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Side by Side Diff: components/mus/ws/animation_runner.cc

Issue 2119963002: Move mus to //services/ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: . Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "components/mus/ws/animation_runner.h"
6
7 #include "base/memory/scoped_vector.h"
8 #include "components/mus/ws/animation_runner_observer.h"
9 #include "components/mus/ws/scheduled_animation_group.h"
10 #include "components/mus/ws/server_window.h"
11
12 namespace mus {
13 namespace ws {
14 namespace {
15
16 bool ConvertWindowAndAnimationPairsToScheduledAnimationGroups(
17 const std::vector<AnimationRunner::WindowAndAnimationPair>& pairs,
18 AnimationRunner::AnimationId id,
19 base::TimeTicks now,
20 std::vector<std::unique_ptr<ScheduledAnimationGroup>>* groups) {
21 for (const auto& window_animation_pair : pairs) {
22 DCHECK(window_animation_pair.first);
23 DCHECK(window_animation_pair.second);
24 std::unique_ptr<ScheduledAnimationGroup> group(
25 ScheduledAnimationGroup::Create(window_animation_pair.first, now, id,
26 *(window_animation_pair.second)));
27 if (!group.get())
28 return false;
29 groups->push_back(std::move(group));
30 }
31 return true;
32 }
33
34 } // namespace
35
36 AnimationRunner::AnimationRunner(base::TimeTicks now)
37 : next_id_(1), last_tick_time_(now) {}
38
39 AnimationRunner::~AnimationRunner() {}
40
41 void AnimationRunner::AddObserver(AnimationRunnerObserver* observer) {
42 observers_.AddObserver(observer);
43 }
44
45 void AnimationRunner::RemoveObserver(AnimationRunnerObserver* observer) {
46 observers_.RemoveObserver(observer);
47 }
48
49 AnimationRunner::AnimationId AnimationRunner::Schedule(
50 const std::vector<WindowAndAnimationPair>& pairs,
51 base::TimeTicks now) {
52 DCHECK_GE(now, last_tick_time_);
53
54 const AnimationId animation_id = next_id_++;
55 std::vector<std::unique_ptr<ScheduledAnimationGroup>> groups;
56 if (!ConvertWindowAndAnimationPairsToScheduledAnimationGroups(
57 pairs, animation_id, now, &groups)) {
58 return 0;
59 }
60
61 // Cancel any animations for the affected windows. If the cancelled animations
62 // also animated properties that are not animated by the new group - instantly
63 // set those to the target value.
64 for (auto& group : groups) {
65 ScheduledAnimationGroup* current_group =
66 window_to_animation_map_[group->window()].get();
67 if (current_group)
68 current_group->SetValuesToTargetValuesForPropertiesNotIn(*group.get());
69
70 CancelAnimationForWindowImpl(group->window(), CANCEL_SOURCE_SCHEDULE);
71 }
72
73 // Update internal maps
74 for (auto& group : groups) {
75 group->ObtainStartValues();
76 ServerWindow* window = group->window();
77 window_to_animation_map_[window] = std::move(group);
78 DCHECK(!id_to_windows_map_[animation_id].count(window));
79 id_to_windows_map_[animation_id].insert(window);
80 }
81
82 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_,
83 OnAnimationScheduled(animation_id));
84 return animation_id;
85 }
86
87 void AnimationRunner::CancelAnimation(AnimationId id) {
88 if (id_to_windows_map_.count(id) == 0)
89 return;
90
91 std::set<ServerWindow*> windows(id_to_windows_map_[id]);
92 for (ServerWindow* window : windows)
93 CancelAnimationForWindow(window);
94 }
95
96 void AnimationRunner::CancelAnimationForWindow(ServerWindow* window) {
97 CancelAnimationForWindowImpl(window, CANCEL_SOURCE_CANCEL);
98 }
99
100 void AnimationRunner::Tick(base::TimeTicks time) {
101 DCHECK(time >= last_tick_time_);
102 last_tick_time_ = time;
103 if (window_to_animation_map_.empty())
104 return;
105
106 // The animation ids of any windows whose animation completes are added here.
107 // We notify after processing all windows so that if an observer mutates us in
108 // some way we're aren't left in a weird state.
109 std::set<AnimationId> animations_completed;
110 for (WindowToAnimationMap::iterator i = window_to_animation_map_.begin();
111 i != window_to_animation_map_.end();) {
112 bool animation_done = i->second->Tick(time);
113 if (animation_done) {
114 const AnimationId animation_id = i->second->id();
115 ServerWindow* window = i->first;
116 ++i;
117 bool animation_completed = RemoveWindowFromMaps(window);
118 if (animation_completed)
119 animations_completed.insert(animation_id);
120 } else {
121 ++i;
122 }
123 }
124 for (const AnimationId& id : animations_completed) {
125 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_, OnAnimationDone(id));
126 }
127 }
128
129 void AnimationRunner::CancelAnimationForWindowImpl(ServerWindow* window,
130 CancelSource source) {
131 if (!window_to_animation_map_[window])
132 return;
133
134 const AnimationId animation_id = window_to_animation_map_[window]->id();
135 if (RemoveWindowFromMaps(window)) {
136 // This was the last window in the group.
137 if (source == CANCEL_SOURCE_CANCEL) {
138 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_,
139 OnAnimationCanceled(animation_id));
140 } else {
141 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_,
142 OnAnimationInterrupted(animation_id));
143 }
144 }
145 }
146
147 bool AnimationRunner::RemoveWindowFromMaps(ServerWindow* window) {
148 DCHECK(window_to_animation_map_[window]);
149
150 const AnimationId animation_id = window_to_animation_map_[window]->id();
151 window_to_animation_map_.erase(window);
152
153 DCHECK(id_to_windows_map_.count(animation_id));
154 id_to_windows_map_[animation_id].erase(window);
155 if (!id_to_windows_map_[animation_id].empty())
156 return false;
157
158 id_to_windows_map_.erase(animation_id);
159 return true;
160 }
161
162 } // namespace ws
163 } // namespace mus
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