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Side by Side Diff: gm/shadowmaps.cpp

Issue 2118553002: adding new GM to demostrate new shadows (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Disabled shadow maps Created 4 years, 4 months ago
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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9 #include "gm.h"
10 #include "SkPaintFilterCanvas.h"
11 #include "SkPathEffect.h"
12 #include "SkPictureRecorder.h"
13 #include "SkShadowShader.h"
14 #include "SkSurface.h"
15
16 #ifdef SK_EXPERIMENTAL_SHADOWING
17
18 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth,
19 sk_sp<SkImage> diffuse,
20 sk_sp<SkLights> lights) {
21
22 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode,
23 SkShader::kClamp_TileM ode);
24
25 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e,
26 SkShader::kClamp_TileMod e);
27
28 return SkShadowShader::Make(std::move(povDepthShader),
29 std::move(diffuseShader),
30 std::move(lights));
31 }
32
33 static sk_sp<SkPicture> make_test_picture(int width, int height) {
34 SkPictureRecorder recorder;
35
36 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory)
37 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height));
38
39 SkASSERT(canvas->getTotalMatrix().isIdentity());
40 SkPaint paint;
41 paint.setColor(SK_ColorGRAY);
42
43 // LONG RANGE TODO: tag occluders
44 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256)
45 // and determinate the mapping from z to id
46
47 // universal receiver, "ground"
48 canvas->drawRect(SkRect::MakeIWH(width, height), paint);
49
50 // TODO: Maybe add the ID here along with the depth
51
52 paint.setColor(0xFFEE8888);
53
54 canvas->translateZ(80);
55 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint);
56
57 paint.setColor(0xFF88EE88);
58
59 canvas->translateZ(80);
60 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint);
61
62 paint.setColor(0xFF8888EE);
63
64 canvas->translateZ(80);
65 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint);
66 // TODO: Add an assert that Z order matches painter's order
67 // TODO: think about if the Z-order always matching painting order is too st rict
68
69 return recorder.finishRecordingAsPicture();
70 }
71
72 namespace skiagm {
73
74 /* We override the onFilter method to draw depths into the canvas
75 * depending on the current draw depth of the canvas, throwing out
76 * the actual draw color.
77 */
78 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas {
79 public:
80
81 SkShadowPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) { }
82
83 // TODO use a shader instead
84 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override {
85 if (*paint) {
86 int z = this->getZ();
87 SkASSERT(z <= 0xFF && z >= 0x00);
88
89 SkPaint newPaint;
90 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffe ct()));
91
92 SkColor color = 0xFF000000; // init color to opaque black
93 color |= z; // Put the index into the blue component
94 newPaint.setColor(color);
95
96 *paint->writable() = newPaint;
97 }
98
99 return true;
100 }
101
102 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) {
103 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint);
104 if (this->onFilter(&filteredPaint, kPicture_Type)) {
105 // we directly call SkCanvas's onDrawPicture because calling the one
106 // that INHERITED has (SkPaintFilterCanvas) leads to wrong behavior
107 this->SkCanvas::onDrawPicture(picture, matrix, filteredPaint);
108 }
109 }
110
111 void updateMatrix() {
112 this->save();
113
114 // When we use the SkShadowPaintFilterCanvas, we can only render
115 // one depth map at a time. Thus, we leave it up to the user to
116 // set SkLights to only contain (or contain at the first position)
117 // the light they intend to use for the current depth rendering.
118
119 if (fLights->numLights() > 0 &&
120 this->fLights->light(0).type() == SkLights::Light::kDirectional_Ligh tType) {
121 SkVector3 lightDir = this->fLights->light(0).dir();
122 SkScalar x = lightDir.fX * this->getZ();
123 SkScalar y = lightDir.fY * this->getZ();
124
125 this->translate(x, y);
126 }
127
128 }
129
130 void onDrawPaint(const SkPaint& paint) override {
131 this->updateMatrix();
132 this->INHERITED::onDrawPaint(paint);
133 this->restore();
134 }
135
136 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
137 const SkPaint& paint) override {
138 this->updateMatrix();
139 this->INHERITED::onDrawPoints(mode, count, pts, paint);
140 this->restore();
141 }
142
143 void onDrawRect(const SkRect& rect, const SkPaint& paint) override {
144 this->updateMatrix();
145 this->INHERITED::onDrawRect(rect, paint);
146 this->restore();
147 }
148
149 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override {
150 this->updateMatrix();
151 this->INHERITED::onDrawRRect(rrect, paint);
152 this->restore();
153 }
154
155 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
156 const SkPaint& paint) override {
157 this->updateMatrix();
158 this->INHERITED::onDrawDRRect(outer, inner, paint);
159 this->restore();
160 }
161
162 void onDrawOval(const SkRect& rect, const SkPaint& paint) override {
163 this->updateMatrix();
164 this->INHERITED::onDrawOval(rect, paint);
165 this->restore();
166 }
167
168 void onDrawPath(const SkPath& path, const SkPaint& paint) override {
169 this->updateMatrix();
170 this->INHERITED::onDrawPath(path, paint);
171 this->restore();
172 }
173
174 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top,
175 const SkPaint* paint) override {
176 this->updateMatrix();
177 this->INHERITED::onDrawBitmap(bm, left, top, paint);
178 this->restore();
179 }
180
181 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st,
182 const SkPaint* paint, SrcRectConstraint constraint) ov erride {
183 this->updateMatrix();
184 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint);
185 this->restore();
186 }
187
188 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center,
189 const SkRect& dst, const SkPaint* paint) {
190 this->updateMatrix();
191 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint);
192 this->restore();
193 }
194
195 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top,
196 const SkPaint* paint) override {
197 this->updateMatrix();
198 this->INHERITED::onDrawImage(image, left, top, paint);
199 this->restore();
200 }
201
202 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
203 const SkPaint* paint, SrcRectConstraint constraint) ove rride {
204 this->updateMatrix();
205 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint);
206 this->restore();
207 }
208
209 void onDrawImageNine(const SkImage* image, const SkIRect& center,
210 const SkRect& dst, const SkPaint* paint) {
211 this->updateMatrix();
212 this->INHERITED::onDrawImageNine(image, center, dst, paint);
213 this->restore();
214 }
215
216 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice s[],
217 const SkPoint texs[], const SkColor colors[], SkXfermode * xmode,
218 const uint16_t indices[], int indexCount, const SkPaint& paint) override {
219 this->updateMatrix();
220 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs,
221 xmode, indices, indexCount, paint);
222 this->restore();
223 }
224
225 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi nt texCoords[],
226 SkXfermode* xmode, const SkPaint& paint) override {
227 this->updateMatrix();
228 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint);
229 this->restore();
230 }
231
232 void onDrawText(const void* text, size_t byteLength,
233 SkScalar x, SkScalar y, const SkPaint& paint) override {
234 this->updateMatrix();
235 this->INHERITED::onDrawText(text, byteLength, x, y, paint);
236 this->restore();
237 }
238
239 void onDrawPosText(const void* text, size_t byteLength,
240 const SkPoint pos[], const SkPaint& paint) override {
241 this->updateMatrix();
242 this->INHERITED::onDrawPosText(text, byteLength, pos, paint);
243 this->restore();
244 }
245
246 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [],
247 SkScalar constY, const SkPaint& paint) override {
248 this->updateMatrix();
249 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint);
250 this->restore();
251 }
252
253 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h,
254 const SkMatrix* matrix, const SkPaint& paint) override {
255 this->updateMatrix();
256 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ;
257 this->restore();
258 }
259
260 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[],
261 const SkRect* cull, const SkPaint& paint) override {
262 this->updateMatrix();
263 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ;
264 this->restore();
265 }
266
267 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
268 const SkPaint& paint) override {
269 this->updateMatrix();
270 this->INHERITED::onDrawTextBlob(blob, x, y, paint);
271 this->restore();
272 }
273
274 private:
275 typedef SkPaintFilterCanvas INHERITED;
276 };
277
278 class ShadowMapsGM : public GM {
279 public:
280 ShadowMapsGM() {
281 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC));
282 }
283
284 void onOnceBeforeDraw() override {
285 // Create a light set consisting of
286 // - bluish directional light pointing more right than down
287 // - reddish directional light pointing more down than right
288 // - soft white ambient light
289
290 SkLights::Builder builder;
291 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f),
292 SkVector3::Make(0.2f, 0.1f, 1.0f)));
293 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f),
294 SkVector3::Make(0.1f, 0.2f, 1.0f)));
295 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f)));
296 fLights = builder.finish();
297 }
298
299 protected:
300 static const int kWidth = 400;
301 static const int kHeight = 400;
302
303 SkString onShortName() override {
304 return SkString("shadowmaps");
305 }
306
307 SkISize onISize() override {
308 return SkISize::Make(kWidth, kHeight);
309 }
310
311 void onDraw(SkCanvas* canvas) override {
312 // This picture stores the picture of the scene.
313 // It's used to generate the depth maps.
314 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight));
315
316 for (int i = 0; i < fLights->numLights(); ++i) {
317 // skip over ambient lights; they don't cast shadows
318 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) {
319 continue;
320 }
321 // TODO: compute the correct size of the depth map from the light pr operties
322 // TODO: maybe add a kDepth_8_SkColorType
323
324 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
325 kBGRA_8888_SkColorType,
326 kOpaque_SkAlphaType);
327
328 // Create a new surface (that matches the backend of canvas)
329 // for each shadow map
330 sk_sp<SkSurface> surf(canvas->makeSurface(info));
331
332 // Wrap another SPFCanvas around the surface
333 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
334 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
335
336 // set the depth map canvas to have the light we're drawing.
337 SkLights::Builder builder;
338 builder.add(fLights->light(i));
339 sk_sp<SkLights> curLight = builder.finish();
340
341 depthMapCanvas->setLights(std::move(curLight));
342 depthMapCanvas->drawPicture(pic);
343
344 fLights->light(i).setShadowMap(surf->makeImageSnapshot());
345 }
346
347 sk_sp<SkImage> povDepthMap;
348 sk_sp<SkImage> diffuseMap;
349
350 // TODO: pass the depth to the shader in vertices, or uniforms
351 // so we don't have to render depth and color separately
352
353 // povDepthMap
354 {
355 SkLights::Builder builder;
356 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f),
357 SkVector3::Make(0.0f, 0.0f, 1.0f)));
358 sk_sp<SkLights> povLight = builder.finish();
359
360 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
361 kBGRA_8888_SkColorType,
362 kOpaque_SkAlphaType);
363
364 // Create a new surface (that matches the backend of canvas)
365 // to create the povDepthMap
366 sk_sp<SkSurface> surf(canvas->makeSurface(info));
367
368 // Wrap another SPFCanvas around the surface
369 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas =
370 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas());
371
372 // set the depth map canvas to have the light as the user's POV
373 depthMapCanvas->setLights(std::move(povLight));
374
375 depthMapCanvas->drawPicture(pic);
376
377 povDepthMap = surf->makeImageSnapshot();
378 }
379
380 // diffuseMap
381 {
382 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight,
383 kBGRA_8888_SkColorType,
384 kOpaque_SkAlphaType);
385
386 sk_sp<SkSurface> surf(canvas->makeSurface(info));
387 surf->getCanvas()->drawPicture(pic);
388
389 diffuseMap = surf->makeImageSnapshot();
390 }
391
392 SkPaint paint;
393 paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(dif fuseMap), fLights));
394
395 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint);
396 }
397
398 private:
399 sk_sp<SkLights> fLights;
400
401 typedef GM INHERITED;
402 };
403
404 //////////////////////////////////////////////////////////////////////////////
405
406 DEF_GM(return new ShadowMapsGM;)
407 }
408
409 #endif
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