OLD | NEW |
| (Empty) |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "components/mus/ws/animation_runner.h" | |
6 | |
7 #include "base/memory/scoped_vector.h" | |
8 #include "components/mus/ws/animation_runner_observer.h" | |
9 #include "components/mus/ws/scheduled_animation_group.h" | |
10 #include "components/mus/ws/server_window.h" | |
11 | |
12 namespace mus { | |
13 namespace ws { | |
14 namespace { | |
15 | |
16 bool ConvertWindowAndAnimationPairsToScheduledAnimationGroups( | |
17 const std::vector<AnimationRunner::WindowAndAnimationPair>& pairs, | |
18 AnimationRunner::AnimationId id, | |
19 base::TimeTicks now, | |
20 std::vector<std::unique_ptr<ScheduledAnimationGroup>>* groups) { | |
21 for (const auto& window_animation_pair : pairs) { | |
22 DCHECK(window_animation_pair.first); | |
23 DCHECK(window_animation_pair.second); | |
24 std::unique_ptr<ScheduledAnimationGroup> group( | |
25 ScheduledAnimationGroup::Create(window_animation_pair.first, now, id, | |
26 *(window_animation_pair.second))); | |
27 if (!group.get()) | |
28 return false; | |
29 groups->push_back(std::move(group)); | |
30 } | |
31 return true; | |
32 } | |
33 | |
34 } // namespace | |
35 | |
36 AnimationRunner::AnimationRunner(base::TimeTicks now) | |
37 : next_id_(1), last_tick_time_(now) {} | |
38 | |
39 AnimationRunner::~AnimationRunner() {} | |
40 | |
41 void AnimationRunner::AddObserver(AnimationRunnerObserver* observer) { | |
42 observers_.AddObserver(observer); | |
43 } | |
44 | |
45 void AnimationRunner::RemoveObserver(AnimationRunnerObserver* observer) { | |
46 observers_.RemoveObserver(observer); | |
47 } | |
48 | |
49 AnimationRunner::AnimationId AnimationRunner::Schedule( | |
50 const std::vector<WindowAndAnimationPair>& pairs, | |
51 base::TimeTicks now) { | |
52 DCHECK_GE(now, last_tick_time_); | |
53 | |
54 const AnimationId animation_id = next_id_++; | |
55 std::vector<std::unique_ptr<ScheduledAnimationGroup>> groups; | |
56 if (!ConvertWindowAndAnimationPairsToScheduledAnimationGroups( | |
57 pairs, animation_id, now, &groups)) { | |
58 return 0; | |
59 } | |
60 | |
61 // Cancel any animations for the affected windows. If the cancelled animations | |
62 // also animated properties that are not animated by the new group - instantly | |
63 // set those to the target value. | |
64 for (auto& group : groups) { | |
65 ScheduledAnimationGroup* current_group = | |
66 window_to_animation_map_[group->window()].get(); | |
67 if (current_group) | |
68 current_group->SetValuesToTargetValuesForPropertiesNotIn(*group.get()); | |
69 | |
70 CancelAnimationForWindowImpl(group->window(), CANCEL_SOURCE_SCHEDULE); | |
71 } | |
72 | |
73 // Update internal maps | |
74 for (auto& group : groups) { | |
75 group->ObtainStartValues(); | |
76 ServerWindow* window = group->window(); | |
77 window_to_animation_map_[window] = std::move(group); | |
78 DCHECK(!id_to_windows_map_[animation_id].count(window)); | |
79 id_to_windows_map_[animation_id].insert(window); | |
80 } | |
81 | |
82 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_, | |
83 OnAnimationScheduled(animation_id)); | |
84 return animation_id; | |
85 } | |
86 | |
87 void AnimationRunner::CancelAnimation(AnimationId id) { | |
88 if (id_to_windows_map_.count(id) == 0) | |
89 return; | |
90 | |
91 std::set<ServerWindow*> windows(id_to_windows_map_[id]); | |
92 for (ServerWindow* window : windows) | |
93 CancelAnimationForWindow(window); | |
94 } | |
95 | |
96 void AnimationRunner::CancelAnimationForWindow(ServerWindow* window) { | |
97 CancelAnimationForWindowImpl(window, CANCEL_SOURCE_CANCEL); | |
98 } | |
99 | |
100 void AnimationRunner::Tick(base::TimeTicks time) { | |
101 DCHECK(time >= last_tick_time_); | |
102 last_tick_time_ = time; | |
103 if (window_to_animation_map_.empty()) | |
104 return; | |
105 | |
106 // The animation ids of any windows whose animation completes are added here. | |
107 // We notify after processing all windows so that if an observer mutates us in | |
108 // some way we're aren't left in a weird state. | |
109 std::set<AnimationId> animations_completed; | |
110 for (WindowToAnimationMap::iterator i = window_to_animation_map_.begin(); | |
111 i != window_to_animation_map_.end();) { | |
112 bool animation_done = i->second->Tick(time); | |
113 if (animation_done) { | |
114 const AnimationId animation_id = i->second->id(); | |
115 ServerWindow* window = i->first; | |
116 ++i; | |
117 bool animation_completed = RemoveWindowFromMaps(window); | |
118 if (animation_completed) | |
119 animations_completed.insert(animation_id); | |
120 } else { | |
121 ++i; | |
122 } | |
123 } | |
124 for (const AnimationId& id : animations_completed) { | |
125 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_, OnAnimationDone(id)); | |
126 } | |
127 } | |
128 | |
129 void AnimationRunner::CancelAnimationForWindowImpl(ServerWindow* window, | |
130 CancelSource source) { | |
131 if (!window_to_animation_map_[window]) | |
132 return; | |
133 | |
134 const AnimationId animation_id = window_to_animation_map_[window]->id(); | |
135 if (RemoveWindowFromMaps(window)) { | |
136 // This was the last window in the group. | |
137 if (source == CANCEL_SOURCE_CANCEL) { | |
138 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_, | |
139 OnAnimationCanceled(animation_id)); | |
140 } else { | |
141 FOR_EACH_OBSERVER(AnimationRunnerObserver, observers_, | |
142 OnAnimationInterrupted(animation_id)); | |
143 } | |
144 } | |
145 } | |
146 | |
147 bool AnimationRunner::RemoveWindowFromMaps(ServerWindow* window) { | |
148 DCHECK(window_to_animation_map_[window]); | |
149 | |
150 const AnimationId animation_id = window_to_animation_map_[window]->id(); | |
151 window_to_animation_map_.erase(window); | |
152 | |
153 DCHECK(id_to_windows_map_.count(animation_id)); | |
154 id_to_windows_map_[animation_id].erase(window); | |
155 if (!id_to_windows_map_[animation_id].empty()) | |
156 return false; | |
157 | |
158 id_to_windows_map_.erase(animation_id); | |
159 return true; | |
160 } | |
161 | |
162 } // namespace ws | |
163 } // namespace mus | |
OLD | NEW |