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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef COMPONENTS_MUS_WS_FOCUS_CONTROLLER_H_ | |
| 6 #define COMPONENTS_MUS_WS_FOCUS_CONTROLLER_H_ | |
| 7 | |
| 8 #include <memory> | |
| 9 | |
| 10 #include "base/macros.h" | |
| 11 #include "base/observer_list.h" | |
| 12 #include "components/mus/ws/server_window_drawn_tracker_observer.h" | |
| 13 #include "components/mus/ws/server_window_tracker.h" | |
| 14 | |
| 15 namespace mus { | |
| 16 | |
| 17 namespace ws { | |
| 18 | |
| 19 class FocusControllerDelegate; | |
| 20 class FocusControllerObserver; | |
| 21 class ServerWindow; | |
| 22 class ServerWindowDrawnTracker; | |
| 23 struct WindowId; | |
| 24 | |
| 25 // Describes the source of the change. | |
| 26 enum class FocusControllerChangeSource { | |
| 27 EXPLICIT, | |
| 28 DRAWN_STATE_CHANGED, | |
| 29 }; | |
| 30 | |
| 31 // Tracks the focused window. Focus is moved to another window when the drawn | |
| 32 // state of the focused window changes. | |
| 33 class FocusController : public ServerWindowDrawnTrackerObserver { | |
| 34 public: | |
| 35 FocusController(FocusControllerDelegate* delegate, ServerWindow* root); | |
| 36 ~FocusController() override; | |
| 37 | |
| 38 // Sets the focused window. Does nothing if |window| is currently focused. | |
| 39 // This does not notify the delegate. See ServerWindow::SetFocusedWindow() | |
| 40 // for details on return value. | |
| 41 bool SetFocusedWindow(ServerWindow* window); | |
| 42 ServerWindow* GetFocusedWindow(); | |
| 43 | |
| 44 // Moves activation to the next activatable window. | |
| 45 void ActivateNextWindow(); | |
| 46 | |
| 47 void AddObserver(FocusControllerObserver* observer); | |
| 48 void RemoveObserver(FocusControllerObserver* observer); | |
| 49 | |
| 50 private: | |
| 51 enum class ActivationChangeReason { | |
| 52 UNKNONW, | |
| 53 CYCLE, // Activation changed because of ActivateNextWindow(). | |
| 54 FOCUS, // Focus change required a different window to be activated. | |
| 55 DRAWN_STATE_CHANGED, // Active window was hidden or destroyed. | |
| 56 }; | |
| 57 void SetActiveWindow(ServerWindow* window, ActivationChangeReason reason); | |
| 58 | |
| 59 // Returns whether |window| can be focused or activated. | |
| 60 bool CanBeFocused(ServerWindow* window) const; | |
| 61 bool CanBeActivated(ServerWindow* window) const; | |
| 62 | |
| 63 // Returns the closest activatable ancestor of |window|. Returns nullptr if | |
| 64 // there is no such ancestor. | |
| 65 ServerWindow* GetActivatableAncestorOf(ServerWindow* window) const; | |
| 66 | |
| 67 // Implementation of SetFocusedWindow(). | |
| 68 bool SetFocusedWindowImpl(FocusControllerChangeSource change_source, | |
| 69 ServerWindow* window); | |
| 70 | |
| 71 // ServerWindowDrawnTrackerObserver: | |
| 72 void OnDrawnStateWillChange(ServerWindow* ancestor, | |
| 73 ServerWindow* window, | |
| 74 bool is_drawn) override; | |
| 75 void OnDrawnStateChanged(ServerWindow* ancestor, | |
| 76 ServerWindow* window, | |
| 77 bool is_drawn) override; | |
| 78 | |
| 79 FocusControllerDelegate* delegate_; | |
| 80 | |
| 81 ServerWindow* root_; | |
| 82 ServerWindow* focused_window_; | |
| 83 ServerWindow* active_window_; | |
| 84 // Tracks what caused |active_window_| to be activated. | |
| 85 ActivationChangeReason activation_reason_; | |
| 86 | |
| 87 // Keeps track of the list of windows that have already been visited during a | |
| 88 // window cycle. This is only active when |activation_reason_| is set to | |
| 89 // CYCLE. | |
| 90 std::unique_ptr<ServerWindowTracker> cycle_windows_; | |
| 91 | |
| 92 base::ObserverList<FocusControllerObserver> observers_; | |
| 93 | |
| 94 // Keeps track of the visibility of the focused and active window. | |
| 95 std::unique_ptr<ServerWindowDrawnTracker> drawn_tracker_; | |
| 96 | |
| 97 DISALLOW_COPY_AND_ASSIGN(FocusController); | |
| 98 }; | |
| 99 | |
| 100 } // namespace ws | |
| 101 | |
| 102 } // namespace mus | |
| 103 | |
| 104 #endif // COMPONENTS_MUS_WS_FOCUS_CONTROLLER_H_ | |
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