Index: src/core/SkShadowShader.h |
diff --git a/src/core/SkShadowShader.h b/src/core/SkShadowShader.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2ba9b9b65615c46ef88eceb66f9e41bd2ed2e48d |
--- /dev/null |
+++ b/src/core/SkShadowShader.h |
@@ -0,0 +1,26 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SkShadowShader_DEFINED |
+#define SkShadowShader_DEFINED |
+ |
+class SkLights; |
+class SkShader; |
+ |
+class SK_API SkShadowShader { |
+public: |
robertphillips
2016/07/29 16:30:52
Fix comment.
// This shader combines the diffuse
vjiaoblack
2016/07/29 17:39:31
Done.
|
+ /** Returns a shader that lights the shape, colored by the diffuseShader, |
+ * and generates shadows with the set of lights provided. |
+ */ |
+ static sk_sp<SkShader> Make(sk_sp<SkShader> povDepthShader, |
+ sk_sp<SkShader> diffuseShader, |
+ sk_sp<SkLights> lights); |
+ |
+ SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
+}; |
+ |
+#endif |