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Side by Side Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2119093002: Update WebGL2 conformance test expectations for Windows. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update WebGL2 conformance test expectations for Windows. Created 4 years, 5 months ago
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1 # Copyright (c) 2015 The Chromium Authors. All rights reserved. 1 # Copyright (c) 2015 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be 2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file. 3 # found in the LICENSE file.
4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s 4 from gpu_tests.webgl_conformance_expectations import WebGLConformanceExpectation s
5 5
6 # See the GpuTestExpectations class for documentation. 6 # See the GpuTestExpectations class for documentation.
7 7
8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations): 8 class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
9 def __init__(self, conformance_path): 9 def __init__(self, conformance_path):
10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path) 10 super(WebGL2ConformanceExpectations, self).__init__(conformance_path)
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49 49
50 # Avoid a conflict with a Mac expectation by setting 50 # Avoid a conflict with a Mac expectation by setting
51 self.Fail('conformance2/textures/misc/tex-input-validation.html', 51 self.Fail('conformance2/textures/misc/tex-input-validation.html',
52 ['d3d9', 'd3d11', 'opengl'], bug=483282) 52 ['d3d9', 'd3d11', 'opengl'], bug=483282)
53 53
54 # All platforms with AMD GPU. 54 # All platforms with AMD GPU.
55 self.Fail('deqp/functional/gles3/multisample.html', 55 self.Fail('deqp/functional/gles3/multisample.html',
56 ['amd'], bug=617290) 56 ['amd'], bug=617290)
57 57
58 # Windows only. 58 # Windows only.
59 self.Fail('deqp/functional/gles3/texturespecification/' +
60 'basic_copyteximage2d.html',
61 ['win'], bug=483282)
62
63 self.Fail('deqp/functional/gles3/transformfeedback/*.html', 59 self.Fail('deqp/functional/gles3/transformfeedback/*.html',
64 ['win'], bug=483282) 60 ['win'], bug=483282)
65 self.Fail('deqp/functional/gles3/negativetextureapi.html',
66 ['win'], bug=483282)
67 61
68 self.Fail('deqp/functional/gles3/shaderloop_for.html', 62 self.Fail('deqp/functional/gles3/shaderloop_for.html',
69 ['win'], bug=617817) 63 ['win'], bug=617817)
70 self.Fail('deqp/functional/gles3/shaderloop_while.html', 64 self.Fail('deqp/functional/gles3/shaderloop_while.html',
71 ['win'], bug=617817) 65 ['win'], bug=617817)
72 self.Fail('deqp/functional/gles3/shaderloop_do_while.html', 66 self.Fail('deqp/functional/gles3/shaderloop_do_while.html',
73 ['win'], bug=617817) 67 ['win'], bug=617817)
74 68
75 self.Fail('deqp/functional/gles3/shadertexturefunction/texturelod.html', 69 self.Fail('deqp/functional/gles3/shadertexturefunction/texturelod.html',
76 ['win'], bug=483282) 70 ['win'], bug=483282)
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140 ['win', ('amd', 0x6779)], bug=614178) 134 ['win', ('amd', 0x6779)], bug=614178)
141 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html', 135 self.Fail('deqp/functional/gles3/textureformat/compressed_cube.html',
142 ['win', ('amd', 0x6779)], bug=614573) 136 ['win', ('amd', 0x6779)], bug=614573)
143 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html', 137 self.Fail('deqp/functional/gles3/shadertexturefunction/texture.html',
144 ['win', ('amd', 0x6779)], bug=483282) 138 ['win', ('amd', 0x6779)], bug=483282)
145 self.Fail('deqp/functional/gles3/shadertexturefunction/' + 139 self.Fail('deqp/functional/gles3/shadertexturefunction/' +
146 'texelfetchoffset.html', 140 'texelfetchoffset.html',
147 ['win', ('amd', 0x6779)], bug=483282) 141 ['win', ('amd', 0x6779)], bug=483282)
148 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html', 142 self.Fail('deqp/functional/gles3/shadertexturefunction/texturesize.html',
149 ['win', ('amd', 0x6779)], bug=483282) 143 ['win', ('amd', 0x6779)], bug=483282)
150 self.Fail('deqp/functional/gles3/shadercommonfunction.html',
151 ['win', ('amd', 0x6779)], bug=621201)
152 self.Fail('deqp/functional/gles3/fragmentoutput/array.int.html',
153 ['win', ('amd', 0x6779)], bug=483282)
154 self.Fail('deqp/functional/gles3/fragmentoutput/array.uint.html',
155 ['win', ('amd', 0x6779)], bug=483282)
156 self.Fail('deqp/functional/gles3/fragmentoutput/random_00.html',
157 ['win', ('amd', 0x6779)], bug=483282)
158 self.Fail('deqp/functional/gles3/fragmentoutput/random_01.html',
159 ['win', ('amd', 0x6779)], bug=483282)
160 self.Fail('deqp/functional/gles3/fragmentoutput/random_02.html',
161 ['win', ('amd', 0x6779)], bug=483282)
162 144
163 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html', 145 self.Fail('deqp/functional/gles3/framebufferblit/rect_02.html',
164 ['win', ('amd', 0x6779)], bug=483282) 146 ['win', ('amd', 0x6779)], bug=483282)
165 self.Fail('deqp/functional/gles3/textureshadow/2d*', 147 self.Fail('deqp/functional/gles3/textureshadow/2d*',
166 ['win', ('amd', 0x6779)], bug=483282) 148 ['win', ('amd', 0x6779)], bug=483282)
167 self.Fail('deqp/functional/gles3/textureshadow/cube*', 149 self.Fail('deqp/functional/gles3/textureshadow/cube*',
168 ['win', ('amd', 0x6779)], bug=483282) 150 ['win', ('amd', 0x6779)], bug=483282)
169 151
170 # It's unfortunate that this suppression needs to be so broad, but 152 # It's unfortunate that this suppression needs to be so broad, but
171 # basically any test that uses readPixels is potentially flaky, and 153 # basically any test that uses readPixels is potentially flaky, and
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821 # self.Fail(page_name, 803 # self.Fail(page_name,
822 # ['linux', ('nvidia', 0x1), 'debug', 'opengl']) 804 # ['linux', ('nvidia', 0x1), 'debug', 'opengl'])
823 # self.Fail(page_name, 805 # self.Fail(page_name,
824 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 806 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
825 807
826 # Conflicts if between a generic os condition and a specific version 808 # Conflicts if between a generic os condition and a specific version
827 # self.Fail(page_name, 809 # self.Fail(page_name,
828 # ['xp', ('nvidia', 0x1), 'debug', 'opengl']) 810 # ['xp', ('nvidia', 0x1), 'debug', 'opengl'])
829 # self.Fail(page_name, 811 # self.Fail(page_name,
830 # ['win', ('nvidia', 0x1), 'debug', 'opengl']) 812 # ['win', ('nvidia', 0x1), 'debug', 'opengl'])
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