| Index: components/mus/ws/event_dispatcher_delegate.h
|
| diff --git a/components/mus/ws/event_dispatcher_delegate.h b/components/mus/ws/event_dispatcher_delegate.h
|
| deleted file mode 100644
|
| index 1d31fb99d509602490e7d62411285e9edc738863..0000000000000000000000000000000000000000
|
| --- a/components/mus/ws/event_dispatcher_delegate.h
|
| +++ /dev/null
|
| @@ -1,73 +0,0 @@
|
| -// Copyright 2015 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef COMPONENTS_MUS_WS_EVENT_DISPATCHER_DELEGATE_H_
|
| -#define COMPONENTS_MUS_WS_EVENT_DISPATCHER_DELEGATE_H_
|
| -
|
| -#include <stdint.h>
|
| -
|
| -#include "components/mus/common/types.h"
|
| -
|
| -namespace gfx {
|
| -class Point;
|
| -}
|
| -
|
| -namespace ui {
|
| -class Event;
|
| -}
|
| -
|
| -namespace mus {
|
| -namespace ws {
|
| -
|
| -class Accelerator;
|
| -class ServerWindow;
|
| -
|
| -// Used by EventDispatcher for mocking in tests.
|
| -class EventDispatcherDelegate {
|
| - public:
|
| - virtual void OnAccelerator(uint32_t accelerator, const ui::Event& event) = 0;
|
| -
|
| - virtual void SetFocusedWindowFromEventDispatcher(ServerWindow* window) = 0;
|
| - virtual ServerWindow* GetFocusedWindowForEventDispatcher() = 0;
|
| -
|
| - // Called when capture should be set on the native display. |window| is the
|
| - // window capture is being set on.
|
| - virtual void SetNativeCapture(ServerWindow* window) = 0;
|
| - // Called when the native display is having capture released. There is no
|
| - // longer a ServerWindow holding capture.
|
| - virtual void ReleaseNativeCapture() = 0;
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| - // Called when |window| has lost capture. The native display may still be
|
| - // holding capture. The delegate should not change native display capture.
|
| - // ReleaseNativeCapture() is invoked if appropriate.
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| - virtual void OnServerWindowCaptureLost(ServerWindow* window) = 0;
|
| -
|
| - virtual void OnMouseCursorLocationChanged(const gfx::Point& point) = 0;
|
| -
|
| - // Dispatches an event to the specific client.
|
| - virtual void DispatchInputEventToWindow(ServerWindow* target,
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| - ClientSpecificId client_id,
|
| - const ui::Event& event,
|
| - Accelerator* accelerator) = 0;
|
| -
|
| - // Returns the id of the client to send events to. |in_nonclient_area| is
|
| - // true if the event occurred in the non-client area of the window.
|
| - virtual ClientSpecificId GetEventTargetClientId(const ServerWindow* window,
|
| - bool in_nonclient_area) = 0;
|
| -
|
| - // Returns the window to start searching from at the specified location, or
|
| - // null if there is a no window containing |location|.
|
| - virtual ServerWindow* GetRootWindowContaining(const gfx::Point& location) = 0;
|
| -
|
| - // Called when event dispatch could not find a target. OnAccelerator may still
|
| - // be called.
|
| - virtual void OnEventTargetNotFound(const ui::Event& event) = 0;
|
| -
|
| - protected:
|
| - virtual ~EventDispatcherDelegate() {}
|
| -};
|
| -
|
| -} // namespace ws
|
| -} // namespace mus
|
| -
|
| -#endif // COMPONENTS_MUS_WS_EVENT_DISPATCHER_DELEGATE_H_
|
|
|