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|    1 // Copyright 2014 The Chromium Authors. All rights reserved. |    1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #include "cc/output/renderer_settings.h" |    5 #include "cc/output/renderer_settings.h" | 
|    6  |    6  | 
|    7 #include <limits> |    7 #include <limits> | 
|    8  |    8  | 
|    9 #include "base/logging.h" |    9 #include "base/logging.h" | 
|   10 #include "cc/proto/renderer_settings.pb.h" |   10 #include "cc/proto/renderer_settings.pb.h" | 
| (...skipping 29 matching lines...) Expand all  Loading... | 
|   40   proto->set_finish_rendering_on_resize(finish_rendering_on_resize); |   40   proto->set_finish_rendering_on_resize(finish_rendering_on_resize); | 
|   41   proto->set_should_clear_root_render_pass(should_clear_root_render_pass); |   41   proto->set_should_clear_root_render_pass(should_clear_root_render_pass); | 
|   42   proto->set_disable_display_vsync(disable_display_vsync); |   42   proto->set_disable_display_vsync(disable_display_vsync); | 
|   43   proto->set_release_overlay_resources_after_gpu_query( |   43   proto->set_release_overlay_resources_after_gpu_query( | 
|   44       release_overlay_resources_after_gpu_query); |   44       release_overlay_resources_after_gpu_query); | 
|   45   proto->set_refresh_rate(refresh_rate); |   45   proto->set_refresh_rate(refresh_rate); | 
|   46   proto->set_highp_threshold_min(highp_threshold_min); |   46   proto->set_highp_threshold_min(highp_threshold_min); | 
|   47   proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size); |   47   proto->set_texture_id_allocation_chunk_size(texture_id_allocation_chunk_size); | 
|   48   proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources); |   48   proto->set_use_gpu_memory_buffer_resources(use_gpu_memory_buffer_resources); | 
|   49   proto->set_preferred_tile_format(preferred_tile_format); |   49   proto->set_preferred_tile_format(preferred_tile_format); | 
 |   50  | 
 |   51   for (const auto& target : buffer_to_texture_target_map) { | 
 |   52     auto* proto_target = proto->add_buffer_to_texture_target(); | 
 |   53     proto_target->set_buffer_usage(static_cast<uint32_t>(target.first.first)); | 
 |   54     proto_target->set_buffer_format(static_cast<uint32_t>(target.first.second)); | 
 |   55     proto_target->set_texture_target(target.second); | 
 |   56   } | 
|   50 } |   57 } | 
|   51  |   58  | 
|   52 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) { |   59 void RendererSettings::FromProtobuf(const proto::RendererSettings& proto) { | 
|   53   allow_antialiasing = proto.allow_antialiasing(); |   60   allow_antialiasing = proto.allow_antialiasing(); | 
|   54   force_antialiasing = proto.force_antialiasing(); |   61   force_antialiasing = proto.force_antialiasing(); | 
|   55   force_blending_with_shaders = proto.force_blending_with_shaders(); |   62   force_blending_with_shaders = proto.force_blending_with_shaders(); | 
|   56   partial_swap_enabled = proto.partial_swap_enabled(); |   63   partial_swap_enabled = proto.partial_swap_enabled(); | 
|   57   finish_rendering_on_resize = proto.finish_rendering_on_resize(); |   64   finish_rendering_on_resize = proto.finish_rendering_on_resize(); | 
|   58   should_clear_root_render_pass = proto.should_clear_root_render_pass(); |   65   should_clear_root_render_pass = proto.should_clear_root_render_pass(); | 
|   59   disable_display_vsync = proto.disable_display_vsync(); |   66   disable_display_vsync = proto.disable_display_vsync(); | 
|   60   release_overlay_resources_after_gpu_query = |   67   release_overlay_resources_after_gpu_query = | 
|   61       proto.release_overlay_resources_after_gpu_query(); |   68       proto.release_overlay_resources_after_gpu_query(); | 
|   62   refresh_rate = proto.refresh_rate(); |   69   refresh_rate = proto.refresh_rate(); | 
|   63   highp_threshold_min = proto.highp_threshold_min(); |   70   highp_threshold_min = proto.highp_threshold_min(); | 
|   64   texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size(); |   71   texture_id_allocation_chunk_size = proto.texture_id_allocation_chunk_size(); | 
|   65   use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources(); |   72   use_gpu_memory_buffer_resources = proto.use_gpu_memory_buffer_resources(); | 
|   66  |   73  | 
|   67   DCHECK_LE(proto.preferred_tile_format(), |   74   DCHECK_LE(proto.preferred_tile_format(), | 
|   68             static_cast<uint32_t>(RESOURCE_FORMAT_MAX)); |   75             static_cast<uint32_t>(RESOURCE_FORMAT_MAX)); | 
|   69   preferred_tile_format = |   76   preferred_tile_format = | 
|   70       static_cast<ResourceFormat>(proto.preferred_tile_format()); |   77       static_cast<ResourceFormat>(proto.preferred_tile_format()); | 
 |   78  | 
 |   79   // |buffer_to_texture_target_map| may contain existing values, so clear first. | 
 |   80   buffer_to_texture_target_map.clear(); | 
 |   81   for (const auto& proto_target : proto.buffer_to_texture_target()) { | 
 |   82     buffer_to_texture_target_map.insert(BufferToTextureTargetMap::value_type( | 
 |   83         BufferToTextureTargetKey( | 
 |   84             static_cast<gfx::BufferUsage>(proto_target.buffer_usage()), | 
 |   85             static_cast<gfx::BufferFormat>(proto_target.buffer_format())), | 
 |   86         proto_target.texture_target())); | 
 |   87   } | 
|   71 } |   88 } | 
|   72  |   89  | 
|   73 bool RendererSettings::operator==(const RendererSettings& other) const { |   90 bool RendererSettings::operator==(const RendererSettings& other) const { | 
|   74   return allow_antialiasing == other.allow_antialiasing && |   91   return allow_antialiasing == other.allow_antialiasing && | 
|   75          force_antialiasing == other.force_antialiasing && |   92          force_antialiasing == other.force_antialiasing && | 
|   76          force_blending_with_shaders == other.force_blending_with_shaders && |   93          force_blending_with_shaders == other.force_blending_with_shaders && | 
|   77          partial_swap_enabled == other.partial_swap_enabled && |   94          partial_swap_enabled == other.partial_swap_enabled && | 
|   78          finish_rendering_on_resize == other.finish_rendering_on_resize && |   95          finish_rendering_on_resize == other.finish_rendering_on_resize && | 
|   79          should_clear_root_render_pass == other.should_clear_root_render_pass && |   96          should_clear_root_render_pass == other.should_clear_root_render_pass && | 
|   80          disable_display_vsync == other.disable_display_vsync && |   97          disable_display_vsync == other.disable_display_vsync && | 
|   81          release_overlay_resources_after_gpu_query == |   98          release_overlay_resources_after_gpu_query == | 
|   82              other.release_overlay_resources_after_gpu_query && |   99              other.release_overlay_resources_after_gpu_query && | 
|   83          refresh_rate == other.refresh_rate && |  100          refresh_rate == other.refresh_rate && | 
|   84          highp_threshold_min == other.highp_threshold_min && |  101          highp_threshold_min == other.highp_threshold_min && | 
|   85          texture_id_allocation_chunk_size == |  102          texture_id_allocation_chunk_size == | 
|   86              other.texture_id_allocation_chunk_size && |  103              other.texture_id_allocation_chunk_size && | 
|   87          use_gpu_memory_buffer_resources == |  104          use_gpu_memory_buffer_resources == | 
|   88              other.use_gpu_memory_buffer_resources && |  105              other.use_gpu_memory_buffer_resources && | 
|   89          preferred_tile_format == other.preferred_tile_format; |  106          preferred_tile_format == other.preferred_tile_format && | 
 |  107          buffer_to_texture_target_map == other.buffer_to_texture_target_map; | 
|   90 } |  108 } | 
|   91  |  109  | 
|   92 }  // namespace cc |  110 }  // namespace cc | 
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