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Side by Side Diff: components/mus/ws/server_window.h

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef COMPONENTS_MUS_WS_SERVER_WINDOW_H_
6 #define COMPONENTS_MUS_WS_SERVER_WINDOW_H_
7
8 #include <stdint.h>
9
10 #include <map>
11 #include <string>
12 #include <vector>
13
14 #include "base/logging.h"
15 #include "base/macros.h"
16 #include "base/observer_list.h"
17 #include "components/mus/public/interfaces/surface.mojom.h"
18 #include "components/mus/public/interfaces/window_tree.mojom.h"
19 #include "components/mus/ws/ids.h"
20 #include "components/mus/ws/server_window_surface.h"
21 #include "mojo/public/cpp/bindings/binding.h"
22 #include "ui/gfx/geometry/insets.h"
23 #include "ui/gfx/geometry/rect.h"
24 #include "ui/gfx/geometry/vector2d.h"
25 #include "ui/gfx/transform.h"
26 #include "ui/platform_window/text_input_state.h"
27
28 namespace mus {
29 namespace ws {
30
31 class ServerWindowDelegate;
32 class ServerWindowObserver;
33 class ServerWindowSurfaceManager;
34
35 // Server side representation of a window. Delegate is informed of interesting
36 // events.
37 //
38 // It is assumed that all functions that mutate the tree have validated the
39 // mutation is possible before hand. For example, Reorder() assumes the supplied
40 // window is a child and not already in position.
41 //
42 // ServerWindows do not own their children. If you delete a window that has
43 // children the children are implicitly removed. Similarly if a window has a
44 // parent and the window is deleted the deleted window is implicitly removed
45 // from the parent.
46 class ServerWindow {
47 public:
48 using Properties = std::map<std::string, std::vector<uint8_t>>;
49 using Windows = std::vector<ServerWindow*>;
50
51 ServerWindow(ServerWindowDelegate* delegate, const WindowId& id);
52 ServerWindow(ServerWindowDelegate* delegate,
53 const WindowId& id,
54 const Properties& properties);
55 ~ServerWindow();
56
57 void AddObserver(ServerWindowObserver* observer);
58 void RemoveObserver(ServerWindowObserver* observer);
59
60 // Creates a new surface of the specified type, replacing the existing.
61 void CreateSurface(mojom::SurfaceType surface_type,
62 mojo::InterfaceRequest<mojom::Surface> request,
63 mojom::SurfaceClientPtr client);
64
65 const WindowId& id() const { return id_; }
66
67 void Add(ServerWindow* child);
68 void Remove(ServerWindow* child);
69 void Reorder(ServerWindow* relative, mojom::OrderDirection diretion);
70 void StackChildAtBottom(ServerWindow* child);
71 void StackChildAtTop(ServerWindow* child);
72
73 const gfx::Rect& bounds() const { return bounds_; }
74 // Sets the bounds. If the size changes this implicitly resets the client
75 // area to fill the whole bounds.
76 void SetBounds(const gfx::Rect& bounds);
77
78 const std::vector<gfx::Rect>& additional_client_areas() const {
79 return additional_client_areas_;
80 }
81 const gfx::Insets& client_area() const { return client_area_; }
82 void SetClientArea(const gfx::Insets& insets,
83 const std::vector<gfx::Rect>& additional_client_areas);
84
85 const gfx::Rect* hit_test_mask() const { return hit_test_mask_.get(); }
86 void SetHitTestMask(const gfx::Rect& mask);
87 void ClearHitTestMask();
88
89 int32_t cursor() const { return static_cast<int32_t>(cursor_id_); }
90 int32_t non_client_cursor() const {
91 return static_cast<int32_t>(non_client_cursor_id_);
92 }
93
94 const ServerWindow* parent() const { return parent_; }
95 ServerWindow* parent() { return parent_; }
96
97 const ServerWindow* GetRoot() const;
98 ServerWindow* GetRoot() {
99 return const_cast<ServerWindow*>(
100 const_cast<const ServerWindow*>(this)->GetRoot());
101 }
102
103 std::vector<const ServerWindow*> GetChildren() const;
104 std::vector<ServerWindow*> GetChildren();
105 const Windows& children() const { return children_; }
106
107 // Returns the ServerWindow object with the provided |id| if it lies in a
108 // subtree of |this|.
109 ServerWindow* GetChildWindow(const WindowId& id);
110
111 // Transient window management.
112 // Adding transient child fails if the child window is modal to system.
113 bool AddTransientWindow(ServerWindow* child);
114 void RemoveTransientWindow(ServerWindow* child);
115
116 ServerWindow* transient_parent() { return transient_parent_; }
117 const ServerWindow* transient_parent() const { return transient_parent_; }
118
119 const Windows& transient_children() const { return transient_children_; }
120
121 bool is_modal() const { return is_modal_; }
122 void SetModal();
123
124 // Returns true if this contains |window| or is |window|.
125 bool Contains(const ServerWindow* window) const;
126
127 // Returns the visibility requested by this window. IsDrawn() returns whether
128 // the window is actually visible on screen.
129 bool visible() const { return visible_; }
130 void SetVisible(bool value);
131
132 float opacity() const { return opacity_; }
133 void SetOpacity(float value);
134
135 void SetPredefinedCursor(mus::mojom::Cursor cursor_id);
136 void SetNonClientCursor(mus::mojom::Cursor cursor_id);
137
138 const gfx::Transform& transform() const { return transform_; }
139 void SetTransform(const gfx::Transform& transform);
140
141 const std::map<std::string, std::vector<uint8_t>>& properties() const {
142 return properties_;
143 }
144 void SetProperty(const std::string& name, const std::vector<uint8_t>* value);
145
146 std::string GetName() const;
147
148 void SetTextInputState(const ui::TextInputState& state);
149 const ui::TextInputState& text_input_state() const {
150 return text_input_state_;
151 }
152
153 void set_can_focus(bool can_focus) { can_focus_ = can_focus; }
154 bool can_focus() const { return can_focus_; }
155
156 // Returns true if this window is attached to a root and all ancestors are
157 // visible.
158 bool IsDrawn() const;
159
160 // Called when its appropriate to destroy surfaces scheduled for destruction.
161 void DestroySurfacesScheduledForDestruction();
162
163 const gfx::Insets& extended_hit_test_region() const {
164 return extended_hit_test_region_;
165 }
166 void set_extended_hit_test_region(const gfx::Insets& insets) {
167 extended_hit_test_region_ = insets;
168 }
169
170 ServerWindowSurfaceManager* GetOrCreateSurfaceManager();
171 ServerWindowSurfaceManager* surface_manager() {
172 return surface_manager_.get();
173 }
174 const ServerWindowSurfaceManager* surface_manager() const {
175 return surface_manager_.get();
176 }
177
178 // Offset of the underlay from the the window bounds (used for shadows).
179 const gfx::Vector2d& underlay_offset() const { return underlay_offset_; }
180 void SetUnderlayOffset(const gfx::Vector2d& offset);
181
182 ServerWindowDelegate* delegate() { return delegate_; }
183
184 #if !defined(NDEBUG)
185 std::string GetDebugWindowHierarchy() const;
186 void BuildDebugInfo(const std::string& depth, std::string* result) const;
187 #endif
188
189 private:
190 // Implementation of removing a window. Doesn't send any notification.
191 void RemoveImpl(ServerWindow* window);
192
193 // Called when this window's stacking order among its siblings is changed.
194 void OnStackingChanged();
195
196 static void ReorderImpl(ServerWindow* window,
197 ServerWindow* relative,
198 mojom::OrderDirection diretion);
199
200 // Returns a pointer to the stacking target that can be used by
201 // RestackTransientDescendants.
202 static ServerWindow** GetStackingTarget(ServerWindow* window);
203
204 ServerWindowDelegate* delegate_;
205 const WindowId id_;
206 ServerWindow* parent_;
207 Windows children_;
208
209 // Transient window management.
210 // If non-null we're actively restacking transient as the result of a
211 // transient ancestor changing.
212 ServerWindow* stacking_target_;
213 ServerWindow* transient_parent_;
214 Windows transient_children_;
215
216 bool is_modal_;
217 bool visible_;
218 gfx::Rect bounds_;
219 gfx::Insets client_area_;
220 std::vector<gfx::Rect> additional_client_areas_;
221 std::unique_ptr<ServerWindowSurfaceManager> surface_manager_;
222 mojom::Cursor cursor_id_;
223 mojom::Cursor non_client_cursor_id_;
224 float opacity_;
225 bool can_focus_;
226 gfx::Transform transform_;
227 ui::TextInputState text_input_state_;
228
229 Properties properties_;
230
231 gfx::Vector2d underlay_offset_;
232
233 // The hit test for windows extends outside the bounds of the window by this
234 // amount.
235 gfx::Insets extended_hit_test_region_;
236
237 // Mouse events outside the hit test mask don't hit the window. An empty mask
238 // means all events miss the window. If null there is no mask.
239 std::unique_ptr<gfx::Rect> hit_test_mask_;
240
241 base::ObserverList<ServerWindowObserver> observers_;
242
243 DISALLOW_COPY_AND_ASSIGN(ServerWindow);
244 };
245
246 } // namespace ws
247 } // namespace mus
248
249 #endif // COMPONENTS_MUS_WS_SERVER_WINDOW_H_
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