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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/mus/ws/window_coordinate_conversions.h" | |
6 | |
7 #include "components/mus/ws/server_window.h" | |
8 #include "components/mus/ws/server_window_delegate.h" | |
9 #include "components/mus/ws/test_server_window_delegate.h" | |
10 #include "testing/gtest/include/gtest/gtest.h" | |
11 #include "ui/gfx/geometry/point_f.h" | |
12 #include "ui/gfx/geometry/rect.h" | |
13 | |
14 namespace mus { | |
15 | |
16 namespace ws { | |
17 | |
18 using WindowCoordinateConversionsTest = testing::Test; | |
19 | |
20 TEST_F(WindowCoordinateConversionsTest, ConvertRectBetweenWindows) { | |
21 TestServerWindowDelegate d1, d2, d3; | |
22 ServerWindow v1(&d1, WindowId()), v2(&d2, WindowId()), v3(&d3, WindowId()); | |
23 v1.SetBounds(gfx::Rect(1, 2, 100, 100)); | |
24 v2.SetBounds(gfx::Rect(3, 4, 100, 100)); | |
25 v3.SetBounds(gfx::Rect(5, 6, 100, 100)); | |
26 v1.Add(&v2); | |
27 v2.Add(&v3); | |
28 | |
29 EXPECT_EQ(gfx::Rect(2, 1, 8, 9), | |
30 ConvertRectBetweenWindows(&v1, &v3, gfx::Rect(10, 11, 8, 9))); | |
31 | |
32 EXPECT_EQ(gfx::Rect(18, 21, 8, 9), | |
33 ConvertRectBetweenWindows(&v3, &v1, gfx::Rect(10, 11, 8, 9))); | |
34 } | |
35 | |
36 TEST_F(WindowCoordinateConversionsTest, ConvertPointFBetweenWindows) { | |
37 TestServerWindowDelegate d1, d2, d3; | |
38 ServerWindow v1(&d1, WindowId()), v2(&d2, WindowId()), v3(&d3, WindowId()); | |
39 v1.SetBounds(gfx::Rect(1, 2, 100, 100)); | |
40 v2.SetBounds(gfx::Rect(3, 4, 100, 100)); | |
41 v3.SetBounds(gfx::Rect(5, 6, 100, 100)); | |
42 v1.Add(&v2); | |
43 v2.Add(&v3); | |
44 | |
45 { | |
46 const gfx::PointF result( | |
47 ConvertPointFBetweenWindows(&v1, &v3, gfx::PointF(10.5f, 11.9f))); | |
48 EXPECT_FLOAT_EQ(2.5f, result.x()); | |
49 EXPECT_FLOAT_EQ(1.9f, result.y()); | |
50 } | |
51 | |
52 { | |
53 const gfx::PointF result( | |
54 ConvertPointFBetweenWindows(&v3, &v1, gfx::PointF(10.2f, 11.4f))); | |
55 EXPECT_FLOAT_EQ(18.2f, result.x()); | |
56 EXPECT_FLOAT_EQ(21.4f, result.y()); | |
57 } | |
58 } | |
59 | |
60 } // namespace ws | |
61 | |
62 } // namespace mus | |
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