Index: src/core/SkShadowShader.h |
diff --git a/src/core/SkShadowShader.h b/src/core/SkShadowShader.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7cbcbca224ceb82a3b9627b45d626d610cc4a78d |
--- /dev/null |
+++ b/src/core/SkShadowShader.h |
@@ -0,0 +1,32 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+ |
+#ifndef SkShadowShader_DEFINED |
+#define SkShadowShader_DEFINED |
+ |
+#ifdef SK_EXPERIMENTAL_SHADOWING |
+ |
+class SkLights; |
+class SkShader; |
+ |
+class SK_API SkShadowShader { |
+public: |
+ /** This shader combines the diffuse color in 'diffuseShader' with the shadows |
+ * determined by the 'povDepthShader' and the shadow maps stored in each of the |
+ * lights in 'lights' |
+ */ |
+ static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, |
+ sk_sp<SkShader> diffuseShader, |
+ sk_sp<SkLights> lights, |
+ int diffuseWidth, int diffuseHeight); |
+ |
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
+}; |
+ |
+#endif |
+#endif |