target, staging_buffer->texture_id); | 286 gl->BindTexture(image_target, staging_buffer->texture_id); |
| 290 gl->TexParameteri(image_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 287 gl->TexParameteri(image_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 291 gl->TexParameteri(image_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 288 gl->TexParameteri(image_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 292 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 289 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 293 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 290 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 294 } else { | 291 } else { |
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| 373 // Barrier to sync worker context output to cc context. | 370 // Barrier to sync worker context output to cc context. |
| 374 gl->OrderingBarrierCHROMIUM(); | 371 gl->OrderingBarrierCHROMIUM(); |
| 375 | 372 |
| 376 // Generate sync token after the barrier for cross context synchronization. | 373 // Generate sync token after the barrier for cross context synchronization. |
| 377 gpu::SyncToken resource_sync_token; | 374 gpu::SyncToken resource_sync_token; |
| 378 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); | 375 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); |
| 379 resource_lock->set_sync_token(resource_sync_token); | 376 resource_lock->set_sync_token(resource_sync_token); |
| 380 resource_lock->set_synchronized(!async_worker_context_enabled_); | 377 resource_lock->set_synchronized(!async_worker_context_enabled_); |
| 381 } | 378 } |
| 382 | 379 |
| 380 gfx::BufferUsage OneCopyRasterBufferProvider::StagingBufferUsage() const { |
| 381 return use_partial_raster_ |
| 382 ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT |
| 383 : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE; |
| 384 } |
| 385 |
| 383 } // namespace cc | 386 } // namespace cc |
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