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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "gm.h" | |
9 #include "SkPaintFilterCanvas.h" | |
10 #include "SkPictureRecorder.h" | |
11 #include "SkShadowShader.h" | |
12 #include "SkSurface.h" | |
robertphillips
2016/07/29 16:30:52
This is out of order
vjiaoblack
2016/07/29 17:39:31
Done.
| |
13 #include "SkPathEffect.h" | |
14 | |
15 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, | |
16 sk_sp<SkImage> diffuse, | |
17 sk_sp<SkLights> lights) { | |
18 | |
19 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode, | |
20 SkShader::kClamp_TileM ode); | |
21 | |
22 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e, | |
23 SkShader::kClamp_TileMod e); | |
24 | |
25 return SkShadowShader::Make(std::move(povDepthShader), | |
26 std::move(diffuseShader), | |
27 std::move(lights)); | |
28 } | |
29 | |
30 static sk_sp<SkPicture> make_test_picture(int width, int height) { | |
31 SkPictureRecorder recorder; | |
32 | |
33 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
34 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); | |
35 | |
36 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
37 SkPaint paint; | |
38 paint.setColor(SK_ColorGRAY); | |
39 | |
40 // LONG RANGE TODO: tag occluders | |
41 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) | |
42 // and determinate the mapping from z to id | |
43 | |
44 // universal receiver, "ground" | |
45 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
46 | |
47 // TODO: Maybe add the ID here along with the depth | |
48 | |
49 paint.setColor(0xFFEE8888); | |
50 | |
51 canvas->translateZ(80); | |
52 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); | |
53 | |
54 paint.setColor(0xFF88EE88); | |
55 | |
56 canvas->translateZ(80); | |
57 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); | |
58 | |
59 paint.setColor(0xFF8888EE); | |
60 | |
61 canvas->translateZ(80); | |
62 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); | |
63 // TODO: Add an assert that Z order matches painter's order | |
64 // TODO: think about if the Z-order always matching painting order is too st rict | |
65 | |
66 return recorder.finishRecordingAsPicture(); | |
67 } | |
68 | |
69 namespace skiagm { | |
70 | |
71 /* We override the onFilter method to draw depths into the canvas | |
72 * depending on the current draw depth of the canvas, throwing out | |
73 * the actual draw color. | |
74 */ | |
75 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { | |
76 public: | |
77 | |
78 SkShadowPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) { } | |
79 | |
80 // TODO use a shader instead | |
81 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { | |
82 if (*paint) { | |
83 int z = this->getZ(); | |
84 SkASSERT(z <= 0xFF && z >= 0x00); | |
85 | |
86 SkPaint newPaint; | |
robertphillips
2016/07/29 16:30:52
I don't think you need the 'writable' here for an
vjiaoblack
2016/07/29 17:39:31
Done.
| |
87 newPaint.setPathEffect(sk_ref_sp<SkPathEffect>(paint->writable()->ge tPathEffect())); | |
88 | |
89 SkColor color = 0xFF000000; // init color to opaque black | |
90 color |= z; // Put the index into the blue component | |
91 newPaint.setColor(color); | |
92 | |
93 *paint->writable() = newPaint; | |
94 } | |
95 | |
96 return true; | |
97 } | |
98 | |
99 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) { | |
100 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | |
101 if (this->onFilter(&filteredPaint, kPicture_Type)) { | |
robertphillips
2016/07/29 16:30:52
// Add a comment here about why we have to skip th
vjiaoblack
2016/07/29 17:39:31
Done.
| |
102 this->SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | |
103 } | |
104 } | |
105 | |
106 void updateMatrix() { | |
107 this->save(); | |
108 | |
109 // When we use the SkShadowPaintFilterCanvas, we can only render | |
110 // one depth map at a time. Thus, we leave it up to the user to | |
111 // set SkLights to only contain (or contain at the first position) | |
112 // the light they intend to use for the current depth rendering. | |
113 SkVector3 lightDir = this->fLights->light(0).dir(); | |
114 SkScalar x = lightDir.fX * this->getZ(); | |
115 SkScalar y = lightDir.fY * this->getZ(); | |
116 | |
117 this->translate(x, y); | |
118 } | |
119 | |
120 void onDrawPaint(const SkPaint& paint) override { | |
121 this->updateMatrix(); | |
122 this->INHERITED::onDrawPaint(paint); | |
123 this->restore(); | |
124 } | |
125 | |
126 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], | |
127 const SkPaint& paint) override { | |
128 this->updateMatrix(); | |
129 this->INHERITED::onDrawPoints(mode, count, pts, paint); | |
130 this->restore(); | |
131 } | |
132 | |
133 void onDrawRect(const SkRect& rect, const SkPaint& paint) override { | |
134 this->updateMatrix(); | |
135 this->INHERITED::onDrawRect(rect, paint); | |
136 this->restore(); | |
137 } | |
138 | |
139 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override { | |
140 this->updateMatrix(); | |
141 this->INHERITED::onDrawRRect(rrect, paint); | |
142 this->restore(); | |
143 } | |
144 | |
145 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, | |
146 const SkPaint& paint) override { | |
147 this->updateMatrix(); | |
148 this->INHERITED::onDrawDRRect(outer, inner, paint); | |
149 this->restore(); | |
150 } | |
151 | |
152 void onDrawOval(const SkRect& rect, const SkPaint& paint) override { | |
153 this->updateMatrix(); | |
154 this->INHERITED::onDrawOval(rect, paint); | |
155 this->restore(); | |
156 } | |
157 | |
158 void onDrawPath(const SkPath& path, const SkPaint& paint) override { | |
159 this->updateMatrix(); | |
160 this->INHERITED::onDrawPath(path, paint); | |
161 this->restore(); | |
162 } | |
163 | |
164 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, | |
165 const SkPaint* paint) override { | |
166 this->updateMatrix(); | |
167 this->INHERITED::onDrawBitmap(bm, left, top, paint); | |
168 this->restore(); | |
169 } | |
170 | |
171 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st, | |
172 const SkPaint* paint, SrcRectConstraint constraint) ov erride { | |
173 this->updateMatrix(); | |
174 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); | |
175 this->restore(); | |
176 } | |
177 | |
178 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, | |
179 const SkRect& dst, const SkPaint* paint) { | |
180 this->updateMatrix(); | |
181 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); | |
182 this->restore(); | |
183 } | |
184 | |
185 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, | |
186 const SkPaint* paint) override { | |
187 this->updateMatrix(); | |
188 this->INHERITED::onDrawImage(image, left, top, paint); | |
189 this->restore(); | |
190 } | |
191 | |
192 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | |
193 const SkPaint* paint, SrcRectConstraint constraint) ove rride { | |
194 this->updateMatrix(); | |
195 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); | |
196 this->restore(); | |
197 } | |
198 | |
199 void onDrawImageNine(const SkImage* image, const SkIRect& center, | |
200 const SkRect& dst, const SkPaint* paint) { | |
201 this->updateMatrix(); | |
202 this->INHERITED::onDrawImageNine(image, center, dst, paint); | |
203 this->restore(); | |
204 } | |
205 | |
206 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice s[], | |
207 const SkPoint texs[], const SkColor colors[], SkXfermode * xmode, | |
208 const uint16_t indices[], int indexCount, const SkPaint& paint) override { | |
209 this->updateMatrix(); | |
210 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs, | |
211 xmode, indices, indexCount, paint); | |
212 this->restore(); | |
213 } | |
214 | |
215 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi nt texCoords[], | |
216 SkXfermode* xmode, const SkPaint& paint) override { | |
217 this->updateMatrix(); | |
218 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); | |
219 this->restore(); | |
220 } | |
221 | |
222 void onDrawText(const void* text, size_t byteLength, | |
223 SkScalar x, SkScalar y, const SkPaint& paint) override { | |
224 this->updateMatrix(); | |
225 this->INHERITED::onDrawText(text, byteLength, x, y, paint); | |
226 this->restore(); | |
227 } | |
228 | |
229 void onDrawPosText(const void* text, size_t byteLength, | |
230 const SkPoint pos[], const SkPaint& paint) override { | |
231 this->updateMatrix(); | |
232 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); | |
233 this->restore(); | |
234 } | |
235 | |
236 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [], | |
237 SkScalar constY, const SkPaint& paint) override { | |
238 this->updateMatrix(); | |
239 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); | |
240 this->restore(); | |
241 } | |
242 | |
243 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h, | |
244 const SkMatrix* matrix, const SkPaint& paint) override { | |
245 this->updateMatrix(); | |
246 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ; | |
247 this->restore(); | |
248 } | |
249 | |
250 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], | |
251 const SkRect* cull, const SkPaint& paint) override { | |
252 this->updateMatrix(); | |
253 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ; | |
254 this->restore(); | |
255 } | |
256 | |
257 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, | |
258 const SkPaint& paint) override { | |
259 this->updateMatrix(); | |
260 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | |
261 this->restore(); | |
262 } | |
263 | |
264 private: | |
265 typedef SkPaintFilterCanvas INHERITED; | |
266 }; | |
267 | |
268 class ShadowMapsGM : public GM { | |
269 public: | |
270 ShadowMapsGM() { | |
271 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
272 } | |
273 | |
274 void onOnceBeforeDraw() override { | |
275 // Create a light set consisting of | |
276 // - bluish directional light pointing more right than down | |
277 // - reddish directional light pointing more down than right | |
278 // - soft white ambient light | |
279 | |
280 SkLights::Builder builder; | |
281 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
282 SkVector3::Make(0.2f, 0.1f, 1.0f))); | |
283 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
284 SkVector3::Make(0.1f, 0.2f, 1.0f))); | |
285 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
286 fLights = builder.finish(); | |
287 } | |
288 | |
289 protected: | |
290 static const int kWidth = 400; | |
291 static const int kHeight = 400; | |
292 | |
293 SkString onShortName() override { | |
294 return SkString("shadowmaps"); | |
295 } | |
296 | |
297 SkISize onISize() override { | |
298 return SkISize::Make(kWidth, kHeight); | |
299 } | |
300 | |
301 void onDraw(SkCanvas* canvas) override { | |
302 // This picture stores the picture of the scene. | |
303 // It's used to generate the depth maps. | |
304 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); | |
305 | |
306 for (int i = 0; i < fLights->numLights(); ++i) { | |
307 // skip over ambient lights; they don't cast shadows | |
308 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
309 continue; | |
310 } | |
311 // TODO: compute the correct size of the depth map from the light pr operties | |
312 // TODO: maybe add a kDepth_8_SkColorType | |
313 | |
314 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
315 kBGRA_8888_SkColorType, | |
316 kOpaque_SkAlphaType); | |
317 | |
318 // Create a new surface (that matches the backend of canvas) | |
319 // for each shadow map | |
320 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
321 | |
322 // Wrap another SPFCanvas around the surface | |
323 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
324 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
325 | |
326 // set the depth map canvas to have the light we're drawing. | |
327 SkLights::Builder builder; | |
328 builder.add(fLights->light(i)); | |
329 sk_sp<SkLights> curLight = builder.finish(); | |
330 | |
331 depthMapCanvas->setLights(std::move(curLight)); | |
332 depthMapCanvas->drawPicture(pic); | |
333 | |
334 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
335 } | |
336 | |
337 sk_sp<SkImage> povDepthMap; | |
338 sk_sp<SkImage> diffuseMap; | |
339 | |
340 // TODO: pass the depth to the shader in vertices, or uniforms | |
341 // so we don't have to render depth and color separately | |
342 | |
343 // povDepthMap | |
344 { | |
345 SkLights::Builder builder; | |
346 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
347 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
348 sk_sp<SkLights> povLight = builder.finish(); | |
349 | |
350 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
351 kBGRA_8888_SkColorType, | |
352 kOpaque_SkAlphaType); | |
353 | |
354 // Create a new surface (that matches the backend of canvas) | |
355 // to create the povDepthMap | |
356 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
357 | |
358 // Wrap another SPFCanvas around the surface | |
359 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
360 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
361 | |
362 // set the depth map canvas to have the light as the user's POV | |
363 depthMapCanvas->setLights(std::move(povLight)); | |
364 | |
365 depthMapCanvas->drawPicture(pic); | |
366 | |
367 povDepthMap = surf->makeImageSnapshot(); | |
368 } | |
369 | |
370 // diffuseMap | |
371 { | |
372 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
373 kBGRA_8888_SkColorType, | |
374 kOpaque_SkAlphaType); | |
375 | |
376 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
377 surf->getCanvas()->drawPicture(pic); | |
378 | |
379 diffuseMap = surf->makeImageSnapshot(); | |
380 } | |
381 | |
382 SkPaint paint; | |
robertphillips
2016/07/29 16:30:52
std::moves on povDepthMap & diffuseMap
vjiaoblack
2016/07/29 17:39:31
Done.
| |
383 paint.setShader(make_shadow_shader(povDepthMap, diffuseMap, fLights)); | |
384 | |
385 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); | |
386 } | |
387 | |
388 private: | |
389 sk_sp<SkLights> fLights; | |
390 | |
391 typedef GM INHERITED; | |
392 }; | |
393 | |
394 ////////////////////////////////////////////////////////////////////////////// | |
395 | |
396 DEF_GM(return new ShadowMapsGM;) | |
397 } | |
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