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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "gm.h" | |
| 9 #include "SkPaintFilterCanvas.h" | |
| 10 #include "SkPictureRecorder.h" | |
| 11 #include "SkShadowShader.h" | |
| 12 #include "SkSurface.h" | |
| 13 | |
| 14 static sk_sp<SkShader> make_shadow_shader(sk_sp<SkImage> povDepth, | |
| 15 sk_sp<SkImage> diffuse, | |
| 16 sk_sp<SkLights> lights) { | |
| 17 | |
| 18 sk_sp<SkShader> povDepthShader = povDepth->makeShader(SkShader::kClamp_TileM ode, | |
| 19 SkShader::kClamp_TileM ode); | |
| 20 | |
| 21 sk_sp<SkShader> diffuseShader = diffuse->makeShader(SkShader::kClamp_TileMod e, | |
| 22 SkShader::kClamp_TileMod e); | |
| 23 | |
| 24 return SkShadowShader::Make(std::move(povDepthShader), | |
| 25 std::move(diffuseShader), | |
| 26 std::move(lights)); | |
| 27 } | |
| 28 | |
| 29 static sk_sp<SkPicture> make_test_picture(int width, int height) { | |
| 30 SkPictureRecorder recorder; | |
| 31 | |
| 32 // LONG RANGE TODO: eventually add SkBBHFactory (bounding box factory) | |
| 33 SkCanvas* canvas = recorder.beginRecording(SkRect::MakeIWH(width, height)); | |
| 34 | |
| 35 SkASSERT(canvas->getTotalMatrix().isIdentity()); | |
| 36 SkPaint paint; | |
| 37 paint.setColor(SK_ColorGRAY); | |
| 38 | |
| 39 // LONG RANGE TODO: tag occluders | |
| 40 // LONG RANGE TODO: track number of IDs we need (hopefully less than 256) | |
| 41 // and determinate the mapping from z to id | |
| 42 | |
| 43 // universal receiver, "ground" | |
| 44 canvas->drawRect(SkRect::MakeIWH(width, height), paint); | |
| 45 | |
| 46 // TODO: Maybe add the ID here along with the depth | |
| 47 | |
| 48 paint.setColor(0xFFEE8888); | |
| 49 | |
| 50 canvas->translateZ(80); | |
| 51 canvas->drawRect(SkRect::MakeLTRB(200,150,350,300), paint); | |
| 52 | |
| 53 paint.setColor(0xFF88EE88); | |
| 54 | |
| 55 canvas->translateZ(80); | |
| 56 canvas->drawRect(SkRect::MakeLTRB(150,200,300,350), paint); | |
| 57 | |
| 58 paint.setColor(0xFF8888EE); | |
| 59 | |
| 60 canvas->translateZ(80); | |
| 61 canvas->drawRect(SkRect::MakeLTRB(100,100,250,250), paint); | |
| 62 // TODO: Add an assert that Z order matches painter's order | |
| 63 // TODO: think about if the Z-order always matching painting order is too st rict | |
| 64 | |
| 65 return recorder.finishRecordingAsPicture(); | |
| 66 } | |
| 67 | |
| 68 namespace skiagm { | |
| 69 | |
| 70 /* We override the onFilter method to draw depths into the canvas | |
| 71 * depending on the current draw depth of the canvas, throwing out | |
| 72 * the actual draw color. | |
| 73 */ | |
| 74 class SkShadowPaintFilterCanvas : public SkPaintFilterCanvas { | |
| 75 public: | |
| 76 | |
| 77 SkShadowPaintFilterCanvas(SkCanvas* canvas) : INHERITED(canvas) { } | |
| 78 | |
| 79 bool onFilter(SkTCopyOnFirstWrite<SkPaint>* paint, Type type) const override { | |
|
robertphillips
2016/07/28 19:47:25
So, what happens when paint is nullptr ?
vjiaoblack
2016/07/29 16:07:30
Then nothing is being drawn, and since our current
| |
| 80 if (*paint) { | |
|
robertphillips
2016/07/28 19:47:25
So what happens if paint has an imageFilter or col
vjiaoblack
2016/07/29 16:07:29
Done.
| |
| 81 int z = this->getZ(); | |
| 82 SkASSERT(z <= 0xFF && z >= 0x00); | |
| 83 SkColor color = 0xFF000000; // init color to opaque black | |
| 84 color |= z; // Put the index into the blue component | |
| 85 paint->writable()->setColor(color); | |
| 86 } | |
| 87 | |
| 88 return true; | |
| 89 } | |
| 90 | |
| 91 void onDrawPicture(const SkPicture* picture, const SkMatrix* matrix, const S kPaint* paint) { | |
| 92 SkTCopyOnFirstWrite<SkPaint> filteredPaint(paint); | |
| 93 if (this->onFilter(&filteredPaint, kPicture_Type)) { | |
| 94 this->SkCanvas::onDrawPicture(picture, matrix, filteredPaint); | |
| 95 } | |
| 96 } | |
| 97 | |
| 98 void updateMatrix() { | |
| 99 this->save(); | |
| 100 | |
| 101 // When we use the SkShadowPaintFilterCanvas, we can only render | |
| 102 // one depth map at a time. Thus, we leave it up to the user to | |
| 103 // set SkLights to only contain (or contain at the first position) | |
| 104 // the light they intend to use for the current depth rendering. | |
| 105 SkVector3 lightDir = this->fLights->light(0).dir(); | |
| 106 SkScalar x = lightDir.fX * this->getZ(); | |
| 107 SkScalar y = lightDir.fY * this->getZ(); | |
| 108 | |
| 109 this->translate(x, y); | |
| 110 } | |
| 111 | |
| 112 void onDrawPaint(const SkPaint& paint) override { | |
| 113 this->updateMatrix(); | |
| 114 this->INHERITED::onDrawPaint(paint); | |
| 115 this->restore(); | |
| 116 } | |
| 117 | |
| 118 void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], | |
| 119 const SkPaint& paint) override { | |
| 120 this->updateMatrix(); | |
| 121 this->INHERITED::onDrawPoints(mode, count, pts, paint); | |
| 122 this->restore(); | |
| 123 } | |
| 124 | |
| 125 void onDrawRect(const SkRect& rect, const SkPaint& paint) override { | |
| 126 this->updateMatrix(); | |
| 127 this->INHERITED::onDrawRect(rect, paint); | |
| 128 this->restore(); | |
| 129 } | |
| 130 | |
| 131 void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override { | |
| 132 this->updateMatrix(); | |
| 133 this->INHERITED::onDrawRRect(rrect, paint); | |
| 134 this->restore(); | |
| 135 } | |
| 136 | |
| 137 void onDrawDRRect(const SkRRect& outer, const SkRRect& inner, | |
| 138 const SkPaint& paint) override { | |
| 139 this->updateMatrix(); | |
| 140 this->INHERITED::onDrawDRRect(outer, inner, paint); | |
| 141 this->restore(); | |
| 142 } | |
| 143 | |
| 144 void onDrawOval(const SkRect& rect, const SkPaint& paint) override { | |
| 145 this->updateMatrix(); | |
| 146 this->INHERITED::onDrawOval(rect, paint); | |
| 147 this->restore(); | |
| 148 } | |
| 149 | |
| 150 void onDrawPath(const SkPath& path, const SkPaint& paint) override { | |
| 151 this->updateMatrix(); | |
| 152 this->INHERITED::onDrawPath(path, paint); | |
| 153 this->restore(); | |
| 154 } | |
| 155 | |
| 156 void onDrawBitmap(const SkBitmap& bm, SkScalar left, SkScalar top, | |
| 157 const SkPaint* paint) override { | |
| 158 this->updateMatrix(); | |
| 159 this->INHERITED::onDrawBitmap(bm, left, top, paint); | |
| 160 this->restore(); | |
| 161 } | |
| 162 | |
| 163 void onDrawBitmapRect(const SkBitmap& bm, const SkRect* src, const SkRect& d st, | |
| 164 const SkPaint* paint, SrcRectConstraint constraint) ov erride { | |
| 165 this->updateMatrix(); | |
| 166 this->INHERITED::onDrawBitmapRect(bm, src, dst, paint, constraint); | |
| 167 this->restore(); | |
| 168 } | |
| 169 | |
| 170 void onDrawBitmapNine(const SkBitmap& bm, const SkIRect& center, | |
| 171 const SkRect& dst, const SkPaint* paint) { | |
| 172 this->updateMatrix(); | |
| 173 this->INHERITED::onDrawBitmapNine(bm, center, dst, paint); | |
| 174 this->restore(); | |
| 175 } | |
| 176 | |
| 177 void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, | |
| 178 const SkPaint* paint) override { | |
| 179 this->updateMatrix(); | |
| 180 this->INHERITED::onDrawImage(image, left, top, paint); | |
| 181 this->restore(); | |
| 182 } | |
| 183 | |
| 184 void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | |
| 185 const SkPaint* paint, SrcRectConstraint constraint) ove rride { | |
| 186 this->updateMatrix(); | |
| 187 this->INHERITED::onDrawImageRect(image, src, dst, paint, constraint); | |
| 188 this->restore(); | |
| 189 } | |
| 190 | |
| 191 void onDrawImageNine(const SkImage* image, const SkIRect& center, | |
| 192 const SkRect& dst, const SkPaint* paint) { | |
| 193 this->updateMatrix(); | |
| 194 this->INHERITED::onDrawImageNine(image, center, dst, paint); | |
| 195 this->restore(); | |
| 196 } | |
| 197 | |
| 198 void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertice s[], | |
| 199 const SkPoint texs[], const SkColor colors[], SkXfermode * xmode, | |
| 200 const uint16_t indices[], int indexCount, const SkPaint& paint) override { | |
| 201 this->updateMatrix(); | |
| 202 this->INHERITED::onDrawVertices(vmode, vertexCount, vertices, texs, colo rs, | |
| 203 xmode, indices, indexCount, paint); | |
| 204 this->restore(); | |
| 205 } | |
| 206 | |
| 207 void onDrawPatch(const SkPoint cubics[], const SkColor colors[], const SkPoi nt texCoords[], | |
| 208 SkXfermode* xmode, const SkPaint& paint) override { | |
| 209 this->updateMatrix(); | |
| 210 this->INHERITED::onDrawPatch(cubics, colors, texCoords, xmode, paint); | |
| 211 this->restore(); | |
| 212 } | |
| 213 | |
| 214 void onDrawText(const void* text, size_t byteLength, | |
| 215 SkScalar x, SkScalar y, const SkPaint& paint) override { | |
| 216 this->updateMatrix(); | |
| 217 this->INHERITED::onDrawText(text, byteLength, x, y, paint); | |
| 218 this->restore(); | |
| 219 } | |
| 220 | |
| 221 void onDrawPosText(const void* text, size_t byteLength, | |
| 222 const SkPoint pos[], const SkPaint& paint) override { | |
| 223 this->updateMatrix(); | |
| 224 this->INHERITED::onDrawPosText(text, byteLength, pos, paint); | |
| 225 this->restore(); | |
| 226 } | |
| 227 | |
| 228 void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos [], | |
| 229 SkScalar constY, const SkPaint& paint) override { | |
| 230 this->updateMatrix(); | |
| 231 this->INHERITED::onDrawPosTextH(text, byteLength, xpos, constY, paint); | |
| 232 this->restore(); | |
| 233 } | |
| 234 | |
| 235 void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& pat h, | |
| 236 const SkMatrix* matrix, const SkPaint& paint) override { | |
| 237 this->updateMatrix(); | |
| 238 this->INHERITED::onDrawTextOnPath(text, byteLength, path, matrix, paint) ; | |
| 239 this->restore(); | |
| 240 } | |
| 241 | |
| 242 void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform xform[], | |
| 243 const SkRect* cull, const SkPaint& paint) override { | |
| 244 this->updateMatrix(); | |
| 245 this->INHERITED::onDrawTextRSXform(text, byteLength, xform, cull, paint) ; | |
| 246 this->restore(); | |
| 247 } | |
| 248 | |
| 249 void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, | |
| 250 const SkPaint& paint) override { | |
| 251 this->updateMatrix(); | |
| 252 this->INHERITED::onDrawTextBlob(blob, x, y, paint); | |
| 253 this->restore(); | |
| 254 } | |
| 255 | |
| 256 private: | |
| 257 typedef SkPaintFilterCanvas INHERITED; | |
| 258 }; | |
| 259 | |
| 260 class ShadowMapsGM : public GM { | |
| 261 public: | |
| 262 ShadowMapsGM() { | |
| 263 this->setBGColor(sk_tool_utils::color_to_565(0xFFCCCCCC)); | |
| 264 } | |
| 265 | |
| 266 void onOnceBeforeDraw() override { | |
| 267 // Create a light set consisting of | |
| 268 // - bluish directional light pointing more right than down | |
| 269 // - reddish directional light pointing more down than right | |
| 270 // - soft white ambient light | |
| 271 | |
| 272 SkLights::Builder builder; | |
| 273 builder.add(SkLights::Light(SkColor3f::Make(0.2f, 0.3f, 0.4f), | |
| 274 SkVector3::Make(0.2f, 0.1f, 1.0f))); | |
| 275 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.3f, 0.2f), | |
| 276 SkVector3::Make(0.1f, 0.2f, 1.0f))); | |
| 277 builder.add(SkLights::Light(SkColor3f::Make(0.4f, 0.4f, 0.4f))); | |
| 278 fLights = builder.finish(); | |
| 279 } | |
| 280 | |
| 281 protected: | |
| 282 static const int kWidth = 400; | |
| 283 static const int kHeight = 400; | |
| 284 | |
| 285 SkString onShortName() override { | |
| 286 return SkString("shadowmaps"); | |
| 287 } | |
| 288 | |
| 289 SkISize onISize() override { | |
| 290 return SkISize::Make(kWidth, kHeight); | |
| 291 } | |
| 292 | |
| 293 void onDraw(SkCanvas* canvas) override { | |
| 294 // This picture stores the picture of the scene. | |
| 295 // It's used to generate the depth maps. | |
| 296 sk_sp<SkPicture> pic(make_test_picture(kWidth, kHeight)); | |
| 297 | |
| 298 for (int i = 0; i < fLights->numLights(); ++i) { | |
| 299 // skip over ambient lights; they don't cast shadows | |
| 300 if (SkLights::Light::kAmbient_LightType == fLights->light(i).type()) { | |
| 301 continue; | |
| 302 } | |
| 303 // TODO: compute the correct size of the depth map from the light pr operties | |
| 304 // TODO: maybe add a kDepth_8_SkColorType | |
| 305 | |
| 306 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
| 307 kBGRA_8888_SkColorType, | |
| 308 kOpaque_SkAlphaType); | |
| 309 | |
|
robertphillips
2016/07/28 19:47:25
SPFCanvas -> canvas now ?
vjiaoblack
2016/07/29 16:07:30
Done.
| |
| 310 // Create a new surface (that matches the backend of SPFCanvas) | |
| 311 // for each shadow map | |
| 312 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
| 313 | |
| 314 // Wrap another SPFCanvas around the surface | |
| 315 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
| 316 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
| 317 | |
| 318 // set the depth map canvas to have the light we're drawing. | |
| 319 SkLights::Builder builder; | |
| 320 builder.add(fLights->light(i)); | |
| 321 sk_sp<SkLights> curLight = builder.finish(); | |
| 322 | |
|
robertphillips
2016/07/28 19:47:25
std::move(curLight) ?
vjiaoblack
2016/07/29 16:07:29
Done.
| |
| 323 depthMapCanvas->setLights(curLight); | |
| 324 depthMapCanvas->drawPicture(pic); | |
| 325 | |
| 326 fLights->light(i).setShadowMap(surf->makeImageSnapshot()); | |
| 327 } | |
| 328 | |
| 329 sk_sp<SkImage> povDepthMap; | |
| 330 sk_sp<SkImage> diffuseMap; | |
| 331 | |
| 332 // TODO: pass the depth to the shader in vertices, or uniforms | |
| 333 // so we don't have to render depth and color separately | |
| 334 | |
| 335 // povDepthMap | |
| 336 { | |
| 337 SkLights::Builder builder; | |
| 338 builder.add(SkLights::Light(SkColor3f::Make(1.0f, 1.0f, 1.0f), | |
| 339 SkVector3::Make(0.0f, 0.0f, 1.0f))); | |
| 340 sk_sp<SkLights> povLight = builder.finish(); | |
| 341 | |
| 342 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
| 343 kBGRA_8888_SkColorType, | |
| 344 kOpaque_SkAlphaType); | |
| 345 | |
| 346 // Create a new surface (that matches the backend of 'canvas') | |
| 347 // to create the povDepthMap | |
| 348 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
| 349 | |
| 350 // Wrap another SPFCanvas around the surface | |
| 351 sk_sp<SkShadowPaintFilterCanvas> depthMapCanvas = | |
| 352 sk_make_sp<SkShadowPaintFilterCanvas>(surf->getCanvas()); | |
| 353 | |
| 354 // set the depth map canvas to have the light as the user's POV | |
|
robertphillips
2016/07/28 19:47:25
std::move(povLight) ?
vjiaoblack
2016/07/29 16:07:29
Done.
| |
| 355 depthMapCanvas->setLights(povLight); | |
| 356 | |
| 357 depthMapCanvas->drawPicture(pic); | |
| 358 | |
| 359 povDepthMap = surf->makeImageSnapshot(); | |
| 360 } | |
| 361 | |
| 362 // diffuseMap | |
| 363 { | |
| 364 SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, | |
| 365 kBGRA_8888_SkColorType, | |
| 366 kOpaque_SkAlphaType); | |
| 367 | |
| 368 sk_sp<SkSurface> surf(canvas->makeSurface(info)); | |
| 369 surf->getCanvas()->drawPicture(pic); | |
| 370 | |
| 371 diffuseMap = surf->makeImageSnapshot(); | |
| 372 } | |
| 373 | |
| 374 SkPaint paint; | |
| 375 paint.setShader(make_shadow_shader(povDepthMap, diffuseMap, fLights)); | |
| 376 | |
| 377 canvas->drawRect(SkRect::MakeIWH(kWidth, kHeight), paint); | |
| 378 } | |
| 379 | |
| 380 private: | |
| 381 sk_sp<SkLights> fLights; | |
| 382 | |
| 383 typedef GM INHERITED; | |
| 384 }; | |
| 385 | |
| 386 ////////////////////////////////////////////////////////////////////////////// | |
| 387 | |
| 388 DEF_GM(return new ShadowMapsGM;) | |
| 389 } | |
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