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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGpu.h" | 8 #include "GrGLGpu.h" |
9 #include "GrGLBuffer.h" | 9 #include "GrGLBuffer.h" |
10 #include "GrGLGLSL.h" | 10 #include "GrGLGLSL.h" |
11 #include "GrGLGpuCommandBuffer.h" | 11 #include "GrGLGpuCommandBuffer.h" |
12 #include "GrGLStencilAttachment.h" | 12 #include "GrGLStencilAttachment.h" |
13 #include "GrGLTextureRenderTarget.h" | 13 #include "GrGLTextureRenderTarget.h" |
14 #include "GrGpuResourcePriv.h" | 14 #include "GrGpuResourcePriv.h" |
15 #include "GrMesh.h" | 15 #include "GrMesh.h" |
16 #include "GrPipeline.h" | 16 #include "GrPipeline.h" |
17 #include "GrPLSGeometryProcessor.h" | 17 #include "GrPLSGeometryProcessor.h" |
18 #include "GrRenderTargetPriv.h" | 18 #include "GrRenderTargetPriv.h" |
19 #include "GrSurfacePriv.h" | 19 #include "GrSurfacePriv.h" |
20 #include "GrTexturePriv.h" | 20 #include "GrTexturePriv.h" |
21 #include "GrTypes.h" | 21 #include "GrTypes.h" |
22 #include "builders/GrGLShaderStringBuilder.h" | 22 #include "builders/GrGLShaderStringBuilder.h" |
23 #include "glsl/GrGLSL.h" | 23 #include "glsl/GrGLSL.h" |
24 #include "glsl/GrGLSLCaps.h" | 24 #include "glsl/GrGLSLCaps.h" |
25 #include "glsl/GrGLSLPLSPathRendering.h" | 25 #include "glsl/GrGLSLPLSPathRendering.h" |
| 26 #include "instanced/GLInstancedRendering.h" |
26 #include "SkMipMap.h" | 27 #include "SkMipMap.h" |
27 #include "SkPixmap.h" | 28 #include "SkPixmap.h" |
28 #include "SkStrokeRec.h" | 29 #include "SkStrokeRec.h" |
29 #include "SkTemplates.h" | 30 #include "SkTemplates.h" |
30 #include "SkTypes.h" | 31 #include "SkTypes.h" |
31 | 32 |
32 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 33 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
33 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 34 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
34 | 35 |
35 #define SKIP_CACHE_CHECK true | 36 #define SKIP_CACHE_CHECK true |
36 | 37 |
37 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR | 38 #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR |
38 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) | 39 #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) |
39 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) | 40 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) |
40 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) | 41 #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) |
41 #else | 42 #else |
42 #define CLEAR_ERROR_BEFORE_ALLOC(iface) | 43 #define CLEAR_ERROR_BEFORE_ALLOC(iface) |
43 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) | 44 #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) |
44 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR | 45 #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR |
45 #endif | 46 #endif |
46 | 47 |
47 /////////////////////////////////////////////////////////////////////////////// | 48 /////////////////////////////////////////////////////////////////////////////// |
48 | 49 |
| 50 using gr_instanced::InstancedRendering; |
| 51 using gr_instanced::GLInstancedRendering; |
49 | 52 |
50 static const GrGLenum gXfermodeEquation2Blend[] = { | 53 static const GrGLenum gXfermodeEquation2Blend[] = { |
51 // Basic OpenGL blend equations. | 54 // Basic OpenGL blend equations. |
52 GR_GL_FUNC_ADD, | 55 GR_GL_FUNC_ADD, |
53 GR_GL_FUNC_SUBTRACT, | 56 GR_GL_FUNC_SUBTRACT, |
54 GR_GL_FUNC_REVERSE_SUBTRACT, | 57 GR_GL_FUNC_REVERSE_SUBTRACT, |
55 | 58 |
56 // GL_KHR_blend_equation_advanced. | 59 // GL_KHR_blend_equation_advanced. |
57 GR_GL_SCREEN, | 60 GR_GL_SCREEN, |
58 GR_GL_OVERLAY, | 61 GR_GL_OVERLAY, |
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468 fWireRectArrayBuffer.reset(); | 471 fWireRectArrayBuffer.reset(); |
469 fPLSSetupProgram.fProgram = 0; | 472 fPLSSetupProgram.fProgram = 0; |
470 fPLSSetupProgram.fArrayBuffer.reset(); | 473 fPLSSetupProgram.fArrayBuffer.reset(); |
471 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { | 474 if (this->glCaps().shaderCaps()->pathRenderingSupport()) { |
472 this->glPathRendering()->disconnect(type); | 475 this->glPathRendering()->disconnect(type); |
473 } | 476 } |
474 } | 477 } |
475 | 478 |
476 /////////////////////////////////////////////////////////////////////////////// | 479 /////////////////////////////////////////////////////////////////////////////// |
477 | 480 |
| 481 InstancedRendering* GrGLGpu::createInstancedRenderingIfSupported() { |
| 482 return GLInstancedRendering::CreateIfSupported(this); |
| 483 } |
| 484 |
478 void GrGLGpu::onResetContext(uint32_t resetBits) { | 485 void GrGLGpu::onResetContext(uint32_t resetBits) { |
479 // we don't use the zb at all | 486 // we don't use the zb at all |
480 if (resetBits & kMisc_GrGLBackendState) { | 487 if (resetBits & kMisc_GrGLBackendState) { |
481 GL_CALL(Disable(GR_GL_DEPTH_TEST)); | 488 GL_CALL(Disable(GR_GL_DEPTH_TEST)); |
482 GL_CALL(DepthMask(GR_GL_FALSE)); | 489 GL_CALL(DepthMask(GR_GL_FALSE)); |
483 | 490 |
484 fHWBufferState[kTexel_GrBufferType].invalidate(); | 491 fHWBufferState[kTexel_GrBufferType].invalidate(); |
485 fHWBufferState[kDrawIndirect_GrBufferType].invalidate(); | 492 fHWBufferState[kDrawIndirect_GrBufferType].invalidate(); |
486 fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate(); | 493 fHWBufferState[kXferCpuToGpu_GrBufferType].invalidate(); |
487 fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate(); | 494 fHWBufferState[kXferGpuToCpu_GrBufferType].invalidate(); |
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4602 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 4609 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || |
4603 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 4610 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { |
4604 copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 4611 copyParams->fFilter = GrTextureParams::kNone_FilterMode; |
4605 copyParams->fWidth = texture->width(); | 4612 copyParams->fWidth = texture->width(); |
4606 copyParams->fHeight = texture->height(); | 4613 copyParams->fHeight = texture->height(); |
4607 return true; | 4614 return true; |
4608 } | 4615 } |
4609 } | 4616 } |
4610 return false; | 4617 return false; |
4611 } | 4618 } |
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