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Unified Diff: components/scheduler/renderer/renderer_scheduler_impl_unittest.cc

Issue 2118903002: scheduler: Move the Blink scheduler into Blink (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebased Created 4 years, 4 months ago
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Index: components/scheduler/renderer/renderer_scheduler_impl_unittest.cc
diff --git a/components/scheduler/renderer/renderer_scheduler_impl_unittest.cc b/components/scheduler/renderer/renderer_scheduler_impl_unittest.cc
deleted file mode 100644
index 0ee313bdbbd73785781337d97ac016771caa882d..0000000000000000000000000000000000000000
--- a/components/scheduler/renderer/renderer_scheduler_impl_unittest.cc
+++ /dev/null
@@ -1,3448 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "components/scheduler/renderer/renderer_scheduler_impl.h"
-
-#include <utility>
-
-#include "base/callback.h"
-#include "base/macros.h"
-#include "base/memory/ptr_util.h"
-#include "base/run_loop.h"
-#include "base/test/simple_test_tick_clock.h"
-#include "cc/output/begin_frame_args.h"
-#include "cc/test/ordered_simple_task_runner.h"
-#include "components/scheduler/base/test_time_source.h"
-#include "components/scheduler/child/scheduler_tqm_delegate_for_test.h"
-#include "components/scheduler/child/scheduler_tqm_delegate_impl.h"
-#include "components/scheduler/renderer/auto_advancing_virtual_time_domain.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace scheduler {
-
-namespace {
-class FakeInputEvent : public blink::WebInputEvent {
- public:
- explicit FakeInputEvent(blink::WebInputEvent::Type event_type)
- : WebInputEvent(sizeof(FakeInputEvent)) {
- type = event_type;
- }
-
- FakeInputEvent(blink::WebInputEvent::Type event_type, int event_modifiers)
- : WebInputEvent(sizeof(FakeInputEvent)) {
- type = event_type;
- modifiers = event_modifiers;
- }
-};
-
-void AppendToVectorTestTask(std::vector<std::string>* vector,
- std::string value) {
- vector->push_back(value);
-}
-
-void AppendToVectorIdleTestTask(std::vector<std::string>* vector,
- std::string value,
- base::TimeTicks deadline) {
- AppendToVectorTestTask(vector, value);
-}
-
-void NullTask() {
-}
-
-void AppendToVectorReentrantTask(base::SingleThreadTaskRunner* task_runner,
- std::vector<int>* vector,
- int* reentrant_count,
- int max_reentrant_count) {
- vector->push_back((*reentrant_count)++);
- if (*reentrant_count < max_reentrant_count) {
- task_runner->PostTask(
- FROM_HERE,
- base::Bind(AppendToVectorReentrantTask, base::Unretained(task_runner),
- vector, reentrant_count, max_reentrant_count));
- }
-}
-
-void IdleTestTask(int* run_count,
- base::TimeTicks* deadline_out,
- base::TimeTicks deadline) {
- (*run_count)++;
- *deadline_out = deadline;
-}
-
-int max_idle_task_reposts = 2;
-
-void RepostingIdleTestTask(SingleThreadIdleTaskRunner* idle_task_runner,
- int* run_count,
- base::TimeTicks deadline) {
- if ((*run_count + 1) < max_idle_task_reposts) {
- idle_task_runner->PostIdleTask(
- FROM_HERE, base::Bind(&RepostingIdleTestTask,
- base::Unretained(idle_task_runner), run_count));
- }
- (*run_count)++;
-}
-
-void RepostingUpdateClockIdleTestTask(
- SingleThreadIdleTaskRunner* idle_task_runner,
- int* run_count,
- base::SimpleTestTickClock* clock,
- base::TimeDelta advance_time,
- std::vector<base::TimeTicks>* deadlines,
- base::TimeTicks deadline) {
- if ((*run_count + 1) < max_idle_task_reposts) {
- idle_task_runner->PostIdleTask(
- FROM_HERE, base::Bind(&RepostingUpdateClockIdleTestTask,
- base::Unretained(idle_task_runner), run_count,
- clock, advance_time, deadlines));
- }
- deadlines->push_back(deadline);
- (*run_count)++;
- clock->Advance(advance_time);
-}
-
-void WillBeginFrameIdleTask(RendererScheduler* scheduler,
- base::SimpleTestTickClock* clock,
- base::TimeTicks deadline) {
- scheduler->WillBeginFrame(cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
-}
-
-void UpdateClockToDeadlineIdleTestTask(base::SimpleTestTickClock* clock,
- int* run_count,
- base::TimeTicks deadline) {
- clock->Advance(deadline - clock->NowTicks());
- (*run_count)++;
-}
-
-void PostingYieldingTestTask(RendererSchedulerImpl* scheduler,
- base::SingleThreadTaskRunner* task_runner,
- bool simulate_input,
- bool* should_yield_before,
- bool* should_yield_after) {
- *should_yield_before = scheduler->ShouldYieldForHighPriorityWork();
- task_runner->PostTask(FROM_HERE, base::Bind(NullTask));
- if (simulate_input) {
- scheduler->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- }
- *should_yield_after = scheduler->ShouldYieldForHighPriorityWork();
-}
-
-enum class SimulateInputType {
- None,
- TouchStart,
- TouchEnd,
- GestureScrollBegin,
- GestureScrollEnd
-};
-
-void AnticipationTestTask(RendererSchedulerImpl* scheduler,
- SimulateInputType simulate_input,
- bool* is_anticipated_before,
- bool* is_anticipated_after) {
- *is_anticipated_before = scheduler->IsHighPriorityWorkAnticipated();
- switch (simulate_input) {
- case SimulateInputType::None:
- break;
-
- case SimulateInputType::TouchStart:
- scheduler->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- break;
-
- case SimulateInputType::TouchEnd:
- scheduler->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchEnd),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- break;
-
- case SimulateInputType::GestureScrollBegin:
- scheduler->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- break;
-
- case SimulateInputType::GestureScrollEnd:
- scheduler->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollEnd),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- break;
- }
- *is_anticipated_after = scheduler->IsHighPriorityWorkAnticipated();
-}
-
-}; // namespace
-
-class RendererSchedulerImplForTest : public RendererSchedulerImpl {
- public:
- using RendererSchedulerImpl::OnIdlePeriodEnded;
- using RendererSchedulerImpl::OnIdlePeriodStarted;
- using RendererSchedulerImpl::EstimateLongestJankFreeTaskDuration;
-
- RendererSchedulerImplForTest(
- scoped_refptr<SchedulerTqmDelegate> main_task_runner)
- : RendererSchedulerImpl(main_task_runner), update_policy_count_(0) {}
-
- void UpdatePolicyLocked(UpdateType update_type) override {
- update_policy_count_++;
- RendererSchedulerImpl::UpdatePolicyLocked(update_type);
-
- std::string use_case = RendererSchedulerImpl::UseCaseToString(
- MainThreadOnly().current_use_case);
- if (MainThreadOnly().touchstart_expected_soon) {
- use_cases_.push_back(use_case + " touchstart expected");
- } else {
- use_cases_.push_back(use_case);
- }
- }
-
- void EnsureUrgentPolicyUpdatePostedOnMainThread() {
- base::AutoLock lock(any_thread_lock_);
- RendererSchedulerImpl::EnsureUrgentPolicyUpdatePostedOnMainThread(
- FROM_HERE);
- }
-
- void ScheduleDelayedPolicyUpdate(base::TimeTicks now, base::TimeDelta delay) {
- delayed_update_policy_runner_.SetDeadline(FROM_HERE, delay, now);
- }
-
- bool BeginMainFrameOnCriticalPath() {
- base::AutoLock lock(any_thread_lock_);
- return AnyThread().begin_main_frame_on_critical_path;
- }
-
- int update_policy_count_;
- std::vector<std::string> use_cases_;
-};
-
-// Lets gtest print human readable Policy values.
-::std::ostream& operator<<(::std::ostream& os,
- const RendererSchedulerImpl::UseCase& use_case) {
- return os << RendererSchedulerImpl::UseCaseToString(use_case);
-}
-
-class RendererSchedulerImplTest : public testing::Test {
- public:
- using UseCase = RendererSchedulerImpl::UseCase;
-
- RendererSchedulerImplTest() : clock_(new base::SimpleTestTickClock()) {
- clock_->Advance(base::TimeDelta::FromMicroseconds(5000));
- }
-
- RendererSchedulerImplTest(base::MessageLoop* message_loop)
- : clock_(new base::SimpleTestTickClock()), message_loop_(message_loop) {
- clock_->Advance(base::TimeDelta::FromMicroseconds(5000));
- }
-
- ~RendererSchedulerImplTest() override {}
-
- void SetUp() override {
- if (message_loop_) {
- main_task_runner_ = SchedulerTqmDelegateImpl::Create(
- message_loop_.get(),
- base::WrapUnique(new TestTimeSource(clock_.get())));
- } else {
- mock_task_runner_ = make_scoped_refptr(
- new cc::OrderedSimpleTaskRunner(clock_.get(), false));
- main_task_runner_ = SchedulerTqmDelegateForTest::Create(
- mock_task_runner_,
- base::WrapUnique(new TestTimeSource(clock_.get())));
- }
- Initialize(
- base::WrapUnique(new RendererSchedulerImplForTest(main_task_runner_)));
- }
-
- void Initialize(std::unique_ptr<RendererSchedulerImplForTest> scheduler) {
- scheduler_ = std::move(scheduler);
- default_task_runner_ = scheduler_->DefaultTaskRunner();
- compositor_task_runner_ = scheduler_->CompositorTaskRunner();
- loading_task_runner_ = scheduler_->LoadingTaskRunner();
- idle_task_runner_ = scheduler_->IdleTaskRunner();
- timer_task_runner_ = scheduler_->TimerTaskRunner();
- }
-
- void TearDown() override {
- DCHECK(!mock_task_runner_.get() || !message_loop_.get());
- scheduler_->Shutdown();
- if (mock_task_runner_.get()) {
- // Check that all tests stop posting tasks.
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
- while (mock_task_runner_->RunUntilIdle()) {
- }
- } else {
- base::RunLoop().RunUntilIdle();
- }
- scheduler_.reset();
- }
-
- void RunUntilIdle() {
- // Only one of mock_task_runner_ or message_loop_ should be set.
- DCHECK(!mock_task_runner_.get() || !message_loop_.get());
- if (mock_task_runner_.get())
- mock_task_runner_->RunUntilIdle();
- else
- base::RunLoop().RunUntilIdle();
- }
-
- void DoMainFrame() {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidCommitFrameToCompositor();
- }
-
- void DoMainFrameOnCriticalPath() {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- }
-
- void ForceTouchStartToBeExpectedSoon() {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollEnd),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- clock_->Advance(priority_escalation_after_input_duration() * 2);
- scheduler_->ForceUpdatePolicy();
- }
-
- void SimulateExpensiveTasks(
- const scoped_refptr<base::SingleThreadTaskRunner>& task_runner) {
- // RunUntilIdle won't actually run all of the SimpleTestTickClock::Advance
- // tasks unless we set AutoAdvanceNow to true :/
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
-
- // Simulate a bunch of expensive tasks
- for (int i = 0; i < 10; i++) {
- task_runner->PostTask(FROM_HERE,
- base::Bind(&base::SimpleTestTickClock::Advance,
- base::Unretained(clock_.get()),
- base::TimeDelta::FromMilliseconds(500)));
- }
-
- RunUntilIdle();
-
- // Switch back to not auto-advancing because we want to be in control of
- // when time advances.
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(false);
- }
-
- enum class TouchEventPolicy {
- SEND_TOUCH_START,
- DONT_SEND_TOUCH_START,
- };
-
- void SimulateCompositorGestureStart(TouchEventPolicy touch_event_policy) {
- if (touch_event_policy == TouchEventPolicy::SEND_TOUCH_START) {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- }
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- }
-
- // Simulate a gesture where there is an active compositor scroll, but no
- // scroll updates are generated. Instead, the main thread handles
- // non-canceleable touch events, making this an effectively main thread
- // driven gesture.
- void SimulateMainThreadGestureWithoutScrollUpdates() {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- }
-
- // Simulate a gesture where the main thread handles touch events but does not
- // preventDefault(), allowing the gesture to turn into a compositor driven
- // gesture. This function also verifies the necessary policy updates are
- // scheduled.
- void SimulateMainThreadGestureWithoutPreventDefault() {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
-
- // Touchstart policy update.
- EXPECT_TRUE(scheduler_->PolicyNeedsUpdateForTesting());
- EXPECT_EQ(UseCase::TOUCHSTART, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_FALSE(scheduler_->PolicyNeedsUpdateForTesting());
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureTapCancel),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- // Main thread gesture policy update.
- EXPECT_TRUE(scheduler_->PolicyNeedsUpdateForTesting());
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_FALSE(scheduler_->PolicyNeedsUpdateForTesting());
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchScrollStarted),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
-
- // Compositor thread gesture policy update.
- EXPECT_TRUE(scheduler_->PolicyNeedsUpdateForTesting());
- EXPECT_EQ(UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_FALSE(scheduler_->PolicyNeedsUpdateForTesting());
- }
-
- void SimulateMainThreadGestureStart(TouchEventPolicy touch_event_policy,
- blink::WebInputEvent::Type gesture_type) {
- if (touch_event_policy == TouchEventPolicy::SEND_TOUCH_START) {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart));
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- }
- if (gesture_type != blink::WebInputEvent::Undefined) {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(gesture_type),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(FakeInputEvent(gesture_type));
- }
- }
-
- void SimulateMainThreadInputHandlingCompositorTask(
- base::TimeDelta begin_main_frame_duration) {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- clock_->Advance(begin_main_frame_duration);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- scheduler_->DidCommitFrameToCompositor();
- }
-
- void SimulateMainThreadCompositorTask(
- base::TimeDelta begin_main_frame_duration) {
- clock_->Advance(begin_main_frame_duration);
- scheduler_->DidCommitFrameToCompositor();
- simulate_compositor_task_ran_ = true;
- }
-
- bool SimulatedCompositorTaskPending() const {
- return !simulate_compositor_task_ran_;
- }
-
- void SimulateTimerTask(base::TimeDelta duration) {
- clock_->Advance(duration);
- simulate_timer_task_ran_ = true;
- }
-
- void EnableIdleTasks() { DoMainFrame(); }
-
- UseCase CurrentUseCase() {
- return scheduler_->MainThreadOnly().current_use_case;
- }
-
- UseCase ForceUpdatePolicyAndGetCurrentUseCase() {
- scheduler_->ForceUpdatePolicy();
- return scheduler_->MainThreadOnly().current_use_case;
- }
-
- v8::RAILMode RAILMode() {
- return scheduler_->MainThreadOnly().current_policy.rail_mode;
- }
-
- bool BeginFrameNotExpectedSoon() {
- return scheduler_->MainThreadOnly().begin_frame_not_expected_soon;
- }
-
- bool TouchStartExpectedSoon() {
- return scheduler_->MainThreadOnly().touchstart_expected_soon;
- }
-
- bool HaveSeenABeginMainframe() {
- return scheduler_->MainThreadOnly().have_seen_a_begin_main_frame;
- }
-
- bool LoadingTasksSeemExpensive() {
- return scheduler_->MainThreadOnly().loading_tasks_seem_expensive;
- }
-
- bool TimerTasksSeemExpensive() {
- return scheduler_->MainThreadOnly().timer_tasks_seem_expensive;
- }
-
- base::TimeTicks EstimatedNextFrameBegin() {
- return scheduler_->MainThreadOnly().estimated_next_frame_begin;
- }
-
- int NavigationTaskExpectedCount() {
- return scheduler_->MainThreadOnly().navigation_task_expected_count;
- }
-
- // Helper for posting several tasks of specific types. |task_descriptor| is a
- // string with space delimited task identifiers. The first letter of each
- // task identifier specifies the task type:
- // - 'D': Default task
- // - 'C': Compositor task
- // - 'L': Loading task
- // - 'I': Idle task
- // - 'T': Timer task
- void PostTestTasks(std::vector<std::string>* run_order,
- const std::string& task_descriptor) {
- std::istringstream stream(task_descriptor);
- while (!stream.eof()) {
- std::string task;
- stream >> task;
- switch (task[0]) {
- case 'D':
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
- break;
- case 'C':
- compositor_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
- break;
- case 'L':
- loading_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
- break;
- case 'I':
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&AppendToVectorIdleTestTask, run_order, task));
- break;
- case 'T':
- timer_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AppendToVectorTestTask, run_order, task));
- break;
- default:
- NOTREACHED();
- }
- }
- }
-
- protected:
- static base::TimeDelta priority_escalation_after_input_duration() {
- return base::TimeDelta::FromMilliseconds(
- UserModel::kGestureEstimationLimitMillis);
- }
-
- static base::TimeDelta subsequent_input_expected_after_input_duration() {
- return base::TimeDelta::FromMilliseconds(
- UserModel::kExpectSubsequentGestureMillis);
- }
-
- static base::TimeDelta maximum_idle_period_duration() {
- return base::TimeDelta::FromMilliseconds(
- IdleHelper::kMaximumIdlePeriodMillis);
- }
-
- static base::TimeDelta end_idle_when_hidden_delay() {
- return base::TimeDelta::FromMilliseconds(
- RendererSchedulerImpl::kEndIdleWhenHiddenDelayMillis);
- }
-
- static base::TimeDelta idle_period_starvation_threshold() {
- return base::TimeDelta::FromMilliseconds(
- RendererSchedulerImpl::kIdlePeriodStarvationThresholdMillis);
- }
-
- static base::TimeDelta suspend_timers_when_backgrounded_delay() {
- return base::TimeDelta::FromMilliseconds(
- RendererSchedulerImpl::kSuspendTimersWhenBackgroundedDelayMillis);
- }
-
- static base::TimeDelta rails_response_time() {
- return base::TimeDelta::FromMilliseconds(
- RendererSchedulerImpl::kRailsResponseTimeMillis);
- }
-
- template <typename E>
- static void CallForEachEnumValue(E first,
- E last,
- const char* (*function)(E)) {
- for (E val = first; val < last;
- val = static_cast<E>(static_cast<int>(val) + 1)) {
- (*function)(val);
- }
- }
-
- static void CheckAllUseCaseToString() {
- CallForEachEnumValue<RendererSchedulerImpl::UseCase>(
- RendererSchedulerImpl::UseCase::FIRST_USE_CASE,
- RendererSchedulerImpl::UseCase::USE_CASE_COUNT,
- &RendererSchedulerImpl::UseCaseToString);
- }
-
- std::unique_ptr<base::SimpleTestTickClock> clock_;
- // Only one of mock_task_runner_ or message_loop_ will be set.
- scoped_refptr<cc::OrderedSimpleTaskRunner> mock_task_runner_;
- std::unique_ptr<base::MessageLoop> message_loop_;
-
- scoped_refptr<SchedulerTqmDelegate> main_task_runner_;
- std::unique_ptr<RendererSchedulerImplForTest> scheduler_;
- scoped_refptr<base::SingleThreadTaskRunner> default_task_runner_;
- scoped_refptr<base::SingleThreadTaskRunner> compositor_task_runner_;
- scoped_refptr<base::SingleThreadTaskRunner> loading_task_runner_;
- scoped_refptr<SingleThreadIdleTaskRunner> idle_task_runner_;
- scoped_refptr<base::SingleThreadTaskRunner> timer_task_runner_;
- bool simulate_timer_task_ran_;
- bool simulate_compositor_task_ran_;
-
- DISALLOW_COPY_AND_ASSIGN(RendererSchedulerImplTest);
-};
-
-TEST_F(RendererSchedulerImplTest, TestPostDefaultTask) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "D1 D2 D3 D4");
-
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("D2"),
- std::string("D3"), std::string("D4")));
-}
-
-TEST_F(RendererSchedulerImplTest, TestPostDefaultAndCompositor) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "D1 C1");
- RunUntilIdle();
- EXPECT_THAT(run_order, testing::Contains("D1"));
- EXPECT_THAT(run_order, testing::Contains("C1"));
-}
-
-TEST_F(RendererSchedulerImplTest, TestRentrantTask) {
- int count = 0;
- std::vector<int> run_order;
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(AppendToVectorReentrantTask,
- base::RetainedRef(default_task_runner_), &run_order,
- &count, 5));
- RunUntilIdle();
-
- EXPECT_THAT(run_order, testing::ElementsAre(0, 1, 2, 3, 4));
-}
-
-TEST_F(RendererSchedulerImplTest, TestPostIdleTask) {
- int run_count = 0;
- base::TimeTicks expected_deadline =
- clock_->NowTicks() + base::TimeDelta::FromMilliseconds(2300);
- base::TimeTicks deadline_in_task;
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(100));
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- RunUntilIdle();
- EXPECT_EQ(0, run_count); // Shouldn't run yet as no WillBeginFrame.
-
- scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
- RunUntilIdle();
- EXPECT_EQ(0, run_count); // Shouldn't run as no DidCommitFrameToCompositor.
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1200));
- scheduler_->DidCommitFrameToCompositor();
- RunUntilIdle();
- EXPECT_EQ(0, run_count); // We missed the deadline.
-
- scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
- clock_->Advance(base::TimeDelta::FromMilliseconds(800));
- scheduler_->DidCommitFrameToCompositor();
- RunUntilIdle();
- EXPECT_EQ(1, run_count);
- EXPECT_EQ(expected_deadline, deadline_in_task);
-}
-
-TEST_F(RendererSchedulerImplTest, TestRepostingIdleTask) {
- int run_count = 0;
-
- max_idle_task_reposts = 2;
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&RepostingIdleTestTask,
- base::RetainedRef(idle_task_runner_), &run_count));
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_EQ(1, run_count);
-
- // Reposted tasks shouldn't run until next idle period.
- RunUntilIdle();
- EXPECT_EQ(1, run_count);
-
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_EQ(2, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestIdleTaskExceedsDeadline) {
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
- int run_count = 0;
-
- // Post two UpdateClockToDeadlineIdleTestTask tasks.
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&UpdateClockToDeadlineIdleTestTask, clock_.get(), &run_count));
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&UpdateClockToDeadlineIdleTestTask, clock_.get(), &run_count));
-
- EnableIdleTasks();
- RunUntilIdle();
- // Only the first idle task should execute since it's used up the deadline.
- EXPECT_EQ(1, run_count);
-
- EnableIdleTasks();
- RunUntilIdle();
- // Second task should be run on the next idle period.
- EXPECT_EQ(2, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestPostIdleTaskAfterWakeup) {
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- idle_task_runner_->PostIdleTaskAfterWakeup(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- EnableIdleTasks();
- RunUntilIdle();
- // Shouldn't run yet as no other task woke up the scheduler.
- EXPECT_EQ(0, run_count);
-
- idle_task_runner_->PostIdleTaskAfterWakeup(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- EnableIdleTasks();
- RunUntilIdle();
- // Another after wakeup idle task shouldn't wake the scheduler.
- EXPECT_EQ(0, run_count);
-
- default_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
-
- RunUntilIdle();
- EnableIdleTasks(); // Must start a new idle period before idle task runs.
- RunUntilIdle();
- // Execution of default task queue task should trigger execution of idle task.
- EXPECT_EQ(2, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestPostIdleTaskAfterWakeupWhileAwake) {
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- idle_task_runner_->PostIdleTaskAfterWakeup(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
- default_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
-
- RunUntilIdle();
- EnableIdleTasks(); // Must start a new idle period before idle task runs.
- RunUntilIdle();
- // Should run as the scheduler was already awakened by the normal task.
- EXPECT_EQ(1, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestPostIdleTaskWakesAfterWakeupIdleTask) {
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- idle_task_runner_->PostIdleTaskAfterWakeup(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- EnableIdleTasks();
- RunUntilIdle();
- // Must start a new idle period before after-wakeup idle task runs.
- EnableIdleTasks();
- RunUntilIdle();
- // Normal idle task should wake up after-wakeup idle task.
- EXPECT_EQ(2, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestDelayedEndIdlePeriodCanceled) {
- int run_count = 0;
-
- base::TimeTicks deadline_in_task;
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- // Trigger the beginning of an idle period for 1000ms.
- scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
- DoMainFrame();
-
- // End the idle period early (after 500ms), and send a WillBeginFrame which
- // specifies that the next idle period should end 1000ms from now.
- clock_->Advance(base::TimeDelta::FromMilliseconds(500));
- scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
-
- RunUntilIdle();
- EXPECT_EQ(0, run_count); // Not currently in an idle period.
-
- // Trigger the start of the idle period before the task to end the previous
- // idle period has been triggered.
- clock_->Advance(base::TimeDelta::FromMilliseconds(400));
- scheduler_->DidCommitFrameToCompositor();
-
- // Post a task which simulates running until after the previous end idle
- // period delayed task was scheduled for
- scheduler_->DefaultTaskRunner()->PostTask(FROM_HERE, base::Bind(NullTask));
- clock_->Advance(base::TimeDelta::FromMilliseconds(300));
-
- RunUntilIdle();
- EXPECT_EQ(1, run_count); // We should still be in the new idle period.
-}
-
-TEST_F(RendererSchedulerImplTest, TestDefaultPolicy) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1"),
- std::string("C1"), std::string("D2"),
- std::string("C2"), std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_CompositorHandlesInput_WithTouchHandler) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- EnableIdleTasks();
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1"),
- std::string("D2"), std::string("I1"),
- std::string("C1"), std::string("C2")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_MainThreadHandlesInput_WithoutScrollUpdates) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- EnableIdleTasks();
- SimulateMainThreadGestureWithoutScrollUpdates();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("L1"), std::string("D1"),
- std::string("D2"), std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_MainThreadHandlesInput_WithoutPreventDefault) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- EnableIdleTasks();
- SimulateMainThreadGestureWithoutPreventDefault();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1"),
- std::string("D2"), std::string("I1"),
- std::string("C1"), std::string("C2")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_CompositorHandlesInput_LongGestureDuration) {
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- EnableIdleTasks();
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
-
- base::TimeTicks loop_end_time =
- clock_->NowTicks() + base::TimeDelta::FromMilliseconds(
- UserModel::kMedianGestureDurationMillis * 2);
-
- // The UseCase::COMPOSITOR_GESTURE usecase initially deprioritizes compositor
- // tasks (see TestCompositorPolicy_CompositorHandlesInput_WithTouchHandler)
- // but if the gesture is long enough, compositor tasks get prioritized again.
- while (clock_->NowTicks() < loop_end_time) {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- clock_->Advance(base::TimeDelta::FromMilliseconds(16));
- RunUntilIdle();
- }
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("L1"), std::string("D1"),
- std::string("D2")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_CompositorHandlesInput_WithoutTouchHandler) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- SimulateCompositorGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START);
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1"),
- std::string("D2"), std::string("I1"),
- std::string("C1"), std::string("C2")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_MainThreadHandlesInput_WithTouchHandler) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- EnableIdleTasks();
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("L1"), std::string("D1"),
- std::string("D2"), std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicy_MainThreadHandlesInput_WithoutTouchHandler) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- SimulateMainThreadGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("L1"), std::string("D1"),
- std::string("D2"), std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
-}
-
-TEST_F(RendererSchedulerImplTest, TestCompositorPolicy_DidAnimateForInput) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- scheduler_->DidAnimateForInputOnCompositorThread();
- // Note DidAnimateForInputOnCompositorThread does not by itself trigger a
- // policy update.
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("D2"),
- std::string("I1"), std::string("C1"),
- std::string("C2")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest, Navigation_ResetsTaskCostEstimations) {
- std::vector<std::string> run_order;
-
- SimulateExpensiveTasks(timer_task_runner_);
- scheduler_->OnNavigationStarted();
- PostTestTasks(&run_order, "C1 T1");
-
- SimulateMainThreadGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- scheduler_->DidCommitFrameToCompositor(); // Starts Idle Period
- RunUntilIdle();
-
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("T1")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimersDontRunWhenMainThreadScrolling) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(timer_task_runner_);
- DoMainFrame();
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollUpdate);
-
- PostTestTasks(&run_order, "C1 T1");
-
- RunUntilIdle();
- EXPECT_FALSE(TouchStartExpectedSoon());
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_GESTURE,
- CurrentUseCase());
-
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("C1")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimersDoRunWhenMainThreadInputHandling) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(timer_task_runner_);
- DoMainFrame();
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::Undefined);
-
- PostTestTasks(&run_order, "C1 T1");
-
- RunUntilIdle();
- EXPECT_FALSE(TouchStartExpectedSoon());
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
-
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("T1")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimersDoRunWhenMainThreadScrolling_AndOnCriticalPath) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(timer_task_runner_);
- DoMainFrameOnCriticalPath();
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
-
- PostTestTasks(&run_order, "C1 T1");
-
- RunUntilIdle();
- EXPECT_FALSE(TouchStartExpectedSoon());
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
-
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("T1")));
-}
-
-TEST_F(RendererSchedulerImplTest, TestTouchstartPolicy_Compositor) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 D1 C1 D2 C2 T1 T2");
-
- // Observation of touchstart should defer execution of timer, idle and loading
- // tasks.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2")));
-
- // Animation or meta events like TapDown/FlingCancel shouldn't affect the
- // priority.
- run_order.clear();
- scheduler_->DidAnimateForInputOnCompositorThread();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingCancel),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureTapDown),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- // Action events like ScrollBegin will kick us back into compositor priority,
- // allowing service of the timer, loading and idle queues.
- run_order.clear();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
-
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("T1"),
- std::string("T2")));
-}
-
-TEST_F(RendererSchedulerImplTest, TestTouchstartPolicy_MainThread) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 D1 C1 D2 C2 T1 T2");
-
- // Observation of touchstart should defer execution of timer, idle and loading
- // tasks.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart));
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2")));
-
- // Meta events like TapDown/FlingCancel shouldn't affect the priority.
- run_order.clear();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingCancel),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingCancel));
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureTapDown),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureTapDown));
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- // Action events like ScrollBegin will kick us back into compositor priority,
- // allowing service of the timer, loading and idle queues.
- run_order.clear();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollBegin));
- RunUntilIdle();
-
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("T1"),
- std::string("T2")));
-}
-
-// TODO(alexclarke): Reenable once we've reinstaed the Loading UseCase.
-TEST_F(RendererSchedulerImplTest, DISABLED_LoadingUseCase) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 T1 L1 D2 C2 T2 L2");
-
- scheduler_->OnNavigationStarted();
- EnableIdleTasks();
- RunUntilIdle();
-
- // In loading policy, loading tasks are prioritized other others.
- std::string loading_policy_expected[] = {
- std::string("D1"), std::string("L1"), std::string("D2"),
- std::string("L2"), std::string("C1"), std::string("T1"),
- std::string("C2"), std::string("T2"), std::string("I1")};
- EXPECT_THAT(run_order, testing::ElementsAreArray(loading_policy_expected));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::LOADING, CurrentUseCase());
-
- // Advance 15s and try again, the loading policy should have ended and the
- // task order should return to the NONE use case where loading tasks are no
- // longer prioritized.
- clock_->Advance(base::TimeDelta::FromMilliseconds(150000));
- run_order.clear();
- PostTestTasks(&run_order, "I1 D1 C1 T1 L1 D2 C2 T2 L2");
- EnableIdleTasks();
- RunUntilIdle();
-
- std::string default_order_expected[] = {
- std::string("D1"), std::string("C1"), std::string("T1"),
- std::string("L1"), std::string("D2"), std::string("C2"),
- std::string("T2"), std::string("L2"), std::string("I1")};
- EXPECT_THAT(run_order, testing::ElementsAreArray(default_order_expected));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- EventConsumedOnCompositorThread_IgnoresMouseMove_WhenMouseUp) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::MouseMove),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- // Note compositor tasks are not prioritized.
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("C1"),
- std::string("D2"), std::string("C2"),
- std::string("I1")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- EventForwardedToMainThread_IgnoresMouseMove_WhenMouseUp) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::MouseMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- RunUntilIdle();
- // Note compositor tasks are not prioritized.
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("C1"),
- std::string("D2"), std::string("C2"),
- std::string("I1")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- EventConsumedOnCompositorThread_MouseMove_WhenMouseDown) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::MouseMove,
- blink::WebInputEvent::LeftButtonDown),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- // Note compositor tasks are prioritized.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2"),
- std::string("I1")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- EventForwardedToMainThread_MouseMove_WhenMouseDown) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::MouseMove,
- blink::WebInputEvent::LeftButtonDown),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- RunUntilIdle();
- // Note compositor tasks are prioritized.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2"),
- std::string("I1")));
- scheduler_->DidHandleInputEventOnMainThread(FakeInputEvent(
- blink::WebInputEvent::MouseMove, blink::WebInputEvent::LeftButtonDown));
-}
-
-TEST_F(RendererSchedulerImplTest, EventConsumedOnCompositorThread_MouseWheel) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::MouseWheel),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- // Note compositor tasks are prioritized.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2"),
- std::string("I1")));
-}
-
-TEST_F(RendererSchedulerImplTest, EventForwardedToMainThread_MouseWheel) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::MouseWheel),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- RunUntilIdle();
- // Note compositor tasks are prioritized.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2"),
- std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- EventConsumedOnCompositorThread_IgnoresKeyboardEvents) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::KeyDown),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- // Note compositor tasks are not prioritized.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("C1"),
- std::string("D2"), std::string("C2"),
- std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- EventForwardedToMainThread_IgnoresKeyboardEvents) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "I1 D1 C1 D2 C2");
-
- EnableIdleTasks();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::KeyDown),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- RunUntilIdle();
- // Note compositor tasks are not prioritized.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("C1"),
- std::string("D2"), std::string("C2"),
- std::string("I1")));
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
- // Note compositor tasks are not prioritized.
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::KeyDown));
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestMainthreadScrollingUseCaseDoesNotStarveDefaultTasks) {
- SimulateMainThreadGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- EnableIdleTasks();
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "D1 C1");
-
- for (int i = 0; i < 20; i++) {
- compositor_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
- }
- PostTestTasks(&run_order, "C2");
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- // Ensure that the default D1 task gets to run at some point before the final
- // C2 compositor task.
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("D1"),
- std::string("C2")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicyEnds_CompositorHandlesInput) {
- SimulateCompositorGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START);
- EXPECT_EQ(UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestCompositorPolicyEnds_MainThreadHandlesInput) {
- SimulateMainThreadGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- ForceUpdatePolicyAndGetCurrentUseCase());
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest, TestTouchstartPolicyEndsAfterTimeout) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 D1 C1 D2 C2");
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2")));
-
- run_order.clear();
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
-
- // Don't post any compositor tasks to simulate a very long running event
- // handler.
- PostTestTasks(&run_order, "D1 D2");
-
- // Touchstart policy mode should have ended now that the clock has advanced.
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1"),
- std::string("D2")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestTouchstartPolicyEndsAfterConsecutiveTouchmoves) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "L1 D1 C1 D2 C2");
-
- // Observation of touchstart should defer execution of idle and loading tasks.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("C2"),
- std::string("D1"), std::string("D2")));
-
- // Receiving the first touchmove will not affect scheduler priority.
- run_order.clear();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- // Receiving the second touchmove will kick us back into compositor priority.
- run_order.clear();
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- RunUntilIdle();
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("L1")));
-}
-
-TEST_F(RendererSchedulerImplTest, TestIsHighPriorityWorkAnticipated) {
- bool is_anticipated_before = false;
- bool is_anticipated_after = false;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::None, &is_anticipated_before,
- &is_anticipated_after));
- RunUntilIdle();
- // In its default state, without input receipt, the scheduler should indicate
- // that no high-priority is anticipated.
- EXPECT_FALSE(is_anticipated_before);
- EXPECT_FALSE(is_anticipated_after);
-
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::TouchStart,
- &is_anticipated_before, &is_anticipated_after));
- bool dummy;
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::TouchEnd, &dummy, &dummy));
- default_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::GestureScrollBegin, &dummy, &dummy));
- default_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::GestureScrollEnd, &dummy, &dummy));
-
- RunUntilIdle();
- // When input is received, the scheduler should indicate that high-priority
- // work is anticipated.
- EXPECT_FALSE(is_anticipated_before);
- EXPECT_TRUE(is_anticipated_after);
-
- clock_->Advance(priority_escalation_after_input_duration() * 2);
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::None, &is_anticipated_before,
- &is_anticipated_after));
- RunUntilIdle();
- // Without additional input, the scheduler should go into NONE
- // use case but with scrolling expected where high-priority work is still
- // anticipated.
- EXPECT_EQ(UseCase::NONE, CurrentUseCase());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_TRUE(is_anticipated_before);
- EXPECT_TRUE(is_anticipated_after);
-
- clock_->Advance(subsequent_input_expected_after_input_duration() * 2);
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&AnticipationTestTask, scheduler_.get(),
- SimulateInputType::None, &is_anticipated_before,
- &is_anticipated_after));
- RunUntilIdle();
- // Eventually the scheduler should go into the default use case where
- // high-priority work is no longer anticipated.
- EXPECT_EQ(UseCase::NONE, CurrentUseCase());
- EXPECT_FALSE(TouchStartExpectedSoon());
- EXPECT_FALSE(is_anticipated_before);
- EXPECT_FALSE(is_anticipated_after);
-}
-
-TEST_F(RendererSchedulerImplTest, TestShouldYield) {
- bool should_yield_before = false;
- bool should_yield_after = false;
-
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&PostingYieldingTestTask, scheduler_.get(),
- base::RetainedRef(default_task_runner_), false,
- &should_yield_before, &should_yield_after));
- RunUntilIdle();
- // Posting to default runner shouldn't cause yielding.
- EXPECT_FALSE(should_yield_before);
- EXPECT_FALSE(should_yield_after);
-
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&PostingYieldingTestTask, scheduler_.get(),
- base::RetainedRef(compositor_task_runner_), false,
- &should_yield_before, &should_yield_after));
- RunUntilIdle();
- // Posting while not mainthread scrolling shouldn't cause yielding.
- EXPECT_FALSE(should_yield_before);
- EXPECT_FALSE(should_yield_after);
-
- default_task_runner_->PostTask(
- FROM_HERE, base::Bind(&PostingYieldingTestTask, scheduler_.get(),
- base::RetainedRef(compositor_task_runner_), true,
- &should_yield_before, &should_yield_after));
- RunUntilIdle();
- // We should be able to switch to compositor priority mid-task.
- EXPECT_FALSE(should_yield_before);
- EXPECT_TRUE(should_yield_after);
-}
-
-TEST_F(RendererSchedulerImplTest, TestShouldYield_TouchStart) {
- // Receiving a touchstart should immediately trigger yielding, even if
- // there's no immediately pending work in the compositor queue.
- EXPECT_FALSE(scheduler_->ShouldYieldForHighPriorityWork());
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- EXPECT_TRUE(scheduler_->ShouldYieldForHighPriorityWork());
- RunUntilIdle();
-}
-
-TEST_F(RendererSchedulerImplTest, SlowMainThreadInputEvent) {
- EXPECT_EQ(UseCase::NONE, CurrentUseCase());
-
- // An input event should bump us into input priority.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- RunUntilIdle();
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING, CurrentUseCase());
-
- // Simulate the input event being queued for a very long time. The compositor
- // task we post here represents the enqueued input task.
- clock_->Advance(priority_escalation_after_input_duration() * 2);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
- RunUntilIdle();
-
- // Even though we exceeded the input priority escalation period, we should
- // still be in main thread gesture since the input remains queued.
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING, CurrentUseCase());
-
- // After the escalation period ends we should go back into normal mode.
- clock_->Advance(priority_escalation_after_input_duration() * 2);
- RunUntilIdle();
- EXPECT_EQ(UseCase::NONE, CurrentUseCase());
-}
-
-class RendererSchedulerImplWithMockSchedulerTest
- : public RendererSchedulerImplTest {
- public:
- void SetUp() override {
- mock_task_runner_ = make_scoped_refptr(
- new cc::OrderedSimpleTaskRunner(clock_.get(), false));
- main_task_runner_ = SchedulerTqmDelegateForTest::Create(
- mock_task_runner_, base::WrapUnique(new TestTimeSource(clock_.get())));
- mock_scheduler_ = new RendererSchedulerImplForTest(main_task_runner_);
- Initialize(base::WrapUnique(mock_scheduler_));
- }
-
- protected:
- RendererSchedulerImplForTest* mock_scheduler_;
-};
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- OnlyOnePendingUrgentPolicyUpdatey) {
- mock_scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread();
- mock_scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread();
- mock_scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread();
- mock_scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread();
-
- RunUntilIdle();
-
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-}
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- OnePendingDelayedAndOneUrgentUpdatePolicy) {
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
-
- mock_scheduler_->ScheduleDelayedPolicyUpdate(
- clock_->NowTicks(), base::TimeDelta::FromMilliseconds(1));
- mock_scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread();
-
- RunUntilIdle();
-
- // We expect both the urgent and the delayed updates to run.
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-}
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- OneUrgentAndOnePendingDelayedUpdatePolicy) {
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
-
- mock_scheduler_->EnsureUrgentPolicyUpdatePostedOnMainThread();
- mock_scheduler_->ScheduleDelayedPolicyUpdate(
- clock_->NowTicks(), base::TimeDelta::FromMilliseconds(1));
-
- RunUntilIdle();
-
- // We expect both the urgent and the delayed updates to run.
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-}
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- UpdatePolicyCountTriggeredByOneInputEvent) {
- // We expect DidHandleInputEventOnCompositorThread to post an urgent policy
- // update.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- EXPECT_EQ(0, mock_scheduler_->update_policy_count_);
- mock_task_runner_->RunPendingTasks();
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart));
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
- RunUntilIdle();
-
- // We finally expect a delayed policy update 100ms later.
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-}
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- UpdatePolicyCountTriggeredByThreeInputEvents) {
- // We expect DidHandleInputEventOnCompositorThread to post an urgent policy
- // update.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- EXPECT_EQ(0, mock_scheduler_->update_policy_count_);
- mock_task_runner_->RunPendingTasks();
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart));
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- // The second call to DidHandleInputEventOnCompositorThread should not post a
- // policy update because we are already in compositor priority.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- mock_task_runner_->RunPendingTasks();
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- // We expect DidHandleInputEvent to trigger a policy update.
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- // The third call to DidHandleInputEventOnCompositorThread should post a
- // policy update because the awaiting_touch_start_response_ flag changed.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
- mock_task_runner_->RunPendingTasks();
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-
- // We expect DidHandleInputEvent to trigger a policy update.
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
- RunUntilIdle();
-
- // We finally expect a delayed policy update.
- EXPECT_EQ(3, mock_scheduler_->update_policy_count_);
-}
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- UpdatePolicyCountTriggeredByTwoInputEventsWithALongSeparatingDelay) {
- // We expect DidHandleInputEventOnCompositorThread to post an urgent policy
- // update.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- EXPECT_EQ(0, mock_scheduler_->update_policy_count_);
- mock_task_runner_->RunPendingTasks();
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart));
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
- RunUntilIdle();
- // We expect a delayed policy update.
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-
- // We expect the second call to DidHandleInputEventOnCompositorThread to post
- // an urgent policy update because we are no longer in compositor priority.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
- mock_task_runner_->RunPendingTasks();
- EXPECT_EQ(3, mock_scheduler_->update_policy_count_);
-
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- EXPECT_EQ(3, mock_scheduler_->update_policy_count_);
-
- clock_->Advance(base::TimeDelta::FromMilliseconds(1000));
- RunUntilIdle();
-
- // We finally expect a delayed policy update.
- EXPECT_EQ(4, mock_scheduler_->update_policy_count_);
-}
-
-TEST_F(RendererSchedulerImplWithMockSchedulerTest,
- EnsureUpdatePolicyNotTriggeredTooOften) {
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
-
- EXPECT_EQ(0, mock_scheduler_->update_policy_count_);
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
-
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
-
- // We expect the first call to IsHighPriorityWorkAnticipated to be called
- // after receiving an input event (but before the UpdateTask was processed) to
- // call UpdatePolicy.
- EXPECT_EQ(1, mock_scheduler_->update_policy_count_);
- scheduler_->IsHighPriorityWorkAnticipated();
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
- // Subsequent calls should not call UpdatePolicy.
- scheduler_->IsHighPriorityWorkAnticipated();
- scheduler_->IsHighPriorityWorkAnticipated();
- scheduler_->IsHighPriorityWorkAnticipated();
- scheduler_->ShouldYieldForHighPriorityWork();
- scheduler_->ShouldYieldForHighPriorityWork();
- scheduler_->ShouldYieldForHighPriorityWork();
- scheduler_->ShouldYieldForHighPriorityWork();
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollEnd),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchEnd),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
-
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart));
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove));
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchEnd));
-
- EXPECT_EQ(2, mock_scheduler_->update_policy_count_);
-
- // We expect both the urgent and the delayed updates to run in addition to the
- // earlier updated cause by IsHighPriorityWorkAnticipated, a final update
- // transitions from 'not_scrolling touchstart expected' to 'not_scrolling'.
- RunUntilIdle();
- EXPECT_THAT(
- mock_scheduler_->use_cases_,
- testing::ElementsAre(
- std::string("none"), std::string("compositor_gesture"),
- std::string("compositor_gesture touchstart expected"),
- std::string("none touchstart expected"), std::string("none")));
-}
-
-class RendererSchedulerImplWithMessageLoopTest
- : public RendererSchedulerImplTest {
- public:
- RendererSchedulerImplWithMessageLoopTest()
- : RendererSchedulerImplTest(new base::MessageLoop()) {}
- ~RendererSchedulerImplWithMessageLoopTest() override {}
-
- void PostFromNestedRunloop(std::vector<
- std::pair<SingleThreadIdleTaskRunner::IdleTask, bool>>* tasks) {
- base::MessageLoop::ScopedNestableTaskAllower allow(message_loop_.get());
- for (std::pair<SingleThreadIdleTaskRunner::IdleTask, bool>& pair : *tasks) {
- if (pair.second) {
- idle_task_runner_->PostIdleTask(FROM_HERE, pair.first);
- } else {
- idle_task_runner_->PostNonNestableIdleTask(FROM_HERE, pair.first);
- }
- }
- EnableIdleTasks();
- base::RunLoop().RunUntilIdle();
- }
-
- private:
- DISALLOW_COPY_AND_ASSIGN(RendererSchedulerImplWithMessageLoopTest);
-};
-
-TEST_F(RendererSchedulerImplWithMessageLoopTest,
- NonNestableIdleTaskDoesntExecuteInNestedLoop) {
- std::vector<std::string> order;
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&AppendToVectorIdleTestTask, &order, std::string("1")));
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&AppendToVectorIdleTestTask, &order, std::string("2")));
-
- std::vector<std::pair<SingleThreadIdleTaskRunner::IdleTask, bool>>
- tasks_to_post_from_nested_loop;
- tasks_to_post_from_nested_loop.push_back(std::make_pair(
- base::Bind(&AppendToVectorIdleTestTask, &order, std::string("3")),
- false));
- tasks_to_post_from_nested_loop.push_back(std::make_pair(
- base::Bind(&AppendToVectorIdleTestTask, &order, std::string("4")), true));
- tasks_to_post_from_nested_loop.push_back(std::make_pair(
- base::Bind(&AppendToVectorIdleTestTask, &order, std::string("5")), true));
-
- default_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(
- &RendererSchedulerImplWithMessageLoopTest::PostFromNestedRunloop,
- base::Unretained(this),
- base::Unretained(&tasks_to_post_from_nested_loop)));
-
- EnableIdleTasks();
- RunUntilIdle();
- // Note we expect task 3 to run last because it's non-nestable.
- EXPECT_THAT(order, testing::ElementsAre(std::string("1"), std::string("2"),
- std::string("4"), std::string("5"),
- std::string("3")));
-}
-
-TEST_F(RendererSchedulerImplTest, TestLongIdlePeriod) {
- base::TimeTicks expected_deadline =
- clock_->NowTicks() + maximum_idle_period_duration();
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- RunUntilIdle();
- EXPECT_EQ(0, run_count); // Shouldn't run yet as no idle period.
-
- scheduler_->BeginFrameNotExpectedSoon();
- RunUntilIdle();
- EXPECT_EQ(1, run_count); // Should have run in a long idle time.
- EXPECT_EQ(expected_deadline, deadline_in_task);
-}
-
-TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodWithPendingDelayedTask) {
- base::TimeDelta pending_task_delay = base::TimeDelta::FromMilliseconds(30);
- base::TimeTicks expected_deadline = clock_->NowTicks() + pending_task_delay;
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
- default_task_runner_->PostDelayedTask(FROM_HERE, base::Bind(&NullTask),
- pending_task_delay);
-
- scheduler_->BeginFrameNotExpectedSoon();
- RunUntilIdle();
- EXPECT_EQ(1, run_count); // Should have run in a long idle time.
- EXPECT_EQ(expected_deadline, deadline_in_task);
-}
-
-TEST_F(RendererSchedulerImplTest,
- TestLongIdlePeriodWithLatePendingDelayedTask) {
- base::TimeDelta pending_task_delay = base::TimeDelta::FromMilliseconds(10);
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- default_task_runner_->PostDelayedTask(FROM_HERE, base::Bind(&NullTask),
- pending_task_delay);
-
- // Advance clock until after delayed task was meant to be run.
- clock_->Advance(base::TimeDelta::FromMilliseconds(20));
-
- // Post an idle task and BeginFrameNotExpectedSoon to initiate a long idle
- // period. Since there is a late pending delayed task this shouldn't actually
- // start an idle period.
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
- scheduler_->BeginFrameNotExpectedSoon();
- RunUntilIdle();
- EXPECT_EQ(0, run_count);
-
- // After the delayed task has been run we should trigger an idle period.
- clock_->Advance(maximum_idle_period_duration());
- RunUntilIdle();
- EXPECT_EQ(1, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodRepeating) {
- mock_task_runner_->SetAutoAdvanceNowToPendingTasks(true);
- std::vector<base::TimeTicks> actual_deadlines;
- int run_count = 0;
-
- max_idle_task_reposts = 3;
- base::TimeTicks clock_before(clock_->NowTicks());
- base::TimeDelta idle_task_runtime(base::TimeDelta::FromMilliseconds(10));
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&RepostingUpdateClockIdleTestTask,
- base::RetainedRef(idle_task_runner_), &run_count, clock_.get(),
- idle_task_runtime, &actual_deadlines));
- scheduler_->BeginFrameNotExpectedSoon();
- RunUntilIdle();
- EXPECT_EQ(3, run_count);
- EXPECT_THAT(
- actual_deadlines,
- testing::ElementsAre(
- clock_before + maximum_idle_period_duration(),
- clock_before + idle_task_runtime + maximum_idle_period_duration(),
- clock_before + (2 * idle_task_runtime) +
- maximum_idle_period_duration()));
-
- // Check that idle tasks don't run after the idle period ends with a
- // new BeginMainFrame.
- max_idle_task_reposts = 5;
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&RepostingUpdateClockIdleTestTask,
- base::RetainedRef(idle_task_runner_), &run_count, clock_.get(),
- idle_task_runtime, &actual_deadlines));
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&WillBeginFrameIdleTask,
- base::Unretained(scheduler_.get()), clock_.get()));
- RunUntilIdle();
- EXPECT_EQ(4, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodDoesNotWakeScheduler) {
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- // Start a long idle period and get the time it should end.
- scheduler_->BeginFrameNotExpectedSoon();
- // The scheduler should not run the initiate_next_long_idle_period task if
- // there are no idle tasks and no other task woke up the scheduler, thus
- // the idle period deadline shouldn't update at the end of the current long
- // idle period.
- base::TimeTicks idle_period_deadline =
- scheduler_->CurrentIdleTaskDeadlineForTesting();
- clock_->Advance(maximum_idle_period_duration());
- RunUntilIdle();
-
- base::TimeTicks new_idle_period_deadline =
- scheduler_->CurrentIdleTaskDeadlineForTesting();
- EXPECT_EQ(idle_period_deadline, new_idle_period_deadline);
-
- // Posting a after-wakeup idle task also shouldn't wake the scheduler or
- // initiate the next long idle period.
- idle_task_runner_->PostIdleTaskAfterWakeup(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
- RunUntilIdle();
- new_idle_period_deadline = scheduler_->CurrentIdleTaskDeadlineForTesting();
- EXPECT_EQ(idle_period_deadline, new_idle_period_deadline);
- EXPECT_EQ(0, run_count);
-
- // Running a normal task should initiate a new long idle period though.
- default_task_runner_->PostTask(FROM_HERE, base::Bind(&NullTask));
- RunUntilIdle();
- new_idle_period_deadline = scheduler_->CurrentIdleTaskDeadlineForTesting();
- EXPECT_EQ(idle_period_deadline + maximum_idle_period_duration(),
- new_idle_period_deadline);
-
- EXPECT_EQ(1, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TestLongIdlePeriodInTouchStartPolicy) {
- base::TimeTicks deadline_in_task;
- int run_count = 0;
-
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&IdleTestTask, &run_count, &deadline_in_task));
-
- // Observation of touchstart should defer the start of the long idle period.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- scheduler_->BeginFrameNotExpectedSoon();
- RunUntilIdle();
- EXPECT_EQ(0, run_count);
-
- // The long idle period should start after the touchstart policy has finished.
- clock_->Advance(priority_escalation_after_input_duration());
- RunUntilIdle();
- EXPECT_EQ(1, run_count);
-}
-
-void TestCanExceedIdleDeadlineIfRequiredTask(RendererScheduler* scheduler,
- bool* can_exceed_idle_deadline_out,
- int* run_count,
- base::TimeTicks deadline) {
- *can_exceed_idle_deadline_out = scheduler->CanExceedIdleDeadlineIfRequired();
- (*run_count)++;
-}
-
-TEST_F(RendererSchedulerImplTest, CanExceedIdleDeadlineIfRequired) {
- int run_count = 0;
- bool can_exceed_idle_deadline = false;
-
- // Should return false if not in an idle period.
- EXPECT_FALSE(scheduler_->CanExceedIdleDeadlineIfRequired());
-
- // Should return false for short idle periods.
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&TestCanExceedIdleDeadlineIfRequiredTask, scheduler_.get(),
- &can_exceed_idle_deadline, &run_count));
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_EQ(1, run_count);
- EXPECT_FALSE(can_exceed_idle_deadline);
-
- // Should return false for a long idle period which is shortened due to a
- // pending delayed task.
- default_task_runner_->PostDelayedTask(FROM_HERE, base::Bind(&NullTask),
- base::TimeDelta::FromMilliseconds(10));
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&TestCanExceedIdleDeadlineIfRequiredTask, scheduler_.get(),
- &can_exceed_idle_deadline, &run_count));
- scheduler_->BeginFrameNotExpectedSoon();
- RunUntilIdle();
- EXPECT_EQ(2, run_count);
- EXPECT_FALSE(can_exceed_idle_deadline);
-
- // Next long idle period will be for the maximum time, so
- // CanExceedIdleDeadlineIfRequired should return true.
- clock_->Advance(maximum_idle_period_duration());
- idle_task_runner_->PostIdleTask(
- FROM_HERE,
- base::Bind(&TestCanExceedIdleDeadlineIfRequiredTask, scheduler_.get(),
- &can_exceed_idle_deadline, &run_count));
- RunUntilIdle();
- EXPECT_EQ(3, run_count);
- EXPECT_TRUE(can_exceed_idle_deadline);
-
- // Next long idle period will be for the maximum time, so
- // CanExceedIdleDeadlineIfRequired should return true.
- scheduler_->WillBeginFrame(cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL));
- EXPECT_FALSE(scheduler_->CanExceedIdleDeadlineIfRequired());
-}
-
-TEST_F(RendererSchedulerImplTest, TestRendererHiddenIdlePeriod) {
- int run_count = 0;
-
- max_idle_task_reposts = 2;
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&RepostingIdleTestTask,
- base::RetainedRef(idle_task_runner_), &run_count));
-
- // Renderer should start in visible state.
- RunUntilIdle();
- EXPECT_EQ(0, run_count);
-
- // When we hide the renderer it should start a max deadline idle period, which
- // will run an idle task and then immediately start a new idle period, which
- // runs the second idle task.
- scheduler_->SetAllRenderWidgetsHidden(true);
- RunUntilIdle();
- EXPECT_EQ(2, run_count);
-
- // Advance time by amount of time by the maximum amount of time we execute
- // idle tasks when hidden (plus some slack) - idle period should have ended.
- max_idle_task_reposts = 3;
- idle_task_runner_->PostIdleTask(
- FROM_HERE, base::Bind(&RepostingIdleTestTask,
- base::RetainedRef(idle_task_runner_), &run_count));
- clock_->Advance(end_idle_when_hidden_delay() +
- base::TimeDelta::FromMilliseconds(10));
- RunUntilIdle();
- EXPECT_EQ(2, run_count);
-}
-
-TEST_F(RendererSchedulerImplTest, TimerQueueEnabledByDefault) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("T1"), std::string("T2")));
-}
-
-TEST_F(RendererSchedulerImplTest, SuspendAndResumeTimerQueue) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
-
- scheduler_->SuspendTimerQueue();
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- scheduler_->ResumeTimerQueue();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("T1"), std::string("T2")));
-}
-
-TEST_F(RendererSchedulerImplTest, SuspendAndThrottleTimerQueue) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
-
- scheduler_->SuspendTimerQueue();
- RunUntilIdle();
- scheduler_->throttling_helper()->IncreaseThrottleRefCount(
- static_cast<TaskQueue*>(timer_task_runner_.get()));
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-}
-
-TEST_F(RendererSchedulerImplTest, ThrottleAndSuspendTimerQueue) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
-
- scheduler_->throttling_helper()->IncreaseThrottleRefCount(
- static_cast<TaskQueue*>(timer_task_runner_.get()));
- RunUntilIdle();
- scheduler_->SuspendTimerQueue();
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-}
-
-TEST_F(RendererSchedulerImplTest, MultipleSuspendsNeedMultipleResumes) {
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
-
- scheduler_->SuspendTimerQueue();
- scheduler_->SuspendTimerQueue();
- scheduler_->SuspendTimerQueue();
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- scheduler_->ResumeTimerQueue();
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- scheduler_->ResumeTimerQueue();
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- scheduler_->ResumeTimerQueue();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("T1"), std::string("T2")));
-}
-
-TEST_F(RendererSchedulerImplTest, SuspendRenderer) {
- // Assume that the renderer is backgrounded.
- scheduler_->OnRendererBackgrounded();
-
- // Tasks in some queues don't fire when the renderer is suspended.
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "D1 C1 L1 I1 T1");
- scheduler_->SuspendRenderer();
- EnableIdleTasks();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("D1"), std::string("C1"),
- std::string("I1")));
-
- // The rest queued tasks fire when the tab goes foregrounded.
- run_order.clear();
- scheduler_->OnRendererForegrounded();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("T1")));
-}
-
-TEST_F(RendererSchedulerImplTest, UseCaseToString) {
- CheckAllUseCaseToString();
-}
-
-TEST_F(RendererSchedulerImplTest, MismatchedDidHandleInputEventOnMainThread) {
- // This should not DCHECK because there was no corresponding compositor side
- // call to DidHandleInputEventOnCompositorThread with
- // INPUT_EVENT_ACK_STATE_NOT_CONSUMED. There are legitimate reasons for the
- // compositor to not be there and we don't want to make debugging impossible.
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::GestureFlingStart));
-}
-
-TEST_F(RendererSchedulerImplTest, BeginMainFrameOnCriticalPath) {
- ASSERT_FALSE(scheduler_->BeginMainFrameOnCriticalPath());
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(1000), cc::BeginFrameArgs::NORMAL);
- scheduler_->WillBeginFrame(begin_frame_args);
- ASSERT_TRUE(scheduler_->BeginMainFrameOnCriticalPath());
-
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
- ASSERT_FALSE(scheduler_->BeginMainFrameOnCriticalPath());
-}
-
-TEST_F(RendererSchedulerImplTest, ShutdownPreventsPostingOfNewTasks) {
- scheduler_->Shutdown();
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "D1 C1");
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-}
-
-TEST_F(RendererSchedulerImplTest, TestRendererBackgroundedTimerSuspension) {
- scheduler_->SetTimerQueueSuspensionWhenBackgroundedEnabled(true);
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
-
- // The background signal will not immediately suspend the timer queue.
- scheduler_->OnRendererBackgrounded();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("T1"), std::string("T2")));
-
- run_order.clear();
- PostTestTasks(&run_order, "T3");
- RunUntilIdle();
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("T3")));
-
- // Advance the time until after the scheduled timer queue suspension.
- run_order.clear();
- clock_->Advance(suspend_timers_when_backgrounded_delay() +
- base::TimeDelta::FromMilliseconds(10));
- RunUntilIdle();
- ASSERT_TRUE(run_order.empty());
-
- // Timer tasks should be suspended until the foregrounded signal.
- PostTestTasks(&run_order, "T4 T5");
- RunUntilIdle();
- EXPECT_TRUE(run_order.empty());
-
- scheduler_->OnRendererForegrounded();
- RunUntilIdle();
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("T4"), std::string("T5")));
-
- // Subsequent timer tasks should fire as usual.
- run_order.clear();
- PostTestTasks(&run_order, "T6");
- RunUntilIdle();
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("T6")));
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveLoadingTasksNotBlockedTillFirstBeginMainFrame) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(loading_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_FALSE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1")));
-
- // Emit a BeginMainFrame, and the loading task should get blocked.
- DoMainFrame();
- run_order.clear();
-
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveLoadingTasksNotBlockedIfNoTouchHandler) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(false);
- DoMainFrame();
- SimulateExpensiveTasks(loading_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_FALSE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_ANIMATION, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimerTaskBlocked_UseCase_NONE_PreviousCompositorGesture) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- ForceTouchStartToBeExpectedSoon();
-
- PostTestTasks(&run_order, "T1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_FALSE(LoadingTasksSeemExpensive());
- EXPECT_TRUE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimerTaskNotBlocked_UseCase_NONE_PreviousMainThreadGesture) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
-
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- ForceUpdatePolicyAndGetCurrentUseCase());
-
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchEnd),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- scheduler_->DidHandleInputEventOnMainThread(
- FakeInputEvent(blink::WebInputEvent::TouchEnd));
-
- clock_->Advance(priority_escalation_after_input_duration() * 2);
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
-
- PostTestTasks(&run_order, "T1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_FALSE(LoadingTasksSeemExpensive());
- EXPECT_TRUE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("T1"), std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_ANIMATION, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimerTaskBlocked_UseCase_COMPOSITOR_GESTURE) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- scheduler_->DidAnimateForInputOnCompositorThread();
-
- PostTestTasks(&run_order, "T1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_FALSE(LoadingTasksSeemExpensive());
- EXPECT_TRUE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimerTaskNotBlockedIfDisallowed_UseCase_COMPOSITOR_GESTURE) {
- std::vector<std::string> run_order;
-
- scheduler_->SetExpensiveTaskBlockingAllowed(false);
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- scheduler_->DidAnimateForInputOnCompositorThread();
-
- PostTestTasks(&run_order, "T1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_FALSE(LoadingTasksSeemExpensive());
- EXPECT_TRUE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("T1"),
- std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimerTaskBlocked_EvenIfBeginMainFrameNotExpectedSoon) {
- std::vector<std::string> run_order;
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- scheduler_->BeginFrameNotExpectedSoon();
-
- PostTestTasks(&run_order, "T1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_FALSE(LoadingTasksSeemExpensive());
- EXPECT_TRUE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveLoadingTasksBlockedIfChildFrameNavigationExpected) {
- std::vector<std::string> run_order;
-
- DoMainFrame();
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(loading_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- scheduler_->AddPendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kChildFrame);
-
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- // The expensive loading task gets blocked.
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveLoadingTasksNotBlockedIfMainFrameNavigationExpected) {
- std::vector<std::string> run_order;
-
- DoMainFrame();
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(loading_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- scheduler_->AddPendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kMainFrame);
-
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_EQ(1, NavigationTaskExpectedCount());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1")));
-
- // After the nagigation has been cancelled, the expensive loading tasks should
- // get blocked.
- scheduler_->RemovePendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kMainFrame);
- run_order.clear();
-
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_EQ(0, NavigationTaskExpectedCount());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(
- RendererSchedulerImplTest,
- ExpensiveLoadingTasksNotBlockedIfMainFrameNavigationExpected_Multiple) {
- std::vector<std::string> run_order;
-
- DoMainFrame();
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateExpensiveTasks(loading_task_runner_);
- ForceTouchStartToBeExpectedSoon();
- scheduler_->AddPendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kMainFrame);
- scheduler_->AddPendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kMainFrame);
-
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_EQ(2, NavigationTaskExpectedCount());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1")));
-
-
- run_order.clear();
- scheduler_->RemovePendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kMainFrame);
- // Navigation task expected ref count non-zero so expensive tasks still not
- // blocked.
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_EQ(1, NavigationTaskExpectedCount());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("L1"), std::string("D1")));
-
-
- run_order.clear();
- scheduler_->RemovePendingNavigation(
- blink::WebScheduler::NavigatingFrameType::kMainFrame);
- // Navigation task expected ref count is now zero, the expensive loading tasks
- // should get blocked.
- PostTestTasks(&run_order, "L1 D1");
- RunUntilIdle();
-
- EXPECT_EQ(RendererSchedulerImpl::UseCase::NONE, CurrentUseCase());
- EXPECT_TRUE(HaveSeenABeginMainframe());
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_EQ(0, NavigationTaskExpectedCount());
- EXPECT_THAT(run_order, testing::ElementsAre(std::string("D1")));
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveLoadingTasksNotBlockedDuringMainThreadGestures) {
- std::vector<std::string> run_order;
-
- SimulateExpensiveTasks(loading_task_runner_);
-
- // Loading tasks should not be disabled during main thread user interactions.
- PostTestTasks(&run_order, "C1 L1");
-
- // Trigger main_thread_gesture UseCase
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
- RunUntilIdle();
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase());
-
- EXPECT_TRUE(LoadingTasksSeemExpensive());
- EXPECT_FALSE(TimerTasksSeemExpensive());
- EXPECT_THAT(run_order,
- testing::ElementsAre(std::string("C1"), std::string("L1")));
- EXPECT_EQ(v8::PERFORMANCE_ANIMATION, RAILMode());
-}
-
-TEST_F(RendererSchedulerImplTest, ModeratelyExpensiveTimer_NotBlocked) {
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::TouchMove);
- RunUntilIdle();
- for (int i = 0; i < 20; i++) {
- simulate_timer_task_ran_ = false;
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- compositor_task_runner_->PostTask(
- FROM_HERE, base::Bind(&RendererSchedulerImplTest::
- SimulateMainThreadInputHandlingCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(8)));
- timer_task_runner_->PostTask(
- FROM_HERE, base::Bind(&RendererSchedulerImplTest::SimulateTimerTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(4)));
-
- RunUntilIdle();
- EXPECT_TRUE(simulate_timer_task_ran_) << " i = " << i;
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase())
- << " i = " << i;
- EXPECT_FALSE(LoadingTasksSeemExpensive()) << " i = " << i;
- EXPECT_FALSE(TimerTasksSeemExpensive()) << " i = " << i;
-
- base::TimeDelta time_till_next_frame =
- EstimatedNextFrameBegin() - clock_->NowTicks();
- if (time_till_next_frame > base::TimeDelta())
- clock_->Advance(time_till_next_frame);
- }
-}
-
-TEST_F(RendererSchedulerImplTest,
- FourtyMsTimer_NotBlocked_CompositorScrolling) {
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- RunUntilIdle();
- for (int i = 0; i < 20; i++) {
- simulate_timer_task_ran_ = false;
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidAnimateForInputOnCompositorThread();
-
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(8)));
- timer_task_runner_->PostTask(
- FROM_HERE, base::Bind(&RendererSchedulerImplTest::SimulateTimerTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(40)));
-
- RunUntilIdle();
- EXPECT_TRUE(simulate_timer_task_ran_) << " i = " << i;
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- CurrentUseCase())
- << " i = " << i;
- EXPECT_FALSE(LoadingTasksSeemExpensive()) << " i = " << i;
- EXPECT_FALSE(TimerTasksSeemExpensive()) << " i = " << i;
-
- base::TimeDelta time_till_next_frame =
- EstimatedNextFrameBegin() - clock_->NowTicks();
- if (time_till_next_frame > base::TimeDelta())
- clock_->Advance(time_till_next_frame);
- }
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimer_NotBlocked_UseCase_MAIN_THREAD_CUSTOM_INPUT_HANDLING) {
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::TouchMove);
- RunUntilIdle();
- for (int i = 0; i < 20; i++) {
- simulate_timer_task_ran_ = false;
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- compositor_task_runner_->PostTask(
- FROM_HERE, base::Bind(&RendererSchedulerImplTest::
- SimulateMainThreadInputHandlingCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(8)));
- timer_task_runner_->PostTask(
- FROM_HERE, base::Bind(&RendererSchedulerImplTest::SimulateTimerTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(10)));
-
- RunUntilIdle();
- EXPECT_EQ(RendererSchedulerImpl::UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING,
- CurrentUseCase())
- << " i = " << i;
- EXPECT_FALSE(LoadingTasksSeemExpensive()) << " i = " << i;
- if (i == 0) {
- EXPECT_FALSE(TimerTasksSeemExpensive()) << " i = " << i;
- } else {
- EXPECT_TRUE(TimerTasksSeemExpensive()) << " i = " << i;
- }
- EXPECT_TRUE(simulate_timer_task_ran_) << " i = " << i;
-
- base::TimeDelta time_till_next_frame =
- EstimatedNextFrameBegin() - clock_->NowTicks();
- if (time_till_next_frame > base::TimeDelta())
- clock_->Advance(time_till_next_frame);
- }
-}
-
-TEST_F(RendererSchedulerImplTest,
- EstimateLongestJankFreeTaskDuration_UseCase_NONE) {
- EXPECT_EQ(UseCase::NONE, CurrentUseCase());
- EXPECT_EQ(rails_response_time(),
- scheduler_->EstimateLongestJankFreeTaskDuration());
-}
-
-TEST_F(RendererSchedulerImplTest,
- EstimateLongestJankFreeTaskDuration_UseCase_COMPOSITOR_GESTURE) {
- SimulateCompositorGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START);
- EXPECT_EQ(UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_EQ(rails_response_time(),
- scheduler_->EstimateLongestJankFreeTaskDuration());
-}
-
-// TODO(alexclarke): Reenable once we've reinstaed the Loading UseCase.
-TEST_F(RendererSchedulerImplTest,
- DISABLED_EstimateLongestJankFreeTaskDuration_UseCase_) {
- scheduler_->OnNavigationStarted();
- EXPECT_EQ(UseCase::LOADING, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_EQ(rails_response_time(),
- scheduler_->EstimateLongestJankFreeTaskDuration());
-}
-
-TEST_F(RendererSchedulerImplTest,
- EstimateLongestJankFreeTaskDuration_UseCase_MAIN_THREAD_GESTURE) {
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollUpdate);
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::
- SimulateMainThreadInputHandlingCompositorTask,
- base::Unretained(this), base::TimeDelta::FromMilliseconds(5)));
-
- RunUntilIdle();
- EXPECT_EQ(UseCase::MAIN_THREAD_GESTURE, CurrentUseCase());
-
- // 16ms frame - 5ms compositor work = 11ms for other stuff.
- EXPECT_EQ(base::TimeDelta::FromMilliseconds(11),
- scheduler_->EstimateLongestJankFreeTaskDuration());
-}
-
-TEST_F(
- RendererSchedulerImplTest,
- EstimateLongestJankFreeTaskDuration_UseCase_MAIN_THREAD_CUSTOM_INPUT_HANDLING) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = false;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::
- SimulateMainThreadInputHandlingCompositorTask,
- base::Unretained(this), base::TimeDelta::FromMilliseconds(5)));
-
- RunUntilIdle();
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING, CurrentUseCase());
-
- // 16ms frame - 5ms compositor work = 11ms for other stuff.
- EXPECT_EQ(base::TimeDelta::FromMilliseconds(11),
- scheduler_->EstimateLongestJankFreeTaskDuration());
-}
-
-TEST_F(RendererSchedulerImplTest,
- EstimateLongestJankFreeTaskDuration_UseCase_SYNCHRONIZED_GESTURE) {
- SimulateCompositorGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START);
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this), base::TimeDelta::FromMilliseconds(5)));
-
- RunUntilIdle();
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE, CurrentUseCase());
-
- // 16ms frame - 5ms compositor work = 11ms for other stuff.
- EXPECT_EQ(base::TimeDelta::FromMilliseconds(11),
- scheduler_->EstimateLongestJankFreeTaskDuration());
-}
-
-class WebViewSchedulerImplForTest : public WebViewSchedulerImpl {
- public:
- WebViewSchedulerImplForTest(RendererSchedulerImpl* scheduler)
- : WebViewSchedulerImpl(nullptr, scheduler, false) {}
- ~WebViewSchedulerImplForTest() override {}
-
- void AddConsoleWarning(const std::string& message) override {
- console_warnings_.push_back(message);
- }
-
- const std::vector<std::string>& console_warnings() const {
- return console_warnings_;
- }
-
- private:
- std::vector<std::string> console_warnings_;
-
- DISALLOW_COPY_AND_ASSIGN(WebViewSchedulerImplForTest);
-};
-
-TEST_F(RendererSchedulerImplTest, BlockedTimerNotification) {
- // Make sure we see one (and just one) console warning about an expensive
- // timer being deferred.
- WebViewSchedulerImplForTest web_view_scheduler(scheduler_.get());
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- scheduler_->SetExpensiveTaskBlockingAllowed(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- ForceTouchStartToBeExpectedSoon();
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
- RunUntilIdle();
-
- EXPECT_EQ(0u, run_order.size());
- EXPECT_EQ(1u, web_view_scheduler.console_warnings().size());
- EXPECT_NE(std::string::npos,
- web_view_scheduler.console_warnings()[0].find("crbug.com/574343"));
-}
-
-TEST_F(RendererSchedulerImplTest,
- BlockedTimerNotification_ExpensiveTaskBlockingNotAllowed) {
- // Make sure we don't report warnings about blocked tasks when expensive task
- // blocking is not allowed.
- WebViewSchedulerImplForTest web_view_scheduler(scheduler_.get());
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- scheduler_->SetExpensiveTaskBlockingAllowed(false);
- scheduler_->SuspendTimerQueue();
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- ForceTouchStartToBeExpectedSoon();
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
- RunUntilIdle();
-
- EXPECT_EQ(0u, run_order.size());
- EXPECT_EQ(0u, web_view_scheduler.console_warnings().size());
-}
-
-TEST_F(RendererSchedulerImplTest, BlockedTimerNotification_TimersSuspended) {
- // Make sure we don't report warnings about blocked tasks when timers are
- // being blocked for other reasons.
- WebViewSchedulerImplForTest web_view_scheduler(scheduler_.get());
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- scheduler_->SetExpensiveTaskBlockingAllowed(true);
- scheduler_->SuspendTimerQueue();
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- ForceTouchStartToBeExpectedSoon();
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
- RunUntilIdle();
-
- EXPECT_EQ(0u, run_order.size());
- EXPECT_EQ(0u, web_view_scheduler.console_warnings().size());
-}
-
-TEST_F(RendererSchedulerImplTest, BlockedTimerNotification_TOUCHSTART) {
- // Make sure we don't report warnings about blocked tasks during TOUCHSTART.
- WebViewSchedulerImplForTest web_view_scheduler(scheduler_.get());
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- EXPECT_EQ(UseCase::TOUCHSTART, ForceUpdatePolicyAndGetCurrentUseCase());
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
- RunUntilIdle();
-
- EXPECT_EQ(0u, run_order.size());
- EXPECT_EQ(0u, web_view_scheduler.console_warnings().size());
-}
-
-TEST_F(RendererSchedulerImplTest,
- BlockedTimerNotification_SYNCHRONIZED_GESTURE) {
- // Make sure we only report warnings during a high blocking threshold.
- WebViewSchedulerImplForTest web_view_scheduler(scheduler_.get());
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- DoMainFrame();
- SimulateExpensiveTasks(timer_task_runner_);
- SimulateCompositorGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START);
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
-
- std::vector<std::string> run_order;
- PostTestTasks(&run_order, "T1 T2");
- RunUntilIdle();
-
- EXPECT_EQ(0u, run_order.size());
- EXPECT_EQ(0u, web_view_scheduler.console_warnings().size());
-}
-
-namespace {
-void SlowCountingTask(size_t* count,
- base::SimpleTestTickClock* clock,
- int task_duration,
- scoped_refptr<base::SingleThreadTaskRunner> timer_queue) {
- clock->Advance(base::TimeDelta::FromMilliseconds(task_duration));
- if (++(*count) < 500) {
- timer_queue->PostTask(FROM_HERE, base::Bind(SlowCountingTask, count, clock,
- task_duration, timer_queue));
- }
-}
-}
-
-TEST_F(RendererSchedulerImplTest,
- SYNCHRONIZED_GESTURE_TimerTaskThrottling_task_expensive) {
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
-
- base::TimeTicks first_throttled_run_time =
- ThrottlingHelper::ThrottledRunTime(clock_->NowTicks());
-
- size_t count = 0;
- // With the compositor task taking 10ms, there is not enough time to run this
- // 7ms timer task in the 16ms frame.
- scheduler_->TimerTaskRunner()->PostTask(
- FROM_HERE, base::Bind(SlowCountingTask, &count, clock_.get(), 7,
- scheduler_->TimerTaskRunner()));
-
- for (int i = 0; i < 1000; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(10)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE, CurrentUseCase()) << "i = " << i;
-
- // Before the policy is updated the queue will be enabled. Subsequently it
- // will be disabled until the throttled queue is pumped.
- bool expect_queue_enabled =
- (i == 0) || (clock_->NowTicks() > first_throttled_run_time);
- EXPECT_EQ(expect_queue_enabled,
- scheduler_->TimerTaskRunner()->IsQueueEnabled())
- << "i = " << i;
- }
-
- // Task is throttled but not completely blocked.
- EXPECT_EQ(12u, count);
-}
-
-TEST_F(RendererSchedulerImplTest,
- SYNCHRONIZED_GESTURE_TimerTaskThrottling_TimersSuspended) {
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
-
- base::TimeTicks first_throttled_run_time =
- ThrottlingHelper::ThrottledRunTime(clock_->NowTicks());
-
- size_t count = 0;
- // With the compositor task taking 10ms, there is not enough time to run this
- // 7ms timer task in the 16ms frame.
- scheduler_->TimerTaskRunner()->PostTask(
- FROM_HERE, base::Bind(SlowCountingTask, &count, clock_.get(), 7,
- scheduler_->TimerTaskRunner()));
-
- bool suspended = false;
- for (int i = 0; i < 1000; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(10)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE, CurrentUseCase()) << "i = " << i;
-
- // Before the policy is updated the queue will be enabled. Subsequently it
- // will be disabled until the throttled queue is pumped.
- bool expect_queue_enabled =
- (i == 0) || (clock_->NowTicks() > first_throttled_run_time);
- if (suspended)
- expect_queue_enabled = false;
- EXPECT_EQ(expect_queue_enabled,
- scheduler_->TimerTaskRunner()->IsQueueEnabled())
- << "i = " << i;
-
- // After we've run any expensive tasks suspend the queue. The throttling
- // helper should /not/ re-enable this queue under any circumstances while
- // timers are suspended.
- if (count > 0 && !suspended) {
- EXPECT_EQ(2u, count);
- scheduler_->SuspendTimerQueue();
- suspended = true;
- }
- }
-
- // Make sure the timer queue stayed suspended!
- EXPECT_EQ(2u, count);
-}
-
-TEST_F(RendererSchedulerImplTest,
- SYNCHRONIZED_GESTURE_TimerTaskThrottling_task_not_expensive) {
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
-
- size_t count = 0;
- // With the compositor task taking 10ms, there is enough time to run this 6ms
- // timer task in the 16ms frame.
- scheduler_->TimerTaskRunner()->PostTask(
- FROM_HERE, base::Bind(SlowCountingTask, &count, clock_.get(), 6,
- scheduler_->TimerTaskRunner()));
-
- for (int i = 0; i < 1000; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(10)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE, CurrentUseCase()) << "i = " << i;
- EXPECT_TRUE(scheduler_->TimerTaskRunner()->IsQueueEnabled()) << "i = " << i;
- }
-
- // Task is not throttled.
- EXPECT_EQ(500u, count);
-}
-
-TEST_F(RendererSchedulerImplTest,
- ExpensiveTimerTaskBlocked_SYNCHRONIZED_GESTURE_TouchStartExpected) {
- SimulateExpensiveTasks(timer_task_runner_);
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- ForceTouchStartToBeExpectedSoon();
-
- // Bump us into SYNCHRONIZED_GESTURE.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
-
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
-
- EXPECT_TRUE(TimerTasksSeemExpensive());
- EXPECT_TRUE(TouchStartExpectedSoon());
- EXPECT_FALSE(scheduler_->TimerTaskRunner()->IsQueueEnabled());
-}
-
-TEST_F(RendererSchedulerImplTest, DenyLongIdleDuringTouchStart) {
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
- EXPECT_EQ(UseCase::TOUCHSTART, ForceUpdatePolicyAndGetCurrentUseCase());
-
- // First check that long idle is denied during the TOUCHSTART use case.
- IdleHelper::Delegate* idle_delegate = scheduler_.get();
- base::TimeTicks now;
- base::TimeDelta next_time_to_check;
- EXPECT_FALSE(idle_delegate->CanEnterLongIdlePeriod(now, &next_time_to_check));
- EXPECT_GE(next_time_to_check, base::TimeDelta());
-
- // Check again at a time past the TOUCHSTART expiration. We should still get a
- // non-negative delay to when to check again.
- now += base::TimeDelta::FromMilliseconds(500);
- EXPECT_FALSE(idle_delegate->CanEnterLongIdlePeriod(now, &next_time_to_check));
- EXPECT_GE(next_time_to_check, base::TimeDelta());
-}
-
-TEST_F(RendererSchedulerImplTest, TestCompositorPolicy_TouchStartDuringFling) {
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- scheduler_->DidAnimateForInputOnCompositorThread();
- // Note DidAnimateForInputOnCompositorThread does not by itself trigger a
- // policy update.
- EXPECT_EQ(RendererSchedulerImpl::UseCase::COMPOSITOR_GESTURE,
- ForceUpdatePolicyAndGetCurrentUseCase());
-
- // Make sure TouchStart causes a policy change.
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchStart),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
- EXPECT_EQ(RendererSchedulerImpl::UseCase::TOUCHSTART,
- ForceUpdatePolicyAndGetCurrentUseCase());
-}
-
-TEST_F(RendererSchedulerImplTest, SYNCHRONIZED_GESTURE_CompositingExpensive) {
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
-
- // With the compositor task taking 20ms, there is not enough time to run
- // other tasks in the same 16ms frame. To avoid starvation, compositing tasks
- // should therefore not get prioritized.
- std::vector<std::string> run_order;
- for (int i = 0; i < 1000; i++)
- PostTestTasks(&run_order, "T1");
-
- for (int i = 0; i < 100; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(20)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE, CurrentUseCase()) << "i = " << i;
- }
-
- // Timer tasks should not have been starved by the expensive compositor
- // tasks.
- EXPECT_EQ(TaskQueue::NORMAL_PRIORITY,
- scheduler_->CompositorTaskRunner()->GetQueuePriority());
- EXPECT_EQ(1000u, run_order.size());
-}
-
-TEST_F(RendererSchedulerImplTest, MAIN_THREAD_CUSTOM_INPUT_HANDLING) {
- SimulateMainThreadGestureStart(TouchEventPolicy::SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
-
- // With the compositor task taking 20ms, there is not enough time to run
- // other tasks in the same 16ms frame. To avoid starvation, compositing tasks
- // should therefore not get prioritized.
- std::vector<std::string> run_order;
- for (int i = 0; i < 1000; i++)
- PostTestTasks(&run_order, "T1");
-
- for (int i = 0; i < 100; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::TouchMove),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(20)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::MAIN_THREAD_CUSTOM_INPUT_HANDLING, CurrentUseCase())
- << "i = " << i;
- }
-
- // Timer tasks should not have been starved by the expensive compositor
- // tasks.
- EXPECT_EQ(TaskQueue::NORMAL_PRIORITY,
- scheduler_->CompositorTaskRunner()->GetQueuePriority());
- EXPECT_EQ(1000u, run_order.size());
-}
-
-TEST_F(RendererSchedulerImplTest, MAIN_THREAD_GESTURE) {
- SimulateMainThreadGestureStart(TouchEventPolicy::DONT_SEND_TOUCH_START,
- blink::WebInputEvent::GestureScrollBegin);
-
- // With the compositor task taking 20ms, there is not enough time to run
- // other tasks in the same 16ms frame. However because this is a main thread
- // gesture instead of custom main thread input handling, we allow the timer
- // tasks to be starved.
- std::vector<std::string> run_order;
- for (int i = 0; i < 1000; i++)
- PostTestTasks(&run_order, "T1");
-
- for (int i = 0; i < 100; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_FORWARDED_TO_MAIN_THREAD);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(20)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::MAIN_THREAD_GESTURE, CurrentUseCase()) << "i = " << i;
- }
-
- EXPECT_EQ(TaskQueue::HIGH_PRIORITY,
- scheduler_->CompositorTaskRunner()->GetQueuePriority());
- EXPECT_EQ(279u, run_order.size());
-}
-
-class MockRAILModeObserver : public RendererScheduler::RAILModeObserver {
- public:
- MOCK_METHOD1(OnRAILModeChanged, void(v8::RAILMode rail_mode));
-};
-
-TEST_F(RendererSchedulerImplTest, TestResponseRAILMode) {
- MockRAILModeObserver observer;
- scheduler_->SetRAILModeObserver(&observer);
- EXPECT_CALL(observer, OnRAILModeChanged(v8::PERFORMANCE_RESPONSE));
-
- scheduler_->SetHasVisibleRenderWidgetWithTouchHandler(true);
- ForceTouchStartToBeExpectedSoon();
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_EQ(v8::PERFORMANCE_RESPONSE, RAILMode());
- scheduler_->SetRAILModeObserver(nullptr);
-}
-
-TEST_F(RendererSchedulerImplTest, TestAnimateRAILMode) {
- MockRAILModeObserver observer;
- scheduler_->SetRAILModeObserver(&observer);
- EXPECT_CALL(observer, OnRAILModeChanged(v8::PERFORMANCE_ANIMATION)).Times(0);
-
- EXPECT_FALSE(BeginFrameNotExpectedSoon());
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_EQ(v8::PERFORMANCE_ANIMATION, RAILMode());
- scheduler_->SetRAILModeObserver(nullptr);
-}
-
-TEST_F(RendererSchedulerImplTest, TestIdleRAILMode) {
- MockRAILModeObserver observer;
- scheduler_->SetRAILModeObserver(&observer);
- EXPECT_CALL(observer, OnRAILModeChanged(v8::PERFORMANCE_ANIMATION));
- EXPECT_CALL(observer, OnRAILModeChanged(v8::PERFORMANCE_IDLE));
-
- scheduler_->SetAllRenderWidgetsHidden(true);
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_EQ(v8::PERFORMANCE_IDLE, RAILMode());
- scheduler_->SetAllRenderWidgetsHidden(false);
- EXPECT_EQ(UseCase::NONE, ForceUpdatePolicyAndGetCurrentUseCase());
- EXPECT_EQ(v8::PERFORMANCE_ANIMATION, RAILMode());
- scheduler_->SetRAILModeObserver(nullptr);
-}
-
-TEST_F(RendererSchedulerImplTest, UnthrottledTaskRunner) {
- // Ensure neither suspension nor timer task throttling affects an unthrottled
- // task runner.
- SimulateCompositorGestureStart(TouchEventPolicy::SEND_TOUCH_START);
- scoped_refptr<TaskQueue> unthrottled_task_runner =
- scheduler_->NewUnthrottledTaskRunner("unthrottled_tq");
-
- size_t timer_count = 0;
- size_t unthrottled_count = 0;
- scheduler_->TimerTaskRunner()->PostTask(
- FROM_HERE, base::Bind(SlowCountingTask, &timer_count, clock_.get(), 7,
- scheduler_->TimerTaskRunner()));
- unthrottled_task_runner->PostTask(
- FROM_HERE, base::Bind(SlowCountingTask, &unthrottled_count, clock_.get(),
- 7, unthrottled_task_runner));
- scheduler_->SuspendTimerQueue();
-
- for (int i = 0; i < 1000; i++) {
- cc::BeginFrameArgs begin_frame_args = cc::BeginFrameArgs::Create(
- BEGINFRAME_FROM_HERE, clock_->NowTicks(), base::TimeTicks(),
- base::TimeDelta::FromMilliseconds(16), cc::BeginFrameArgs::NORMAL);
- begin_frame_args.on_critical_path = true;
- scheduler_->WillBeginFrame(begin_frame_args);
- scheduler_->DidHandleInputEventOnCompositorThread(
- FakeInputEvent(blink::WebInputEvent::GestureScrollUpdate),
- RendererScheduler::InputEventState::EVENT_CONSUMED_BY_COMPOSITOR);
-
- simulate_compositor_task_ran_ = false;
- compositor_task_runner_->PostTask(
- FROM_HERE,
- base::Bind(&RendererSchedulerImplTest::SimulateMainThreadCompositorTask,
- base::Unretained(this),
- base::TimeDelta::FromMilliseconds(10)));
-
- mock_task_runner_->RunTasksWhile(
- base::Bind(&RendererSchedulerImplTest::SimulatedCompositorTaskPending,
- base::Unretained(this)));
- EXPECT_EQ(UseCase::SYNCHRONIZED_GESTURE, CurrentUseCase()) << "i = " << i;
- }
-
- EXPECT_EQ(0u, timer_count);
- EXPECT_EQ(500u, unthrottled_count);
-}
-
-TEST_F(RendererSchedulerImplTest, EnableVirtualTime) {
- scheduler_->EnableVirtualTime();
-
- scoped_refptr<TaskQueue> loading_tq =
- scheduler_->NewLoadingTaskRunner("test");
- scoped_refptr<TaskQueue> timer_tq = scheduler_->NewTimerTaskRunner("test");
- scoped_refptr<TaskQueue> unthrottled_tq =
- scheduler_->NewUnthrottledTaskRunner("test");
-
- EXPECT_EQ(scheduler_->DefaultTaskRunner()->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(scheduler_->CompositorTaskRunner()->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(scheduler_->LoadingTaskRunner()->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(scheduler_->TimerTaskRunner()->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
-
- EXPECT_EQ(loading_tq->GetTimeDomain(), scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(timer_tq->GetTimeDomain(), scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(unthrottled_tq->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
-
- EXPECT_EQ(scheduler_->NewLoadingTaskRunner("test")->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(scheduler_->NewTimerTaskRunner("test")->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
- EXPECT_EQ(scheduler_->NewUnthrottledTaskRunner("test")->GetTimeDomain(),
- scheduler_->GetVirtualTimeDomain());
-}
-
-} // namespace scheduler
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