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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef COMPONENTS_MUS_WS_FOCUS_CONTROLLER_H_ | |
6 #define COMPONENTS_MUS_WS_FOCUS_CONTROLLER_H_ | |
7 | |
8 #include <memory> | |
9 | |
10 #include "base/macros.h" | |
11 #include "base/observer_list.h" | |
12 #include "components/mus/ws/server_window_drawn_tracker_observer.h" | |
13 #include "components/mus/ws/server_window_tracker.h" | |
14 | |
15 namespace mus { | |
16 | |
17 namespace ws { | |
18 | |
19 class FocusControllerDelegate; | |
20 class FocusControllerObserver; | |
21 class ServerWindow; | |
22 class ServerWindowDrawnTracker; | |
23 struct WindowId; | |
24 | |
25 // Describes the source of the change. | |
26 enum class FocusControllerChangeSource { | |
27 EXPLICIT, | |
28 DRAWN_STATE_CHANGED, | |
29 }; | |
30 | |
31 // Tracks the focused window. Focus is moved to another window when the drawn | |
32 // state of the focused window changes. | |
33 class FocusController : public ServerWindowDrawnTrackerObserver { | |
34 public: | |
35 FocusController(FocusControllerDelegate* delegate, ServerWindow* root); | |
36 ~FocusController() override; | |
37 | |
38 // Sets the focused window. Does nothing if |window| is currently focused. | |
39 // This does not notify the delegate. See ServerWindow::SetFocusedWindow() | |
40 // for details on return value. | |
41 bool SetFocusedWindow(ServerWindow* window); | |
42 ServerWindow* GetFocusedWindow(); | |
43 | |
44 // Moves activation to the next activatable window. | |
45 void ActivateNextWindow(); | |
46 | |
47 void AddObserver(FocusControllerObserver* observer); | |
48 void RemoveObserver(FocusControllerObserver* observer); | |
49 | |
50 private: | |
51 enum class ActivationChangeReason { | |
52 UNKNONW, | |
53 CYCLE, // Activation changed because of ActivateNextWindow(). | |
54 FOCUS, // Focus change required a different window to be activated. | |
55 DRAWN_STATE_CHANGED, // Active window was hidden or destroyed. | |
56 }; | |
57 void SetActiveWindow(ServerWindow* window, ActivationChangeReason reason); | |
58 | |
59 // Returns whether |window| can be focused or activated. | |
60 bool CanBeFocused(ServerWindow* window) const; | |
61 bool CanBeActivated(ServerWindow* window) const; | |
62 | |
63 // Returns the closest activatable ancestor of |window|. Returns nullptr if | |
64 // there is no such ancestor. | |
65 ServerWindow* GetActivatableAncestorOf(ServerWindow* window) const; | |
66 | |
67 // Implementation of SetFocusedWindow(). | |
68 bool SetFocusedWindowImpl(FocusControllerChangeSource change_source, | |
69 ServerWindow* window); | |
70 | |
71 // ServerWindowDrawnTrackerObserver: | |
72 void OnDrawnStateWillChange(ServerWindow* ancestor, | |
73 ServerWindow* window, | |
74 bool is_drawn) override; | |
75 void OnDrawnStateChanged(ServerWindow* ancestor, | |
76 ServerWindow* window, | |
77 bool is_drawn) override; | |
78 | |
79 FocusControllerDelegate* delegate_; | |
80 | |
81 ServerWindow* root_; | |
82 ServerWindow* focused_window_; | |
83 ServerWindow* active_window_; | |
84 // Tracks what caused |active_window_| to be activated. | |
85 ActivationChangeReason activation_reason_; | |
86 | |
87 // Keeps track of the list of windows that have already been visited during a | |
88 // window cycle. This is only active when |activation_reason_| is set to | |
89 // CYCLE. | |
90 std::unique_ptr<ServerWindowTracker> cycle_windows_; | |
91 | |
92 base::ObserverList<FocusControllerObserver> observers_; | |
93 | |
94 // Keeps track of the visibility of the focused and active window. | |
95 std::unique_ptr<ServerWindowDrawnTracker> drawn_tracker_; | |
96 | |
97 DISALLOW_COPY_AND_ASSIGN(FocusController); | |
98 }; | |
99 | |
100 } // namespace ws | |
101 | |
102 } // namespace mus | |
103 | |
104 #endif // COMPONENTS_MUS_WS_FOCUS_CONTROLLER_H_ | |
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