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Unified Diff: ui/views/accessibility/native_view_accessibility.cc

Issue 2119413004: a11y: Exclude children of nested keyboard accessible controls from a11y tree. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Don't ignore children if they're accessibility focusable, regardless of enabled state. Created 4 years, 1 month ago
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Index: ui/views/accessibility/native_view_accessibility.cc
diff --git a/ui/views/accessibility/native_view_accessibility.cc b/ui/views/accessibility/native_view_accessibility.cc
index 7c960348478b020d7b0bfeed5adf0f50f45e5d70..47bb4cb4c5fa32a5bab210577c35e0b80bdc8d19 100644
--- a/ui/views/accessibility/native_view_accessibility.cc
+++ b/ui/views/accessibility/native_view_accessibility.cc
@@ -13,6 +13,24 @@
namespace views {
+#if defined(OS_MACOSX)
+namespace {
+
+bool IsAccessibilityFocusableWhenEnabled(View* view) {
+ return view->focus_behavior() != View::FocusBehavior::NEVER &&
+ view->IsDrawn();
+}
+
+bool ViewHasFocusableAncestor(View* parent) {
tapted 2016/11/29 03:12:49 nit: parent -> view (since it's not the parent tha
Patti Lor 2016/11/29 23:26:18 Done.
+ while ((parent = parent->parent())) {
+ if (IsAccessibilityFocusableWhenEnabled(parent))
+ return true;
+ }
+ return false;
+}
+}
tapted 2016/11/29 03:12:49 nit: // namespace (and and a blank line before,
Patti Lor 2016/11/29 23:26:18 Thanks - it seems to not let you if you've only go
+#endif
+
#if !defined(PLATFORM_HAS_NATIVE_VIEW_ACCESSIBILITY_IMPL)
// static
NativeViewAccessibility* NativeViewAccessibility::Create(View* view) {
@@ -80,13 +98,22 @@ const ui::AXNodeData& NativeViewAccessibility::GetData() {
base::UTF16ToUTF8(description));
if (view_->IsAccessibilityFocusable())
- data_.state |= (1 << ui::AX_STATE_FOCUSABLE);
+ data_.AddStateFlag(ui::AX_STATE_FOCUSABLE);
if (!view_->enabled())
- data_.state |= (1 << ui::AX_STATE_DISABLED);
+ data_.AddStateFlag(ui::AX_STATE_DISABLED);
if (!view_->visible())
- data_.state |= (1 << ui::AX_STATE_INVISIBLE);
+ data_.AddStateFlag(ui::AX_STATE_INVISIBLE);
+
+#if defined(OS_MACOSX)
+ // Make sure this element is ignored if there's a focusable parent. All
+ // keyboard focusable elements should be leaf nodes in the accessibility tree.
+ // Exceptions to this rule will themselves be accessibility focusable.
+ if (!IsAccessibilityFocusableWhenEnabled(view_) &&
+ ViewHasFocusableAncestor(view_))
+ data_.role = ui::AX_ROLE_UNKNOWN;
+#endif
return data_;
}
@@ -140,7 +167,7 @@ gfx::NativeViewAccessible NativeViewAccessibility::GetParent() {
}
gfx::Vector2d NativeViewAccessibility::GetGlobalCoordinateOffset() {
- return gfx::Vector2d(0, 0); // location is already in screen coordinates.
+ return gfx::Vector2d(0, 0); // Location is already in screen coordinates.
}
gfx::NativeViewAccessible NativeViewAccessibility::HitTestSync(int x, int y) {
@@ -163,9 +190,9 @@ gfx::NativeViewAccessible NativeViewAccessibility::HitTestSync(int x, int y) {
if (!view_->HitTestPoint(point))
return nullptr;
- // Check if the point is within any of the immediate children of this
- // view. We don't have to search further because AXPlatformNode will
- // do a recursive hit test if we return anything other than |this| or NULL.
+ // Check if the point is within any of the immediate children of this view. We
+ // don't have to search further because AXPlatformNodeWin will do a recursive
+ // hit test if we return anything other than GetNativeObject() or nullptr.
for (int i = view_->child_count() - 1; i >= 0; --i) {
View* child_view = view_->child_at(i);
if (!child_view->visible())

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