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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_OUTPUT_BUFFER_TO_TEXTURE_TARGET_MAP_H_ |
| 6 #define CC_OUTPUT_BUFFER_TO_TEXTURE_TARGET_MAP_H_ |
| 7 |
| 8 #include <map> |
| 9 #include <string> |
| 10 |
| 11 #include "cc/base/cc_export.h" |
| 12 #include "ui/gfx/buffer_types.h" |
| 13 |
| 14 namespace cc { |
| 15 // A map of GPU Memory Buffer usage/format to GL texture target. |
| 16 using BufferToTextureTargetKey = std::pair<gfx::BufferUsage, gfx::BufferFormat>; |
| 17 using BufferToTextureTargetMap = std::map<BufferToTextureTargetKey, uint32_t>; |
| 18 |
| 19 // Converts a serialized ImageTextureTargetsMap back to the runtime format. |
| 20 // Serialization takes the form: |
| 21 // "usage,format,target;usage,format,target;...;usage,format,target" |
| 22 CC_EXPORT BufferToTextureTargetMap |
| 23 StringToBufferToTextureTargetMap(const std::string& str); |
| 24 |
| 25 // Converts an ImageTextureTargetsMap to a string representation of the format: |
| 26 // "usage,format,target;usage,format,target;...;usage,format,target" |
| 27 CC_EXPORT std::string BufferToTextureTargetMapToString( |
| 28 const BufferToTextureTargetMap& map); |
| 29 |
| 30 // Returns a default-initialized BufferToTextureTargetsMap where every entry |
| 31 // maps to GL_TEXTURE_2D. |
| 32 CC_EXPORT BufferToTextureTargetMap DefaultBufferToTextureTargetMapForTesting(); |
| 33 |
| 34 } // namespace cc |
| 35 |
| 36 #endif // CC_OUTPUT_BUFFER_TO_TEXTURE_TARGET_MAP_H_ |
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