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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/raster/one_copy_raster_buffer_provider.h" | 5 #include "cc/raster/one_copy_raster_buffer_provider.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 #include <limits> | 10 #include <limits> |
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| 212 const RasterSource::PlaybackSettings& playback_settings, | 212 const RasterSource::PlaybackSettings& playback_settings, |
| 213 uint64_t previous_content_id, | 213 uint64_t previous_content_id, |
| 214 uint64_t new_content_id) { | 214 uint64_t new_content_id) { |
| 215 // Allocate GpuMemoryBuffer if necessary. If using partial raster, we | 215 // Allocate GpuMemoryBuffer if necessary. If using partial raster, we |
| 216 // must allocate a buffer with BufferUsage CPU_READ_WRITE_PERSISTENT. | 216 // must allocate a buffer with BufferUsage CPU_READ_WRITE_PERSISTENT. |
| 217 if (!staging_buffer->gpu_memory_buffer) { | 217 if (!staging_buffer->gpu_memory_buffer) { |
| 218 staging_buffer->gpu_memory_buffer = | 218 staging_buffer->gpu_memory_buffer = |
| 219 resource_provider_->gpu_memory_buffer_manager() | 219 resource_provider_->gpu_memory_buffer_manager() |
| 220 ->AllocateGpuMemoryBuffer( | 220 ->AllocateGpuMemoryBuffer( |
| 221 staging_buffer->size, BufferFormat(resource->format()), | 221 staging_buffer->size, BufferFormat(resource->format()), |
| 222 use_partial_raster_ | 222 StagingBufferUsage(), gpu::kNullSurfaceHandle); |
| 223 ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT | |
| 224 : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE, | |
| 225 gpu::kNullSurfaceHandle); | |
| 226 } | 223 } |
| 227 | 224 |
| 228 gfx::Rect playback_rect = raster_full_rect; | 225 gfx::Rect playback_rect = raster_full_rect; |
| 229 if (use_partial_raster_ && previous_content_id) { | 226 if (use_partial_raster_ && previous_content_id) { |
| 230 // Reduce playback rect to dirty region if the content id of the staging | 227 // Reduce playback rect to dirty region if the content id of the staging |
| 231 // buffer matches the prevous content id. | 228 // buffer matches the prevous content id. |
| 232 if (previous_content_id == staging_buffer->content_id) | 229 if (previous_content_id == staging_buffer->content_id) |
| 233 playback_rect.Intersect(raster_dirty_rect); | 230 playback_rect.Intersect(raster_dirty_rect); |
| 234 } | 231 } |
| 235 | 232 |
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| 276 uint64_t new_content_id) { | 273 uint64_t new_content_id) { |
| 277 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); | 274 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); |
| 278 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); | 275 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); |
| 279 DCHECK(gl); | 276 DCHECK(gl); |
| 280 | 277 |
| 281 // Create texture after synchronizing with compositor. | 278 // Create texture after synchronizing with compositor. |
| 282 ResourceProvider::ScopedTextureProvider scoped_texture( | 279 ResourceProvider::ScopedTextureProvider scoped_texture( |
| 283 gl, resource_lock, async_worker_context_enabled_); | 280 gl, resource_lock, async_worker_context_enabled_); |
| 284 | 281 |
| 285 unsigned resource_texture_id = scoped_texture.texture_id(); | 282 unsigned resource_texture_id = scoped_texture.texture_id(); |
| 286 unsigned image_target = | 283 unsigned image_target = resource_provider_->GetImageTextureTarget( |
| 287 resource_provider_->GetImageTextureTarget(resource_lock->format()); | 284 StagingBufferUsage(), staging_buffer->format); |
| 288 | 285 |
| 289 // Create and bind staging texture. | 286 // Create and bind staging texture. |
| 290 if (!staging_buffer->texture_id) { | 287 if (!staging_buffer->texture_id) { |
| 291 gl->GenTextures(1, &staging_buffer->texture_id); | 288 gl->GenTextures(1, &staging_buffer->texture_id); |
| 292 gl->BindTexture(image_target, staging_buffer->texture_id); | 289 gl->BindTexture(image_target, staging_buffer->texture_id); |
| 293 gl->TexParameteri(image_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 290 gl->TexParameteri(image_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 294 gl->TexParameteri(image_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 291 gl->TexParameteri(image_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 295 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 292 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 296 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 293 gl->TexParameteri(image_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 297 } else { | 294 } else { |
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| 376 // Barrier to sync worker context output to cc context. | 373 // Barrier to sync worker context output to cc context. |
| 377 gl->OrderingBarrierCHROMIUM(); | 374 gl->OrderingBarrierCHROMIUM(); |
| 378 | 375 |
| 379 // Generate sync token after the barrier for cross context synchronization. | 376 // Generate sync token after the barrier for cross context synchronization. |
| 380 gpu::SyncToken resource_sync_token; | 377 gpu::SyncToken resource_sync_token; |
| 381 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); | 378 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); |
| 382 resource_lock->set_sync_token(resource_sync_token); | 379 resource_lock->set_sync_token(resource_sync_token); |
| 383 resource_lock->set_synchronized(!async_worker_context_enabled_); | 380 resource_lock->set_synchronized(!async_worker_context_enabled_); |
| 384 } | 381 } |
| 385 | 382 |
| 383 gfx::BufferUsage OneCopyRasterBufferProvider::StagingBufferUsage() const { |
| 384 return use_partial_raster_ |
| 385 ? gfx::BufferUsage::GPU_READ_CPU_READ_WRITE_PERSISTENT |
| 386 : gfx::BufferUsage::GPU_READ_CPU_READ_WRITE; |
| 387 } |
| 388 |
| 386 } // namespace cc | 389 } // namespace cc |
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