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Unified Diff: components/mus/ws/display.h

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 6 months ago
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Index: components/mus/ws/display.h
diff --git a/components/mus/ws/display.h b/components/mus/ws/display.h
deleted file mode 100644
index 419b1909c03e9b4d058b86a0f1617ccf8bef15c2..0000000000000000000000000000000000000000
--- a/components/mus/ws/display.h
+++ /dev/null
@@ -1,224 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef COMPONENTS_MUS_WS_DISPLAY_H_
-#define COMPONENTS_MUS_WS_DISPLAY_H_
-
-#include <stdint.h>
-
-#include <map>
-#include <memory>
-#include <queue>
-#include <set>
-
-#include "base/macros.h"
-#include "base/memory/weak_ptr.h"
-#include "components/mus/common/types.h"
-#include "components/mus/public/interfaces/window_manager_constants.mojom.h"
-#include "components/mus/public/interfaces/window_tree_host.mojom.h"
-#include "components/mus/ws/focus_controller_delegate.h"
-#include "components/mus/ws/focus_controller_observer.h"
-#include "components/mus/ws/platform_display.h"
-#include "components/mus/ws/server_window.h"
-#include "components/mus/ws/server_window_observer.h"
-#include "components/mus/ws/server_window_tracker.h"
-#include "components/mus/ws/user_id_tracker_observer.h"
-#include "components/mus/ws/window_manager_window_tree_factory_set_observer.h"
-
-namespace mus {
-namespace ws {
-
-class DisplayBinding;
-class DisplayManager;
-class FocusController;
-struct PlatformDisplayInitParams;
-class WindowManagerDisplayRoot;
-class WindowServer;
-class WindowTree;
-
-namespace test {
-class DisplayTestApi;
-}
-
-// Displays manages the state associated with a single display. Display has a
-// single root window whose children are the roots for a per-user
-// WindowManager. Display is configured in two distinct
-// ways:
-// . with a DisplayBinding. In this mode there is only ever one WindowManager
-// for the display, which comes from the client that created the
-// Display.
-// . without a DisplayBinding. In this mode a WindowManager is automatically
-// created per user.
-class Display : public PlatformDisplayDelegate,
- public mojom::WindowTreeHost,
- public FocusControllerObserver,
- public FocusControllerDelegate,
- public ServerWindowObserver,
- public UserIdTrackerObserver,
- public WindowManagerWindowTreeFactorySetObserver {
- public:
- Display(WindowServer* window_server,
- const PlatformDisplayInitParams& platform_display_init_params);
- ~Display() override;
-
- // Initializes state that depends on the existence of a Display.
- void Init(std::unique_ptr<DisplayBinding> binding);
-
- uint32_t id() const { return id_; }
-
- DisplayManager* display_manager();
- const DisplayManager* display_manager() const;
-
- PlatformDisplay* platform_display() { return platform_display_.get(); }
-
- // Returns a mojom::Display for the specified display. WindowManager specific
- // values are not set.
- mojom::DisplayPtr ToMojomDisplay() const;
-
- // Schedules a paint for the specified region in the coordinates of |window|.
- void SchedulePaint(const ServerWindow* window, const gfx::Rect& bounds);
-
- // Schedules destruction of surfaces in |window|. If a frame has been
- // scheduled but not drawn surface destruction is delayed until the frame is
- // drawn, otherwise destruction is immediate.
- void ScheduleSurfaceDestruction(ServerWindow* window);
-
- mojom::Rotation GetRotation() const;
- gfx::Size GetSize() const;
-
- // Returns the id for the corresponding id.
- int64_t GetPlatformDisplayId() const;
-
- WindowServer* window_server() { return window_server_; }
-
- // Returns the root of the Display. The root's children are the roots
- // of the corresponding WindowManagers.
- ServerWindow* root_window() { return root_.get(); }
- const ServerWindow* root_window() const { return root_.get(); }
-
- // Returns the ServerWindow whose id is |id|. This does not do a search over
- // all windows, rather just the display and window manager root windows.
- //
- // In general you shouldn't use this, rather use WindowServer::GetWindow(),
- // which calls this as necessary.
- ServerWindow* GetRootWithId(const WindowId& id);
-
- WindowManagerDisplayRoot* GetWindowManagerDisplayRootWithRoot(
- const ServerWindow* window);
- WindowManagerDisplayRoot* GetWindowManagerDisplayRootForUser(
- const UserId& user_id) {
- return const_cast<WindowManagerDisplayRoot*>(
- const_cast<const Display*>(this)->GetWindowManagerDisplayRootForUser(
- user_id));
- }
- const WindowManagerDisplayRoot* GetWindowManagerDisplayRootForUser(
- const UserId& user_id) const;
- WindowManagerDisplayRoot* GetActiveWindowManagerDisplayRoot() {
- return const_cast<WindowManagerDisplayRoot*>(
- const_cast<const Display*>(this)->GetActiveWindowManagerDisplayRoot());
- }
- const WindowManagerDisplayRoot* GetActiveWindowManagerDisplayRoot() const;
- size_t num_window_manger_states() const {
- return window_manager_display_root_map_.size();
- }
-
- // TODO(sky): this should only be called by WindowServer, move to interface
- // used by WindowServer.
- // See description of WindowServer::SetFocusedWindow() for details on return
- // value.
- bool SetFocusedWindow(ServerWindow* window);
- // NOTE: this returns the focused window only if the focused window is in this
- // display. If this returns null focus may be in another display.
- ServerWindow* GetFocusedWindow();
-
- void ActivateNextWindow();
-
- void AddActivationParent(ServerWindow* window);
- void RemoveActivationParent(ServerWindow* window);
-
- void UpdateTextInputState(ServerWindow* window,
- const ui::TextInputState& state);
- void SetImeVisibility(ServerWindow* window, bool visible);
-
- // Called just before |tree| is destroyed.
- void OnWillDestroyTree(WindowTree* tree);
-
- void UpdateNativeCursor(int32_t cursor_id);
-
- // mojom::WindowTreeHost:
- void SetSize(const gfx::Size& size) override;
- void SetTitle(const mojo::String& title) override;
-
- private:
- friend class test::DisplayTestApi;
-
- using WindowManagerDisplayRootMap =
- std::map<UserId, std::unique_ptr<WindowManagerDisplayRoot>>;
-
- // Inits the necessary state once the display is ready.
- void InitWindowManagerDisplayRootsIfNecessary();
-
- // Creates the set of WindowManagerDisplayRoots from the
- // WindowManagerWindowTreeFactorySet.
- void CreateWindowManagerDisplayRootsFromFactories();
-
- void CreateWindowManagerDisplayRootFromFactory(
- WindowManagerWindowTreeFactory* factory);
-
- // PlatformDisplayDelegate:
- ServerWindow* GetRootWindow() override;
- void OnEvent(const ui::Event& event) override;
- void OnNativeCaptureLost() override;
- void OnDisplayClosed() override;
- void OnViewportMetricsChanged(const ViewportMetrics& old_metrics,
- const ViewportMetrics& new_metrics) override;
- void OnCompositorFrameDrawn() override;
-
- // FocusControllerDelegate:
- bool CanHaveActiveChildren(ServerWindow* window) const override;
-
- // FocusControllerObserver:
- void OnActivationChanged(ServerWindow* old_active_window,
- ServerWindow* new_active_window) override;
- void OnFocusChanged(FocusControllerChangeSource change_source,
- ServerWindow* old_focused_window,
- ServerWindow* new_focused_window) override;
-
- // ServerWindowObserver:
- void OnWindowDestroyed(ServerWindow* window) override;
-
- // UserIdTrackerObserver:
- void OnUserIdRemoved(const UserId& id) override;
-
- // WindowManagerWindowTreeFactorySetObserver:
- void OnWindowManagerWindowTreeFactoryReady(
- WindowManagerWindowTreeFactory* factory) override;
-
- const uint32_t id_;
- std::unique_ptr<DisplayBinding> binding_;
- // Set once Init() has been called.
- bool init_called_ = false;
- WindowServer* const window_server_;
- std::unique_ptr<ServerWindow> root_;
- std::unique_ptr<PlatformDisplay> platform_display_;
- std::unique_ptr<FocusController> focus_controller_;
-
- // The last cursor set. Used to track whether we need to change the cursor.
- int32_t last_cursor_;
-
- ServerWindowTracker activation_parents_;
-
- // Set of windows with surfaces that need to be destroyed once the frame
- // draws.
- std::set<ServerWindow*> windows_needing_frame_destruction_;
-
- WindowManagerDisplayRootMap window_manager_display_root_map_;
-
- DISALLOW_COPY_AND_ASSIGN(Display);
-};
-
-} // namespace ws
-} // namespace mus
-
-#endif // COMPONENTS_MUS_WS_DISPLAY_H_
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