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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/renderer_settings.h" | 5 #include "cc/output/renderer_settings.h" |
6 | 6 |
7 #include <limits> | 7 #include <limits> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "cc/proto/renderer_settings.pb.h" | 10 #include "cc/proto/renderer_settings.pb.h" |
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40 proto->set_finish_rendering_on_resize(finish_rendering_on_resize); | 40 proto->set_finish_rendering_on_resize(finish_rendering_on_resize); |
41 proto->set_should_clear_root_render_pass(should_clear_root_render_pass); | 41 proto->set_should_clear_root_render_pass(should_clear_root_render_pass); |
42 proto->set_disable_display_vsync(disable_display_vsync); | 42 proto->set_disable_display_vsync(disable_display_vsync); |
43 proto->set_release_overlay_resources_after_gpu_query( | 43 proto->set_release_overlay_resources_after_gpu_query( |
44 release_overlay_resources_after_gpu_query); | 44 release_overlay_resources_after_gpu_query); |
45 proto->set_refresh_rate(refresh_rate); | 45 proto->set_refresh_rate(refresh_rate); |
46 proto->set_highp_threshold_min(highp_threshold_min); | 46 proto->set_highp_threshold_min(highp_threshold_min); |
47 proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size); | 47 proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size); |
48 proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources); | 48 proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources); |
49 proto->set_preferred_tile_format(preferred_tile_format); | 49 proto->set_preferred_tile_format(preferred_tile_format); |
| 50 |
| 51 for (const auto& target : buffer_to_texture_target_map) { |
| 52 auto* proto_target = proto->add_buffer_to_texture_target(); |
| 53 proto_target->set_buffer_usage(static_cast<uint32_t>(target.first.first)); |
| 54 proto_target->set_buffer_format(static_cast<uint32_t>(target.first.second)); |
| 55 proto_target->set_texture_target(target.second); |
| 56 } |
50 } | 57 } |
51 | 58 |
52 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) { | 59 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) { |
53 allow_antialiasing = proto.allow_antialiasing(); | 60 allow_antialiasing = proto.allow_antialiasing(); |
54 force_antialiasing = proto.force_antialiasing(); | 61 force_antialiasing = proto.force_antialiasing(); |
55 force_blending_with_shaders = proto.force_blending_with_shaders(); | 62 force_blending_with_shaders = proto.force_blending_with_shaders(); |
56 partial_swap_enabled = proto.partial_swap_enabled(); | 63 partial_swap_enabled = proto.partial_swap_enabled(); |
57 finish_rendering_on_resize = proto.finish_rendering_on_resize(); | 64 finish_rendering_on_resize = proto.finish_rendering_on_resize(); |
58 should_clear_root_render_pass = proto.should_clear_root_render_pass(); | 65 should_clear_root_render_pass = proto.should_clear_root_render_pass(); |
59 disable_display_vsync = proto.disable_display_vsync(); | 66 disable_display_vsync = proto.disable_display_vsync(); |
60 release_overlay_resources_after_gpu_query = | 67 release_overlay_resources_after_gpu_query = |
61 proto.release_overlay_resources_after_gpu_query(); | 68 proto.release_overlay_resources_after_gpu_query(); |
62 refresh_rate = proto.refresh_rate(); | 69 refresh_rate = proto.refresh_rate(); |
63 highp_threshold_min = proto.highp_threshold_min(); | 70 highp_threshold_min = proto.highp_threshold_min(); |
64 texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size(); | 71 texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size(); |
65 use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources(); | 72 use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources(); |
66 | 73 |
67 DCHECK_LE(proto.preferred_tile_format(), | 74 DCHECK_LE(proto.preferred_tile_format(), |
68 static_cast<uint32_t>(RESOURCE_FORMAT_MAX)); | 75 static_cast<uint32_t>(RESOURCE_FORMAT_MAX)); |
69 preferred_tile_format = | 76 preferred_tile_format = |
70 static_cast<ResourceFormat>(proto.preferred_tile_format()); | 77 static_cast<ResourceFormat>(proto.preferred_tile_format()); |
| 78 |
| 79 // |buffer_to_texture_target_map| may contain existing values, so clear first. |
| 80 buffer_to_texture_target_map.clear(); |
| 81 for (const auto& proto_target : proto.buffer_to_texture_target()) { |
| 82 buffer_to_texture_target_map.insert(BufferToTextureTargetMap::value_type( |
| 83 BufferToTextureTargetKey( |
| 84 static_cast<gfx::BufferUsage>(proto_target.buffer_usage()), |
| 85 static_cast<gfx::BufferFormat>(proto_target.buffer_format())), |
| 86 proto_target.texture_target())); |
| 87 } |
71 } | 88 } |
72 | 89 |
73 bool RendererSettings::operator==(const RendererSettings& other) const { | 90 bool RendererSettings::operator==(const RendererSettings& other) const { |
74 return allow_antialiasing == other.allow_antialiasing && | 91 return allow_antialiasing == other.allow_antialiasing && |
75 force_antialiasing == other.force_antialiasing && | 92 force_antialiasing == other.force_antialiasing && |
76 force_blending_with_shaders == other.force_blending_with_shaders && | 93 force_blending_with_shaders == other.force_blending_with_shaders && |
77 partial_swap_enabled == other.partial_swap_enabled && | 94 partial_swap_enabled == other.partial_swap_enabled && |
78 finish_rendering_on_resize == other.finish_rendering_on_resize && | 95 finish_rendering_on_resize == other.finish_rendering_on_resize && |
79 should_clear_root_render_pass == other.should_clear_root_render_pass && | 96 should_clear_root_render_pass == other.should_clear_root_render_pass && |
80 disable_display_vsync == other.disable_display_vsync && | 97 disable_display_vsync == other.disable_display_vsync && |
81 release_overlay_resources_after_gpu_query == | 98 release_overlay_resources_after_gpu_query == |
82 other.release_overlay_resources_after_gpu_query && | 99 other.release_overlay_resources_after_gpu_query && |
83 refresh_rate == other.refresh_rate && | 100 refresh_rate == other.refresh_rate && |
84 highp_threshold_min == other.highp_threshold_min && | 101 highp_threshold_min == other.highp_threshold_min && |
85 texture_id_allocation_chunk_size == | 102 texture_id_allocation_chunk_size == |
86 other.texture_id_allocation_chunk_size && | 103 other.texture_id_allocation_chunk_size && |
87 use_gpu_memory_buffer_resources == | 104 use_gpu_memory_buffer_resources == |
88 other.use_gpu_memory_buffer_resources && | 105 other.use_gpu_memory_buffer_resources && |
89 preferred_tile_format == other.preferred_tile_format; | 106 preferred_tile_format == other.preferred_tile_format && |
| 107 buffer_to_texture_target_map == other.buffer_to_texture_target_map; |
90 } | 108 } |
91 | 109 |
92 } // namespace cc | 110 } // namespace cc |
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