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Unified Diff: components/mus/gles2/command_buffer_driver.cc

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 6 months ago
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Index: components/mus/gles2/command_buffer_driver.cc
diff --git a/components/mus/gles2/command_buffer_driver.cc b/components/mus/gles2/command_buffer_driver.cc
deleted file mode 100644
index 1c35904e9f63b9c82b844f72b8a857216ec735bc..0000000000000000000000000000000000000000
--- a/components/mus/gles2/command_buffer_driver.cc
+++ /dev/null
@@ -1,568 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "components/mus/gles2/command_buffer_driver.h"
-
-#include <stddef.h>
-#include <utility>
-
-#include "base/bind.h"
-#include "base/memory/shared_memory.h"
-#include "base/threading/thread_task_runner_handle.h"
-#include "build/build_config.h"
-#include "components/mus/common/mojo_buffer_backing.h"
-#include "components/mus/gles2/gl_surface_adapter.h"
-#include "components/mus/gles2/gpu_memory_tracker.h"
-#include "components/mus/gles2/gpu_state.h"
-#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
-#include "gpu/command_buffer/service/command_buffer_service.h"
-#include "gpu/command_buffer/service/command_executor.h"
-#include "gpu/command_buffer/service/context_group.h"
-#include "gpu/command_buffer/service/gles2_cmd_decoder.h"
-#include "gpu/command_buffer/service/image_manager.h"
-#include "gpu/command_buffer/service/mailbox_manager.h"
-#include "gpu/command_buffer/service/query_manager.h"
-#include "gpu/command_buffer/service/sync_point_manager.h"
-#include "gpu/command_buffer/service/transfer_buffer_manager.h"
-#include "mojo/public/cpp/system/platform_handle.h"
-#include "ui/gfx/buffer_format_util.h"
-#include "ui/gfx/gpu_memory_buffer.h"
-#include "ui/gfx/vsync_provider.h"
-#include "ui/gl/gl_context.h"
-#include "ui/gl/gl_image_shared_memory.h"
-#include "ui/gl/gl_surface.h"
-#include "ui/gl/init/gl_factory.h"
-
-#if defined(USE_OZONE)
-#include "ui/gl/gl_image_ozone_native_pixmap.h"
-#endif
-
-namespace mus {
-
-namespace {
-
-// The first time polling a fence, delay some extra time to allow other
-// stubs to process some work, or else the timing of the fences could
-// allow a pattern of alternating fast and slow frames to occur.
-const int64_t kHandleMoreWorkPeriodMs = 2;
-const int64_t kHandleMoreWorkPeriodBusyMs = 1;
-
-// Prevents idle work from being starved.
-const int64_t kMaxTimeSinceIdleMs = 10;
-
-} // namespace
-
-CommandBufferDriver::Client::~Client() {}
-
-CommandBufferDriver::CommandBufferDriver(
- gpu::CommandBufferNamespace command_buffer_namespace,
- gpu::CommandBufferId command_buffer_id,
- gfx::AcceleratedWidget widget,
- scoped_refptr<GpuState> gpu_state)
- : command_buffer_namespace_(command_buffer_namespace),
- command_buffer_id_(command_buffer_id),
- widget_(widget),
- client_(nullptr),
- gpu_state_(gpu_state),
- previous_processed_num_(0),
- weak_factory_(this) {
- DCHECK_EQ(base::ThreadTaskRunnerHandle::Get(),
- gpu_state_->command_buffer_task_runner()->task_runner());
-}
-
-CommandBufferDriver::~CommandBufferDriver() {
- DCHECK(CalledOnValidThread());
- DestroyDecoder();
-}
-
-bool CommandBufferDriver::Initialize(
- mojo::ScopedSharedBufferHandle shared_state,
- mojo::Array<int32_t> attribs) {
- DCHECK(CalledOnValidThread());
- gpu::gles2::ContextCreationAttribHelper attrib_helper;
- if (!attrib_helper.Parse(attribs.storage()))
- return false;
- // TODO(piman): attribs can't currently represent gpu_preference.
-
- const bool offscreen = widget_ == gfx::kNullAcceleratedWidget;
- if (offscreen) {
- surface_ = gl::init::CreateOffscreenGLSurface(gfx::Size(0, 0));
- } else {
-#if defined(USE_OZONE)
- scoped_refptr<gl::GLSurface> underlying_surface =
- gl::init::CreateSurfacelessViewGLSurface(widget_);
- if (!underlying_surface)
- underlying_surface = gl::init::CreateViewGLSurface(widget_);
-#else
- scoped_refptr<gl::GLSurface> underlying_surface =
- gl::init::CreateViewGLSurface(widget_);
-#endif
- scoped_refptr<GLSurfaceAdapterMus> surface_adapter =
- new GLSurfaceAdapterMus(underlying_surface);
- surface_adapter->SetGpuCompletedSwapBuffersCallback(
- base::Bind(&CommandBufferDriver::OnGpuCompletedSwapBuffers,
- weak_factory_.GetWeakPtr()));
- surface_ = surface_adapter;
-
- gfx::VSyncProvider* vsync_provider =
- surface_ ? surface_->GetVSyncProvider() : nullptr;
- if (vsync_provider) {
- vsync_provider->GetVSyncParameters(
- base::Bind(&CommandBufferDriver::OnUpdateVSyncParameters,
- weak_factory_.GetWeakPtr()));
- }
- }
-
- if (!surface_.get())
- return false;
-
- // TODO(piman): virtual contexts.
- context_ = gl::init::CreateGLContext(
- gpu_state_->share_group(), surface_.get(), attrib_helper.gpu_preference);
- if (!context_.get())
- return false;
-
- if (!context_->MakeCurrent(surface_.get()))
- return false;
-
- // TODO(piman): ShaderTranslatorCache is currently per-ContextGroup but
- // only needs to be per-thread.
- const bool bind_generates_resource = attrib_helper.bind_generates_resource;
- scoped_refptr<gpu::gles2::FeatureInfo> feature_info =
- new gpu::gles2::FeatureInfo(gpu_state_->gpu_driver_bug_workarounds());
- // TODO(erikchen): The ContextGroup needs a reference to the
- // GpuMemoryBufferManager.
- scoped_refptr<gpu::gles2::ContextGroup> context_group =
- new gpu::gles2::ContextGroup(
- gpu_state_->gpu_preferences(), gpu_state_->mailbox_manager(),
- new GpuMemoryTracker,
- new gpu::gles2::ShaderTranslatorCache(gpu_state_->gpu_preferences()),
- new gpu::gles2::FramebufferCompletenessCache, feature_info,
- bind_generates_resource, nullptr);
-
- command_buffer_.reset(
- new gpu::CommandBufferService(context_group->transfer_buffer_manager()));
-
- decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group.get()));
- executor_.reset(new gpu::CommandExecutor(command_buffer_.get(),
- decoder_.get(), decoder_.get()));
- sync_point_order_data_ = gpu::SyncPointOrderData::Create();
- sync_point_client_ = gpu_state_->sync_point_manager()->CreateSyncPointClient(
- sync_point_order_data_, GetNamespaceID(), command_buffer_id_);
- decoder_->set_engine(executor_.get());
- decoder_->SetFenceSyncReleaseCallback(base::Bind(
- &CommandBufferDriver::OnFenceSyncRelease, base::Unretained(this)));
- decoder_->SetWaitFenceSyncCallback(base::Bind(
- &CommandBufferDriver::OnWaitFenceSync, base::Unretained(this)));
- decoder_->SetDescheduleUntilFinishedCallback(base::Bind(
- &CommandBufferDriver::OnDescheduleUntilFinished, base::Unretained(this)));
- decoder_->SetRescheduleAfterFinishedCallback(base::Bind(
- &CommandBufferDriver::OnRescheduleAfterFinished, base::Unretained(this)));
-
- gpu::gles2::DisallowedFeatures disallowed_features;
-
- if (!decoder_->Initialize(surface_, context_, offscreen, disallowed_features,
- attrib_helper))
- return false;
-
- command_buffer_->SetPutOffsetChangeCallback(base::Bind(
- &gpu::CommandExecutor::PutChanged, base::Unretained(executor_.get())));
- command_buffer_->SetGetBufferChangeCallback(base::Bind(
- &gpu::CommandExecutor::SetGetBuffer, base::Unretained(executor_.get())));
- command_buffer_->SetParseErrorCallback(
- base::Bind(&CommandBufferDriver::OnParseError, base::Unretained(this)));
-
- // TODO(piman): other callbacks
-
- const size_t kSize = sizeof(gpu::CommandBufferSharedState);
- std::unique_ptr<gpu::BufferBacking> backing(
- MojoBufferBacking::Create(std::move(shared_state), kSize));
- if (!backing)
- return false;
-
- command_buffer_->SetSharedStateBuffer(std::move(backing));
- gpu_state_->driver_manager()->AddDriver(this);
- return true;
-}
-
-void CommandBufferDriver::SetGetBuffer(int32_t buffer) {
- DCHECK(CalledOnValidThread());
- command_buffer_->SetGetBuffer(buffer);
-}
-
-void CommandBufferDriver::Flush(int32_t put_offset) {
- DCHECK(CalledOnValidThread());
- if (!MakeCurrent())
- return;
-
- command_buffer_->Flush(put_offset);
- ProcessPendingAndIdleWork();
-}
-
-void CommandBufferDriver::RegisterTransferBuffer(
- int32_t id,
- mojo::ScopedSharedBufferHandle transfer_buffer,
- uint32_t size) {
- DCHECK(CalledOnValidThread());
- // Take ownership of the memory and map it into this process.
- // This validates the size.
- std::unique_ptr<gpu::BufferBacking> backing(
- MojoBufferBacking::Create(std::move(transfer_buffer), size));
- if (!backing) {
- DVLOG(0) << "Failed to map shared memory.";
- return;
- }
- command_buffer_->RegisterTransferBuffer(id, std::move(backing));
-}
-
-void CommandBufferDriver::DestroyTransferBuffer(int32_t id) {
- DCHECK(CalledOnValidThread());
- command_buffer_->DestroyTransferBuffer(id);
-}
-
-void CommandBufferDriver::CreateImage(int32_t id,
- mojo::ScopedHandle memory_handle,
- int32_t type,
- const gfx::Size& size,
- int32_t format,
- int32_t internal_format) {
- DCHECK(CalledOnValidThread());
- if (!MakeCurrent())
- return;
-
- gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
- if (image_manager->LookupImage(id)) {
- LOG(ERROR) << "Image already exists with same ID.";
- return;
- }
-
- gfx::BufferFormat gpu_format = static_cast<gfx::BufferFormat>(format);
- if (!gpu::IsGpuMemoryBufferFormatSupported(gpu_format,
- decoder_->GetCapabilities())) {
- LOG(ERROR) << "Format is not supported.";
- return;
- }
-
- if (!gpu::IsImageSizeValidForGpuMemoryBufferFormat(size, gpu_format)) {
- LOG(ERROR) << "Invalid image size for format.";
- return;
- }
-
- if (!gpu::IsImageFormatCompatibleWithGpuMemoryBufferFormat(internal_format,
- gpu_format)) {
- LOG(ERROR) << "Incompatible image format.";
- return;
- }
-
- if (type != gfx::SHARED_MEMORY_BUFFER) {
- NOTIMPLEMENTED();
- return;
- }
-
- base::PlatformFile platform_file;
- MojoResult unwrap_result = mojo::UnwrapPlatformFile(std::move(memory_handle),
- &platform_file);
- if (unwrap_result != MOJO_RESULT_OK) {
- NOTREACHED();
- return;
- }
-
-#if defined(OS_WIN)
- base::SharedMemoryHandle handle(platform_file, base::GetCurrentProcId());
-#else
- base::FileDescriptor handle(platform_file, false);
-#endif
-
- scoped_refptr<gl::GLImageSharedMemory> image =
- new gl::GLImageSharedMemory(size, internal_format);
- // TODO(jam): also need a mojo enum for this enum
- if (!image->Initialize(
- handle, gfx::GpuMemoryBufferId(id), gpu_format, 0,
- gfx::RowSizeForBufferFormat(size.width(), gpu_format, 0))) {
- NOTREACHED();
- return;
- }
-
- image_manager->AddImage(image.get(), id);
-}
-
-// TODO(rjkroege): It is conceivable that this code belongs in
-// ozone_gpu_memory_buffer.cc
-void CommandBufferDriver::CreateImageNativeOzone(int32_t id,
- int32_t type,
- gfx::Size size,
- gfx::BufferFormat format,
- uint32_t internal_format,
- ui::NativePixmap* pixmap) {
-#if defined(USE_OZONE)
- gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
- if (image_manager->LookupImage(id)) {
- LOG(ERROR) << "Image already exists with same ID.";
- return;
- }
-
- scoped_refptr<gl::GLImageOzoneNativePixmap> image =
- new gl::GLImageOzoneNativePixmap(size, internal_format);
- if (!image->Initialize(pixmap, format)) {
- NOTREACHED();
- return;
- }
-
- image_manager->AddImage(image.get(), id);
-#endif
-}
-
-void CommandBufferDriver::DestroyImage(int32_t id) {
- DCHECK(CalledOnValidThread());
- gpu::gles2::ImageManager* image_manager = decoder_->GetImageManager();
- if (!image_manager->LookupImage(id)) {
- LOG(ERROR) << "Image with ID doesn't exist.";
- return;
- }
- if (!MakeCurrent())
- return;
- image_manager->RemoveImage(id);
-}
-
-bool CommandBufferDriver::IsScheduled() const {
- DCHECK(CalledOnValidThread());
- DCHECK(executor_);
- return executor_->scheduled();
-}
-
-bool CommandBufferDriver::HasUnprocessedCommands() const {
- DCHECK(CalledOnValidThread());
- if (command_buffer_) {
- gpu::CommandBuffer::State state = GetLastState();
- return command_buffer_->GetPutOffset() != state.get_offset &&
- !gpu::error::IsError(state.error);
- }
- return false;
-}
-
-gpu::Capabilities CommandBufferDriver::GetCapabilities() const {
- DCHECK(CalledOnValidThread());
- return decoder_->GetCapabilities();
-}
-
-gpu::CommandBuffer::State CommandBufferDriver::GetLastState() const {
- DCHECK(CalledOnValidThread());
- return command_buffer_->GetLastState();
-}
-
-uint32_t CommandBufferDriver::GetUnprocessedOrderNum() const {
- DCHECK(CalledOnValidThread());
- return sync_point_order_data_->unprocessed_order_num();
-}
-
-uint32_t CommandBufferDriver::GetProcessedOrderNum() const {
- DCHECK(CalledOnValidThread());
- return sync_point_order_data_->processed_order_num();
-}
-
-bool CommandBufferDriver::MakeCurrent() {
- DCHECK(CalledOnValidThread());
- if (!decoder_)
- return false;
- if (decoder_->MakeCurrent())
- return true;
- DLOG(ERROR) << "Context lost because MakeCurrent failed.";
- gpu::error::ContextLostReason reason =
- static_cast<gpu::error::ContextLostReason>(
- decoder_->GetContextLostReason());
- command_buffer_->SetContextLostReason(reason);
- command_buffer_->SetParseError(gpu::error::kLostContext);
- OnContextLost(reason);
- return false;
-}
-
-void CommandBufferDriver::ProcessPendingAndIdleWork() {
- DCHECK(CalledOnValidThread());
- executor_->ProcessPendingQueries();
- ScheduleDelayedWork(
- base::TimeDelta::FromMilliseconds(kHandleMoreWorkPeriodMs));
-}
-
-void CommandBufferDriver::ScheduleDelayedWork(base::TimeDelta delay) {
- DCHECK(CalledOnValidThread());
- const bool has_more_work =
- executor_->HasPendingQueries() || executor_->HasMoreIdleWork();
- if (!has_more_work) {
- last_idle_time_ = base::TimeTicks();
- return;
- }
-
- const base::TimeTicks current_time = base::TimeTicks::Now();
- // |process_delayed_work_time_| is set if processing of delayed work is
- // already scheduled. Just update the time if already scheduled.
- if (!process_delayed_work_time_.is_null()) {
- process_delayed_work_time_ = current_time + delay;
- return;
- }
-
- // Idle when no messages are processed between now and when PollWork is
- // called.
- previous_processed_num_ =
- gpu_state_->driver_manager()->GetProcessedOrderNum();
-
- if (last_idle_time_.is_null())
- last_idle_time_ = current_time;
-
- // scheduled() returns true after passing all unschedule fences and this is
- // when we can start performing idle work. Idle work is done synchronously
- // so we can set delay to 0 and instead poll for more work at the rate idle
- // work is performed. This also ensures that idle work is done as
- // efficiently as possible without any unnecessary delays.
- if (executor_->scheduled() && executor_->HasMoreIdleWork())
- delay = base::TimeDelta();
-
- process_delayed_work_time_ = current_time + delay;
- gpu_state_->command_buffer_task_runner()->task_runner()->PostDelayedTask(
- FROM_HERE,
- base::Bind(&CommandBufferDriver::PollWork, weak_factory_.GetWeakPtr()),
- delay);
-}
-
-void CommandBufferDriver::PollWork() {
- DCHECK(CalledOnValidThread());
- // Post another delayed task if we have not yet reached the time at which
- // we should process delayed work.
- base::TimeTicks current_time = base::TimeTicks::Now();
- DCHECK(!process_delayed_work_time_.is_null());
- if (process_delayed_work_time_ > current_time) {
- gpu_state_->command_buffer_task_runner()->task_runner()->PostDelayedTask(
- FROM_HERE,
- base::Bind(&CommandBufferDriver::PollWork, weak_factory_.GetWeakPtr()),
- process_delayed_work_time_ - current_time);
- return;
- }
- process_delayed_work_time_ = base::TimeTicks();
- PerformWork();
-}
-
-void CommandBufferDriver::PerformWork() {
- DCHECK(CalledOnValidThread());
- if (!MakeCurrent())
- return;
-
- if (executor_) {
- const uint32_t current_unprocessed_num =
- gpu_state_->driver_manager()->GetUnprocessedOrderNum();
- // We're idle when no messages were processed or scheduled.
- bool is_idle = (previous_processed_num_ == current_unprocessed_num);
- if (!is_idle && !last_idle_time_.is_null()) {
- base::TimeDelta time_since_idle =
- base::TimeTicks::Now() - last_idle_time_;
- base::TimeDelta max_time_since_idle =
- base::TimeDelta::FromMilliseconds(kMaxTimeSinceIdleMs);
- // Force idle when it's been too long since last time we were idle.
- if (time_since_idle > max_time_since_idle)
- is_idle = true;
- }
-
- if (is_idle) {
- last_idle_time_ = base::TimeTicks::Now();
- executor_->PerformIdleWork();
- }
- executor_->ProcessPendingQueries();
- }
-
- ScheduleDelayedWork(
- base::TimeDelta::FromMilliseconds(kHandleMoreWorkPeriodBusyMs));
-}
-
-void CommandBufferDriver::DestroyDecoder() {
- DCHECK(CalledOnValidThread());
- if (decoder_) {
- gpu_state_->driver_manager()->RemoveDriver(this);
- bool have_context = decoder_->MakeCurrent();
- decoder_->Destroy(have_context);
- decoder_.reset();
- }
-}
-
-void CommandBufferDriver::OnUpdateVSyncParameters(
- const base::TimeTicks timebase,
- const base::TimeDelta interval) {
- DCHECK(CalledOnValidThread());
- if (client_)
- client_->UpdateVSyncParameters(timebase, interval);
-}
-
-void CommandBufferDriver::OnFenceSyncRelease(uint64_t release) {
- DCHECK(CalledOnValidThread());
- if (!sync_point_client_->client_state()->IsFenceSyncReleased(release))
- sync_point_client_->ReleaseFenceSync(release);
-}
-
-bool CommandBufferDriver::OnWaitFenceSync(
- gpu::CommandBufferNamespace namespace_id,
- gpu::CommandBufferId command_buffer_id,
- uint64_t release) {
- DCHECK(CalledOnValidThread());
- DCHECK(IsScheduled());
- gpu::SyncPointManager* sync_point_manager = gpu_state_->sync_point_manager();
- DCHECK(sync_point_manager);
-
- scoped_refptr<gpu::SyncPointClientState> release_state =
- sync_point_manager->GetSyncPointClientState(namespace_id,
- command_buffer_id);
-
- if (!release_state)
- return true;
-
- executor_->SetScheduled(false);
- sync_point_client_->Wait(release_state.get(), release,
- base::Bind(&gpu::CommandExecutor::SetScheduled,
- executor_->AsWeakPtr(), true));
- return executor_->scheduled();
-}
-
-void CommandBufferDriver::OnDescheduleUntilFinished() {
- DCHECK(CalledOnValidThread());
- DCHECK(IsScheduled());
- DCHECK(executor_->HasMoreIdleWork());
-
- executor_->SetScheduled(false);
-}
-
-void CommandBufferDriver::OnRescheduleAfterFinished() {
- DCHECK(CalledOnValidThread());
- DCHECK(!executor_->scheduled());
-
- executor_->SetScheduled(true);
-}
-
-void CommandBufferDriver::OnParseError() {
- DCHECK(CalledOnValidThread());
- gpu::CommandBuffer::State state = GetLastState();
- OnContextLost(state.context_lost_reason);
-}
-
-void CommandBufferDriver::OnContextLost(uint32_t reason) {
- DCHECK(CalledOnValidThread());
- if (client_)
- client_->DidLoseContext(reason);
-}
-
-void CommandBufferDriver::SignalQuery(uint32_t query_id,
- const base::Closure& callback) {
- DCHECK(CalledOnValidThread());
-
- gpu::gles2::QueryManager* query_manager = decoder_->GetQueryManager();
- gpu::gles2::QueryManager::Query* query = query_manager->GetQuery(query_id);
- if (query)
- query->AddCallback(callback);
- else
- callback.Run();
-}
-
-void CommandBufferDriver::OnGpuCompletedSwapBuffers(gfx::SwapResult result) {
- DCHECK(CalledOnValidThread());
- if (client_) {
- client_->OnGpuCompletedSwapBuffers(result);
- }
-}
-
-} // namespace mus
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