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Issue 2120713002: Fix use_image_texture_target inconsistencies (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: cleanup Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/one_copy_raster_buffer_provider.h" 5 #include "cc/raster/one_copy_raster_buffer_provider.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 #include <limits> 10 #include <limits>
(...skipping 198 matching lines...) Expand 10 before | Expand all | Expand 10 after
209 const RasterSource::PlaybackSettings& playback_settings, 209 const RasterSource::PlaybackSettings& playback_settings,
210 uint64_t previous_content_id, 210 uint64_t previous_content_id,
211 uint64_t new_content_id) { 211 uint64_t new_content_id) {
212 // Allocate GpuMemoryBuffer if necessary. If using partial raster, we 212 // Allocate GpuMemoryBuffer if necessary. If using partial raster, we
213 // must allocate a buffer with BufferUsage CPU_READ_WRITE_PERSISTENT. 213 // must allocate a buffer with BufferUsage CPU_READ_WRITE_PERSISTENT.
214 if (!staging_buffer->gpu_memory_buffer) { 214 if (!staging_buffer->gpu_memory_buffer) {
215 staging_buffer->gpu_memory_buffer = 215 staging_buffer->gpu_memory_buffer =
216 resource_provider_->gpu_memory_buffer_manager() 216 resource_provider_->gpu_memory_buffer_manager()
217 ->AllocateGpuMemoryBuffer( 217 ->AllocateGpuMemoryBuffer(
218 staging_buffer->size, BufferFormat(resource->format()), 218 staging_buffer->size, BufferFormat(resource->format()),
219 use_partial_raster_ 219 StagingBufferUsage(), gpu::kNullSurfaceHandle);
220 ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT
221 : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE,
222 gpu::kNullSurfaceHandle);
223 } 220 }
224 221
225 gfx::Rect playback_rect = raster_full_rect; 222 gfx::Rect playback_rect = raster_full_rect;
226 if (use_partial_raster_ && previous_content_id) { 223 if (use_partial_raster_ && previous_content_id) {
227 // Reduce playback rect to dirty region if the content id of the staging 224 // Reduce playback rect to dirty region if the content id of the staging
228 // buffer matches the prevous content id. 225 // buffer matches the prevous content id.
229 if (previous_content_id == staging_buffer->content_id) 226 if (previous_content_id == staging_buffer->content_id)
230 playback_rect.Intersect(raster_dirty_rect); 227 playback_rect.Intersect(raster_dirty_rect);
231 } 228 }
232 229
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
273 uint64_t new_content_id) { 270 uint64_t new_content_id) {
274 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); 271 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_);
275 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); 272 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL();
276 DCHECK(gl); 273 DCHECK(gl);
277 274
278 // Create texture after synchronizing with compositor. 275 // Create texture after synchronizing with compositor.
279 ResourceProvider::ScopedTextureProvider scoped_texture( 276 ResourceProvider::ScopedTextureProvider scoped_texture(
280 gl, resource_lock, async_worker_context_enabled_); 277 gl, resource_lock, async_worker_context_enabled_);
281 278
282 unsigned resource_texture_id = scoped_texture.texture_id(); 279 unsigned resource_texture_id = scoped_texture.texture_id();
283 unsigned image_target = 280 unsigned image_target = resource_provider_->GetImageTextureTarget(
284 resource_provider_->GetImageTextureTarget(resource_lock->format()); 281 StagingBufferUsage(), staging_buffer->format);
285 282
286 // Create and bind staging texture. 283 // Create and bind staging texture.
287 if (!staging_buffer->texture_id) { 284 if (!staging_buffer->texture_id) {
288 gl->GenTextures(1, &staging_buffer->texture_id); 285 gl->GenTextures(1, &staging_buffer->texture_id);
289 gl->BindTexture(image_target, staging_buffer->texture_id); 286 gl->BindTexture(image_target, staging_buffer->texture_id);
290 gl->TexParameteri(image_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 287 gl->TexParameteri(image_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
291 gl->TexParameteri(image_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 288 gl->TexParameteri(image_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
292 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 289 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
293 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 290 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
294 } else { 291 } else {
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373 // Barrier to sync worker context output to cc context. 370 // Barrier to sync worker context output to cc context.
374 gl->OrderingBarrierCHROMIUM(); 371 gl->OrderingBarrierCHROMIUM();
375 372
376 // Generate sync token after the barrier for cross context synchronization. 373 // Generate sync token after the barrier for cross context synchronization.
377 gpu::SyncToken resource_sync_token; 374 gpu::SyncToken resource_sync_token;
378 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); 375 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData());
379 resource_lock->set_sync_token(resource_sync_token); 376 resource_lock->set_sync_token(resource_sync_token);
380 resource_lock->set_synchronized(!async_worker_context_enabled_); 377 resource_lock->set_synchronized(!async_worker_context_enabled_);
381 } 378 }
382 379
380 gfx::BufferUsage OneCopyRasterBufferProvider::StagingBufferUsage() const {
381 return use_partial_raster_
382 ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT
383 : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE;
384 }
385
383 } // namespace cc 386 } // namespace cc
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