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Unified Diff: ui/views/accessibility/native_view_accessibility.cc

Issue 2119413004: a11y: Exclude children of nested keyboard accessible controls from a11y tree. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move to a Mac-specific approach by ignoring elements with keyboard focusable parents. Created 4 years, 1 month ago
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Index: ui/views/accessibility/native_view_accessibility.cc
diff --git a/ui/views/accessibility/native_view_accessibility.cc b/ui/views/accessibility/native_view_accessibility.cc
index 7c960348478b020d7b0bfeed5adf0f50f45e5d70..fa7ac3343d9070480fe0e9fd3be8f88d901d78df 100644
--- a/ui/views/accessibility/native_view_accessibility.cc
+++ b/ui/views/accessibility/native_view_accessibility.cc
@@ -58,6 +58,17 @@ bool NativeViewAccessibility::SetFocused(bool focused) {
return true;
}
+#if defined(OS_MACOSX)
+bool NativeViewAccessibility::HasFocusableAncestor() {
+ View* parent = view_;
+ while ((parent = parent->parent())) {
+ if (parent->IsAccessibilityFocusable())
+ return true;
+ }
+ return false;
+}
+#endif
+
// ui::AXPlatformNodeDelegate
const ui::AXNodeData& NativeViewAccessibility::GetData() {
@@ -80,13 +91,20 @@ const ui::AXNodeData& NativeViewAccessibility::GetData() {
base::UTF16ToUTF8(description));
if (view_->IsAccessibilityFocusable())
- data_.state |= (1 << ui::AX_STATE_FOCUSABLE);
+ data_.AddStateFlag(ui::AX_STATE_FOCUSABLE);
if (!view_->enabled())
- data_.state |= (1 << ui::AX_STATE_DISABLED);
+ data_.AddStateFlag(ui::AX_STATE_DISABLED);
if (!view_->visible())
- data_.state |= (1 << ui::AX_STATE_INVISIBLE);
+ data_.AddStateFlag(ui::AX_STATE_INVISIBLE);
+
+#if defined(OS_MACOSX)
+ // Make sure this element is ignored if there's a focusable parent. All
+ // keyboard focusable elements should be leaf nodes in the accessibility tree.
+ if (HasFocusableAncestor())
tapted 2016/11/25 04:36:27 should we do this only if the view itself is not a
Patti Lor 2016/11/28 06:40:23 That sounds reasonable - I don't think it fixes th
+ data_.role = ui::AX_ROLE_UNKNOWN;
+#endif
return data_;
}
@@ -140,7 +158,7 @@ gfx::NativeViewAccessible NativeViewAccessibility::GetParent() {
}
gfx::Vector2d NativeViewAccessibility::GetGlobalCoordinateOffset() {
- return gfx::Vector2d(0, 0); // location is already in screen coordinates.
+ return gfx::Vector2d(0, 0); // Location is already in screen coordinates.
}
gfx::NativeViewAccessible NativeViewAccessibility::HitTestSync(int x, int y) {
@@ -163,9 +181,9 @@ gfx::NativeViewAccessible NativeViewAccessibility::HitTestSync(int x, int y) {
if (!view_->HitTestPoint(point))
return nullptr;
- // Check if the point is within any of the immediate children of this
- // view. We don't have to search further because AXPlatformNode will
- // do a recursive hit test if we return anything other than |this| or NULL.
+ // Check if the point is within any of the immediate children of this view. We
+ // don't have to search further because AXPlatformNodeWin will do a recursive
+ // hit test if we return anything other than GetNativeObject() or nullptr.
for (int i = view_->child_count() - 1; i >= 0; --i) {
View* child_view = view_->child_at(i);
if (!child_view->visible())

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