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Unified Diff: components/mus/public/interfaces/animations.mojom

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 6 months ago
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Index: components/mus/public/interfaces/animations.mojom
diff --git a/components/mus/public/interfaces/animations.mojom b/components/mus/public/interfaces/animations.mojom
deleted file mode 100644
index 847b406ed0d1524bfa07c026df8b44561ced8283..0000000000000000000000000000000000000000
--- a/components/mus/public/interfaces/animations.mojom
+++ /dev/null
@@ -1,61 +0,0 @@
-// Copyright 2016 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-module mus.mojom;
-
-import "ui/gfx/mojo/transform.mojom";
-
-enum AnimationTweenType {
- LINEAR,
- EASE_IN,
- EASE_OUT,
- EASE_IN_OUT,
-};
-
-enum AnimationProperty {
- // Used for pausing.
- NONE,
- OPACITY,
- TRANSFORM,
-};
-
-struct AnimationValue {
- float float_value;
- gfx.mojom.Transform? transform;
-};
-
-// Identifies how a particular property should be animated between a start and
-// target value.
-struct AnimationElement {
- AnimationProperty property;
-
- // Duration is in microseconds.
- int64 duration;
-
- AnimationTweenType tween_type;
-
- // If not specified the start value is taken from either the current value
- // (for the first element) or the target_value of the previous element.
- AnimationValue? start_value;
-
- // target_value may be null when property is NONE.
- AnimationValue? target_value;
-};
-
-// An AnimationSequence consists of a number of AnimationElements to animate.
-// Each element is animated serially.
-struct AnimationSequence {
- // Number of times to run the sequence. Value of 0 means run until
- // explicitly stopped.
- uint32 cycle_count;
-
- array<AnimationElement> elements;
-};
-
-// AnimationGroup identifies a window and a set of AnimationSequences to apply
-// to the window. Each sequence is run in parallel.
-struct AnimationGroup {
- uint32 window_id;
- array<AnimationSequence> sequences;
-};
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