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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 |
| 9 #include "gm.h" |
| 10 #include "SkPaintFilterCanvas.h" |
| 11 #include "SkPathEffect.h" |
| 12 #include "SkPictureRecorder.h" |
| 13 #include "SkShadowShader.h" |
| 14 #include "SkSurface.h" |
| 15 |
| 16 #ifdef SK_EXPERIMENTAL_SHADOWING |
| 17 |
| 18 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, |
| 19 sk_sp<SkImage> diffuse, |
| 20 sk_sp<SkLights> lights) { |
| 21 |
| 22 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM
ode, |
| 23 SkShader::kClamp_TileM
ode); |
| 24 |
| 25 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod
e, |
| 26 SkShader::kClamp_TileMod
e); |
| 27 |
| 28 return SkShadowShader::Make(std::move(povDepthShader), |
| 29 std::move(diffuseShader), |
| 30 std::move(lights), |
| 31 diffuse->width(), diffuse->height()); |
| 32 } |
| 33 |
| 34 static sk_sp<SkPicture> make_test_picture(int width, int height) { |
| 35 SkPictureRecorder recorder; |
| 36 |
| 37 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) |
| 38 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); |
| 39 |
| 40 SkASSERT(canvas->getTotalMatrix().isIdentity()); |
| 41 SkPaint paint; |
| 42 paint.setColor(SK_ColorGRAY); |
| 43 |
| 44 // LONG RANGE TODO: tag occluders |
| 45 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) |
| 46 // and determinate the mapping from z to id |
| 47 |
| 48 // universal receiver, "ground" |
| 49 canvas->drawRect(SkRect::MakeIWH(width, height), paint); |
| 50 |
| 51 // TODO: Maybe add the ID here along with the depth |
| 52 |
| 53 paint.setColor(0xFFEE8888); |
| 54 |
| 55 canvas->translateZ(80); |
| 56 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); |
| 57 |
| 58 paint.setColor(0xFF88EE88); |
| 59 |
| 60 canvas->translateZ(80); |
| 61 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); |
| 62 |
| 63 paint.setColor(0xFF8888EE); |
| 64 |
| 65 canvas->translateZ(80); |
| 66 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); |
| 67 // TODO: Add an assert that Z order matches painter's order |
| 68 // TODO: think about if the Z-order always matching painting order is too st
rict |
| 69 |
| 70 return recorder.finishRecordingAsPicture(); |
| 71 } |
| 72 |
| 73 namespace skiagm { |
| 74 |
| 75 /* We override the onFilter method to draw depths into the canvas |
| 76 * depending on the current draw depth of the canvas, throwing out |
| 77 * the actual draw color. |
| 78 */ |
| 79 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { |
| 80 public: |
| 81 |
| 82 SkShadowPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) { } |
| 83 |
| 84 // TODO use a shader instead |
| 85 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override
{ |
| 86 if (*paint) { |
| 87 int z = this->getZ(); |
| 88 SkASSERT(z <= 0xFF && z >= 0x00); |
| 89 |
| 90 SkPaint newPaint; |
| 91 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffe
ct())); |
| 92 |
| 93 SkColor color = 0xFF000000; // init color to opaque black |
| 94 color |= z; // Put the index into the blue component |
| 95 newPaint.setColor(color); |
| 96 |
| 97 *paint->writable() = newPaint; |
| 98 } |
| 99 |
| 100 return true; |
| 101 } |
| 102 |
| 103 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S
kPaint* paint) { |
| 104 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); |
| 105 if (this->onFilter(&filteredPaint, kPicture_Type)) { |
| 106 // we directly call SkCanvas's onDrawPicture because calling the one |
| 107 // that INHERITED has (SkPaintFilterCanvas) leads to wrong behavior |
| 108 this->SkCanvas::onDrawPicture(picture, matrix, filteredPaint); |
| 109 } |
| 110 } |
| 111 |
| 112 void updateMatrix() { |
| 113 this->save(); |
| 114 |
| 115 // When we use the SkShadowPaintFilterCanvas, we can only render |
| 116 // one depth map at a time. Thus, we leave it up to the user to |
| 117 // set SkLights to only contain (or contain at the first position) |
| 118 // the light they intend to use for the current depth rendering. |
| 119 |
| 120 if (fLights->numLights() > 0 && |
| 121 this->fLights->light(0).type() == SkLights::Light::kDirectional_Ligh
tType) { |
| 122 SkVector3 lightDir = this->fLights->light(0).dir(); |
| 123 SkScalar x = lightDir.fX * this->getZ(); |
| 124 SkScalar y = lightDir.fY * this->getZ(); |
| 125 |
| 126 this->translate(x, y); |
| 127 } |
| 128 |
| 129 } |
| 130 |
| 131 void onDrawPaint(const SkPaint& paint) override { |
| 132 this->updateMatrix(); |
| 133 this->INHERITED::onDrawPaint(paint); |
| 134 this->restore(); |
| 135 } |
| 136 |
| 137 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], |
| 138 const SkPaint& paint) override { |
| 139 this->updateMatrix(); |
| 140 this->INHERITED::onDrawPoints(mode, count, pts, paint); |
| 141 this->restore(); |
| 142 } |
| 143 |
| 144 void onDrawRect(const SkRect& rect, const SkPaint& paint) override { |
| 145 this->updateMatrix(); |
| 146 this->INHERITED::onDrawRect(rect, paint); |
| 147 this->restore(); |
| 148 } |
| 149 |
| 150 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override { |
| 151 this->updateMatrix(); |
| 152 this->INHERITED::onDrawRRect(rrect, paint); |
| 153 this->restore(); |
| 154 } |
| 155 |
| 156 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, |
| 157 const SkPaint& paint) override { |
| 158 this->updateMatrix(); |
| 159 this->INHERITED::onDrawDRRect(outer, inner, paint); |
| 160 this->restore(); |
| 161 } |
| 162 |
| 163 void onDrawOval(const SkRect& rect, const SkPaint& paint) override { |
| 164 this->updateMatrix(); |
| 165 this->INHERITED::onDrawOval(rect, paint); |
| 166 this->restore(); |
| 167 } |
| 168 |
| 169 void onDrawPath(const SkPath& path, const SkPaint& paint) override { |
| 170 this->updateMatrix(); |
| 171 this->INHERITED::onDrawPath(path, paint); |
| 172 this->restore(); |
| 173 } |
| 174 |
| 175 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, |
| 176 const SkPaint* paint) override { |
| 177 this->updateMatrix(); |
| 178 this->INHERITED::onDrawBitmap(bm, left, top, paint); |
| 179 this->restore(); |
| 180 } |
| 181 |
| 182 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d
st, |
| 183 const SkPaint* paint, SrcRectConstraint constraint) ov
erride { |
| 184 this->updateMatrix(); |
| 185 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); |
| 186 this->restore(); |
| 187 } |
| 188 |
| 189 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, |
| 190 const SkRect& dst, const SkPaint* paint) { |
| 191 this->updateMatrix(); |
| 192 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); |
| 193 this->restore(); |
| 194 } |
| 195 |
| 196 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, |
| 197 const SkPaint* paint) override { |
| 198 this->updateMatrix(); |
| 199 this->INHERITED::onDrawImage(image, left, top, paint); |
| 200 this->restore(); |
| 201 } |
| 202 |
| 203 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect&
dst, |
| 204 const SkPaint* paint, SrcRectConstraint constraint) ove
rride { |
| 205 this->updateMatrix(); |
| 206 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); |
| 207 this->restore(); |
| 208 } |
| 209 |
| 210 void onDrawImageNine(const SkImage* image, const SkIRect& center, |
| 211 const SkRect& dst, const SkPaint* paint) { |
| 212 this->updateMatrix(); |
| 213 this->INHERITED::onDrawImageNine(image, center, dst, paint); |
| 214 this->restore(); |
| 215 } |
| 216 |
| 217 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice
s[], |
| 218 const SkPoint texs[], const SkColor colors[], SkXfermode
* xmode, |
| 219 const uint16_t indices[], int indexCount, const SkPaint&
paint) override { |
| 220 this->updateMatrix(); |
| 221 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo
rs, |
| 222 xmode, indices, indexCount, paint); |
| 223 this->restore(); |
| 224 } |
| 225 |
| 226 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi
nt texCoords[], |
| 227 SkXfermode* xmode, const SkPaint& paint) override { |
| 228 this->updateMatrix(); |
| 229 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); |
| 230 this->restore(); |
| 231 } |
| 232 |
| 233 void onDrawText(const void* text, size_t byteLength, |
| 234 SkScalar x, SkScalar y, const SkPaint& paint) override { |
| 235 this->updateMatrix(); |
| 236 this->INHERITED::onDrawText(text, byteLength, x, y, paint); |
| 237 this->restore(); |
| 238 } |
| 239 |
| 240 void onDrawPosText(const void* text, size_t byteLength, |
| 241 const SkPoint pos[], const SkPaint& paint) override { |
| 242 this->updateMatrix(); |
| 243 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); |
| 244 this->restore(); |
| 245 } |
| 246 |
| 247 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos
[], |
| 248 SkScalar constY, const SkPaint& paint) override { |
| 249 this->updateMatrix(); |
| 250 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); |
| 251 this->restore(); |
| 252 } |
| 253 |
| 254 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat
h, |
| 255 const SkMatrix* matrix, const SkPaint& paint) override
{ |
| 256 this->updateMatrix(); |
| 257 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint)
; |
| 258 this->restore(); |
| 259 } |
| 260 |
| 261 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform
xform[], |
| 262 const SkRect* cull, const SkPaint& paint) override { |
| 263 this->updateMatrix(); |
| 264 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint)
; |
| 265 this->restore(); |
| 266 } |
| 267 |
| 268 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, |
| 269 const SkPaint& paint) override { |
| 270 this->updateMatrix(); |
| 271 this->INHERITED::onDrawTextBlob(blob, x, y, paint); |
| 272 this->restore(); |
| 273 } |
| 274 |
| 275 private: |
| 276 typedef SkPaintFilterCanvas INHERITED; |
| 277 }; |
| 278 |
| 279 class ShadowMapsGM : public GM { |
| 280 public: |
| 281 ShadowMapsGM() { |
| 282 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); |
| 283 } |
| 284 |
| 285 void onOnceBeforeDraw() override { |
| 286 // Create a light set consisting of |
| 287 // - bluish directional light pointing more right than down |
| 288 // - reddish directional light pointing more down than right |
| 289 // - soft white ambient light |
| 290 |
| 291 SkLights::Builder builder; |
| 292 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), |
| 293 SkVector3::Make(0.2f, 0.1f, 1.0f))); |
| 294 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), |
| 295 SkVector3::Make(0.1f, 0.2f, 1.0f))); |
| 296 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); |
| 297 fLights = builder.finish(); |
| 298 } |
| 299 |
| 300 protected: |
| 301 static const int kWidth = 400; |
| 302 static const int kHeight = 400; |
| 303 |
| 304 SkString onShortName() override { |
| 305 return SkString("shadowmaps"); |
| 306 } |
| 307 |
| 308 SkISize onISize() override { |
| 309 return SkISize::Make(kWidth, kHeight); |
| 310 } |
| 311 |
| 312 void onDraw(SkCanvas* canvas) override { |
| 313 // This picture stores the picture of the scene. |
| 314 // It's used to generate the depth maps. |
| 315 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); |
| 316 |
| 317 for (int i = 0; i < fLights->numLights(); ++i) { |
| 318 // skip over ambient lights; they don't cast shadows |
| 319 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type())
{ |
| 320 continue; |
| 321 } |
| 322 // TODO: compute the correct size of the depth map from the light pr
operties |
| 323 // TODO: maybe add a kDepth_8_SkColorType |
| 324 |
| 325 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| 326 kBGRA_8888_SkColorType, |
| 327 kOpaque_SkAlphaType); |
| 328 |
| 329 // Create a new surface (that matches the backend of canvas) |
| 330 // for each shadow map |
| 331 sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| 332 |
| 333 // Wrap another SPFCanvas around the surface |
| 334 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| 335 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| 336 |
| 337 // set the depth map canvas to have the light we're drawing. |
| 338 SkLights::Builder builder; |
| 339 builder.add(fLights->light(i)); |
| 340 sk_sp<SkLights> curLight = builder.finish(); |
| 341 |
| 342 depthMapCanvas->setLights(std::move(curLight)); |
| 343 depthMapCanvas->drawPicture(pic); |
| 344 |
| 345 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); |
| 346 } |
| 347 |
| 348 sk_sp<SkImage> povDepthMap; |
| 349 sk_sp<SkImage> diffuseMap; |
| 350 |
| 351 // TODO: pass the depth to the shader in vertices, or uniforms |
| 352 // so we don't have to render depth and color separately |
| 353 |
| 354 // povDepthMap |
| 355 { |
| 356 SkLights::Builder builder; |
| 357 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| 358 SkVector3::Make(0.0f, 0.0f, 1.0f))); |
| 359 sk_sp<SkLights> povLight = builder.finish(); |
| 360 |
| 361 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| 362 kBGRA_8888_SkColorType, |
| 363 kOpaque_SkAlphaType); |
| 364 |
| 365 // Create a new surface (that matches the backend of canvas) |
| 366 // to create the povDepthMap |
| 367 sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| 368 |
| 369 // Wrap another SPFCanvas around the surface |
| 370 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = |
| 371 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); |
| 372 |
| 373 // set the depth map canvas to have the light as the user's POV |
| 374 depthMapCanvas->setLights(std::move(povLight)); |
| 375 |
| 376 depthMapCanvas->drawPicture(pic); |
| 377 |
| 378 povDepthMap = surf->makeImageSnapshot(); |
| 379 } |
| 380 |
| 381 // diffuseMap |
| 382 { |
| 383 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, |
| 384 kBGRA_8888_SkColorType, |
| 385 kOpaque_SkAlphaType); |
| 386 |
| 387 sk_sp<SkSurface> surf(canvas->makeSurface(info)); |
| 388 surf->getCanvas()->drawPicture(pic); |
| 389 |
| 390 diffuseMap = surf->makeImageSnapshot(); |
| 391 } |
| 392 |
| 393 SkPaint paint; |
| 394 paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(dif
fuseMap), fLights)); |
| 395 |
| 396 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); |
| 397 } |
| 398 |
| 399 private: |
| 400 sk_sp<SkLights> fLights; |
| 401 |
| 402 typedef GM INHERITED; |
| 403 }; |
| 404 |
| 405 ////////////////////////////////////////////////////////////////////////////// |
| 406 |
| 407 DEF_GM(return new ShadowMapsGM;) |
| 408 } |
| 409 |
| 410 #endif |
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