OLD | NEW |
(Empty) | |
| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GLInstancedRendering.h" |
| 9 |
| 10 #include "GrResourceProvider.h" |
| 11 #include "gl/GrGLGpu.h" |
| 12 #include "instanced/InstanceProcessor.h" |
| 13 |
| 14 #define GL_CALL(X) GR_GL_CALL(this->glGpu()->glInterface(), X) |
| 15 |
| 16 namespace gr_instanced { |
| 17 |
| 18 class GLInstancedRendering::GLBatch : public InstancedRendering::Batch { |
| 19 public: |
| 20 DEFINE_BATCH_CLASS_ID |
| 21 |
| 22 GLBatch(GLInstancedRendering* instRendering) : INHERITED(ClassID(), instRend
ering) {} |
| 23 int numGLCommands() const { return 1 + fNumChangesInGeometry; } |
| 24 |
| 25 private: |
| 26 int fEmulatedBaseInstance; |
| 27 int fGLDrawCmdsIdx; |
| 28 |
| 29 friend class GLInstancedRendering; |
| 30 |
| 31 typedef Batch INHERITED; |
| 32 }; |
| 33 |
| 34 GLInstancedRendering* GLInstancedRendering::CreateIfSupported(GrGLGpu* gpu) { |
| 35 #ifndef SK_BUILD_FOR_MAC |
| 36 // Only whitelisting on Mac for now. Once we've been able to work through th
e various issues on |
| 37 // other platforms we can enable more generally. |
| 38 return nullptr; |
| 39 #endif |
| 40 const GrGLCaps& glCaps = gpu->glCaps(); |
| 41 AntialiasMode lastSupportedAAMode; |
| 42 if (!glCaps.vertexArrayObjectSupport() || |
| 43 !glCaps.drawIndirectSupport() || |
| 44 !InstanceProcessor::IsSupported(*glCaps.glslCaps(), glCaps, &lastSupport
edAAMode)) { |
| 45 return nullptr; |
| 46 } |
| 47 return new GLInstancedRendering(gpu, lastSupportedAAMode); |
| 48 } |
| 49 |
| 50 GLInstancedRendering::GLInstancedRendering(GrGLGpu* gpu, AntialiasMode lastSuppo
rtedAAMode) |
| 51 : INHERITED(gpu, lastSupportedAAMode, gpu->glCaps().canDrawIndirectToFloat()
), |
| 52 fVertexArrayID(0), |
| 53 fGLDrawCmdsInfo(0), |
| 54 fInstanceAttribsBufferUniqueId(SK_InvalidUniqueID) { |
| 55 } |
| 56 |
| 57 GLInstancedRendering::~GLInstancedRendering() { |
| 58 if (fVertexArrayID) { |
| 59 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); |
| 60 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); |
| 61 } |
| 62 } |
| 63 |
| 64 inline GrGLGpu* GLInstancedRendering::glGpu() const { |
| 65 return static_cast<GrGLGpu*>(this->gpu()); |
| 66 } |
| 67 |
| 68 InstancedRendering::Batch* GLInstancedRendering::createBatch() { |
| 69 return new GLBatch(this); |
| 70 } |
| 71 |
| 72 void GLInstancedRendering::onBeginFlush(GrResourceProvider* rp) { |
| 73 // Count what there is to draw. |
| 74 BatchList::Iter iter; |
| 75 iter.init(this->trackedBatches(), BatchList::Iter::kHead_IterStart); |
| 76 int numGLInstances = 0; |
| 77 int numGLDrawCmds = 0; |
| 78 while (Batch* b = iter.get()) { |
| 79 GLBatch* batch = static_cast<GLBatch*>(b); |
| 80 iter.next(); |
| 81 |
| 82 numGLInstances += batch->fNumDraws; |
| 83 numGLDrawCmds += batch->numGLCommands(); |
| 84 } |
| 85 if (!numGLDrawCmds) { |
| 86 return; |
| 87 } |
| 88 SkASSERT(numGLInstances); |
| 89 |
| 90 // Lazily create a vertex array object. |
| 91 if (!fVertexArrayID) { |
| 92 GL_CALL(GenVertexArrays(1, &fVertexArrayID)); |
| 93 if (!fVertexArrayID) { |
| 94 return; |
| 95 } |
| 96 this->glGpu()->bindVertexArray(fVertexArrayID); |
| 97 |
| 98 // Attach our index buffer to the vertex array. |
| 99 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, |
| 100 static_cast<const GrGLBuffer*>(this->indexBuffer())->
bufferID())); |
| 101 |
| 102 // Set up the non-instanced attribs. |
| 103 this->glGpu()->bindBuffer(kVertex_GrBufferType, |
| 104 static_cast<const GrGLBuffer*>(this->vertexBuf
fer())); |
| 105 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeCoords)); |
| 106 GL_CALL(VertexAttribPointer((int)Attrib::kShapeCoords, 2, GR_GL_FLOAT, G
R_GL_FALSE, |
| 107 sizeof(ShapeVertex), (void*) offsetof(ShapeV
ertex, fX))); |
| 108 GL_CALL(EnableVertexAttribArray((int)Attrib::kVertexAttrs)); |
| 109 GL_CALL(VertexAttribIPointer((int)Attrib::kVertexAttrs, 1, GR_GL_INT, si
zeof(ShapeVertex), |
| 110 (void*) offsetof(ShapeVertex, fAttrs))); |
| 111 |
| 112 SkASSERT(SK_InvalidUniqueID == fInstanceAttribsBufferUniqueId); |
| 113 } |
| 114 |
| 115 // Create and map instance and draw-indirect buffers. |
| 116 SkASSERT(!fInstanceBuffer); |
| 117 fInstanceBuffer.reset(static_cast<GrGLBuffer*>( |
| 118 rp->createBuffer(sizeof(Instance) * numGLInstances, kVertex_GrBufferType
, |
| 119 kDynamic_GrAccessPattern, GrResourceProvider::kNoPendin
gIO_Flag))); |
| 120 if (!fInstanceBuffer) { |
| 121 return; |
| 122 } |
| 123 |
| 124 SkASSERT(!fDrawIndirectBuffer); |
| 125 fDrawIndirectBuffer.reset(static_cast<GrGLBuffer*>( |
| 126 rp->createBuffer(sizeof(GrGLDrawElementsIndirectCommand) * numGLDrawCmds
, |
| 127 kDrawIndirect_GrBufferType, kDynamic_GrAccessPattern, |
| 128 GrResourceProvider::kNoPendingIO_Flag))); |
| 129 if (!fDrawIndirectBuffer) { |
| 130 return; |
| 131 } |
| 132 |
| 133 Instance* glMappedInstances = static_cast<Instance*>(fInstanceBuffer->map())
; |
| 134 int glInstancesIdx = 0; |
| 135 |
| 136 auto* glMappedCmds = static_cast<GrGLDrawElementsIndirectCommand*>(fDrawIndi
rectBuffer->map()); |
| 137 int glDrawCmdsIdx = 0; |
| 138 |
| 139 bool baseInstanceSupport = this->glGpu()->glCaps().baseInstanceSupport(); |
| 140 |
| 141 if (GR_GL_LOG_INSTANCED_BATCHES || !baseInstanceSupport) { |
| 142 fGLDrawCmdsInfo.reset(numGLDrawCmds); |
| 143 } |
| 144 |
| 145 // Generate the instance and draw-indirect buffer contents based on the trac
ked batches. |
| 146 iter.init(this->trackedBatches(), BatchList::Iter::kHead_IterStart); |
| 147 while (Batch* b = iter.get()) { |
| 148 GLBatch* batch = static_cast<GLBatch*>(b); |
| 149 iter.next(); |
| 150 |
| 151 batch->fEmulatedBaseInstance = baseInstanceSupport ? 0 : glInstancesIdx; |
| 152 batch->fGLDrawCmdsIdx = glDrawCmdsIdx; |
| 153 |
| 154 const Batch::Draw* draw = batch->fHeadDraw; |
| 155 SkASSERT(draw); |
| 156 do { |
| 157 int instanceCount = 0; |
| 158 IndexRange geometry = draw->fGeometry; |
| 159 SkASSERT(!geometry.isEmpty()); |
| 160 |
| 161 do { |
| 162 glMappedInstances[glInstancesIdx + instanceCount++] = draw->fIns
tance; |
| 163 draw = draw->fNext; |
| 164 } while (draw && draw->fGeometry == geometry); |
| 165 |
| 166 GrGLDrawElementsIndirectCommand& glCmd = glMappedCmds[glDrawCmdsIdx]
; |
| 167 glCmd.fCount = geometry.fCount; |
| 168 glCmd.fInstanceCount = instanceCount; |
| 169 glCmd.fFirstIndex = geometry.fStart; |
| 170 glCmd.fBaseVertex = 0; |
| 171 glCmd.fBaseInstance = baseInstanceSupport ? glInstancesIdx : 0; |
| 172 |
| 173 if (GR_GL_LOG_INSTANCED_BATCHES || !baseInstanceSupport) { |
| 174 fGLDrawCmdsInfo[glDrawCmdsIdx].fInstanceCount = instanceCount; |
| 175 #if GR_GL_LOG_INSTANCED_BATCHES |
| 176 fGLDrawCmdsInfo[glDrawCmdsIdx].fGeometry = geometry; |
| 177 #endif |
| 178 } |
| 179 |
| 180 glInstancesIdx += instanceCount; |
| 181 ++glDrawCmdsIdx; |
| 182 } while (draw); |
| 183 } |
| 184 |
| 185 SkASSERT(glDrawCmdsIdx == numGLDrawCmds); |
| 186 fDrawIndirectBuffer->unmap(); |
| 187 |
| 188 SkASSERT(glInstancesIdx == numGLInstances); |
| 189 fInstanceBuffer->unmap(); |
| 190 } |
| 191 |
| 192 void GLInstancedRendering::onDraw(const GrPipeline& pipeline, const InstanceProc
essor& instProc, |
| 193 const Batch* baseBatch) { |
| 194 if (!fDrawIndirectBuffer) { |
| 195 return; // beginFlush was not successful. |
| 196 } |
| 197 if (!this->glGpu()->flushGLState(pipeline, instProc)) { |
| 198 return; |
| 199 } |
| 200 |
| 201 this->glGpu()->bindBuffer(kDrawIndirect_GrBufferType, fDrawIndirectBuffer.ge
t()); |
| 202 |
| 203 const GrGLCaps& glCaps = this->glGpu()->glCaps(); |
| 204 const GLBatch* batch = static_cast<const GLBatch*>(baseBatch); |
| 205 int numCommands = batch->numGLCommands(); |
| 206 |
| 207 #if GR_GL_LOG_INSTANCED_BATCHES |
| 208 SkASSERT(fGLDrawCmdsInfo); |
| 209 SkDebugf("Instanced batch: ["); |
| 210 for (int i = 0; i < numCommands; ++i) { |
| 211 int glCmdIdx = batch->fGLDrawCmdsIdx + i; |
| 212 SkDebugf("%s%i * %s", (i ? ", " : ""), fGLDrawCmdsInfo[glCmdIdx].fInsta
nceCount, |
| 213 InstanceProcessor::GetNameOfIndexRange(fGLDrawCmdsInfo[glCmdIdx
].fGeometry)); |
| 214 } |
| 215 SkDebugf("]\n"); |
| 216 #else |
| 217 SkASSERT(SkToBool(fGLDrawCmdsInfo) == !glCaps.baseInstanceSupport()); |
| 218 #endif |
| 219 |
| 220 if (1 == numCommands || !glCaps.baseInstanceSupport() || !glCaps.multiDrawIn
directSupport()) { |
| 221 int emulatedBaseInstance = batch->fEmulatedBaseInstance; |
| 222 for (int i = 0; i < numCommands; ++i) { |
| 223 int glCmdIdx = batch->fGLDrawCmdsIdx + i; |
| 224 this->flushInstanceAttribs(emulatedBaseInstance); |
| 225 GL_CALL(DrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, |
| 226 (GrGLDrawElementsIndirectCommand*) null
ptr + glCmdIdx)); |
| 227 if (!glCaps.baseInstanceSupport()) { |
| 228 emulatedBaseInstance += fGLDrawCmdsInfo[glCmdIdx].fInstanceCount
; |
| 229 } |
| 230 } |
| 231 } else { |
| 232 int glCmdsIdx = batch->fGLDrawCmdsIdx; |
| 233 this->flushInstanceAttribs(batch->fEmulatedBaseInstance); |
| 234 GL_CALL(MultiDrawElementsIndirect(GR_GL_TRIANGLES, GR_GL_UNSIGNED_BYTE, |
| 235 (GrGLDrawElementsIndirectCommand*) nul
lptr + glCmdsIdx, |
| 236 numCommands, 0)); |
| 237 } |
| 238 } |
| 239 |
| 240 void GLInstancedRendering::flushInstanceAttribs(int baseInstance) { |
| 241 SkASSERT(fVertexArrayID); |
| 242 this->glGpu()->bindVertexArray(fVertexArrayID); |
| 243 |
| 244 SkASSERT(fInstanceBuffer); |
| 245 if (fInstanceAttribsBufferUniqueId != fInstanceBuffer->getUniqueID() || |
| 246 fInstanceAttribsBaseInstance != baseInstance) { |
| 247 Instance* offsetInBuffer = (Instance*) nullptr + baseInstance; |
| 248 |
| 249 this->glGpu()->bindBuffer(kVertex_GrBufferType, fInstanceBuffer.get()); |
| 250 |
| 251 // Info attrib. |
| 252 GL_CALL(EnableVertexAttribArray((int)Attrib::kInstanceInfo)); |
| 253 GL_CALL(VertexAttribIPointer((int)Attrib::kInstanceInfo, 1, GR_GL_UNSIGN
ED_INT, |
| 254 sizeof(Instance), &offsetInBuffer->fInfo)); |
| 255 GL_CALL(VertexAttribDivisor((int)Attrib::kInstanceInfo, 1)); |
| 256 |
| 257 // Shape matrix attrib. |
| 258 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeMatrixX)); |
| 259 GL_CALL(EnableVertexAttribArray((int)Attrib::kShapeMatrixY)); |
| 260 GL_CALL(VertexAttribPointer((int)Attrib::kShapeMatrixX, 3, GR_GL_FLOAT,
GR_GL_FALSE, |
| 261 sizeof(Instance), &offsetInBuffer->fShapeMat
rix2x3[0])); |
| 262 GL_CALL(VertexAttribPointer((int)Attrib::kShapeMatrixY, 3, GR_GL_FLOAT,
GR_GL_FALSE, |
| 263 sizeof(Instance), &offsetInBuffer->fShapeMat
rix2x3[3])); |
| 264 GL_CALL(VertexAttribDivisor((int)Attrib::kShapeMatrixX, 1)); |
| 265 GL_CALL(VertexAttribDivisor((int)Attrib::kShapeMatrixY, 1)); |
| 266 |
| 267 // Color attrib. |
| 268 GL_CALL(EnableVertexAttribArray((int)Attrib::kColor)); |
| 269 GL_CALL(VertexAttribPointer((int)Attrib::kColor, 4, GR_GL_UNSIGNED_BYTE,
GR_GL_TRUE, |
| 270 sizeof(Instance), &offsetInBuffer->fColor)); |
| 271 GL_CALL(VertexAttribDivisor((int)Attrib::kColor, 1)); |
| 272 |
| 273 // Local rect attrib. |
| 274 GL_CALL(EnableVertexAttribArray((int)Attrib::kLocalRect)); |
| 275 GL_CALL(VertexAttribPointer((int)Attrib::kLocalRect, 4, GR_GL_FLOAT, GR_
GL_FALSE, |
| 276 sizeof(Instance), &offsetInBuffer->fLocalRec
t)); |
| 277 GL_CALL(VertexAttribDivisor((int)Attrib::kLocalRect, 1)); |
| 278 |
| 279 fInstanceAttribsBufferUniqueId = fInstanceBuffer->getUniqueID(); |
| 280 fInstanceAttribsBaseInstance = baseInstance; |
| 281 } |
| 282 } |
| 283 |
| 284 void GLInstancedRendering::onEndFlush() { |
| 285 fInstanceBuffer.reset(); |
| 286 fDrawIndirectBuffer.reset(); |
| 287 fGLDrawCmdsInfo.reset(0); |
| 288 } |
| 289 |
| 290 void GLInstancedRendering::onResetGpuResources(ResetType resetType) { |
| 291 if (fVertexArrayID && ResetType::kDestroy == resetType) { |
| 292 GL_CALL(DeleteVertexArrays(1, &fVertexArrayID)); |
| 293 this->glGpu()->notifyVertexArrayDelete(fVertexArrayID); |
| 294 } |
| 295 fVertexArrayID = 0; |
| 296 fInstanceBuffer.reset(); |
| 297 fDrawIndirectBuffer.reset(); |
| 298 fInstanceAttribsBufferUniqueId = SK_InvalidUniqueID; |
| 299 } |
| 300 |
| 301 } |
OLD | NEW |