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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 #include "SkPaintFilterCanvas.h" | |
10 #include "SkPathEffect.h" | |
11 #include "SkPictureRecorder.h" | |
12 #include "SkShadowShader.h" | |
13 #include "SkSurface.h" | |
14 | |
15 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, | |
16 sk_sp<SkImage> diffuse, | |
17 sk_sp<SkLights> lights) { | |
18 | |
19 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode, | |
20 SkShader::kClamp_TileM ode); | |
21 | |
22 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e, | |
23 SkShader::kClamp_TileMod e); | |
24 | |
25 return SkShadowShader::Make(std::move(povDepthShader), | |
26 std::move(diffuseShader), | |
27 std::move(lights)); | |
28 } | |
29 | |
30 static sk_sp<SkPicture> make_test_picture(int width, int height) { | |
31 SkPictureRecorder recorder; | |
32 | |
33 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
34 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); | |
35 | |
36 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
37 SkPaint paint; | |
38 paint.setColor(SK_ColorGRAY); | |
39 | |
40 // LONG RANGE TODO: tag occluders | |
41 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) | |
42 // and determinate the mapping from z to id | |
43 | |
44 // universal receiver, "ground" | |
45 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
46 | |
47 // TODO: Maybe add the ID here along with the depth | |
48 | |
49 paint.setColor(0xFFEE8888); | |
50 | |
51 canvas->translateZ(80); | |
52 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); | |
53 | |
54 paint.setColor(0xFF88EE88); | |
55 | |
56 canvas->translateZ(80); | |
57 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); | |
58 | |
59 paint.setColor(0xFF8888EE); | |
60 | |
61 canvas->translateZ(80); | |
62 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); | |
63 // TODO: Add an assert that Z order matches painter's order | |
64 // TODO: think about if the Z-order always matching painting order is too st rict | |
65 | |
66 return recorder.finishRecordingAsPicture(); | |
67 } | |
68 | |
69 namespace skiagm { | |
70 | |
71 /* We override the onFilter method to draw depths into the canvas | |
72 * depending on the current draw depth of the canvas, throwing out | |
73 * the actual draw color. | |
74 */ | |
75 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { | |
76 public: | |
77 | |
78 SkShadowPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) { } | |
79 | |
80 // TODO use a shader instead | |
81 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { | |
82 if (*paint) { | |
83 int z = this->getZ(); | |
84 SkASSERT(z <= 0xFF && z >= 0x00); | |
85 | |
86 SkPaint newPaint; | |
87 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>((*paint)->getPathEffe ct())); | |
88 | |
89 SkColor color = 0xFF000000; // init color to opaque black | |
90 color |= z; // Put the index into the blue component | |
91 newPaint.setColor(color); | |
92 | |
93 *paint->writable() = newPaint; | |
94 } | |
95 | |
96 return true; | |
97 } | |
98 | |
99 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) { | |
100 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | |
101 if (this->onFilter(&filteredPaint, kPicture_Type)) { | |
robertphillips
2016/07/29 17:58:12
the base class's -> SkCanvas's ?
vjiaoblack
2016/07/29 18:09:13
Done.
| |
102 // we directly call the base class's onDrawPicture because calling t he one | |
103 // that INHERITED has (SkPaintFilterCanvas) leads to wrong behavior | |
104 this->SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | |
105 } | |
106 } | |
107 | |
108 void updateMatrix() { | |
109 this->save(); | |
110 | |
111 // When we use the SkShadowPaintFilterCanvas, we can only render | |
112 // one depth map at a time. Thus, we leave it up to the user to | |
113 // set SkLights to only contain (or contain at the first position) | |
114 // the light they intend to use for the current depth rendering. | |
robertphillips
2016/07/29 17:58:12
Assert here that the first light is a directional
vjiaoblack
2016/07/29 18:09:13
Done.
| |
115 SkVector3 lightDir = this->fLights->light(0).dir(); | |
116 SkScalar x = lightDir.fX * this->getZ(); | |
117 SkScalar y = lightDir.fY * this->getZ(); | |
118 | |
119 this->translate(x, y); | |
120 } | |
121 | |
122 void onDrawPaint(const SkPaint& paint) override { | |
123 this->updateMatrix(); | |
124 this->INHERITED::onDrawPaint(paint); | |
125 this->restore(); | |
126 } | |
127 | |
128 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], | |
129 const SkPaint& paint) override { | |
130 this->updateMatrix(); | |
131 this->INHERITED::onDrawPoints(mode, count, pts, paint); | |
132 this->restore(); | |
133 } | |
134 | |
135 void onDrawRect(const SkRect& rect, const SkPaint& paint) override { | |
136 this->updateMatrix(); | |
137 this->INHERITED::onDrawRect(rect, paint); | |
138 this->restore(); | |
139 } | |
140 | |
141 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override { | |
142 this->updateMatrix(); | |
143 this->INHERITED::onDrawRRect(rrect, paint); | |
144 this->restore(); | |
145 } | |
146 | |
147 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, | |
148 const SkPaint& paint) override { | |
149 this->updateMatrix(); | |
150 this->INHERITED::onDrawDRRect(outer, inner, paint); | |
151 this->restore(); | |
152 } | |
153 | |
154 void onDrawOval(const SkRect& rect, const SkPaint& paint) override { | |
155 this->updateMatrix(); | |
156 this->INHERITED::onDrawOval(rect, paint); | |
157 this->restore(); | |
158 } | |
159 | |
160 void onDrawPath(const SkPath& path, const SkPaint& paint) override { | |
161 this->updateMatrix(); | |
162 this->INHERITED::onDrawPath(path, paint); | |
163 this->restore(); | |
164 } | |
165 | |
166 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, | |
167 const SkPaint* paint) override { | |
168 this->updateMatrix(); | |
169 this->INHERITED::onDrawBitmap(bm, left, top, paint); | |
170 this->restore(); | |
171 } | |
172 | |
173 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st, | |
174 const SkPaint* paint, SrcRectConstraint constraint) ov erride { | |
175 this->updateMatrix(); | |
176 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); | |
177 this->restore(); | |
178 } | |
179 | |
180 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, | |
181 const SkRect& dst, const SkPaint* paint) { | |
182 this->updateMatrix(); | |
183 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); | |
184 this->restore(); | |
185 } | |
186 | |
187 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, | |
188 const SkPaint* paint) override { | |
189 this->updateMatrix(); | |
190 this->INHERITED::onDrawImage(image, left, top, paint); | |
191 this->restore(); | |
192 } | |
193 | |
194 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | |
195 const SkPaint* paint, SrcRectConstraint constraint) ove rride { | |
196 this->updateMatrix(); | |
197 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); | |
198 this->restore(); | |
199 } | |
200 | |
201 void onDrawImageNine(const SkImage* image, const SkIRect& center, | |
202 const SkRect& dst, const SkPaint* paint) { | |
203 this->updateMatrix(); | |
204 this->INHERITED::onDrawImageNine(image, center, dst, paint); | |
205 this->restore(); | |
206 } | |
207 | |
208 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice s[], | |
209 const SkPoint texs[], const SkColor colors[], SkXfermode * xmode, | |
210 const uint16_t indices[], int indexCount, const SkPaint& paint) override { | |
211 this->updateMatrix(); | |
212 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs, | |
213 xmode, indices, indexCount, paint); | |
214 this->restore(); | |
215 } | |
216 | |
217 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi nt texCoords[], | |
218 SkXfermode* xmode, const SkPaint& paint) override { | |
219 this->updateMatrix(); | |
220 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); | |
221 this->restore(); | |
222 } | |
223 | |
224 void onDrawText(const void* text, size_t byteLength, | |
225 SkScalar x, SkScalar y, const SkPaint& paint) override { | |
226 this->updateMatrix(); | |
227 this->INHERITED::onDrawText(text, byteLength, x, y, paint); | |
228 this->restore(); | |
229 } | |
230 | |
231 void onDrawPosText(const void* text, size_t byteLength, | |
232 const SkPoint pos[], const SkPaint& paint) override { | |
233 this->updateMatrix(); | |
234 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); | |
235 this->restore(); | |
236 } | |
237 | |
238 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [], | |
239 SkScalar constY, const SkPaint& paint) override { | |
240 this->updateMatrix(); | |
241 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); | |
242 this->restore(); | |
243 } | |
244 | |
245 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h, | |
246 const SkMatrix* matrix, const SkPaint& paint) override { | |
247 this->updateMatrix(); | |
248 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ; | |
249 this->restore(); | |
250 } | |
251 | |
252 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], | |
253 const SkRect* cull, const SkPaint& paint) override { | |
254 this->updateMatrix(); | |
255 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ; | |
256 this->restore(); | |
257 } | |
258 | |
259 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, | |
260 const SkPaint& paint) override { | |
261 this->updateMatrix(); | |
262 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | |
263 this->restore(); | |
264 } | |
265 | |
266 private: | |
267 typedef SkPaintFilterCanvas INHERITED; | |
268 }; | |
269 | |
270 class ShadowMapsGM : public GM { | |
271 public: | |
272 ShadowMapsGM() { | |
273 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
274 } | |
275 | |
276 void onOnceBeforeDraw() override { | |
277 // Create a light set consisting of | |
278 // - bluish directional light pointing more right than down | |
279 // - reddish directional light pointing more down than right | |
280 // - soft white ambient light | |
281 | |
282 SkLights::Builder builder; | |
283 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
284 SkVector3::Make(0.2f, 0.1f, 1.0f))); | |
285 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
286 SkVector3::Make(0.1f, 0.2f, 1.0f))); | |
287 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
288 fLights = builder.finish(); | |
289 } | |
290 | |
291 protected: | |
292 static const int kWidth = 400; | |
293 static const int kHeight = 400; | |
294 | |
295 SkString onShortName() override { | |
296 return SkString("shadowmaps"); | |
297 } | |
298 | |
299 SkISize onISize() override { | |
300 return SkISize::Make(kWidth, kHeight); | |
301 } | |
302 | |
303 void onDraw(SkCanvas* canvas) override { | |
304 // This picture stores the picture of the scene. | |
305 // It's used to generate the depth maps. | |
306 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); | |
307 | |
308 for (int i = 0; i < fLights->numLights(); ++i) { | |
309 // skip over ambient lights; they don't cast shadows | |
310 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
311 continue; | |
312 } | |
313 // TODO: compute the correct size of the depth map from the light pr operties | |
314 // TODO: maybe add a kDepth_8_SkColorType | |
315 | |
316 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
317 kBGRA_8888_SkColorType, | |
318 kOpaque_SkAlphaType); | |
319 | |
320 // Create a new surface (that matches the backend of canvas) | |
321 // for each shadow map | |
322 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
323 | |
324 // Wrap another SPFCanvas around the surface | |
325 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
326 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
327 | |
328 // set the depth map canvas to have the light we're drawing. | |
329 SkLights::Builder builder; | |
330 builder.add(fLights->light(i)); | |
331 sk_sp<SkLights> curLight = builder.finish(); | |
332 | |
333 depthMapCanvas->setLights(std::move(curLight)); | |
334 depthMapCanvas->drawPicture(pic); | |
335 | |
336 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
337 } | |
338 | |
339 sk_sp<SkImage> povDepthMap; | |
340 sk_sp<SkImage> diffuseMap; | |
341 | |
342 // TODO: pass the depth to the shader in vertices, or uniforms | |
343 // so we don't have to render depth and color separately | |
344 | |
345 // povDepthMap | |
346 { | |
347 SkLights::Builder builder; | |
348 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
349 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
350 sk_sp<SkLights> povLight = builder.finish(); | |
351 | |
352 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
353 kBGRA_8888_SkColorType, | |
354 kOpaque_SkAlphaType); | |
355 | |
356 // Create a new surface (that matches the backend of canvas) | |
357 // to create the povDepthMap | |
358 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
359 | |
360 // Wrap another SPFCanvas around the surface | |
361 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
362 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
363 | |
364 // set the depth map canvas to have the light as the user's POV | |
365 depthMapCanvas->setLights(std::move(povLight)); | |
366 | |
367 depthMapCanvas->drawPicture(pic); | |
368 | |
369 povDepthMap = surf->makeImageSnapshot(); | |
370 } | |
371 | |
372 // diffuseMap | |
373 { | |
374 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
375 kBGRA_8888_SkColorType, | |
376 kOpaque_SkAlphaType); | |
377 | |
378 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
379 surf->getCanvas()->drawPicture(pic); | |
380 | |
381 diffuseMap = surf->makeImageSnapshot(); | |
382 } | |
383 | |
384 SkPaint paint; | |
385 paint.setShader(make_shadow_shader(std::move(povDepthMap), std::move(dif fuseMap), fLights)); | |
386 | |
387 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); | |
388 } | |
389 | |
390 private: | |
391 sk_sp<SkLights> fLights; | |
392 | |
393 typedef GM INHERITED; | |
394 }; | |
395 | |
396 ////////////////////////////////////////////////////////////////////////////// | |
397 | |
398 DEF_GM(return new ShadowMapsGM;) | |
399 } | |
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